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Chat log started at 11.9.2019 / 09:28:16

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Delia curls up in the corner and takes a nap, clearly unconcerned about the dangers posed by your new friend. If those dangers exist... clearly the NPC does not think so.
Volmalric raises an eyebrow and shoots a glance at Meltam
Volmalric: Are you sure about where we are?
Meltam Perandus looks puzzled.
Edgarth: All right, I have some tasty lizard jerky here.
Slumbara: Yes, meat is good
Edgarth: And here's some water from the well out back.
Slumbara eats jerky and drinks water from the strange man
Meltam Perandus: Society 4EXP/4FOC Successes = 3 Complications = 0 [2d20 = 16]
Edgarth: Best to stock up before you wander off, the nearest river is day north of here.
Volmalric leans over and whispers to Meltam
Meltam Perandus: what does someone need to do to be exiled this far out?
Volmalric -> Meltam Perandus: So, should we break the bad and more-bad news to him or should we just kinda...not
-> Meltam Perandus: Well, once you are exiled beyond the borders, who knows where your travels will take you, but if this guy is actually a cousin to royalty, he must have done something pretty bad.
Meltam Perandus -> Volmalric: The prime directive tells us not to, ensign! We cannot interfere with history, this is an order!
Volmalric -> Meltam Perandus: Then is it us who is not supposed to interfere with him, or him who is not supposed to interfere with us?
Meltam Perandus -> Volmalric: But to some godlike figure like Scholar King, time may be neither cyclical nor linear, rather, a fractal field of infintely diverging branches. Want to experiment?
Meltam gets a Fortune Point for a whisper that is so epic, I will have to leave it in the chat log for Fen to appreciate later.
Volmalric -> Meltam Perandus: I do not know what you said right there, but you sound too eager for it to be good for our health
Edgarth: I hear there is interest in annexing Bossonia and pushing into the Pict Lands, do you know if they have started that foolhardy idea to piss off the dark tribes of the west?
Volmalric: Lore 2EXP/2FOC Successes = 2 Complications = 0 [2d20 = 15]
Meltam Perandus: Edgarth, the kingdoms are as devoid of wisdom as when you left, we too cannot stomach their actions.
Volmalric: It sounds like you've met with quite a few who head along this path as well.
Slumbara: Speak for yourself Meltam, Slumbara is not devoid of wisdom
Slumbara: Slumbara is de best at wisdom
Meltam Perandus: Indeed you are friend! Aquilonia would do well to return to simpler times, folowing the Poitainian ideals, rather than being overcivilized, replacing hearts with gears
Volmalric: Also, if I happen to know *when* he was exiled
Slumbara: Hmm, you are using big words, but it sounds like you agree with Slumbara
Edgarth: Indeed large Kushite warrior, I have met many of your kind here and you are neither devoid of wisdom, nor as savage as we are led to believe. The Darfari I have met are a bit more interested in the tastiness of human flesh.
Edgarth: It is unfortunate the pasty white people cannot tell the difference between your kinds.
Edgarth: And I see from your words, fellow Aquilonian, that the kingdom does sow the seeds of its own doom.
Meltam Perandus: So what's it like around here? is it Batter than other places?
Meltam Perandus: Just winging it eh?
Edgarth: Heck, at this rate, I'd expect a Cimmerian to sit on the throne in the next couple generations.
Volmalric: Do you see much travel through these parts, then? It looks like it's seen better days.
Edgarth: This place, it is hard to know. I see many people traveling around. Then there are the Dwellers below, they are some sort of throwback tribe of humans.
Meltam Perandus writes down a note to take the long bet on such a king.
Slumbara: What about a dragon bat? I don't remember the details, but I am pretty sure I am supposed to kill one
Edgarth: It seems like this area was inhabited once by a large number of humans, as well as some sort of non-human species.
Volmalric: Eugh, we met them as well
Slumbara: Those drugs Volmalric gave me were pretty good
Edgarth: One thing I have found in my wanderings is that we are trapped within the confines of this place.
Meltam Perandus: How so?
Edgarth holds up his arm to reveal a jade bracelet.
Meltam Perandus: Other than water?
Edgarth: Have you noticed these?
Slumbara: Yes
Meltam Perandus: Why yes!
Slumbara: Very stylish
Volmalric leans forward, examining it
Edgarth: If you walk close to the borders of this place, it will heat and send a tingling sensation down your arm. If you cross the border it will ignite, leaving massive burns and ruining your arm. Assuming you cross back, it will extinguish itself before you are completely immolated.
Edgarth: I've seen it happen plenty of times.
Volmalric gives a low whistle
Slumbara: Well, Slumbara is not afraid of a bracelet
Meltam Perandus: May I inquire when you noticed said bracelet or how you came to know it's workings?
