DriveThruRPG.com

Chat log started at 29.8.2010 / 17:00:21

Savage Worlds Ruleset for Fantasy Grounds II
(c) 2009 Pinnacle Entertainment Group.
'Kazemi' disconnected
'Kazemi' connected
Kazemi (Zach Dallas): ah, that's what that button does
The Good Intentions speeds along towards the City of Lost Angels.
Zach Dallas: We can expect that they will know we're coming
Uriel Iscariot: What a smooth ride. Who needs rails anway? We should all be made to purchase this get up!
Stinky Pete: I'm sure this costs more than most cities
Uriel Iscariot: Smarts [1d6 = 5]
Uriel Iscariot Appraise.
Charley Bill Buckner, Dr. Hellstromme, Dave, and the other bodyguard go into the locked caboose in the back. You are in the ghost rock tender. The engine is in front of you, the engineer and fuelman are working away. The ride is smooth but a little windy.
Zach Dallas: Have you even been to a city?
GM: Uriel thinks that Stinky might not be too far off. (Mostly because Uriel is not sure how much ultra-fancy Weird Science gadgets cost)
Uriel Iscariot: Why yes.
The train rolls along for about an hour.
Everyone settles down to a nice viewport that is armored and protected, and looks out over the countryside. Things are pretty dull looking in the California desert.
GM: Notice checks
Zach Dallas: Notice [1d6 = 4]
Uriel Iscariot: Notice [Trait roll was a natural 1] [1d6 = 11]
Tack (Uriel Iscariot): This does not bode well...
Stinky Pete: Notice {+2 Alertness(S)} [1d6+2 = 7]
Uriel and Stinky hear a strange noise, they realize it is an incoming artillery shell just in time to grab on to something and shout a warning.
Uriel Iscariot: GET DOWN!
You hear a massive explosion off to your left. The Good Intentions rocks over…then settles back down on the rails with a screech. Earth and stone shower down on the roof and you hear the unmistakable sound of Gatling guns.
Uriel Iscariot draws his sidearm
GM: Yes, you are on rails at this point, you went on to rails when you entered the Wasatch camp.
Uriel glances up and sees a woman in some sort of strange flying contraption overhead, it looks like she is readying bombs to drop.
Stinky Pete: Guess the party's going to start before we reach Lost Angels
Zach Dallas: Of course it will
Out his viewport, Stinky sees four horseless carriages loaded with soldiers speeding toward the train. One of them gets hit by a spray from a gatling gun fired by Dave in the caboose. The car explodes in a huge fireball.
Uriel Iscariot: Hrm. I suppose the finer points of negotiation and peacemaking never got out this far west...
The other three accelerate and will be to the Good Intentions in a couple rounds. Stinky sees in the back of one is a huge creature, it looks about twice the size of a man with gray mottled skin and huge tusks coming from its mouth.
GM: Common Knowledge checks (or a knowledge skill that is railroad related)
Kazemi (Zach Dallas): Do I get to see anything?
GM: Yes, you can see whatever you feel like when you stand up, you see either what Stinky sees or what Uriel sees.
Uriel Iscariot: Smarts [1d6 = 14]
Zach Dallas: Common Knowledge [1d10 = 18]
Stinky Pete: Smarts [1d8 = 10]
TADM: Nice checks...
Uriel Iscariot: Kn Occult {+2 Honey Vial} [1d6+2 = 6]
GM: All three of you recognize that these soldiers, and the woman overhead, work for the Iron Dragon railroad. Which means that you are relatively certain that these people are all going to break out the "kung-fu fighting" on you if they get within range.
Tack (Uriel Iscariot): Aw no piano man.
[w] -> Uriel Iscariot: You know that the big guy in the back is a mysterious and rarely seen Chinese Ogre. You cannot remember any special abilities for them.
Uriel Iscariot: Hrm. Eastern Heretics. Who wants to show them some western hospitality?
Uriel Iscariot checks for a way to open the viewport
Uriel Iscariot: Notice [1d6 = 11]
Zach Dallas draws his guns
Stinky Pete draws my gun
The viewport can be opened a little wider to allow for easier firing. However, this is an open-ceiling car, so you really do not want the woman overhead to drop a bomb in here (especially since there are crates of ghost rock in here also) and it is quite possible the Iron Dragon folks will just climb over the top.
Round 1
Dealing cards...
Kazemi (Zach Dallas): Sweet, high quality graphics
Zach Dallas: I think remaining here is a bad idea
Stinky Pete
Zach Dallas: Then again, if they're ignorant they will focus the engine
Zach Dallas: and the Caboose is locked
Kazemi (Zach Dallas): approximate size of the explosion this caboose would make?
Zach Dallas: Common Knowledge [1d6 = 5]
Kazemi (Zach Dallas): eg, would being in a neighboring car affect our survival rate?
GM: Based on your experience with explosives, you are certain you would see the Tower of London during orbital re-entry.
Stinky Pete: aims at the flying machine
Stinky Pete: Shooting [1d8 = 14]
GM: Nice shooting to start the session.
Stinky Pete: Winchester '73 damage [Raise] [3d8 = 17]
[w] Zach Dallas: I am still fatigued, correct?
[w] -> Zach Dallas: Yes, you are fatigued, I have been subtracting 1 from all your rolls.
[w] Zach Dallas: kk, I'll leave that up to you, then
Stinky's shot hits the woman in the arm and she pitches backwards in her flying contraption. The bomb she was preparing sails out of her hand and hits the ground about twenty feet to the right of the train, leaving a nice crater but dealing no damage. The woman curses in Mandarin and flies off, a trail of blood leaving little red rain droplets in the sky behind her.
TADM: Which addresses the #1 immediate concern nicely.
Zach Dallas: NICE SHOT!
Uriel Iscariot: Good Going, pete! If woman was meant to fly, the Good Lord 'd have given 'er wings!
Zach Dallas: Haven't I seen you fly before?
The three remaining horseless carriages drive up next to Good Intentions. People on them throw grapplings hooks and rope ladders over to the train. It looks like they will begin boarding next round.
Zach Dallas
Kazemi (Zach Dallas): remaining foes would be the cars?
GM: Yes.
Kazemi (Zach Dallas): distance?
GM: <10
Kazemi (Zach Dallas): well, then...
Zach Dallas takes two shots at the driver of the first car
Zach Dallas: Shooting (Double-Tap +1, Multi-Action Penalty -2) [Trait roll was a natural 1] [1d6-1 = 4]
Zach Dallas: Shooting (Double-Tap +1, Multi-Action Penalty -2) [1d8-1 = 6]
GM: The second one hits.
Zach Dallas: Colt Peacemaker damage [2d6+1 = 6]
Kazemi (Zach Dallas): Extra 1 damage with that from Double tap
The bullet hits the steering wheel in front of the driver, causing him to flinch and lose control of the vehicle. It swerves wildly out of the way, sending a couple Iron Dragon soldiers tumbling off and the rest holding on for their lives.
GM: The driver is also Shaken.
Uriel Iscariot
Uriel Iscariot seems rather impressed with his colleagues' shootin'
Uriel Iscariot: Well, I can't match that.
[w] Zach Dallas -> Uriel Iscariot: does Succor cure Fatigue?
[w] Uriel Iscariot -> Zach Dallas: yes
Stinky Pete: Aim for the tires, then
Uriel Iscariot Quicken self.
[w] Zach Dallas -> Uriel Iscariot: I've had this killer headache for a while
Uriel Iscariot: Faith {+2 Conviction} +2 (Seasoned Power -4) [1d10-2 = 5]
Uriel Iscariot: And.....
Uriel Iscariot Quicken Stinky
Uriel Iscariot: Faith {+2 Conviction} +2 (Seasoned Power -4) [1d10-2 = 11]
Round 2
Dealing cards...
Chinese Ogre leaps over from the car on to the train. He ignores the silly shots of the gatling gun from the caboose. Then he makes an attack on the nearest caboose viewport to knock the gatling gun out of commission.
Chinese Ogre: Fighting [1d8 = 10]
Chinese Ogre: Massive Polearm damage [2d8+2 = 17]
The Ogre plunges a giant spear into the caboose and wrenches it free, pulling out a gatling gun bits and also the torso of the *unnamed redshirt* bodyguard.
Stinky Pete
Nick (Stinky Pete): Nearest driver
Kazemi (Zach Dallas): It's all my fault!
Stinky Pete: Shooting (Cover (Medium) -2) [1d8-2 = 4]
Kazemi (Zach Dallas): If I'd found out his name he would've lived!
GM: That hits
Stinky Pete: Winchester '73 damage [2d8 = 9]
That bullet ricochets off the driver's seat and causes him to swerve wildly. Causing much the same effect as Zach Dallas' shot last round.
Martial Artists leaps from the only car that is still able to board and on to the train.
Zach Dallas
Zach Dallas takes two shots at some of the Martial Artists on the...walls?
GM: Roof of the caboose actually.
Zach Dallas: Shooting (Double-Tap +1, Medium Range -2, Multi-Action Penalty -2) [1d8-3 = 1]
[w] Uriel Iscariot -> Stinky Pete: you know, you had 2 actions that round, right?
Zach Dallas is using a benny
Zach Dallas: Shooting [1d8 = 5]
Zach Dallas: Shooting [1d6 = 4]
Kazemi (Zach Dallas): WTF
Kazemi (Zach Dallas): I will take the horrible misses
GM: Those miss.
Maze Rat: Spirit [1d6 = 5]
Maze Rat: Spirit [1d6 = 8]
[w] Zach Dallas: if I reload both of my guns, can I take the Aim maneuver?
[w] -> Zach Dallas: It is one action to reload one gun.
[w] Zach Dallas: how many actions to aim?
