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Chat log started at 27.11.2011 / 17:31:27

Savage Worlds Ruleset for Fantasy Grounds II
(c) 2009 Pinnacle Entertainment Group.
Daichi remains a silent guard over Ikuko's comatose form.
Chiri: If she had known that bullets would keep that one's mouth shut, she would have shot her long ago.
Daichi looks cross but says nothing, as he is too concerned about bullet-ridden Ikuko to notice Chiri speaking.
Kazemi ("Araki"): Didn't we get our wounds treated?
TADM: Yes, but I need a plausible explanation for Ikuko to not be playing tonight.
Kazemi ("Araki"): also, lol
Sensei: Notice check for Saigo, who is on watch
Saigo: Notice [1d10 = 2]
"Araki": Notice {+2 Alertness} [1d6+2 = 7]
"Araki" is asleep
TADM: Nothing exciting happens on Saigo's watch (at least that he sees)
Kazemi ("Araki"): that makes me feel much better
But Kazuki has nightmares about being repeatedly stabbed by Chiri with Hida's fancy chopsticks and having his eyes pulled out.
"Araki": Q.Q
Sensei: They are pretty graphic, lucid, and seem vaguely portentious.
Kazemi ("Araki"): note to self: lose eyes before Chiri eats them
Akemi curls up next to Hida and sleeps comfortably.
Quorteth (Saigo): Creepy.
Sensei: The night passes...
Kazemi ("Araki"): do I still have eyes?
Nick ("Obuchi"): happy Hida :)
Quorteth (Saigo): You should see if you do.
"Araki": Notice {+2 Alertness} [1d6+2 = 16]
Chiri wakes up Kazuki and Kuutai by dripping some acid on their left hands.
TADM: And I don't mean the kind invented in the 1960s.
Saigo: QWAHhsrjkasr
"Araki": AHHHHHH
Saigo: The hell is wrong...right with you?
Chiri laughs.
Chiri: Good morning.
Saigo: Hello Chiri.
"Araki": BAD MORNING
Chiri: She missed your knuckles and joints, it is nothing that a little water will not fix.
Saigo: Has anyone told you, that your personality can be a little abrasive at times?
"Araki" wipes acid onto the corner of the bed
Chiri: At least she is not basic.
Chiri: She did find some bleach in the laundry and was contemplating dumping that on your heads, but then realized she likes bleach, more than you at least.
"Araki": It is very useful
Akemi prods Hida awake.
Akemi: Time for breakfast, I'll go make you something.
Saigo mumbles and grumbles.
"Obuchi": Want to spend some "quality time" first? ;)
Akemi: Nope.
Akemi leaves to make breakfast.
"Araki": Thanks Akemi!
"Obuchi": Awww.
"Obuchi" joins the group, a little saddened
"Araki": Turn your tears into a delicious breakfast
Sensei: Just to point out, you are all sleeping in the same common room warmed by the same firepit. This is a very traditional way station.
Nick ("Obuchi"): Oh. Good to know.
Sensei: So "quality time in public" is what he was suggesting...
"Araki": Common Knowledge [1d6 = 5]
"Araki": Notice {+2 Alertness} [Trait roll was a natural 1] [1d6+2 = 13]
Chiri: Akemi, she will go fetch some herbs for you to use.
Akemi: No thanks.
Chiri: Then she will fetch herbs for herself to use.
Akemi: Have fun with that.
"Araki": How long until breakfast?
Akemi spends about 20 minutes making a nice rice and egg breakfast.
"Araki": Chiri, can I tag along?
Saigo: I say we should all go on an exclusive Red Kappa diet. Would really motivate us.
"Obuchi" helps Akemi make breakfast
"Obuchi": Kn (Cooking) {+1 Food (Def. Interest)} [Trait roll was a natural 1] [1d6+1 = 3]
Kazemi ("Araki"): I misread the quotes on that action
Kazemi ("Araki"): I thought they were on "helps"
Chiri: She guesses.
Chiri: Survival [1d8 = 7]
Chiri: We are looking for contact poisons that are inimical to Red Kappa. For reasons you do not understand.
Sensei: Survival
"Araki": Are they inimical to me?
Chiri: She is willing to find out.
Kazemi ("Araki"): do I get an Alertness bonus?
Sensei: Nope
Kazemi ("Araki"): Well, this will be a quick demise
Kazemi ("Araki"): I don't eat anything
"Araki": 404 {-2 Untrained} [Trait roll was a natural 1] [1d6-2 = 9]
Kazemi ("Araki"): WOOO
Kazemi ("Araki"): I AM USEFUL
TADM: You do realize that "contact" poison works without ingestion, right?
Kazemi ("Araki"): I do with that survival roll
Sensei: Kazuki finds some red spores, which he happens to remember reading somewhere can be ground into a powder, mixed with water, and dipped into weapons for use as a contact poison.
TADM: Roll 2d6+1
Chiri looks almost impressed with Kazuki, for maybe six seconds...almost.
"Araki": +1 [2d6+1 = 10]
Kazemi ("Araki"): did I touch it?
Sensei: Kazuki finds enough for 5 doses.
Kazemi ("Araki"): yay!
"Obuchi" wakes up, feeling a bit out of the loop
"Obuchi": So, what's the plan for today?
Saigo: Top o' da mornin, to ya, lady!
"Obuchi": Lady?
"Obuchi": Notice [1d6 = 5]
[w] "Araki": how much damage does the poison deal?
Saigo: Lad-y!
Akemi: Well, I think we are waiting for a barge to arrive, so until it does we make ourselves useful.
Akemi shrugs.
Akemi: At least, that's my plan.
Kazemi ("Araki"): laddie?
Akemi gives Hida a good helping of food.
Akemi: For instance, I think I'm going to go look for water cress and daikon, the innkeeper's wife said that both of those grow wild around here.
"Obuchi": Thank you, dear. It smells delicious
Saigo: Well that a spiffy idea!