Slumbara: Insight Successes = 1 Complications = 0 [2d20 = 24]
Tack (Meltam Perandus): Slumbara will now pantomime doggos learning about invisible fences...
Edgarth: I noticed it a couple days after I arrived, and I figured it out by watching others interact with it. Oh, and don't try to cut it off, it doesn't like that.
Slumbara: Slumbara saw that we had them back before the cave. Slumbara thought they were pretty, but definitely didn't plan to cut off Meltam's hands to steal it
Edgarth: Although, I suppose if you were somehow immune to lightning, it would not be that bad.
Edgarth: Let's see, there are plenty of random groups wandering around, most are unfriendly and I'm certain plenty of them are insane. They have likely been here too long.
Volmalric: They're an interesting development, for sure...
Edgarth: Actually, this place kind of feels like a giant fish bowl, and we are all fish wandering around for the amusement of some entity. It is kind of a freaky thing. Once I had that thought I started making sure to close the door extra tight on the outhouse.
Slumbara: If this entity likes it freaky, Slumbara can show it freaky...
Slumbara starts to take off his pants
Meltam Perandus: I can't help but feedl you are indeed wise beyond your years, Edgarth
Volmalric is using a Hero Point
Volmalric: Going for two successes right off the bat >:D
Volmalric: Lore 2EXP/2FOC Successes = 1 Complications = 0 [2d20 = 19]
Volmalric: I do get +1M
Tack (Meltam Perandus): To be fair Kazemi, I wouldn't try to tamper with the bracelets, Edgarth is probably right, and whatever plan Scholar King is playing, it's on a level and time scale that we aren't going to be able to comprehend. If the bat is here, it's been left here in a controlled enivironment such that we can get to it, use it in the present.
Volmalric takes out a sheet of paper from his notebook, scribbling down notes on the symbols on his bracelet
Edgarth averts his eyes so he doesn't see Slumbara get "freaky".
Edgarth: Anyway, what else can I do to help out my fellow Aquilonians?
Tack (Meltam Perandus): It's a crazy theory, but perhaps Edgarth is here, captive, such that he may return to Aquilonia at the appropriate time. One does not just....find a timeless area.
Slumbara pauses in his pants-removal
Meltam Perandus: The frontiersman in me wants to make this place more secure, are there any large monsters plaguing your area or eating your lizards?
Edgarth: Oh, you mentioned a dragon bat thing. There is a demon bat north of the river. It perches high on the ruins above the old aqueduct. You can spot it flying at night. Terrifying beast. I saw it pick up a man and a horse in one swoop. It dropped the man and carried the horse off for a snack.
Meltam Perandus: Excellent! Thank Thee!
Slumbara pulls his pants back up
Slumbara: Then we must go to the ruins
Meltam Perandus: I wonder. The Tuba is too low, but if we had a high-pitched instrument, we might be able to disorient it.
Slumbara: Hmm, slumbara is not an expert on making instruments, only on playing them
Meltam Perandus: Either way I suggest we find it during the day, as it is most suited to the night.
Meltam Perandus: Persuade 3EXP/3FOC Successes = 1 Complications = 0 [2d20 = 29]
Slumbara: Resistance 2EXP/2FOC Successes = 1 Complications = 0 [2d20 = 28]
Meltam Perandus: Hey Slumbara, have you ever dreamed yourself a horse? Perhaps we can goad this simple creature into attacking you, foolishly, if you looked appetizing. the hunter will become the hunted!
Meltam Perandus: Yes, that's it!
Slumbara: Hmm, this plan sounds foolhardy and incredibly dangerous
Slumbara: Slumbara likes it
Meltam Perandus: If it works, I can add Bat'tery to your rap sheet.
Slumbara: but a horse has four legs, and Slumbara only has two legs. Meltam will need to be the horse's hind legs
Feneril (Slumbara): Ever seen a panto?
Edgarth: Hmmm...I must say, Meltalm does indeed look like a horse's ass.
Slumbara: But Slumbara feels this plan will work. I will look for materials
Slumbara: Survival 1EXP/1FOC Successes = 0 Complications = 0 [2d20 = 25]
Slumbara searches for materials suitable for use in a pantomime horse costume
Slumbara determines the materials needed for making a fake-horse-disguise are not available inside the tent.
Meltam Perandus: Sure! I couldn't not be so daffy as the foppish Aquiloninan aristocracy! I must go along with my plan and literally lead from behind!
Slumbara leaves the tent and begins his search again
Slumbara: Survival 1EXP/1FOC Successes = 0 Complications = 0 [2d20 = 28]
Volmalric glances up from his notes, skeptically noting his allies' actions
Delia blissfully sleeps through this scene.
Slumbara: What we really need is a horse
Slumbara: Then, we can skin it
Slumbara: and wear that
Volmalric: Slumbara, are the effects from the drugs getting worse?