The drivers of both cars recover and swerve them back towards the train, the people on board again attempt to board the train next round.
Uriel Iscariot
[w] -> Zach Dallas: One.
Uriel Iscariot Speaking in tongues
Uriel Iscariot: Faith {+2 Conviction} +2 (Novice Power Penalty -2) [1d10 = 6]
Tack (Uriel Iscariot): (Mandarin)
Uriel Iscariot Quicken Zach
Uriel Iscariot: Faith {+2 Conviction} +2 (Seasoned Power -4) [1d10-2 = 4]
Uriel Iscariot: Let you be blessed, that your shot be true...
GM: Okay, one thing I forgot from last round...
Dave and Charley Bill in the caboose open fire with their Gatling Guns on the car nearest to the caboose.
Dave: Shooting [1d10 = 8]
Charley Bill Buckner: Shooting [1d10 = 3]
Dave: Gatling Shotgun damage [3d6 = 15]
There is a hail of ghost rock bullets that pours from the caboose and one of the cars detonates into a rather impressive fireball.
Uriel Iscariot: Oi! Stinky! The LORD is with thee today, maketh thy war double!
Round 3
Dealing cards...
Uriel Iscariot was dealt the Black Joker! Go whenever you want this round. You also get: Joker Trait/Damage Bonus [2]
The deck has been shuffled.
Uriel Iscariot
Uriel Iscariot (Mandarin): Stopeth thy assault! Surrender lest thy lives be losteh in vain!
[w] Stinky Pete -> Uriel Iscariot: What were you talking about?
[w] Uriel Iscariot -> Stinky Pete: you have quciken on!
Martial Artist (Mandarin): Uppeth yours, heretic scumbag Christian preacher! For abominations such as thyself are responsible for the degradation of our glorious society and the loss of ancient truths that protect us from evil. We shall kill you first for RIGHTEOUS VENGEANCE!
[w] Uriel Iscariot -> Stinky Pete: Pete don't you want to has MOAR PEW PEW TIEM NAO?
GM: You did want an AOE taunt effect on them, right?
Uriel Iscariot (Mandarin): Patience, the LORD shall show thee, in time!
Martial Artist (Mandarin): Whatever, give our regards to Jesus when you see him.
Uriel Iscariot Casting Stun on the edge of the train closest to Zach and Myself.
Uriel Iscariot: Faith {+2 Conviction} +2 (Novice Power Penalty -2) [1d10 = 6]
Martial Artist: Spirit [Trait roll was a natural 1] [1d6 = 1]
Martial Artist: Spirit [1d6 = 3]
Martial Artist: Spirit [1d6 = 2]
Martial Artist: Spirit [Trait roll was a natural 1] [1d6 = 1]
Uriel Iscariot Then casting windstorm, as to attempt to peacefully knock them off the car.
Uriel Iscariot: Faith {+2 Conviction} +2 (Novice Power Penalty -2) [1d10 = 5]
Uriel Iscariot (Mandarin): Begone!
Rather embarassingly (for them) that knocks four of them off the top of the train.
Stinky Pete
Nick (Stinky Pete): nearest attackers on the caboose
Stinky Pete: Shooting (Medium Range -2) [1d8-2 = 5]
GM: The only attacker you see on the caboose is the Ogre.
Stinky Pete: Shooting (Medium Range -2) [1d6-2 = 3]
GM: Which you will hit with that roll, because he is Size+3.
Stinky Pete: Winchester '73 damage [2d8 = 12]
Stinky Pete: Winchester '73 damage [2d8 = 17]
GM: The first shot bounces off his hide.
Chinese Ogre is using a benny
Chinese Ogre: Vigor [1d12 = 8]
Chinese Ogre: Ha ha ha! Your pew pew means nothing to me!
GM: Three martial artists jump down from the caboose and rush at Zach and Uriel.
The two remaining cars swerve in and several Iron Dragon soldiers jump over on to the caboose.
Zach Dallas
Uriel Iscariot: Time for some "Chinese take out" =)
GM: The two remaining cars swerve in and several Iron Dragon soldiers jump over on to the caboose.
Zach Dallas: using my first action to take a shot at each of them
Zach Dallas: Shooting (Multi-Action Penalty -2) [1d8-2 = 0]
Zach Dallas: Shooting [1d8 = 4]
GM: That is some hardcore missing.
Kazemi (Zach Dallas): second action
Zach Dallas: Shooting [1d8 = 22]
Zach Dallas: Shooting [1d6 = 5]
GM: Well, the first one hits with a raise. The second is a miss.
Tack (Uriel Iscariot): ULTAMITE WARRIOR
Zach Dallas: Colt Peacemaker damage [Raise] [3d6+1 = 13]
Zach Dallas: Why don't we just leave this as a ranged fight, shall we?
GM: He crumples to the ground with a sucking chest wound.
Kazemi (Zach Dallas): done with my action
There is another spray of Gatling fire from the caboose, detonating another one of the cars. The second gatling gun pours into the Ogre, which seems to be annoyed by this and jumps down into the Ghost Rock car to get away from the hail of nasty bullets.
GM: Yes, he is that large.
Round 4
Dealing cards...
Martial Artist: Fighting [1d8 = 3]
Uriel is viciously kicked, but he manages to dodge out of the way with his l33t fighting skills.
Zach Dallas
Zach Dallas reloads his guns
[w] Zach Dallas: deal for Deflection
Zach Dallas: Pardon me, good sir
[w] -> Zach Dallas: Nice, Full House, Kings and Aces.
Chinese Ogre: *sniff* *sniff* Me smell TASTY magic. Yum!
[w] Zach Dallas: excellent, then I will have +4 AC for 6 rounds
Chinese Ogre looks at Zach Dallas with the same expression that a starving tiger would give to a chunk of raw meat.
Stinky Pete
Nick (Stinky Pete): how high are the crates?
GM: About four feet.
Nick (Stinky Pete): Ok, so I can shoot over it.
Uriel Iscariot: Hrm, A Boxcar rebellion. I see you guys are losing your standards...
TADM: Okay Dave, that is so bad, I have no choice but to...
Uriel Iscariot has been awarded a benny
GM: At the fourteen foot tall ogre? Definitely.
Stinky Pete: Shooting (Called Shot (Head) -4, +3) [1d8-1 = 18]
Stinky Pete: Winchester '73 damage [Raise] [3d8 = 10]
Stinky Pete: Shooting [1d6-1 = 4]
Stinky Pete: Winchester '73 damage [2d8 = 8]
GM: Well, that succeeds in convincing the Ogre that Pete is a much bigger threat than Zach is.
Chinese Ogre: Spirit [1d6 = 9]
Chinese Ogre howls in agony, picks up the ghost rock crate and throws it at Stinky Pete.
Chinese Ogre: Throwing [1d6 = 3]
Chinese Ogre: Thrown Deviation [2d12 = 8]
Zach Dallas: OI! Don't throw that!
Nick (Stinky Pete): too late
GM: Fortunately Pete manages to duck the clumsy throw.
Uriel Iscariot
Uriel Iscariot On Bro-man 2
Uriel Iscariot: Shooting [1d6 = 8]
Uriel Iscariot: Colt (Army) damage [2d6+1 = 3]
Kazemi (Zach Dallas): IMPRESSIVE!
Nick (Stinky Pete): SNAKE EYES!!
Kazemi (Zach Dallas): REROLL!
Uriel Iscariot: Colt (Army) damage [2d6+1 = 16]
Uriel Iscariot then move and complete action
The rattle of gatling guns dies down as the last of the Iron Dragon cars explodes. There must be more of them on the roof, because you see a few fly off after being shot by those in the caboose.
Round 5
Dealing cards...
Zach Dallas
Zach Dallas: Shooting (Gang Up! +1, Multi-Action Penalty -2) [1d8-1 = 2]
Zach Dallas: Shooting [1d8 = 6]
GM: No, rather sadly, the second one is a miss.
Kazemi (Zach Dallas): ARGH
Kazemi (Zach Dallas): Round 2!
Zach Dallas: Shooting [1d8 = 7]
Kazemi (Zach Dallas): hit or miss?
[w] -> Zach Dallas: He has Dodge (+1 defense, and you have fatigue)
GM: That hits.
Zach Dallas: Colt Peacemaker damage [2d6+1 = 8]
Zach Dallas: Shooting (Double-Tap +1, Multi-Action Penalty -2, Gang Up! +1) [1d8 = 5]
Zach Dallas is using a benny
Zach Dallas: Shooting [1d8 = 9]
Zach Dallas: Colt Peacemaker damage [2d6+1 = 25]
Zach Dallas: Oh, just die already
Zach Dallas: Made me use 5 bullets on one mook
Uriel, the bullet just went through that Iron Dragon warrior and tore a nice hole in your coat.
Tack (Uriel Iscariot): Wounds?
GM: Not you, but it will need patching.
Chinese Ogre: Me kill you little man!
Chinese Ogre: Fighting [1d8 = 7]
GM: That hits.
Stinky Pete: Uh oh
TADM: So...remember the scene with the Troll in Fellowship of the Ring, with the giant spear in Moria? Yeah, like that, but Stinky Pete does not have a mithril shirt on.
Chinese Ogre: Massive Polearm damage [2d8+2 = 26]
TADM: OMFG
Nick (Stinky Pete): damage roll that bad?
Tack (Uriel Iscariot): I am donating my nomination benny to assist Stinky
Kazemi (Zach Dallas): looks like it got at least two explosions
Uriel Iscariot: Faith is the strongest shield! This day, it shalt not falter!
TADM: Well, what Zach just did to the Martial Artist, the Chinese Ogre just did to you. So Shaken with 5 wounds.