Chiri wanders back in with Kazuki. Kazuki does not appear to be dead, yet.
Saigo runs out of the house and jumps into the river again, dredging for seaweeds.
Saigo: Spellcasting [1d10 = 9]
Chiri laughs.
Chiri sits down on the bank and tosses rocks into the river, trying to hit Kuutai in the head while he bobs for weeds.
Akemi: You know, I'm not entirely sure she is on our side.
Chiri: She is only toughening them up so they can survive.
Saigo Dives as deep as he can with his apparent waterbreathing.
Akemi goes searching for wild daikon.
Saigo: Notice [1d6 = 7]
"Araki" helps Akemi search for the daikon
"Araki": 404 {-2 Untrained} [1d4-2 = 1]
"Obuchi" goes into town to see if he can gather any more intel and gossip
"Obuchi": Streetwise {+2 Merchant (Buy/Sell)} [1d8+2 = 7]
"Araki" does not find daikon
Kazemi ("Araki"): Q.Q
Sensei: Kazuki manages to crush and break several daikon before Akemi loses her temper and threatens to let Chiri cook all his meals in the future.
"Araki": Persuasion (Etiquette) [1d4 = 2]
"Araki" tries to appologize...
Sensei: Kuutai needs some survival rolls to see if he finds any useful plants on the bottom of the river.
Saigo: Survival [1d4 = 7]
Sensei: Kuutai finds a nice collection of river weeds that can be used in a variety of cooking ways.
Saigo: Now....now to find some eels! People love eels!
Saigo turns his headlights on
Sensei: The innkeeper's wife is in awe of how useful Kuutai and Akemi are. She talks the innkeeper into letting both of them stay that night for free.
Saigo: Spellcasting [1d10 = 17]
"Obuchi" hopes they are all electric eels
Kazemi ("Araki"): OH MY GODS THERE ARE HUNDREDS OF EELS WASHING ASHORE
Sensei: Kuutai's underwater/glowing red eyes thing does not discover any eels, but he does find some fish.
Nick ("Obuchi"): yay
"Araki" (whisper): How do you two feel about using contact poison on Kappa?
Saigo: Well.....
Saigo: We need to harvest at least one shell
"Araki": It won't vaporize them in a flashy display of fire and void...
Saigo: So....as long as you do not defile ALL of the shells, I have no objections.
Saigo shrugs
Saigo: Less of them in this world is a good thing.
Saigo: I would just hate to...ya know, pick up a shell and find myself paralyzed....
"Araki": blah blah blah your needs
"Araki": 'sides, it doesn't last that long
"Araki": and adds +2 to damage
Saigo: HRM....
Saigo: Mayhaps if we use salt on them instead of poison, Obuchi here will simply eat all the flesh off them...leaving us the reagent.
"Araki": But what if he eats the shell as well?
Saigo: It lacks flavor?
"Obuchi": Shells are only good for broths and stocks, not for eating raw
Saigo: There you have it.
"Araki": Does that mean that Kappa are for eating raw?
"Obuchi": They can be, but cooling them is more pallatable
Saigo: Hrm.....
"Araki": Saigo, do you know any ice magic?
Saigo: Nope.
Saigo: I do...wonder....
Saigo: About them....If I could perhaps....mitigate their natural attunement to water....
Saigo begins scheming.
"Araki": What, you mean like set them on fire?
Saigo: Nah...I mean like not get tossed by their wateryness.
"Araki": Wait, so make it so they can't cast water spells?
Saigo: Something like that.
"Araki": And how do we manage that?
"Obuchi": Make the water boil and have seafood stew?
Saigo: HRM
Saigo: ....but that would take more pew pew than i have now. =(
The day passes, Kuutai schemes. The night is uneventful. Mid-morning of the next day a river barge comes in.
Saigo: Yay!
Captain Manabu orders his workers to get the rice from the warehouse and load it on the docks.
Nick ("Obuchi"): Way to come barging in! Let's hope we can still keep our plans afloat
Akemi bows to innkeeper and wife.
Akemi: Thank you for showing us such hospitality and letting us stay here.
Chiri decides that Akemi needs to work as a brothel girl for a while to get a better perspective on the world.
"Obuchi": Greetings, Captain. I was wondering if we could perhaps buy passage on your fine vessel
"Obuchi": Persuasion {+1 Etiquette} [Trait roll was a natural 1] [1d6+1 = 11]
Captain Manabu: Over your bloated dead body!
Chiri snickers.
Kazemi ("Araki"): natural one
"Araki": undo that plz
Chiri points to Hida's "natural 1"
"Obuchi" is using a benny
"Obuchi": Persuasion {+1 Etiquette} [1d6+1 = 6]
Captain Manabu: Hmm...we are on our way to Kara, and I must warn you that Kappa attacks are on the rise.
Captain Manabu: Hopefully we will be lucky, but if not I cannot guarantee your safety...
"Obuchi": We will be glad to assist against any kappa that may attack
Captain Manabu blinks.
Captain Manabu: Oh, you would?
Saigo: YES, I would MUWHAHAHHAH!
Saigo composes himself.
Saigo bows to Captain Manabu.
Captain Manabu: Well, if we are attacked by Kappa and you help save the barge then passage would be free. Otherwise it is 40bu for transit.
"Araki": I'll take the free, please
Saigo: Yes. We would be relish such an opportunity!
Kazemi ("Araki"): be relish?
Captain Manabu: Free is only an option if we are attacked
"Araki": Is that so?
Akemi walks up, pays Manabu 40 bu, takes her stuff on board.
Chiri walks up, pays Manabu 40 bu, takes her stuff on board.
"Araki": Is it 40bu per person?
Captain Manabu: Yes.
"Araki": pleeeeze, Kuutai
"Araki": Persuasion (Acting) {+1 Defining Interest} [1d6+1 = 5]
Saigo: Oh sure. I will cover us both
"Obuchi" walks up, pays Manabu 40 bu, takes his stuff on board, gives 40 bu to Akemi
"Araki": Thanks!
