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Specifically, the time of the year where I get asked to run a whole lot of Pathfinder in a hurry so people can get their characters leveled up and ready to play in GenCon exclusive events.  It's a bit weird, because:

a) I don't run Pathfinder at GenCon.

b) I actually do not really like Pathfinder.*

c) I am only asked about this time of year, usually with the goal of shoving about 9 game sessions into 4 so paperwork can be filled out and people can go, "Yay!  I have an official character for PFS!"

d) I really want to run them in Dungeon Crawl Classics adventures as a member of the Road Crew, then have their characters get consumed by the hilarious grinders that game system is famous for.

Anyway - prep for GenCon time!  It is coming!

 

* = Mostly due to an innate disdain for game systems with alignments or classes.  Although, to be honest, I have read some incredibly well thought and well presented explanations of why both are good for gaming.  When not written by Pathfinder or D&D Fanboys they can be quite enlightening.  An alignment system can be construed as an elegant shorthand for determining who the "good guys" are and what a general character interaction for a specific situation may be.  While I completely disagree, it is a good point.  I was reminded of the Dragonstar d20 setting, where the Imperial Rulers decreed that the results of a "Detect Alignment" spell were not admissible in court.  I thought it was an interesting point of view.  Meanwhile, on "Judge Judy in Rassilon" - "Your honor, the defendant is Chaotic Evil!"  Judge responds, "Clearly they are guilty, execute them."

And follow on, a class can be handy when someone has a vague idea of what they want to play, and no one wants to spend hours trying to figure out how to achieve that effect.  I am still haunted by a GURPS "session" a friend ran a few years ago, which entailed about 5 hours of character creation, and then no one wanted to actually play the adventure.  And I do not think we ever did, I think the following week we played Savage Worlds.