Stinky Pete is using a benny
Stinky Pete: Vigor [1d8 = 5]
Stinky Pete is using a benny
Stinky Pete: Vigor [1d8 = 7]
Stinky Pete is using a benny donated by Uriel
Stinky Pete: Vigor [1d6 = 17]
Kazemi (Zach Dallas): There we go
Kazemi (Zach Dallas): That's the one you needed to save your life
GM: Indeed, after that roll Stinky is shaken with two wounds. Plus he is impaled on a spear, which means the Ogre might use him as an improvised weapon next turn.
Stinky Pete
Stinky Pete: Spirit [1d12 = 11]
GM: You recover and get one action this round.
Stinky Pete: Shooting (Called Shot (Head) -4, +3) [1d8-1 = 3]
Nick (Stinky Pete): awwww
GM: That would be a miss.
Uriel Iscariot
Uriel Iscariot: Shooting (SHOTGUN! +2, Big Target +3, Called Shot (Head) -4) [1d6+1 = 6]
GM: That hits
[w] Zach Dallas: can I move and aim?
[w] -> Zach Dallas: While Quickened yes, but that would be your only actions - 1 move and then aim.
Uriel Iscariot: Vigor [Trait roll was a natural 1] [1d6 = 13]
Uriel Iscariot: 2x Barrel Shotg damage [3d6 = 16]
Round 6
Dealing cards...
Zach Dallas
[w] Zach Dallas: Eh, I'm only 10 away anyways
Kazemi (Zach Dallas): On the Ogre's Head
Zach Dallas: Shooting (Double-Tap +1, Shooting Giant Creature +3, Called Shot (Head) -4, Multi-Action Penalty -2, Aim +2) [1d8 = 5]
Zach Dallas: Shooting [1d8 = 9]
[w] -> Zach Dallas: So you could Aim as one action, fire with the second.
Kazemi (Zach Dallas): yup
GM: Both hits.
Kazemi (Zach Dallas): any raises?
Zach Dallas: Colt Peacemaker damage [2d6+1 = 6]
GM: On the second one.
Zach Dallas: Colt Peacemaker damage [Raise] [3d6+1 = 13]
GM: Well rats.
GM: With the bonus damage for "called shot to the head" that is sufficient to give the Ogre a migraine.
Kazemi (Zach Dallas): HA! Wounded AND Fatigued!
Zach fires off a shot that somehow catches the Ogre in the nostril and goes right up the skull into the brain. For a couple seconds, it seems that having a bullet lodged in his brain has no effect, as he swings his spear around and lunges toward Zach Dallas. Then he drops to the ground and sprawls out, a growing pool of blood coming from his nose. The Ogre remains motionless and appears to be dead. Or at least, he is not breathing.
GM: Sigh, poor Ogre.
Zach Dallas: Hey, Uriel
Zach Dallas: How long can Ogres hold their breath?
Uriel Iscariot: NO TIME! OUR BROTHER IS IN NEED!
Uriel Iscariot Greater Healing
Zach Dallas reloads his guns
Uriel Iscariot: Faith {+2 Conviction} +2 (Seasoned Power -4) [1d10-2 = 5]
Uriel Iscariot: Let thy body be as strong as your resolve, ye selfless one!
GM: Uriel invokes healing magic on Stink Pete.
Kazemi (Zach Dallas): Aims at the Ogre
Stinky Pete: Thanks, preacher.
Zach Dallas: Notice [1d6 = 3]
Uriel Iscariot: Is your stomach not feeling well, Stinky? Would a spearmint help?
The door to the caboose opens and Dave steps out.
Dave: Oh, good job. You are all still alive.
Zach Dallas: I think we killed the big one
Dave looks over his shoulder.
Stinky Pete: No thanks. Don't have the stomach for it
Dave: Yeah Hellstromme, they all lived, I owe you $10.
Doctor Darius Hellstromme: My! An actual Chinese Ogre. Excellent, I shall immediately make use of it for my research.
Doctor Darius Hellstromme: Package it up as best you can. In the meantime, I am going to take a nap.
Dave: Right Doc.
Uriel Iscariot: ..Research? on THAT creature? I thought you made machines?
Zach Dallas: Maybe it's a robot?
Dave closes and bolts the door after Doctor Hellstromme goes back into the caboose.
Uriel Iscariot: Robots...don't bleed.
Dave: The Doc makes a lot of things and researches all sorts of technology, machines are just what he is most famous for.
Uriel Iscariot: That is.....disquieting....
Uriel Iscariot: Kn Occult {+2 Honey Vial} [1d6+2 = 4]
Tack (Uriel Iscariot): Alchemical Uses of Ogre Parts
[w] -> Uriel Iscariot: Evidently certain parts of the Ogre can be turned into SUPER viagra!
Uriel Iscariot: SO...You get this a alot out here?
Dave: Giant Chinese critters? Not so much.
[w] -> Uriel Iscariot: You can try healing Stinky again if you want.
Uriel Iscariot: Here Stinky...Open your heart to thy creator, and be whole once again!
Uriel Iscariot: Faith {+2 Conviction} +2 (Novice Power Penalty -2) [1d10 = 6]
Stinky seems mostly recovered from his near death experience.
Things quiet down, it is uneventful...time passes.
[w] Zach Dallas: am I still fatigued when this ends?
Tack (Uriel Iscariot): FF
[w] Zach Dallas: this=18 hours
[w] Zach Dallas: also, Hunching the Ogre
Tack (Uriel Iscariot): BRB
[w] -> Zach Dallas: You do not learn anything useful from hunching the Ogre. He was just following orders. The lady in the flying contraption was in charge, she told him what to do.
[w] Zach Dallas -> Uriel Iscariot: Hold onto my cards while I try to rest for a while...
[w] -> Zach Dallas: Well, more useful than "the lady was in charge"
[w] Zach Dallas: does a Hunch on one of the mooks get the same thing?
[w] -> Zach Dallas: Yep.
Nick (Stinky Pete): i say ff too
[w] Zach Dallas -> Uriel Iscariot: What creatures are weak to Silver?
[w] Zach Dallas -> Uriel Iscariot: could you make a Occult check for me?
During the eighteen hours, Lacy O'Malley comes out of the caboose with food for everyone. He gets your part of the story about the attack on the train, stands there with his mouth hanging open while looking at the Ogre. He takes a few pictures of it.
Uriel Iscariot: Yes Mr. O'Malley, it is true. Today Christ is Victor over Evil. This is what happens when worship false gods. We should send more missionaries to the East...
[w] Uriel Iscariot: GM Kn(Occult): What things are weak to silver?
Uriel Iscariot: Kn Occult {+2 Honey Vial} [1d6+2 = 7]
[w] -> Uriel Iscariot: Werewolves, the normal stuff you would expect.
[w] -> Uriel Iscariot: Not chinese Ogres
It’s dusk the following night. That hazy time when the darkness overcomes the daylight. The moon overhead is red as roses—a blood moon.
Uriel Iscariot: Kn Occult {+2 Honey Vial} [1d6+2 = 7]
The crew says Lost Angels is just a few minutes ahead. You’ve gathered on top of the locomotive to witness this historic moment. The train slows and you begin to see the city in the distance. It lies down a series of steep hills, but even from here you can see the spires of Grimme’s cathedral.
[w] -> Uriel Iscariot: Iscariot Great evil happens on the night of a Blood Moon.
Uriel Iscariot: Hrm. Well this should prove entertaining. What could they POSSIBLY have that could deal with that?
Between you and Lost Angels are hundreds of campfires, illuminating dozens of flags. As you approach, you make out the banners of Dixie Rails and Bayou Vermillion to the south and Union Blue and Black River to the north. Kang and his Iron Dragon minions seem to have had their say already.
Lacy O'Malley: Deal with what?
[w] Zach Dallas: I'm going to mention this to [NPC] Dave. I'm not exactly sure what it means, and I'd like to get his opinion
Uriel Iscariot: Oh...I see. Hrm.
[w] -> Zach Dallas: Mention what?
[w] -> Zach Dallas: Dave gives you an odd look, walks away, and whispers something to Doctor Hellstromme.
Uriel Iscariot: Wait, why are they here already?
Uriel Iscariot: What is going on?
Uriel Iscariot: Im confused!
Farther beyond, between these gathered throngs and Lost Angels, are hundreds of red-robed figures illuminated by two giant bonfires. These must be Grimme’s Guardian Angels. Before them stands a gaunt figure in a black tunic, his long white hair flowing out from beneath a black hat. Reverend Grimme.
The Good Intentions slows as it approaches the Wasatch railhead. The workers have piled up beams and timbers into a makeshift but sturdy fort and are armed to the teeth. You see automatons, men armed with flamethrowers and jet packs, and several men in white lab coats tinkering with a host of dog-sized clockwork spiders.
Your ride finally screeches to a stop at the barricade, surrounded by steam, its ghost rock boiler hissing and groaning. Dr. Hellstromme emerges from his caboose and climbs up onto the roof with you.
Uriel Iscariot: Hrm. Seems like the armies of Hell are all assembled. Where are the horsemen?
Lacy O'Malley: Certainly feels that way.
Doctor Darius Hellstromme: Eh, strange thing to say, Uriel Iscariot.
Dave looks at Uriel suspiciously, almost like he is sizing him up.
[w] Zach Dallas -> Uriel Iscariot: Hellstromme, DeMerini, Grey, Iscariot
Stinky Pete: (whispers to self) I bet I could hit Grimme from here
Doctor Darius Hellstromme: You are witnessing history, my new friends. Bloody, violent history. But even the good Reverend Grimme cannot stop progress and the so-called ‘Great Rail Wars’ are over. By thunder, they’re over. Now we can all get back to more…important things.
Uriel Iscariot: I remember the War....it was horrible, brother against brother...but both sides were men. Now this, seems a little more apocalypitcal.