Saigo gives 80 bu for Araki and himself.
Nick ("Obuchi"): wow. i r broke now
Kazemi ("Araki"): WOW
Saigo: Smarts [1d10 = 21]
Kazemi ("Araki"): Kuutai is the winner this game
"Araki": Smarts [Trait roll was a natural 1] [1d6 = 3]
"Araki": Kn(Lore & Legends) {+1 Defining Interest} [Critical failure!] [1d4+1 = 2]
"Araki" is using a benny
"Araki": Kn(Lore & Legends) {+1 Defining Interest} [1d4+1 = 4]
TADM: The lightbulb above Kuutai's head just went from a "small whisper" to a 10000W Floodlight designed to keep UofM stadium lit all the time.
Captain Manabu pokes Kuutai with a finger.
Captain Manabu: Are you getting on board?
Captain Manabu: Hello?
"Araki": Huh, he's never done this before
Saigo: Ah...Yes...
Saigo: Just....felt a little light headed for a moment.
"Araki": You've been standing there for about 10 minutes
Nick ("Obuchi"): Gotta leave for work in 20-30 min. just giving you guys fair warning
Captain Manabu: All right! Cast off!
TADM: Then we speed up a bunch and get right into combat!
Saigo relaxes on the barge.
"Araki": Persuasion (Acting) {+1 Defining Interest} [Trait roll was a natural 1] [1d6+1 = 12]
"Araki" attempts to relax next to Saigo, but quickly breaks down and begins pestering him
Saigo: Come to chill, Araki?
Saigo: Its ok to be scared.
Saigo: They have horrible beaks and claws!
Saigo: But just remember, they can't ever stray from water for long!
"Obuchi": Notice [1d6 = 10]
Several quiet days pass as the barge wends its way towards Kara, the capital of Sorimizu. It is early one morning when the barge tilts slightly and Hida spots a collection of angry turtle-men climbing on board.
Captain Manabu: Kappa!
Captain Manabu: If you defeat that group, your passage is free! My sailors will fight the other ones!
Captain Manabu leads his men into battle.
"Araki": Awesome!
"Araki": That's a big kappa in the back
Akemi goes into hiding, as she is a non-combatant.
Chiri prepares to stab anyone who retreats.
"Araki" good thing those aren't in the reverse order
Kazemi ("Araki"): "Araki" good thing those aren't in the reverse order
Saigo: Okay. Everyone kill the 'raid boss' Kappa. These primitives will scatter....
Chiri is auditioning for a part in the Rodgers and Hammerstein musical about Stalingrad...specifically, the Commissar.
Round 1
The deck has been shuffled.
Dealing cards...
Green Kappa #6 was dealt the Black Joker! Go whenever you want this round. You also get: Joker Trait/Damage Bonus [2]
The deck has been shuffled.
Green Kappa #6: RRARRRGGHH!!!
Green Kappa #6 throws some goopy looking stuff at Hida.
Green Kappa #6: Throwing [1d8+2 = 6]
Green Kappa #6: D10 (+2) [1d10+2 = 9]
Sensei: Some noxious water plants smack into Hida and cause him to gag and decide that breakfast was a bad idea.
Chiri: Fool! Duck next time!
Chiri: She thinks you are useless.
"Obuchi"
"Obuchi": Fighting [1d4 = 11]
Sensei: That hits.
Sensei: With a raise.
"Obuchi": Chopsticks, metal damage [Raise] [3d6 = 9]
Green Kappa #6 is Shaken.
"Obuchi": Fighting [1d6 = 5]
Sensei: That misses.
Green Kappa #2: Fighting [1d6 = 5]
Green Kappa #2: Claws damage [2d10 = 13]
Green Kappa #2 runs up and claws Hida, making him Shaken and inflicting a wound.
"Obuchi" is using a benny
"Obuchi": Vigor {+1 Mark} [1d10+1 = 8]
Sensei: Which he ignores
Nick ("Obuchi"): d10 vigor is my new friend
Quorteth (Saigo): I like this tank.
Red Kappa: Fighting [Trait roll was a natural 1] [1d6 = 4]
Red Kappa casts Improved Arcane Resistance on himself.
Red Kappa makes a mocking gesture at Kuutai.
Kazemi ("Araki"): +1 vigor is what I'm more impressed with
"Araki"
"Araki" applies something to his weapon, then takes a shot at the nearby Kappa with a reach weapon
Sensei: At a -2 penalty.
"Araki": Fighting (Multiaction Penalty -2) [1d8-2 = 5]
Sensei: That misses
Saigo
"Araki": pfff
Saigo: Watch as the void devours your pathetic powers!
Quorteth (Saigo): Dispell that!
Saigo: Spellcasting [1d10 = 3]
Saigo is using a benny
Kazemi ("Araki"): lol
Saigo: Spellcasting [1d10 = 3]
Saigo is using a benny
"Araki": ROFL
Saigo: Spellcasting [1d6 = 5]
Kazemi ("Araki"): wow
Nick ("Obuchi"): you mean void of a good roll?
Kazemi ("Araki"): Offensive Void bonus?
Red Kappa: Spellcasting [1d8 = 7]
Red Kappa snickers.
Round 2
Dealing cards...
Green Kappa #3 was dealt the Black Joker! Go whenever you want this round. You also get: Joker Trait/Damage Bonus [2]
The deck has been shuffled.
Green Kappa #3: Fighting (+2) [1d6+2 = 11]
Green Kappa #3: Claws damage (+2) [Raise] [3d10+2 = 16]
Green Kappa #3 rushes up and claws Kuutai for Shaken + 2 Wounds.