Slumbara: Yes, the hallucinations have almost completely stopped
Slumbara: Can you make me some more?
Edgarth: Well, I think we should take the advice of your sleeping companion there and rest, then when it is later in the day and safer to travel when it is not so hot out, you can head out in whatever direction you need. Although it sounds like you need to head north to the river next.
Volmalric: Ah, you wish to inject it into the demon bat? That's not a bad idea, actually
Volmalric: Good thinking, Slumbara
Slumbara: Of course, I definitely don't want to use it recreationally
Edgarth: There are many settlements along the river, bear in mind few are safe, but few will also just attack on sight.
Volmalric: Good, because ED is one of the primary side effects
Slumbara laughs
Slumbara: Slumbara is not afraid of ED
Slumbara: Slumbara is woman
Volmalric: Observation Successes = 0 Complications = 0 [2d20 = 32]
Edgarth scratches his head in confusion.
Slumbara eats more beef jerky
Tack (Meltam Perandus): begins thinking about how to source leather in the middle of nowhere, and nowhen.
Slumbara: Perhaps tomorrow we can find a horse costume on the way
Volmalric: Well, I suppose resting would be the plan for now
Edgarth: There are cattle and other livestock near the river. Along with plenty of alligators, but that would not be good for making a horse costume.
Meltam Perandus: ...and you eat lizards?
Volmalric: How big do the gators get?
Edgarth: I suppose you could go down into the caves, track down some Dwellers, skin them, and make a horse costume from their hides.
Slumbara: Slumbara thinks cattle would work better
Edgarth: Oh, probably twice, maybe three times the size of the Kushite there.
Slumbara: Slumbara knows a thing or two about livestock
Edgarth: Although I've heard rumors of "King Croc" who is about ten times the size and can smash buildings with his tail and swallow cattle whole.
Slumbara: Ah, that is good. I think Slumbara needs to kill him too.
Volmalric: That's a big one, alright
Edgarth: I belt you could make a lot of good shoes out of that much leather.
Volmalric: This place has a strange sense of natural balance
Edgarth: Plus, gator tastes like chicken, so you could be eating for a while.
Meltam Perandus: Excellent. Well since only mad-dogs and Aquilonians march out in the mid-day sun, let's make like Delia and chill out for a bit!
Edgarth: Yes, I eat lizards, the cattle herd is controlled by a group of rapacious Cimmerian women who demand "favors" in exchange for cattle meat. And a man can only give so much before it is not fun any more.
Slumbara: Coward
Meltam Perandus: Slumbara is immune to death by Snoo-Snoo
Slumbara lays back with his tuba in his arms and gets some rest
Feneril (Slumbara): Slumbara IS death by snoo-snoo
Edgarth: Snoo-snoo? Heck no. the last time I had a rack of ribs I had to collect three hundred cucumbers from another tribe, which in order to get the cucumbers from them I had to bring thirty uncut sapphires, and sheesh, all I wanted was a rack of ribs and I end up on this freaking long fetch-and-carry quest chain that felt like I was a rodent running around a maze looking for some cheese. At least the lizards in the area I can hunt and eat on my own terms.
Edgarth: If they just wanted snoo-snoo, I'd be all over that!
Volmalric: So what, exactly, is the plan here? We make a costume for Slumbara, lure the beast down, and then what?
Meltam Perandus: Ah, thanks for the explanation.
Slumbara: Then Slumbara kills it
Delia mumbles in her sleep something about fourth wall being broken and silliness of quest mechanics.
Meltam Perandus: Do these Cimmerians also have Jade Bracelets?
Volmalric: And if it takes Meltam and the costume and leaves?
Slumbara: Then Meltam dies
Edgarth: Everyone has a jade bracelet from what I have seen.
Volmalric turns to Edgarth
Volmalric: If someone dies, what happens to the bracelet?
Slumbara: Slumbara gets to keep it
Slumbara: Slumbara calls dibs
Edgarth: They seem to vanish back whence they came.
Volmalric: That's okay, Slumbara, but I get dibs on the Bat's bracelet
Edgarth: Have you seen any on the corpses?
Edgarth: I assume you have found bodies along the way...
Slumbara: Slumbara was too high on drugs to notice
Volmalric: We saw some Dweller bodies
Slumbara: Yes, Slumbara "found" some bodies
Volmalric: Wait
Volmalric: We only need to wound the bat for some blood
Volmalric: We don't have to kill the thing, do we?
Meltam Perandus: ....but we are Aquilonians, and this place is full of monsters. We must....do battle!
Slumbara: I thought you were Bossonian?
Meltam Perandus: Well yes, but they are good neighboors, sometimes.
Meltam Perandus: I mean I guess you are right, Volmalric. It is possible to rig some sort of trap or dart to just get as much as we need and thus interfere the least.