Doctor Darius Hellstromme: There is but one last bit of business to finish, and that is our ‘negotiations’ with Reverend Grimme. We are outnumbered and have few friends here, but I am not without resources. I suggest you vacate our camp to the rear and stay away from the coming storm. Our weapons are not particularly discriminate, and I would not repay you for your help thus far with…the violence to come.
Doctor Darius Hellstromme: Gentlemen. Godspeed on your journeys. Perhaps our paths will cross again another day.
Uriel Iscariot: Hrm. Just where do you suggest we vamoose to?
[w] Zach Dallas: after all of my observations of him, does he still appear to be completely human?
Lacy O'Malley: Come with me, down the side of the caboose and out the back of the camp.
[w] -> Zach Dallas: Doctor Hellstromme? Yes, he is 100% human.
Uriel Iscariot Follows Lacy
Stinky Pete follows Lacy
Zach Dallas follows after, waving to Dave and Hellstromme
Uriel Iscariot: Aight Lacy, Give us the scoop. What is all going down 'ere?
Doctor Darius Hellstromme takes a few steps forward so that he is on the front of the train. He raises a speakerphone to his mouth.
A shot rings out.
[w] Zach Dallas: you wouldn't
Doctor Hellstromme topples over. Dave grabs the Doc and runs with him back towards the caboose.
Zach Dallas: Uriel, see if you can help
Doctor Darius Hellstromme: *cough* *cough* It's okay, I had an armored vest...just...*cough* *cough*
Dave: Bullshit, I am getting you under cover.
Uriel Iscariot: Notice [1d6 = 10]
Tack (Uriel Iscariot): Winded, or actually hurt?
Stinky Pete: location of shooter
The Wasatch railhead explodes in fire. Cannons boom and bullets ping off the barricade. The automatons open up with Gatling guns while the rest of Hellstromme’s forces hunker down and wait for the inevitable charge.
Stinky Pete: Notice {+2 Alertness(S)} [1d6+2 = 6]
Nick (Stinky Pete): n/m
[w] -> Stinky Pete: You suspect a Dixie Rails sharpshooter, given where their camp is and where Hellstromme was hit.
[w] -> Uriel Iscariot: It looks like the good Doctor is winded, although he might have a broken rib or two.
Uriel Iscariot: Guts {+3 Veteran} [1d6+3 = 8]
Zach Dallas: Notice [1d6 = 4]
To the north you see the soldiers of Union Blue, several companies equipped with jet packs and flamethrowers. They fight alongside women dressed in black leather—the famous Wichita Witches—who call forth hexes with chanting and cracks of their cruel whips.
Zach Dallas: Shit, this entire thing is a stage
Nick (Stinky Pete): Yet again, the Hellstromme turns into a shitstorm
Zach Dallas: Grey is feeding something with the bloodshed here
Uriel Iscariot: As is the world Zach. One Big Morality Play.
Across from them are Confederate sharpshooters beneath the flag of Dixie Rails, and a legion of shadowy gunmen wearing the red sashes of Bayou Vermilion. The Bayou Vermilion Band—a brass band made up of three grinning skeletons—blasts out an inspirational dirge.
Lacy O'Malley: Who is Grey?
Lacy O'Malley: And I think we need to be farther out of cannon range gentlemen.
Stinky Pete: Agreed
Zach Dallas: Damn
[w] Zach Dallas -> Uriel Iscariot: This is really bad. She's going off about her pretties feeding on the fallen
[w] Uriel Iscariot -> Zach Dallas: BLOOD FOR THE BLOOD GOD! GIVE KHORNE HIS FILL!
Lacy O'Malley: Okay, well follow me and you can tell me about Grey while we get away from danger.
Uriel Iscariot: Well, I don't see us stopping this...any awesome plans, demon boy?
Zach Dallas: Unfortunately no
Zach Dallas: The best bet, I think, would be safeguarding Hellstromme
Zach Dallas: All I know is that this entire fight is going to go straight to hell
Lacy O'Malley: I think Hellstromme is going to be fine for right now. And, I was hoping you would help me with something else...
Uriel Iscariot: Yes lets go!
Lacy leads you back around a hill, where the cannons and gatlings dull into a muted, continuous droning.
Uriel Iscariot: Sure. What's on your mind?
Zach Dallas: What did you have in mind?
Stinky Pete: Someone say mined?!?
Lacy O'Malley: An old friend of mine, Sam Hellman, is in Lost Angels, and I think he might be in trouble. By trouble I mean, of course, mortal danger. With Grimme and most of his flock out there fighting, it might be my only chance to get to him. But I can’t do it alone. Will you help me?
Uriel Iscariot: Absolutely. How did a good friend of yours get stuck inside that Sodom?
Zach Dallas: Sure.
Lacy O'Malley: They say curiosity killed the cat, and my friend is...well...exceptionally curious about things.
Lacy O'Malley gets out a map of the area.
Zach Dallas: Common Knowledge [1d10 = 12]
[w] Zach Dallas: on Sam Hellman
Lacy O'Malley: Now, if we follow this path, it will take us about an hour to get to Sam's place, but I think we will miss most of the fighting.
Uriel Iscariot: Is Grimme strong enough to hold Hellstromme off sufficiently that we don't get steamrolled by those automatons?
Zach Dallas: That's more important
Uriel Iscariot: I mean, friendly fire here is a concern.
[w] -> Zach Dallas: You vaguely remember hearing the name "Sam Hellman" before in regards to a Pinkerton investigator.
Lacy O'Malley: By himself, probably not? With the assistance of four other Rail Barons, I think Grimme will be fine.
Uriel Iscariot: Ok. That answers many questions simultaneously.
Uriel Iscariot shuts his trap
Tack (Uriel Iscariot): yep
The group follows Lacy's trail around the battlefield.
TADM: Now I make some random rolls....don't mind me.
TADM: Hmmm...interesting...scribble scribble...
Lost Angels is a ghost town. Most of Grimme’s followers joined him in battle, and those too old, young, or infirm to fight were ordered to stay inside their homes until the conflict ends. The streets are dark and empty save for a few dogs who trot past with their ribs sticking out. Distant booms and rumbles punctuate the distant battle, while flashes of light play upon the haze of the southern sky.
GM: Notice checks.
Stinky Pete: Notice {+2 Alertness(S)} [1d6+2 = 13]
Zach Dallas: Notice [1d4 = 2]
Uriel Iscariot: Notice [Critical failure!] [1d6 = 1]
You are walking down a deserted street when Stinky hears voices coming from both directions. Lacy looks confused as to what to do next, as these are the first people you have heard since entering the city.
Zach Dallas: We should probably avoid contact
Zach Dallas: Most of the people here are pretty fanatical, from what I've heard
Uriel Iscariot: You should fit right in, demon boy.
Zach Dallas: Which way to Sam's place?
Zach Dallas: On the contrary, Uriel. What of you?
Lacy O'Malley: Down the street that way, a couple more blocks. Although I agree, I think we should get off the street.
Now everyone can hear the voices, not just Stinky. Both groups are coming towards you.
Uriel Iscariot: Do you hear the voices too?
Kazemi (Zach Dallas): Are they coming from in front and behind?
[w] -> Zach Dallas: Sure, there are cellar doors and other spots, plenty of places to hide.
TADM: Yes, they are coming from both directions.
Uriel Iscariot: Well...
Zach Dallas: Let's duck down into this cellar real quickly
Uriel Iscariot follows Zach Dallas
Uriel Iscariot: STINKY! NAO!
Uriel Iscariot: Persuasion [1d6 = 7]
The four of you duck into a cellar, closing the door behind you. You can see outside through cracks in the door and a couple small window wells.
Uriel Iscariot: Notice [Trait roll was a natural 1] [1d6 = 2]
Zach Dallas: Notice [Trait roll was a natural 1] [1d6 = 3]
Stinky Pete: Notice {+2 Alertness(S)} [1d6+2 = 7]
Uriel Iscariot: What's going on? This place is scarier than that small war...
You hear voices coming your way. Looks like wounded returning from the battle. Moments later a wagon drawn by two mules emerges from the gloom, and you hear the whining of dogs. Fifteen Guardian Angels escort a wagon that’s completely full of a heap of something, but under the cover it’s impossible to tell what. “Whoa,” murmurs the driver, and the wagon stops uncomfortably close to your hiding spot.
Two Angels leap down, leaving a woman to observe from atop the wagon. She’s dressed in white, with her hair pulled back into a severely tight bun, and she says not a word. “Thank the Lord it’s you, Sister Andrea,” exclaims one of the walking wounded, “We thought we were goners. Can you—?”
Abruptly one of the Angels knocks the man senseless with a blow to the face. Eight of the red-robed enforcers surround the wounded like a pack of wolves, beating them with clubs. “Help!” shouts a man in terror, “Please God no! Don’t take me there! Anywhere but there!!”
Zach Dallas: Well, what'dya know? A white witch this time.
Kazemi (Zach Dallas): in a low hush, of course
TADM: Would anyone like to do something? You know, like burst out of the cellar with guns blazing, that kind of thing?
TADM: Or should I deal initiative???
Uriel Iscariot tries to be as silent as possible.
Kazemi (Zach Dallas): Keep quiet. Not only are those enemies on both sides, but we're not here for mischief
Nick (Stinky Pete): We're not? That's new for us.
The man's pleas go silent, and there’s only the sound of wood clubbing meat for a few seconds. Then the Guardian Angels drag the unmoving bodies over to the wagon, shooing away the dogs, and toss them onto a growing pile of humanity.
The woman looks around once, eyes hard as flint, satisfied the event wasn’t observed. The wagon clatters off into the night, as Lacy O’Malley’s mouth hangs open in stunned disbelief.
Uriel Iscariot: Aight, news man. What's the report?