Saigo: Vigor [1d6 = 5]
Kazemi ("Araki"): Nom if you need it
Saigo is using a benny
Saigo: Vigor [1d6 = 5]
Saigo is using a benny
Saigo: Vigor [Trait roll was a natural 1] [1d6 = 7]
Green Kappa #5: Fighting [1d8 = 3]
Green Kappa #5 flails like a drunk schoolgirl at Kazuki.
Green Kappa #1: Fighting [1d6 = 5]
Green Kappa #1 manages to actually make Kazuki dodge.
"Obuchi"
Nick ("Obuchi"): on #2
"Obuchi": Fighting [1d4 = 3]
Sensei: One of the green kappa in front of Hida screams in pain and drops over dead.
"Obuchi": Fighting [1d4 = 10]
Sensei: That's a hit with a raise.
"Obuchi": Chopsticks, iron damage [Raise] [3d6 = 6]
Nick ("Obuchi"): damn
Kazemi ("Araki"): an absolutely horrible damage
"Araki"
"Araki" launches a double attack, weight at the Kappa 5, sickle at Kappa 1
"Araki": Fighting (Multiaction Penalty -2) [1d8-2 = 2]
TADM: CRIT FAIL TIME!
"Araki": Fighting (Multiaction Penalty -2) [1d8-2 = 16]
Sensei: Okay, that hit.
"Araki": Kusari-gama damage (Not-poison +2) [Raise] [3d6+2 = 25]
"Araki": BRING IT
"Araki": Intimidation [1d6 = 8]
"Obuchi": It slices! It dices! It makes julienne fries!
Sensei: Araki's sickle manages to decapitate the Kappa in front of him.
"Araki" points to #4
Nick ("Obuchi"): In front of a kappa-vated audience, too
Green Kappa #4: Fighting [Trait roll was a natural 1] [1d6 = 5]
Red Kappa: Spellcasting [1d8 = 7]
Red Kappa launches a Water-Empowered 3x3d6 Bolt on the scary Kazuki.
Red Kappa: [3d6 = 13]
Kazemi ("Araki"): DOOOOOOODGE
Red Kappa: [3d6 = 10]
Red Kappa: [3d6 = 10]
Kazemi ("Araki"): Q.Q
Nick ("Obuchi"): It's over 9000!
Sensei: And 3x Strength rolls from Kazuki
"Araki": Strength [1d6 = 8]
"Araki": Strength [1d6 = 4]
"Araki": Strength [1d6 = 3]
"Araki" is using a benny
"Araki": Strength [1d6 = 5]
Sensei: So...Kazuki...gets Shaken+2 Wounds, Shaken+1 Wound, Shaken+1Wound.
"Araki" is using a benny
"Araki": Vigor [1d6 = 4]
"Araki" is using a benny
"Araki": Vigor [1d6 = 13]
Kazemi ("Araki"): damn you dice
Saigo (shaken)
Saigo: Spirit [1d6 = 21]
Sensei: Gesundheit
Saigo: Spellcasting (Battle Dammage -1) [1d10-1 = 3]
Saigo is using a benny
Saigo: Spellcasting (Battle Dammage -1) [1d10-1 = 4]
Saigo: 6 pts. one to each.
Saigo: Bolt(Enhanced) damage [3d6 = 17]
Saigo: Bolt(Enhanced) damage [3d6 = 10]
Saigo: Bolt(Enhanced) damage [3d6 = 13]
Green Kappa #6: D6 [1d6 = 1]
Green Kappa #5: D6 [1d6 = 2]
Green Kappa #2: D6 [1d6 = 3]
TADM: Hmmm...
Kuutai fires off a stream of black void bolts and they tear into the line of Green Kappa (#5, #4, #3) that are in front of him and Kazuki. The Kappa are tossed backwards and their skin is flensed from their bones.
Chiri claps.
Chiri: She is impressed.
"Araki": You should make that into a song
Chiri sings.
Chiri: She laments, that Kuutai used that spell on Kappa, and not on the villain Kazuki.
Chiri: She wonders if you liked that song?
Green Kappa #2: Spirit [1d8 = 4]
Round 3
Dealing cards...
Saigo: Keeps my spirts up. Mmmm More bolts....
Green Kappa #2: Fighting [1d8 = 7]
Green Kappa #2: Claws damage [2d10 = 6]
Green Kappa #2 slashes Hida for no damage.
"Obuchi"
Hida: Fighting [Trait roll was a natural 1] [1d4 = 1]
"Obuchi" is using a benny
Hida: Fighting [1d4 = 11]
Hida: Chopsticks, iron damage [3d6 = 11]
Hida: Fighting [1d4 = 9]
Hida: Chopsticks, iron damage [Raise] [3d6 = 9]
Hida: Hida breaks out some serious Chopstick-Fu and skewers the Kappa with his new shiny chopsticks.
Red Kappa: Fighting [Trait roll was a natural 1] [1d6 = 3]
Red Kappa casts Armor (with a Raise) on himself.
Red Kappa points to himself.
Red Kappa: Armor 16 vs. Magic.
Red Kappa moons Kuutai.
"Araki": What about to physical attacks with anti-kappa poison?
Chiri pares one of her fingernails.
Saigo
Saigo: Your pride, like all things will be consumed by the ever ravenous abyss!
Saigo: Dispell.
Saigo: Spellcasting (Battle Dammage -1) [1d10-1 = 5]
Quorteth (Saigo): if only I had used Datspell instead....ugh
Red Kappa: Spellcasting [1d6 = 3]
Red Kappa is using a benny
Red Kappa: Spellcasting [1d8 = 7]
Red Kappa laughs at your feeble magical attempts.
"Araki" (shaken)
"Araki": Spirit (Wound Penalty -1) [1d6-1 = 4]
Round 4
Dealing cards...
"Obuchi"
Kazemi ("Araki"): AHA
Kazemi ("Araki"): I recovered from being shaken!
Hida: Fighting [1d4 = 2]
Hida swings, the Kappa parries with one finger.