Edgarth: Oh, well if you really want monsters, a while back I went north of the river and found a volcano. Around the volcano was an ancient city clearly designed for non-humans. It was occupied by the walking dead. They are ferocious in battle.
Volmalric: Ah, that sounds tragic
Edgarth: And to the east of there is a mist-shrouded lake and I have heard a dragon of some type lives in that area. At least, that is what the Asgardians who inhabit those lands tell me.
Meltam Perandus: Quite the interesting doll house we are in....
Volmalric: A dragon?
Edgarth: They test their prowess against it, usually this results in them being disemboweled and flung into the sky.
Slumbara: They are not Slumbara
Volmalric: That sounds like a failed test of prowess right there
Slumbara: Slumbara is not afraid
Edgarth: yeah, I have never seen it, so I call hogwash.
Edgarth: But who knows, there are all sorts of strange things here, creatures of legend may exist here.
Meltam Perandus begins pondering on the nature of this place, specifically if there are to be entities from the distant future here as well.
Time passes... it is now late in the evening and the temperature has dropped to a balmy 30 Celsius.
Delia wakes up feeling less like a drained battery.
Delia: Did you work out how we are going to accomplish all of our myriad tasks?
Delia eats some lizard jerky.
Volmalric Just wait, we're going to wind up with tears of a mist dragon, blood of a bat devil, and the fang of an alligator queen
Kazemi (Volmalric): Just wait, we're going to wind up with tears of a mist dragon, blood of a bat devil, and the fang of an alligator queen
Volmalric: Not a clue, probably by slashing things
Delia: Well, that is more of a plan than we had before I went ot sleep. Which direction are we going?
Meltam Perandus: Lore 1EXP/1FOC Successes = 0 Complications = 0 [2d20 = 27]
Edgarth: Feel free to stock up on some jerky and waterskins before you go. If you need anything else, feel free to wander back on by and tell me what you find out there.
Meltam Perandus: You are most gentlemanlike, Edgarth!
Volmalric: Slumbara, I've taken the time to prepare some more potent mixture for you. It's intended for a creature much larger than yourself, and should hopefully incapacitate the bat demon before it makes it too far.
Volmalric: Don't take it yourself, it'll kill you
Volmalric: I made you a second batch
Slumbara: Is that a challenge?
Volmalric: There's super drugs for the bat, and super SUPER drugs for you
Volmalric: So if you want a challenge, I'll give you some after we deal with the bat
Slumbara: Very well
Slumbara: I shall save these drugs for the bat
Meltam Perandus: Delia, how much do you know about Dragons? Are they like the rest of us, in so much as they once had a thriving civilization that eventually came crashing down into nothing, thus they may be overly sentimental and be prone to tears when reminiscing?
Volmalric: Lore 2EXP/2FOC Successes = 2 Complications = 0 [2d20 = 15]
Delia: The Vulcan Science Directorate has determined that Time Travel is impossible.
Delia: Oh wait, sorry, wrong setting.
Delia: Intelligence - 12 Successes = 1 Complications = 0 [2d20 = 20]
Meltam Perandus: The Vulcan Science Directorate is obviously hijacked and controlled by a secret romulan plot to develop subspace weapons based on reverse chronotons.
Volmalric: Also, I need to restock on more reagents
Slumbara: I don't think there will be a store here
Delia: I know very little about dragons, I have heard of ones in Khitai that are like giant lizards, supposedly with feathered wings or some such. I think generally what we in the West call "dragons" are little more than overgrown lizards.
Volmalric: Edgarth, are there any medical experts in the area?
Edgarth: No, medical knowledge is rare here.
Edgarth: There might be some shaman or other apothecaries in the settlements along the river, but none that I know of.
Volmalric: Mmm, they'll likely have someone. Thank you
Volmalric: Do you want some bat meat for later?
Delia: the ones that are not "big lizards" have been ascribed to have fantastic powers and so forth, but I do not have any good explanations of what that would entail. Basically each story about dragons, and these are from the time of Kull of Atlantis, is each one is a unique entity. Likely some creature from the Outer Dark that has manifested in what it assumes is a terrifying appearance.
Meltam Perandus shivers.
Delia: Hmm...I think my explanation is a bit meandering and non-helpful, but hopefully you get the idea.
Meltam Perandus: I do actually! It is very helpful!
Slumbara: If it is the last of its kind, it may already be sad
Slumbara: Maybe it is already crying
Meltam Perandus: SO if one is stuck here or drained of its powers and majesty someone, or something, has it under control.
Volmalric: It will undeniably be very upset
Meltam Perandus: But that's okay, we don't need to fight it directly.
Meltam Perandus: In fact, we need to help it more than likely
Slumbara leads the way to the north
Slumbara: Well we will have plenty of time to figure that out
Slumbara: We will have to give the crocodile a dental exam and drug a bat demon first
Slumbara: then cross a river and find it
Campaign saved.