Lacy O'Malley: Uuhhh....I don't....uhh...let's go find Sam.
Uriel Iscariot: Persuasion [1d8 = 4]
Uriel Iscariot: You must know something!
Lacy O'Malley: About what?
Zach Dallas: What?
Zach Dallas: Common Knowledge [1d10 = 4]
Uriel Iscariot: Any of those people? You seem like you knew one of them.
Lacy O'Malley: Uhh...that one is sister Andrea Baird, she is a high ranking Church official in the City of Lost Angels.
Zach Dallas: You didn't know that, Uriel?
Zach Dallas: I thought you'd be on top of that sort of thing
Zach Dallas looks surprised
Uriel Iscariot: I can't keep track of all the Heresy in this world.
Stinky Pete has been awarded a benny for gratuitously bad puns.
Lacy O'Malley: Let's get moving, I don't want to be in this town any longer than needed.
Zach Dallas: Agreed
Zach Dallas: Notice [1d6 = 9]
Kazemi (Zach Dallas): anyone out there?
The streets are empty again.
Uriel Iscariot: Lead the way, Mr. O'Malley.
Lacy takes you to a boarding house. You head inside and see a small, timid looking man sitting behind a desk.
Lawrence: Can I help you?
Lacy O'Malley: Yes, I'm looking for a man named Sam Hellman, he has a room here.
GM: Notice checks.
Stinky Pete: Notice {+2 Alertness(S)} [1d6+2 = 7]
Uriel Iscariot: Notice [1d6 = 14]
Lawrence: Outlaw: Stealth [1d6 = 4]
[w] -> Uriel Iscariot: Lawrence just got that, "Oh shit, I need to push the silent alarm" look on his face.
Lawrence: Sorry, there is no one here by that name.
Zach Dallas: Notice [1d4 = 11]
[w] -> Zach Dallas: A strange look crossed Lawrence's face, but you aren't sure what it meant.
Lacy O'Malley: Are you sure? He was here not that long ago...
Lacy O'Malley slaps down a $10 coin on the counter.
Lawrence: Umm....well, now that you mention it, he was staying in room number 6, upstairs and to the right.
Uriel Iscariot Barrier over the doors (it is invisible! Woot! Comedic event going to happen!)
Zach Dallas: You say was?
Lacy O'Malley: Thank you, can I have a key?
Uriel Iscariot: Faith {+2 Conviction} +2 (Seasoned Power -4) [1d10-2 = 7]
Lawrence: Well, I have not seen him in the last few days, but he is paid up though the end of month.
Lacy O'Malley heads upstairs with the key and goes to the appropriate room.
[w] Zach Dallas: how do you tell if he's lying? Notice?
Uriel Iscariot: What? I was just saying my evening prayers Lawrence. I am faithful that we shall prevail.
Zach Dallas follows
Uriel Iscariot: Persuasion [1d8 = 5]
Uriel Iscariot: Well that will buy us some time.
[w] -> Zach Dallas: Smarts check for "Sense Motive"
Zach Dallas: Smarts [1d10 = 5]
[w] -> Zach Dallas: He has been 100% honest with you.
[w] -> Zach Dallas: Or he rolled higher than you, one of those two.
[w] Zach Dallas: Damn. Next time, I won't be beaten so thoroughly by the red shirt
Lawrence: That we shall.
Uriel Iscariot: Guts {+3 Veteran} [1d6+3 = 7]
GM: Does anyone want to check the door, or are you just going to let Lacy O'Malley open it?
Zach Dallas: Notice [1d6 = 5]
[w] Zach Dallas: I'll Hunch it for SUSPICIOUS
Zach Dallas whips out a handful of cards
Zach Dallas: Stand back
Zach Dallas: Spellcasting [1d8 = 7]
[w] Zach Dallas: has anything suspicious happened near the door in a while? Things like traps are #1 concern while abductions are #2
Stinky Pete: Notice {+2 Alertness(S)} [1d6+2 = 6]
[w] -> Zach Dallas: Well, the last person to enter the room was Sister Andrea Baird. The door is free of traps from what you can tell.
Zach Dallas: The White Witch was the last one here. Seems like Sam has earned himself quite the friends
Uriel Iscariot: Well Zach Dallas?
GM: Nothing seems suspicious about the door.
Zach Dallas draws a gun and opens the door quickly
Lacy O'Malley: Sister Andrea Baird?
Kazemi (Zach Dallas): any targets?
Uriel Iscariot: Notice [1d6 = 13]
Zach opens the door, the room is empty. A layer of dust covers everything. There is a newspaper sitting on the table. Everything looks entirely in place.
[w] Zach Dallas: any sign of when she entered last?
Zach Dallas: Yes
[w] -> Uriel Iscariot: There are no footprints on the dust in the floor.
Zach Dallas: Notice [Trait roll was a natural 1] [1d6 = 4]
Lacy O'Malley: Hmm..strange, I received a letter from him a couple weeks ago telling me that he was here.
Zach Dallas: See if there are any clues
Lacy O'Malley suddenly shivers.
Lacy O'Malley: Unless this is a TARP!
Uriel Iscariot: Are you alright, Mr O'Malley?
Kazemi (Zach Dallas): lol
There is nothing unusual in this room, it has not been used in a long time. The newspaper has a date that is nineteen months old. The pages have yellowed a bit.
Lacy O'Malley: We need to leave...now.
Zach Dallas: Quickly
Zach Dallas: This is all a trap
Nick (Stinky Pete): It's LATE breaking news
Zach Dallas: Notice [1d4 = 9]
Lacy O'Malley: Notice {+2 Alertness, Danger Sense -2} [Trait roll was a natural 1] [1d6 = 4]
Kazemi (Zach Dallas): anything out the window?
Kazemi (Zach Dallas): can we escape via window?
GM: For those who are interested, Lacy just passed his "Danger Sense" check and is having trouble keeping his pants dry.
The group can definitely escape through the window.
Uriel Iscariot: Yes! A window of Opportunity!
Zach Dallas: Let's go
Uriel Iscariot Inspiration on O'Malley.
Which might be a good idea, since it sounds like someone just blew the front door off the hinges. You hear a gurgle of pain as Lawrence gets a shotgun blast to the face at point blank range.
Uriel Iscariot: Faith {+2 Conviction} +2 (Seasoned Power -4) [Trait roll was a natural 1] [1d6-2 = 0]
Uriel Iscariot is using a benny
Nick (Stinky Pete): which is always followed by an Attack of Opportunity
Uriel Iscariot: Faith {+2 Conviction} +2 (Seasoned Power -4) [1d6-2 = 9]
Uriel Iscariot: Have no Fear. He is with you even in the valley of death.
[w] Zach Dallas: before we go, I want to Hunch for the last time for clues on where Sam went.
Zach Dallas: I'll be the last one out
Zach Dallas: Spellcasting [1d6 = 13]
Zach Dallas fans himself with a hand of cards
Zach Dallas: Gogogo
[w] -> Zach Dallas: You get an image of Sam setting down the paper, saying, "I'll read this later," and walking outside. He was not under any sort of coercion or compulsion at the time.
Uriel Iscariot Out the window!
Rooster Petersen: They are in the room upstairs, you five circle around back and shoot any going out the window. The rest come with me.
Zach Dallas follows out the window last
You hear booted feet stomping up the stairs.
[w] Zach Dallas: Deal for Deflection, while I'm waiting
Nick (Stinky Pete): how many?
Stinky Pete: Notice {+2 Alertness(S)} [1d6+2 = 7]
[w] -> Zach Dallas: Two pairs, tens and twos.
Zach Dallas: Spellcasting [1d8 = 6]
GM: Six in the front, five in the back.
Lacy O'Malley follows Uriel out the window.
Zach Dallas: Get going, Pete
Stinky Pete follows Lacy
GM: Agility check for Zach to dive out the window and not get hit as Rooster and his soldiers go in with guns blazing.
Zach Dallas: Agility [1d10 = 6]
Shotgun pellets spray around Zach, but he manages to roll away from the blast and takes no damage.
[w] Zach Dallas: can I Deal to toss a Blast at the door right before they get there?
[w] Zach Dallas: or would that result in me being hit?
Guardian Angel: They are going out the window, open fire boys!
[w] -> Zach Dallas: That would result in you getting shot.
Zach Dallas: See ya!
Zach Dallas dives out the window
Guardian Angel: Shooting [1] [1d6 = 5]
Guardian Angel: Shooting [2] [1d6 = 2]
Guardian Angel: Shooting [3] [1d6 = 5]
Guardian Angel: Shooting [4] [1d6 = 1]
Guardian Angel: Shooting [5] [1d6 = 7]
Guardian Angel: D4 [1d4 = 1]
GM: Stinky Pete gets hit.
Guardian Angel: Damage [2d6 = 8]
Uriel Iscariot: Lacy, Which way?
GM: And is Shaken, but not wounded.
Lacy O'Malley: Fastest way out of town would be that way. We need to run, gun fire will attract more patrols.
Zach Dallas: Let's go.
Zach Dallas: Sam's alive, by the way
Lacy O'Malley: Oh, that's good to hear, thank you for that.
Zach Dallas: No prob. It seems like they've been waiting for him to return for a while
GM: Spirit check Stinky, you want to get above a 7.
Stinky Pete: Spirit [1d6 = 11]
Lacy O'Malley: Well, that could be a good sign.
Uriel Iscariot: Run! RUN!
The group jumps to a nearby building (strength checks >=4) and then slides down a pile of bags and into the street.
Uriel Iscariot: Strength [1d6 = 11]
Zach Dallas: Strength [1d6 = 15]
Stinky Pete: Strength [1d8 = 5]
The Guardian Angels chase after you, following you into the street. A few shots ricochet near you. Lacy directs everyone to run around a corner. You dive around the corner, avoiding another hail of bullets.