Chiri gets out her tuning fork and inspects it.
Red Kappa: Fighting [1d8 = 7]
Red Kappa: Claws damage [2d10 = 7]
Hida: Agility [1d4 = 11]
Red Kappa punches Hida, who shrugs off the blow (and water effect) while his belly jiggles like a bowl full of jello.
"Araki"
Saigo
Saigo brandishes his Celestial Staff.
"Araki": Fighting (Wound Penalty -1, Multiaction Penalty -2) [Trait roll was a natural 1] [1d6-3 = 5]
Saigo: Your incantations are nothing to the will of the heavenly realms!
Round 5
Dealing cards...
Saigo was dealt the Black Joker! Go whenever you want this round. You also get: Joker Trait/Damage Bonus [2]
The deck has been shuffled.
Saigo
Saigo: Fighting (Joker! +2, Battle Dammage -1) [1d4+1 = 3]
Kazemi ("Araki"): lol
Saigo is done embarrassing himself
Red Kappa is excited that he gets to use Improved Sweep.
Red Kappa: Fighting [1d8 = 7]
Red Kappa: Claws damage [2d10 = 11]
Red Kappa: Claws damage [2d10 = 13]
Kazemi ("Araki"): am I out of range?
Red Kappa claws Hida and Kuutai for Shaken + 1 Wound (each)
"Obuchi" is using a benny
Hida: Vigor {+1 Mark} [1d10+1 = 10]
Hida: Hida dodges the blow, but Kuutai is not so lucky.
"Obuchi"
Hida: Fighting [1d4 = 2]
"Araki"
Kazemi ("Araki"): how large is this kappa?
Sensei: The Kappa is slightly larger than Daichi.
Sensei: About the same size as Hida, but muscle, not fat.
"Araki" pulls out a large fishing net and captures the Kappa!
"Araki": Agility Trick {+2 Shadow Arts} [1d10+2 = 8]
"Araki": Take that!
Red Kappa: Agility [1d8 = 18]
Red Kappa grabs the net from mid-air and throws it back at Kazuki, making him shaken as the net causes his Kusari-gama weight to smack him in the face.
Red Kappa just beat your Agility check by 2 Raises.
Kazemi ("Araki"): lol
Kazemi ("Araki"): Q.Q
Round 6
Dealing cards...
Chiri walks up and smashes her fist into the back of Kuutai's head, driving him to his knees.
Chiri: She thinks you are unworthy of continued life.
Chiri offers Kuutai to the Kappa as tribute.
"Araki" (shaken)
"Araki": Spirit [1d6 = 3]
Kazemi ("Araki"): Well, nevermind
Saigo
Kazemi ("Araki"): I was going to try to save Kuutai, but...
Saigo: Fighting [1d4 = 10]
Sensei: That hits with a raise.
Saigo: Bo damage [2d4 = 13]
Red Kappa thought Kuutai was out for the battle and was clearly not expecting the kneeling onmyouji to smack him with the staff. He staggers backwards, howling as his knees buckle and his legs stop working. He flops to the ground like a giant turtle on his back.
Red Kappa: Spirit [1d6 = 5]
Red Kappa flops around a bit and rolls himself over.
"Obuchi"
Hida: Fighting [1d4 = 2]
Sensei: Hida stabs the hard outer shell with his chopstick, with predictable results.
Round 7
Dealing cards...
Red Kappa: Agility [1d8 = 3]
Red Kappa dives for the railing to escape, and does not do a very good job.
"Araki" (shaken)
"Araki": Spirit [1d6 = 4]
"Obuchi"
Kazemi ("Araki"): -1 wound
Hida: Fighting [Trait roll was a natural 1] [1d6 = 3]
Saigo
Saigo Aiming for where the back of the neck joins with the shell.
Saigo: Fighting (Called Shot - Head -4) [1d4-4 = -1]
Chiri: Agility {+2 Shadow Arts, +2 Acrobat} [1d6+4 = 12]
Red Kappa: Agility [1d6 = 4]
Chiri snaps out her long black sleeves, which coil and wrap around the Kappa's arms and keep it pinned in place.
Chiri: She thinks you are all worthless in combat. She is looking forward to when you are all beaten to death by a random farmer when Kazuki is caught urinating in the man's fields.
Round 8
Dealing cards...
Chiri holds action.
"Obuchi"
Hida: Fighting [1d4 = 2]
Hida: Hida stabs the Red Kappa in the toe, for no damage.
Chiri sighs.
Chiri: At a minimum, put your ponderous, slovenly weight into your strikes.
"Araki" (shaken)
"Araki": Spirit (Wound Penalty -1) [1d6-1 = 3]
Kazemi ("Araki"): nothing
Red Kappa: Fighting [Trait roll was a natural 1] [1d6 = 2]
Red Kappa attacks Chiri.
Red Kappa swings and misses.
Saigo
Saigo: Fighting [1d6 = 16]
Saigo: Bo damage [3d4 = 10]
Sensei: Saigo smashes the Celestial Staff into the creature's head and there is a resounding crack. The creature drops to the ground lifeless.
"Araki": Thank you static modifiers
Saigo: Oi.
Saigo bows to Chiri
Captain Manabu: Victory!
Captain Manabu leads his men over to help you defeat the Red Kappa, only to find that it is dead.
Captain Manabu: Wow!
Captain Manabu: You definitely deserve to get your money back.
Saigo: Well that is good to know. How fare your crew?
Captain Manabu: We did well, only Greens attacked the other part of the ship.
Captain Manabu saws the head off the Red Kappa and puts it on a pole on the front of the ship.
Captain Manabu: Let all know that the vicious Red Kappa was slain!
TADM: Reputation Gained.
Saigo: Deliciously grotesque.
"Araki": Spirit (Wound Penalty -1) [1d6-1 = 9]
Saigo: It was nothing - we do this for all of Konoyo.
Captain Manabu lets you choose how to dispose of the bodies as you will, aside from the head trophy.