Dave: DROP!
Lacy O'Malley dives to the ground.
GM: Would everyone else like to dive to the ground?
Uriel Iscariot obeys
Zach Dallas: ducks
Stinky Pete drops
The Guardian Angels run around the corner and straight into a wall of lead that Dave pumps out of his gatling pistols. The massive hail of ammunition shreds your pursuers with the same kind of violence that would be visited on a tomato dropped into a blender running on turbo.
Dave squats down next to Zach Dallas.
Dave: Doctor Hellstromme told me to say, "We are even now, Miss Cynthia Grey. Do not ever come near me again or I will kill all that you hold sacred. In the meantime, you will be punished for the most recent transgression."
Dave stands back up and walks away. He points to the east.
Dave: That is the quickest way out of town. I don't expect to see you again.
Zach Dallas: Indeed
Zach Dallas: I certainly hope you gave that woman hell for this
Dave laughs at Zach Dallas's comment. A really evil...unwholesome...you get the willies and your neck hairs stand up...kind of laugh.
Zach Dallas: I'll see you again when she's truly dead
Uriel Iscariot: Lets get outta here
Zach Dallas: AHAHAHAHA
Zach Dallas clears his throat
Zach Dallas: "Damn two timing bastard, and...OH NO! NO NO NO!"
Lacy O'Malley: Okay, I really want to know who Miss Cynthia Grey is. Once we are safely out of this city.
Lacy O'Malley heads East out of town as fast as his feet can carry him.
[w] Zach Dallas: any specific reaction out of Dave?
Zach Dallas follows after him
[w] -> Zach Dallas: Nope.
Uriel Iscariot: Cynthia is everything you don't like about womenfolk rolled into one reccurring nightmare.
Stinky Pete: Knowledge (Mining) [1d4 = 2]
Uriel Iscariot: Zach would know more. He had a fling with her.
Zach Dallas: Not quite
As the group gets just outside of town, a high pitched whine, just at the edge of your hearing, starts. It is remarkable because you can hear it over the sounds of the battle.
You duck down as a stray round goes flying over your head. Something’s buzzing in your ears. Over the groan of ghost-rock powered war wagons and the thunder of artillery, you hear what sounds like giant insects. You look up, and in the eastern sky is a fleet of massive black airships. The moonlight reveals no markings.
Nick (Stinky Pete): It was more like a shindig with her. As in, he had to dig pieces of cards out of his shins.
Uriel Iscariot: Wow....
Your instincts tell you something is about to happen. Something momentous that will forever change the world. Maybe even the future itself. You hunker down a little tighter and hang onto your hat as the roaring engines of the flying armada pass overhead—above the swirling melee to the west. Without stopping, the airships drop three water-barrel sized objects onto the battling rail warriors below. The objects must be powered by ghost rock, for they smoke and scream as they streak toward the stunned combatants below.
[w] -> Zach Dallas: "The world as we know it is about to end..."
Uriel Iscariot Makes the sign of the cross.
[w] Zach Dallas: Deal for Deflection
Uriel Iscariot Enviromental protection on as many people as there are rounds of combat before something happens.
A second later, there is a blinding flash of light and a roar like the end of the world. The last thing you remember is a skull-shaped cloud of fire rising up out ofthe desert…
Stinky Pete: huh. TPK. Wasn't expecting that
Tack (Uriel Iscariot): ...looks to be 0 rounds. lol
Sometime later, you awake to a great ringing in your ears that obscures all other sound. In the distance, you see the black airships fading away into the western darkness.
You look down and thank God you still can’t hear. Dozens of screaming, burning figures run and flail about uselessly in the fields ahead of you. Some of the fiery figures are running toward the distant ocean—but it’s too far. The ramshackle collection of buildings on the outskirts of Lost Angels, called Ghost Town is fully aflame, with screaming innocents fleeing the blaze…
Lacy O'Malley: Uhhh....
Zach Dallas: Seems as though the good Doctor wasn't the best man after all
Nick (Stinky Pete): Guess it really is a town of ghosts, now
Uriel Iscariot: ....
Uriel Iscariot: What in the nine hells just happened?
Zach Dallas starts twitching like he is having a seizure.
Zach Dallas: Spirit [1d6 = 5]
The twitching lasts for about twelve seconds, then he looks normal again.
Uriel Iscariot: what....was that?
Uriel Iscariot: AND that?
Zach Dallas: That was Grey having bigger fish to fry, I guess
Zach Dallas: She's rather upset right now
Lacy O'Malley: And who is Grey, straight answer please. Off the record if you like.
Zach Dallas: On the record she was a lovely woman who fought strongly for womens rights in Dodge City
Zach Dallas: She was a major influence, you should be able to find more about her
Lacy O'Malley: Hmm..now that you mention it, I think have heard of her before in that regard. I have the feeling off the record is a bit more...colorful.
Zach Dallas: Off the record, she took a lethal shot to the chest from Doc Holliday himself. She has the unique ability to control others, a telltale sign of which is a Queen of Spades in their shoe
Zach Dallas: She appears to have put an amusing little curse on me that has left me half-posessed for a while
Zach Dallas: Also makes me draw pretty much only a Dead Man's Hand in Poker
Lacy O'Malley: Wait...the Dead Man Curse?
Tack (Uriel Iscariot): OH SNAP!
Zach Dallas: Oooh! You know about it?
Zach Dallas looks hopeful
Lacy O'Malley: Yeah, a few things.
Lacy O'Malley: Supposedly you get it when you cheat death but some evil entity decides to keep you around to do its bidding.
Uriel Iscariot: examies the party while this is going on, and offers purified water to those assembed.
Zach Dallas: That much I had figured out
Uriel Iscariot: Faith {+2 Conviction} +2 (Novice Power Penalty -2, Novice Power Penalty -2) [1d10-2 = 4]
[w] Zach Dallas: does it burn?
[w] -> Zach Dallas: Nope, it tastes pretty good actually.
Zach Dallas: I have actually managed to narrow down to exactly which event it was
Lacy O'Malley: So the Dead Man's hand and an affinity with ghosts, spirits, and such, stems from the fact that otherworldly creatures can sense you are supposed to be one of them, but were denied a proper death.
Uriel Iscariot is taking notes.
Zach Dallas: OK. I do remember some Manitou who mentioned that I was quite valuable
Lacy O'Malley: You would be, as they would see you as a doorway between their realm and the physical world.
Zach Dallas: So do you know what they would be able to do with me?
Lacy O'Malley: Possess you, or perhaps use you like some sort of doorway maybe....enter through you and flood an area?
Zach Dallas: Eww
Uriel Iscariot: Kn Bible [1d6 = 5]
Uriel Iscariot: And the fifth angel sounded, and I saw a star fall from heaven unto the earth: and to him was given the key of the bottomless pit.
Zach Dallas: By the way, can you check your shoes real quick?
Lacy O'Malley: Not sure really, you have sort of tapped out my knowledge about it. Although, I do know someone who is a lot wiser about these things.
Zach Dallas: Wait, is that really a line from the bible?
Tack (Uriel Iscariot): Yep.
Lacy O'Malley takes boots off and looks for cards. Does not find any.
Nick (Stinky Pete): So, since you pretty much memorized the bible, does that mean zealot = religious nerd?
Zach Dallas: Who exactly did you have in mind?
Lacy O'Malley: Well...
TADM: (Okay, large cut and paste time, so go with it...)
Tack (Uriel Iscariot): but I didnt. I have read the thing a bit and taken classes yes, but without computers, theres no way one could do that unless they were actually a priest
Lacy O'Malley: That was good work out there. Good work in Hellstromme’s tunnel, too, not to mention down there in Lost Angels. You’ve also seen things that hint at a secret some of us have known for years.
Lacy O'Malley: There’s evil in the world. True evil. Evil beyond the understanding of most folks. Some of us try to fight it. I take the “pen is mightier than the sword” approach when I can help it, but you folks seem a bit more qualified to handle things directly.
Lacy O'Malley: I have a proposition for you. This is more than just random pockets of bad news. It’s all tied together. I can’t explain how or why just yet—Sam could have helped with that—but I’m working on it. Others are too. And they’ve come up with ways to help keep you alive while you’re doing it.
Lacy O'Malley holds up his hand and shows the group a ring with a crossed torch and sword.
Zach Dallas: Common Knowledge [Trait roll was a natural 1] [1d6 = 11]
[w] Zach Dallas: also, for if I've ever seen it before (You can tell me when you're done with the copypasta)
Uriel Iscariot: Kn Occult {+2 Honey Vial} [1d6+2 = 7]
Lacy O'Malley: This is a signet ring for the Explorer’s Society. It’s kind of a…Social Club…who help those in need. The ring gets you in their lodges. It might also help you get out of trouble with certain authorities. I’m not saying you can rob a bank, flash your ring, and saunter off to Mexico with someone else’s cash, but sometimes in helping folks out you wind up taking a little law in your own hands. Or maybe taking down some local citizen who isn’t what he seems to be.
Lacy O'Malley: Most local lawmen have no idea what’s going on and may be as much hindrance as help, but the Agents up North and the Rangers down South are a different story. In fact, it’s their job to track down weirdness and make sure the rest of us never hear about it. Most of the time it ends with something that shouldn’t exist getting a lead shower and a quick burial. Or burning if it’s really nasty. Sometimes it’s a whole lot more complicated than that.
Lacy O'Malley: Sometimes when you’re saving some unfortunate’s soul you might cross paths with the authorities. Show them this ring and they might turn the other way while you scamper off.
Nick (Stinky Pete): let's try it
Stinky Pete: Survival [1d6 = 2]
Lacy O'Malley hands ring to Uriel.
Nick (Stinky Pete): not with that roll lol
Uriel Iscariot: Oh wow...I don't know what to say.
Stinky Pete: What will you do without one?
Lacy O'Malley: Eh...well, that's not an actual ring, think of it as an "invitation" ring.
Lacy O'Malley: If you want to join the society and get an actual ring, head up to Shan Fan and talk to a Brit by the name of Captain Roderick Pennington-Smythe. Tell him Lacy sent you and relate everything you’ve seen the last few weeks.
Lacy O'Malley: I know some of you have other business out here, but trust me when I tell you this is an opportunity you don’t want to pass up. You’re going to see evil out here no matter what you’re up to—it’s better to be prepared and maybe have a little help than face it on your own.
TADM: Okay, cut and paste is (90%) done.
[w] -> Zach Dallas: You have seen a ring very similar to that before. Doc Holliday and Wyatt Earp both had one.
Tack (Uriel Iscariot): This copy pasta is delicous! oM noM nom nom
[w] Zach Dallas -> Uriel Iscariot: I do believe I saw the same ring on Holliday and Wyatt earlier
Uriel Iscariot: This boon. I shalt not let it wasted, for the souls of man.
Lacy O'Malley: Then I made the right choice in giving it to you.
[w] Uriel Iscariot -> Zach Dallas: I saw this ring at meijers the other day in the 25c machine. It was shiny.
Uriel Iscariot: I Pray it is o.
Uriel Iscariot: so.
[w] Zach Dallas -> Uriel Iscariot: you cunning bastard
Lacy O'Malley: Well, do you have any more questions? Otherwise, I am going to see if I can help those folks down on the outskirts of Lost Angels. Or at least give them a proper burial.
Uriel Iscariot: Not at the moment. I am a little mortfied at the moment from so much carnage.
Zach Dallas: Spellcasting [Trait roll was a natural 1] [1d6 = 5]
Zach Dallas is using a benny
Zach Dallas: Spellcasting [1d8 = 7]
[w] Zach Dallas: do I get anything out of it?
[w] -> Zach Dallas: For what you are looking for, no.
Nick (Stinky Pete): grr
Lacy O'Malley: Well then, check the Sunday edition of the Epitaph. That’s the national edition that goes all around the country. Page 13 is where my editor lets me do what I want. I use it to plant messages to the Explorer’s Society about strange occurrences I’ve stumbled onto. When you have some down time, check the headlines and see if you can do the world a little good. Any ad that starts with the words "Good Intentions!" will be for you specifically. Got that?
Lacy O'Malley smiles at the notion of using Doctor Hellstromme's poorly named engine of destruction for good.
Zach Dallas: Oh, nice touch
Nick (Stinky Pete): more like "good indentations"
Uriel Iscariot: I say to you, thy words have been rememberethed.
TADM: And logged in the chat log for future reference.
Lacy O'Malley with a tip of his hat, Lacy heads down the hill towards the inferno burning on the outskirts of the city. It only takes a few seconds to lose him in the smoke and flames.
Uriel Iscariot: Kn Bible [1d6 = 11]
Uriel Iscariot: and there arose a smoke out of the pit, as the smoke of a great furnace; and the sun and the air were darkened by reason of the smoke of the pit.
TADM: Okay, cut and paste background exposition is entirely done. What would the party like to do?
Zach Dallas: Common Knowledge [1d10 = 26]
[w] Zach Dallas: Captain Roderick
Stinky Pete: My vote is sleep
Uriel Iscariot: Well. I doubteth that anything of value is left in this inferno. Shall we venture to Shan Fan?
Zach Dallas: My vote is to get away from the wreckage of this hellhole
Uriel Iscariot: Yes. Quite.
[w] -> Zach Dallas: Captain Roderick Pennington-Smythe is a recipient of the Victoria's Cross and a hero of the British Empire. He fought in the Crimean War and in Africa. Rumors of his exploits make for great dime-novel reading, although the few stories you have heard it seems like they are leaving things out. After talking with Lacy, you get the feeling that you know "what" is being left out.
Zach Dallas: Two votes for going to Shan Fan
Kazemi (Zach Dallas): HA! You bastard, Tack, I don't need your help anymore!
Tack (Uriel Iscariot): Awww...
TADM: Nah, that Common Knowledge check has nothing to do with that Tack learned. =)
Stinky Pete: Okay Shan Fan it is. So, how will we get there, hmm?
[w] Zach Dallas: c'mon...
Zach Dallas: Airship
[w] -> Zach Dallas: Awww...can't let you have all the fun, Mr. Hunch-bot.
[w] Zach Dallas: but that's where all the fun is!
Uriel Iscariot: Ok...How doth thy proposeth to get one of those?
Kazemi (Zach Dallas): doest thou?
Zach Dallas: Summon it like you did those vultures
Uriel Iscariot: .....An AIRSHIP? Ok ok. Vultures and airships are two different things.
Zach Dallas: They're both in the air
Zach Dallas: And they're both THE LORD's creations
Zach Dallas: indirectly
Uriel Iscariot: you are quite the flightly one, Mr. Zach Dallas
Zach Dallas: Anyways...
Zach Dallas: Notice [1d4 = 5]
Zach Dallas: horses?
Uriel Iscariot: Notice [1d6 = 3]
Zach Dallas: Either that or on foot. There's no railroads out here other than Hellstromme's, and I don't think that'll be running.
Stinky Pete: Notice {+2 Alertness(S)} [1d6+2 = 7]
TADM: Lacy appears to have "dropped" a satchel full of maps as he was walking off. Since he was supposed to give them to you in the first place...
Uriel Iscariot: So, shall we try to find a vessel, and venture northward?
Zach Dallas: Well, we don't have any food of any sort
Zach Dallas: and food in general is nonexistant in this part of the continent
Uriel Iscariot: Worry not. The Lord doth provideth.
Zach Dallas: Wait, really?
Zach Dallas: Still, it's desert track northward towards The Iron Dragon's rail
Zach Dallas: We would be better off hitching a ride on a boat or with a caravan of some sort
Uriel Iscariot: Do the birds of the sky worry?
Uriel Iscariot: I say we find some remnant of a unit caught in the fighting. Surely they hath the means of transportation that we seeketh?
Zach Dallas: So you're suggesting that we mug a group of worn soldiers?
Uriel Iscariot: No. Not mug. There shall be no more injustice this day.
Uriel Iscariot: We shall however, either bargain or plee.
Zach Dallas: So we're supposed to coerce them?
Uriel Iscariot: Persuasion [1d8 = 5]
Tack (Uriel Iscariot): "were the good guys, quit making it sound so bad"
Zach Dallas: Smarts [1d6 = 17]
Zach Dallas: Persuasion [1d6 = 3]
Uriel Iscariot: Smarts [1d6 = 11]
Uriel Iscariot: Okay, Mr Zach Dallas, How doth thee proposeth to get to Shan Fan?
Stinky Pete: persuasion
Zach Dallas: Get a boat, or join a group already moving North
Uriel Iscariot: Okay. Let us seek such a group anon.
Uriel Iscariot: Shall we begin our pilgrimage?
Zach Dallas: We'll need to wait, first. The city is under lockdown right now
[w] -> Zach Dallas: The level of Fatigue is gone.
Uriel Iscariot: Come. The Lord shall grant thee a small respite.
Zach Dallas: Let's bide our time for now, then head to the north of this fiasco to hitch a ride with some military group going north
Uriel Iscariot Succor on Zach
[w] Zach Dallas: I swear, if he rolls succor
Uriel Iscariot: Faith {+2 Conviction} +2 (Seasoned Power -4) [Trait roll was a natural 1] [1d6-2 = 2]
Uriel Iscariot is using a benny
Uriel Iscariot: Faith {+2 Conviction} +2 (Seasoned Power -4) [1d10-2 = 1]
Kazemi (Zach Dallas): you bastard, I asked for that hours ago
Uriel Iscariot is using a benny
Uriel Iscariot: Faith {+2 Conviction} +2 (Seasoned Power -4) [1d10-2 = 5]
Zach Dallas: What was that for? I didn't have any fatigue
Zach Dallas: seriously, it was cleared just before your "respite" comment
Uriel Iscariot: We all carry the burdens of today's atrocities. I merely thought that, perhaps, if thee became too exhausted, your internal conflict may be all but lost
Zach Dallas: Who wants to keep watch first?
Stinky Pete: Not it
Zach Dallas: Uriel?
Uriel Iscariot: I shall do as we requireth.
Zach Dallas: ...alright then
Uriel Iscariot: Notice [Trait roll was a natural 1] [1d6 = 3]
Zach Dallas: you keep watch first, wake me up in about 4 hours
Zach Dallas: Notice [1d4 = 5]
Stinky Pete takes a few shots of whiskey then passes out
Kazemi (Zach Dallas): that's for my shift
Stinky Pete: Notice {+2 Alertness(S)} [Trait roll was a natural 1] [1d6+2 = 7]
Uriel Iscariot: Faith {+2 Conviction} +2 (Novice Power Penalty -2) [1d6 = 11]
GM: Weematai: Stealth [Trait roll was a natural 1] [1d6 = 2]
Zach is on watch when he notices some movement off to his right. It looks like someone was trying to be sneaky and did not succeed.
Zach Dallas: Excuse me, good sir
Zach Dallas draws both of his guns and takes aim
Tack (Uriel Iscariot): MOAR PEW PEW
Zach Dallas: Might I ask what you're doing at this time of night?
A Native American woman stands up from behind some bushes, raising her arms above her head.
Kazemi (Zach Dallas): armed?
Weematai: Sorry, didn't mean to surprise you.
There is a bow and quiver on her back and a knife at her waist. She is not holding any sort of weapon in a hostile manner.