Akemi runs out and hugs Hida.
"Araki": We should take a shell
Saigo Directs Hida to the body of the Red Kappa
Akemi takes him below for "medical treatment."
Chiri offers Kazuki some herbs.
Saigo: Alright, Araki-san, hack and slash time?
Chiri: She thinks these will make you feel better.
"Araki": Smarts (Wound Penalty -1) [1d6-1 = 4]
"Araki": Thanks
"Araki": Notice {+2 Alertness} [1d6+2 = 7]
Chiri: Or perhaps put you out of her misery, whichever it is.
"Araki": 404 {-2 Untrained} [1d6-2 = 3]
"Araki": Eh, they look safe to me
Sensei: They look medically delicious.
Sensei: They even have little green sugary clovers in them.
Kazemi ("Araki"): lol I was going to say
Saigo: Well.
"Araki": Vigor [1d6 = 4]
Sensei: Kazuki spends most of the afternoon hurling his guts over the side of the barge. But by nightfall he feels awesome.
Chiri snickers.
"Araki": Thanks, Chiri! I'm not wounded anymore!
Captain Manabu: Ah yes, first time battle sometimes does that to people.
Captain Manabu claps Kazuki on the back while he is vomiting and makes it even worse for about 30 minutes.
Saigo: Good Captain Manabu, do you have some...cutlery I could borrow?
Captain Manabu: Certainly!
Captain Manabu hands Kuutai some "kappa dissection gear"
Saigo: NoSkill [1d6 = 5]
Saigo Begins learning about Kappa Anatomy, the proper way.
"Araki": Spirit [1d6 = 4]
"Araki": Notice {+2 Alertness} [Critical failure!] [1d6+2 = 3]
Chiri sings a song about how Captain Manabu and his sailors saved three hapless and useless travelers from a band of drunken and ineffectual Kappa that any true Kesshi could have slain easily without breaking a sweat.
"Araki" does not notice what Saigo's doing, so he does not need to hurl again
The barge arrives in Kara. Akemi and Hida head off in search of good restaurants. Daichi takes Ikuko to a nice inn where she can further recuperate.
Magistrate Buzen runs up to the barge.
Magistrate Buzen: Oh my!
Magistrate Buzen: You have slain the dread Red Kappa!
"Araki": Are red kappa rare?
Magistrate Buzen gestures for a servant to run back to the magistrate's office for the reward.
Magistrate Buzen: Yes, they are very rare! And this one had been attacking shipping on the lake for almost two months!
Magistrate Buzen bows respectfully to Kuutai, Kazuki, and Captain Manabu.
Magistrate Buzen: Might I know the names of the slayers, as they will be celebrated throughout Kara?
Saigo: My Name is Kuutai, Slayer of Kappa.
Magistrate Buzen: Ah!
Magistrate Buzen: It is a true honor to meet you!
Magistrate Buzen: Once my servant returns and you have the reward, I will be greatly honored if you stay at my estate while you are in Kara.
Kuutai: Reward? I was not aware of one.
Magistrate Buzen: I know of many nice restuarants, and even a few bathhouses that might be of interest to you as well.
Magistrate Buzen looks genuinely grateful that the Red Kappa scourge is gone.
Magistrate Buzen: Yes, there is a reward posted by the Regent himself for the destruction of the Red Kappa who was threatening shipping.
Kuutai: I see...well I am happy to see your region free of the menace, and wish you continued prosperity in these blessed plains.
Kazemi ("Araki"): WTF IF WE COULD HAVE GOTTEN THE SHELLS FROM THAT FIRST ENCOUNTER WE WOULD'VE HAD MASSIVE PROFIT BY NOW
Magistrate Buzen takes small chest from servant.
Magistrate Buzen hands one to Kuutai, Kazuki, and Hida (retroactively before he got off the boat).
Kuutai Bows deeply.
Kuutai: I am not truly worthy to accept this for such a small service.
Magistrate Buzen: No, you must accept! The Regent insists!
Magistrate Buzen: In fact, I shall mention your name specifically in my report!
Kuutai accepts the present.
Kuutai: Notice [Trait roll was a natural 1] [1d6 = 2]
Kuutai: Spellcasting [1d6 = 11]
Quorteth (Kuutai): Ooh wot's dis?
"Araki": Thank you
"Araki" bows
"Araki": Notice {+2 Alertness} [1d6+2 = 7]
Kuutai finds 5 Ingots marked with the Provincial Dragon inside the chest.
TADM: AKA - 1 pound of gold worth 500bu.
Kuutai: Your generosity and kindness is without bounds, Magistrate. If you are ever in need of something, do not hestiate to ask, but I do it for the good of the people.
Magistrate Buzen: I am honored to know such heroes exist.
Kuutai: Also, of course, the Regent as well.
"Araki": Common Knowledge [1d6 = 8]
Kazemi ("Araki"): who is the regent?
Magistrate Buzen leaves to report to the Regent, a servant remains behind to escort you to the Magistrate's estate or wherever else you want to go.
Sensei: Regent Ennichi
Kazemi ("Araki"): I'll give my name as Araki. My new plan is to build a proper name for myself before trying to expose the imposter Kazuki
Sensei: He is a wildly popular man, and reported to be an amazing general, bureaucrat, and leader. The folk of Sorimizu love this guy, he is second in power to the Lord General, and steadfastly loyal to the Lord General and the people of Sorimizu.
Sensei: Notice check for Kazuki.
"Araki": Notice {+2 Alertness} [Trait roll was a natural 1] [1d6+2 = 6]
Servant: Would you like me to escort you to the Magistrate's Estate?
Servant: Or is there somewhere else that you would like to go?
"Araki": Are there any places of interest in town?
Servant: Oh yes, we have many fine theatres, bathhouses, restaurants, factories, metal works, shrines, and historical fortifications.
"Araki": Smarts [1d6 = 7]
Sensei: Persuasion {+2 Acting} [1d6+2 = 13]
Kazemi ("Araki"): bastard
Chiri walks off the barge.
Chiri bows to Kuutai and Kazuki.
"Araki": Do you have a library?
Chiri: Oh, thank you great heroes for your valiant battle against the Red Kappa of DOOM! Thank you for saving an unworthy life.
Chiri snickers.
Servant bites lip, it looks like he wants to laugh.
Servant: Yes, we have a library here.
Servant: It is not far from the Regent's Palace.
Kuutai: A Library!?
"Araki": Hm, Chiri did just as much as the rest of us against the Kappa. Kuutai, Chiri, before we go to the library let's go celebrate with some fine sake!
Kuutai: Um...
"Araki": You can handle it!
Kuutai: Chiri did the most of all of us.
Kuutai glares at Araki
"Araki" shrugs
Chiri spends 250bu on an exceptional silk kimono.
"Araki": I got stuck in that net at the end
Kuutai: Bling Bling!
Kuutai: Sure.
Kuutai: Let us enjoy fine spirits.
Chiri stops mid-stride.
Chiri: Sake?
"Araki": Best in town!
Kuutai: Hot or Cold?
"Araki": Yes
Kuutai: That is the quesiton!
"Araki": It is not a question of either or, but rather a question of which one first
Servant: Ah! I shall be happy to take you to a fine inn which has excellent sake. It is made in the little village of Chiisai, near Sekisho. The village is quite little from what I understand.
"Araki": It is
Kuutai: Thank you so much, we would be blind here without your assistance. Lead on.
Servant leads you to the Roaring Dragon Inn.
Servant: Attention Everyone! These are the great kesshi who defeated the Red Kappa!
Servant rouses the crowd into a mighty cheer.
Servant has the best table in the house given to Kuutai, Kazuki, and Chiri.
Kuutai: Yay! We're Famous!
Waitress: Hello honorable sirs!
Waitress bows.
Waitress: And your....
Waitress looks at Chiri, tries to decide what to call her.
Waitress: friend?
Kuutai: Overlord.
"Araki": Comrade!
Chiri: She is their voice of reason.
Waitress: Ah, so you are married to that one?
Waitress points to Kuutai.
Chiri: Only in his fantasies.
Kazemi ("Araki"): Why does my voice of reason have such a suicidal bend on it?
TADM: It hates you. Or it is trying to make you unreasonable, one of the two.
Kuutai: Well...
Kuutai: Could...we get some cold Sake?
Waitress: Absolutely sirs!
Waitress comes back with a bottle of Sake, three small saucers, a variety of appetizers, and pours your drinks for you.
Servant tells Waitress to apply the bill to Magistrate Buzen's tab.
Kuutai: So....who is for starting our own pest control bussiness?
Kuutai: Seems...exploitable?
Servant: I shall return in a while, please enjoy yourselves.
Servant bows and departs.
"Araki": I don't know if "exploitable" is the right word
"Araki": I mean, we get pretty beat up each time we go up against those things
Chiri: This reminds her of a time when the people of the village believed that the monster-slayers had to be sacrificed to the Seven Dark Oni in order to keep the village safe, even though the monster-slayers had already killed the oni threatening the vilage.
Chiri drinks some sake.
Chiri: She thinks this is oishi!
Kuutai: Hrm...that....is...interesting.
Chiri tries some spicy pickles.
Kuutai: But...this is Sorimizu. They hate that sort of sacrfice.
Chiri: True.
Waitress pours more sake for Chiri.
Sensei: Okay...so now what?
Quorteth (Kuutai): Well we cant start much until we are complete again....unless we want to start trouble for them....heh heh heh....
Kazemi ("Araki"): Eh, I was hoping to kinda just hang out for a while, show appreciation to Chiri, and hopefully help solidify our "We're good people!" vibe
Kuutai Wonders how much his Kappa Shell Weighs, and if he should seek storage for it.
Sensei: Okay, how about these two questions: (1) How much sake are you drinking? (2) Are you trying to keep up with Chiri?
Kazemi ("Araki"): Does Acrobat add to my parry with Light armor?
Kuutai will take the Chiri Challenge(TM)
TADM: As long as you have no encumbrance penalty, the Parry bonus is valid.
"Araki": Smarts [1d6 = 3]
"Araki" takes the Chiri Challenge!
Sensei: The Red Kappa shell weighs 45 pounds.
Kazemi ("Araki"): that is beyond my weight limit
Sensei: Assuming you have the entire thing.
Kazemi ("Araki"): Hida has the shell right now
TADM: I see, so Hida is using the Kappa Shell for a soup bowl? Got it.
TADM: Turtle Soup!
Kazemi ("Araki"): He is instructed not to eat it
Kazemi ("Araki"): he can eat the rest of the kappa, but not the shell
Kuutai UNLEASH THE SAKE!
Chiri downs sake saucer (TM) #4.
Waitress: My, she can put it away.
Chiri has Liquid Courage Edge from Savage Worlds Deluxe.
"Araki" is going to try to drink 3 fewer drinks than Chiri
Kuutai attempts to keep pace with chiri.
Kuutai: Vigor [1d6 = 3]
"Araki": Vigor [1d6 = 3]
Sensei: Okay, round 1 - Vigor!
Kazemi ("Araki"): WOO
Sensei: Kazuki and Kuutai pass out.
Kazemi ("Araki"): derp
Quorteth (Kuutai): Aww. the heroes are all tuckered out!
Sensei: It is night time when they wake up. They are in a nice, airy, room and lying on a bed with actual pillows and sheets. (Well, next to each other, but you get to keep all your clothes.)
Chiri is sitting nearby, staring out into the night and drinking straight from a sake bottle.
Kuutai: Well that's quite a change.
"Araki": Why does my head hurt?
"Araki": Did I get hit, where am I?