Nick (Stinky Pete): brb afk
Zach Dallas lowers his weapons
Zach Dallas (sarcasm): What brings you out on this fine night?
Weematai looks at you skeptically when you said, "Fine Night."
Weematai: I was travelling south from my home when I saw the....thing...that happened here. It was terrifying.
Zach Dallas: That it was
Weematai: I wanted a closer look, and did not see you there.
Zach Dallas whistles
Zach Dallas: There's nothing to take a closer look at
Zach Dallas: Well, except the wreckage
Uriel Iscariot mumbles broken latin as he is woken by a whistle.
Weematai: I suspect as much, whtie men are very destructive. No offense.
Weematai lowers arms.
Zach Dallas: That was a very, very large bomb
Uriel Iscariot: wha....who?
Zach Dallas: not a problem, Uriel. Just a passerby
Uriel Iscariot: Notice [1d6 = 8]
Zach Dallas: Persuasion [1d6 = 3]
Uriel Iscariot: Smarts [1d6 = 2]
Zach Dallas: Go back to sleep
[w] -> Uriel Iscariot: She is an Indian Shaman, much like the others you have seen. Although, this Indian Shaman is a woman...and a really attractive one at that.
Uriel Iscariot (bedheaded): derp derp. Okay. Uriel go back to sleep nao.
Zach Dallas: Anyways, you know of the Rail Wars, right? The Wasatch railway has a tunnel that finally reached out here. That was the result of the allied resistance against him
Zach Dallas: There's still some fighting going on, I would advise avoiding that area
Zach Dallas: not to mention the sheer ugliness of the results
Zach Dallas shivers
Weematai: Yes, Fogwalker warned of the tunnel through the darkness. I was hoping to find him.
Zach Dallas: Haha
Weematai: Why do you laugh?
Zach Dallas: If that fool hadn't been quite so tight-lipped this might've been prevented
Zach Dallas: Eh, but the past is done with for now
Weematai: Hmm...I do not think it wise to call him a fool, but I do not take offense.
Zach Dallas sighs
Tack (Uriel Iscariot): You toolshed. You just called another one of her kind a fool. Pro-play, champ
Zach Dallas: Last I saw him was up by Carson City a while back
Weematai: If you met with Fogwalker and lived, he must consider you allies of some nature.
Zach Dallas: Well, more like non-factors, as things turned out
Weematai: And if you are his allies, then if I help you, then I will be helping him....
GM: It sounds like she is puzzling this together out loud.
Zach Dallas: What were you thinking?
Weematai: I do not know where this Carson City is, so if you would like my help until I know better where Sees Far Ahead or Fogwalker are, then I shall be happy to offer it.
Zach Dallas: Actually, do you know of a good way to get North?
[w] Zach Dallas: how far through my shift was it?
Weematai: I traveled here by foot. I do not recommend that. As much as I detest your white man abominations, I recommend boat is the fastest. Or there is a train place run by the men from over the great sea. I think you call them Chinese.
Zach Dallas puts his guns away
Zach Dallas: Hold on a second
Zach Dallas looks excited
Zach Dallas wakes up Uriel and Pete
Uriel Iscariot (bedhead): Uuuugh ...
Zach Dallas: C'mon over here. I forgot to introduce myself, also. My name is Zach
Uriel Iscariot: Oh, You. I just saw you in a dream. Your name was?
Kazemi (Zach Dallas): lol
Weematai: My name is Weematai.
Weematai bows.
Zach Dallas removes his hat and returns the bow
Uriel Iscariot: Hey. Names Uriel. This is Sober Pete.
Stinky Pete: Uhh...mmgn...huh?
Weematai looks like she is about twenty, with dark black hair and bright green eyes. The three of you have to admit, she is probably the most attractive woman you have seen since Isabella DeMerini.
Unlike Isabella though, Weematai has sort of a naive, friendly look, sort of like if the "girl next door" went native.
Kazemi (Zach Dallas): except for Pete, who hasn't met Isabella yet
Tack (Uriel Iscariot): KAWAIIIIIIII!!!!
Weematai: It is a pleasure to meet you Uriel, Zach, and Soberpete.
Zach Dallas: So, we were looking to travel north from here, up to the city of Shan Fan
Zach Dallas pulls out the maps
Weematai: Those are nice maps. I like geography, white men maps are very interesting to me.
Zach Dallas: the main problem would be the lack of game and civilization in the area
Zach Dallas: this area, at least
Zach Dallas: Not being able to eat poses problems
Zach Dallas: Do you happen to know of any good routes north from here?
Weematai: Yes, since the Time of the Shaking, food has been scarce in this area.
Zach Dallas points out the route towards Shan Fan
Zach Dallas: Common Knowledge [1d6 = 4]
Uriel Iscariot: Smarts [Trait roll was a natural 1] [1d6 = 3]
She probably means the great Quake.
Kazemi (Zach Dallas): effectively, I'm checking for whether we can get a good route north picked out and to figure out if you two would agree to such a thing
Uriel Iscariot fumbles around in his pack before producing some cigars.
Uriel Iscariot: Here, you look horrified. Want some tobacco?
Weematai: I can take you north by foot. Although your white man boats would be faster.
Tack (Uriel Iscariot): Weematai
Weematai: Umm..no thank you.
Tack (Uriel Iscariot): Huh. Strange. Your kind seems to love the stuff.
Uriel Iscariot: Huh. Strange. Your kind seems to love the stuff.
Zach Dallas: I'm not sure if the boats would be faster. After that ruckus, I'm unsure how open the city will actually be. It does no good if boats are faster if you can't find one
Weematai: It gives me a headache. Please smoke downwind.
Weematai shrugs.
Uriel Iscariot: is confused.
Weematai: I am not familiar with how your boats work anway.
Zach Dallas: (to Uriel) Natives like smokes in the same way that white men worship their liquor
Weematai: I am sorry for waking you all up as I passed by. You have sharp eyes Zach.
Zach Dallas: Do you happen to know a way to provide food during the trip?
Zach Dallas: so, what do you guys think we should do?
Kazemi (Zach Dallas): 1) travel north via boat
Weematai: If you have a lot of white man money, there are small towns and such that you can buy goods from. Otherwise it is possible to hunt, but game is scarce.
Kazemi (Zach Dallas): 2) Travel north via caravan with some of the railroad peoples
Kazemi (Zach Dallas): 3) Get Weematai to lead us on foot
Tack (Uriel Iscariot): I say by foot with Weematai.
Stinky Pete: ummm...uhhh....
Stinky Pete: I'm not drunk enough for such difficult decisions
Uriel Iscariot: By foot then it is. It'll let him detox
Zach Dallas: We should be able to make it ourselves from here
Zach Dallas: Thank you very much for your time, Weematai
Zach Dallas: bows
Kazemi (Zach Dallas): caps lock+shift=fail
Tack (Uriel Iscariot): What? Why did you do that?
Tack (Uriel Iscariot): Fishing for another NPC?
Kazemi (Zach Dallas): Well, I'm not sure if it's necessary to have her with us, and she's under the impression we're allies of FogWalker
Kazemi (Zach Dallas): If I let her mention him around you, hell is going to break loose
Kazemi (Zach Dallas): The fact that it's possible to make it on foot is enough knowledge
Uriel Iscariot: ok.
Kazemi (Zach Dallas): She has served her purpose!
Tack (Uriel Iscariot): But...but...Awww.
Tack (Uriel Iscariot): Well, at least we found out tonight that Zach Dallas is fruity.
Kazemi (Zach Dallas): Do you want to keep it? Will you promise Hvitserk more pets?
Kazemi (Zach Dallas): Really, if you guys had sane characters....
Uriel Iscariot: Okay. So anyway, you let that Wee Lass go. I think you have a future as a priest there zach, if only you could put your demonic side to rest.
TADM: Well, okay, it is entirely possible the group will find food without the person who has Survival D8+2 and Tracking D8+2... I guess it is possible...let me see what the modifiers are and what everyone's survival and tracking skills are....
Zach Dallas: Do you know what happened with the last woman I was exposed to?
Nick (Stinky Pete): I have d6 in both
Uriel Iscariot: Exactly. So since you obviously have no drives other than purging the land of evil, you should become a priest.
Kazemi (Zach Dallas): all right, all right
Weematai: I'm a bit confused, but it is getting late and if you are heading north, you should get some sleep.
Kazemi (Zach Dallas): I don't want to rely off Nick
Zach Dallas: You're welcome to join the camp, if you'd like
Uriel Iscariot: Right. Good Advice, Weematai.
Weematai: Well, I don't know, you seem rather...wishy-washy.
Uriel Iscariot: Yes. We are just clueless white people. Without out talking wires and prepared foods, we will shrivel up and die.
Weematai: Also, I asked the spirits about you while I was sitting behind the bush there. They said you had been touched by a great evil, but it was gone now.
Zach Dallas coughs
Weematai looks suspiciously at Zach Dallas.
Zach Dallas: Spirits as in Manitou?
Weematai: No, the Nature spirits that fight the Manitou.
Weematai laughs, it is a pleasant, relaxing sound completely at odds with the rest of your day.
Uriel Iscariot: checks his person for nature spirits. Don't want none of those things!
Weematai: You must think there is more to the Hunting Grounds than just Manitous?
Zach Dallas: We met an earth spirit by the name of Tacheene a while back
TADM: Interesting, for her the "Catholic Religion" requires "Kn (Occult)" checks.
Weematai: Tacheene? Spirit of the mountains? Wow, you must be blessed to have met him.
Weematai: I shall be honored to travel with you.
Tack (Uriel Iscariot): "Mythology is another person's religion"
Weematai looks at the three of you like she is a groupie at a Rock concert.
Kazemi (Zach Dallas): lol
Tack (Uriel Iscariot): Peace.
Campaign saved.