Kuutai: Hey, can I have some? The best way to avoid this hangover is to never stop. =)
Chiri: Yes, the Magistrate's servants returned, I told them you had not slept since fighting the Kappa and needed some rest. So they brought you here. I did some shopping and then came to check on you.
TADM: NOTE: No typos in previous sentence.
"Araki": Oh, thank you
Chiri drinks about half a bottle of sake, sets it on the table next to the other 7 empty ones.
"Araki": You seem more...coherent?
"Araki": Isn't that a bit opposite from what normally happens after drinking?
"Araki" holds his head in an attempt to stop the throbbing
Chiri: Perhaps.
Chiri: I do have some small urge to hit my tuning fork on the table and see what happens now that you are both awake.
"Araki": Is that a special tuning fork?
Chiri laughs - but it is not her normal - nails on chalkboard - pure evil laugh. This is the laugh of a young woman who is happy and carefree.
Chiri: It keeps my instruments tuned.
Kuutai: in vino veritas.
Chiri: In Sake Veritas.
Kuutai: I see I see....
Kuutai: Good to know.
"Araki": I don't speak magic, what does that mean?
Chiri looks at Kuutai.
Kuutai: Notice [1d10 = 2]
"Araki": Notice {+2 Alertness} [Trait roll was a natural 1] [1d6+2 = 6]
Chiri: I spoke with Kazuko. She wants you to hold the Widowmaker, on two conditions.
Chiri: 1 - That you never try to use it.
Chiri: 2 - That you stab Kazuki with it if he ever tries to take it from you.
Chiri points at the Widowmaker sitting in the corner, next to the Celestial Staff.
Kuutai Is shocked.
Chiri: Oh, and I get to kill him if he takes it from you and you don't notice.
Kuutai: Wait, how.....did you speak with her, unless she and the sword are one?
Chiri shrugs.
"Araki": I learned my lesson lasst time
"Araki": That was an unnecessary request
Chiri: I am relatively certain that someone like Kazuko does not let discorporation stop her efforts. She can be found within the Veeru, if you know where to look.
Kuutai: I see.
Kuutai: Very well then, I had suspected she meant her words.
Chiri: Better for you to get it now, than in the morning.
Chiri finishes off sake bottle number 8, walks over to the balcony and looks out into the starry sky.
Chiri: I have work to attend to, do you have any questions before I go?
Kuutai bows deeply and holds it before both Chiri and the Widowmaker before collecting it.
Kuutai: Yes...Princess.
Kuutai: Do you have anything to say for your origins?
Chiri looks at Kuutai.
Kuutai: By what trickery have you avoided the ravages of time?
A sad smile crosses her face.
Chiri: Once, my sister Tenrai and I were destined to rule the Sitting Court of Rin within the Emperor's Orchard.
Chiri: The world was a happier, better place then, although it was decaying and dying if you knew where to look.
Chiri ponders Kuutai's second question.
Chiri: Trickery?
"Araki": My kind of trickery
Chiri: No, I paid a heavy price, a price that extracts more from me every day.
Chiri: I would much rather grow old and die than be what I have become.
Kuutai: ....Which is?
"Araki" snaps his fingers
Chiri looks at Kazuki.
Chiri: What
"Araki": Ah, I also have a question. Back in that village, before we went to get the black tar. The our host's daughter vanished and nobody could remember her existance except for us. Botan has also vanished, seemingly with nobody else remembering anything about him. Do you know what happened to them?
Chiri: Botan? The child you know as Botan never existed. Although the creature that played the part will undoubtedly find you again when he has need of you.
Chiri taps lips in thought.
"Araki": Is the same true of the farmer's girl?
Kuutai: Yes...sort of what I was intending to ask more directly. Botan is an assumed name, and his true identity is of a long passed hero.....I suspect Otomo.
Chiri: Yes, albeit a much different, and I would say, more benevolent person than Botan.
TADM: (that is to Kazuki's question)
Chiri: Botan is definitely an assumed name, but his true identity is not one you would find in any history book.
Kuutai: Ah. Then I was dead wrong. Ah well.
"Araki": He's not an Oni, is he?
Chiri: I am not even sure who he is...or if he even knows any longer.
Chiri eyes narrow and blink a couple times.
Kuutai: Ikusans wanted him badly enough...he could be anything. They can put all types to work...or 'use'
Chiri: He is not an oni. There is only one oni walking in Konoyo you need fear.
Chiri grips the edge of the railing.
"Araki": Is that the one that was summoned on my name?
Chiri: And SHE HATES YOU.
"Araki" flinches
Chiri flings herself over the side of the balcony.
"Araki": WAH
"Araki": Yikes
"Araki": I am going to need to find a way of fixing that
"Araki": Kn(Lore & Legends) {+1 Defining Interest} [1d4+1 = 11]
Kuutai stands up in a pontificationg posture, and holds up one finger, as if in lecture.
Kuutai: And this, kids, is why we do not bargain with dark lords.
Kuutai: Notice [1d6 = 4]
Kuutai Runs as fast as he can, to check on Chiri, etc.
Sensei: There is no Chiri visible with that Notice check.
"Araki": Notice {+2 Alertness} [1d6+2 = 5]
Kazemi ("Araki"): what about THAT notice check?
Sensei: There is no Chiri visible with that Notice check.
Kuutai turns his blinkers on
Kuutai: Spellcasting [1d10 = 8]
Sensei: There is no Chiri visible with that Notice check.
Kazemi ("Araki"): That was spellcasting
Kuutai: Notice [1d10 = 4]
Sensei: There is no Chiri visible with that Notice check.
Kazemi ("Araki"): wtf, Kuutai
"Araki": Stealth [1d8 = 2]
"Araki": Ugh, my head hurts
Kuutai: Well..that is terrible.
Kuutai: We are plus one 'way too good for us' weapon
Kuutai: But minus one person who may actually know a thing or two
Sensei: The next morning....
Campaign saved.