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Chat log started at 11.12.2011 / 17:46:54

Savage Worlds Ruleset for Fantasy Grounds II
(c) 2009 Pinnacle Entertainment Group.
Nick (Hida Sashimi): brb need food
Quorteth (Kuutai): hrm....
Nick (Hida Sashimi): texted Mike. No response yet
The barge crosses the lake as the column of smoke from Magistrate Buzen's estate fades from view.
Akemi: I do feel kind of bad, I think we are forgetting someone.
Akemi: Or multiple someones...
Hida Sashimi: I'm sure we are. But at least you are safe
Akemi smiles.
Akemi: Thanks.
"Araki": Where's Ikuko?
Sailor: We should be in Rirakkasu by morning.
Akemi: OH!
Akemi: That's who is missing. When did we see her last?
"Araki": Smarts [1d6 = 3]
Hida Sashimi: Smarts [1d6 = 5]
"Araki": I think it was before the kappa
Sensei: Actually, it was after docking in Kara, so after the Kappa. Daichi just didn't join in the battle.
Sensei: At least, that's what Hida remembers.
The barge docks as the sun peers down over the fertile plains of Sorimizu.
Hida Sashimi: Notice [1d6 = 5]
Kuutai: Notice [1d10 = 9]
"Araki": Notice {+2 Alertness} [1d6+2 = 5]
Campaign saved.
The village of Rirakkasu is a pleasant fishing village. Except for the docks, none of the structures look very permanent. About 500 people live here, and most seem to be hard at work already. A number of men come down to the shore to help with the unloading of the barge. They offer friendly greetings to the party as you disembark.
Villager: Greeting sirs and lady!
Kuutai: Hello.
Villager: Big fire in Kara last night, we could see it from here.
Daichi: Greetings indeed, what took you so long!
Villager looks at Daichi.
Feneril (Daichi): that was to Kuutai et al.
Villager: Oh, you know these people? Small world then!
Hida Sashimi: I'm sure he wishes it was bigger
Kuutai: heh......
Akemi looks at Daichi.
Akemi: How is Lady...your friend?
Akemi coughs.
Daichi: My... daughter... is doing well
"Araki" coughs
Nick (Hida Sashimi): 0.0
"Araki": Ah, is that so? That's good to hear
Akemi hides any confusion relatively well.
Villager: Do you have any belongings you need us to get off the barge?
"Araki": I'm set
Villager: There is a nice inn right up the bank there.
Daichi: I will show them the way
Villager points to a large circular, yurt-looking building.
Daichi: My daughter and I have a room there
Hida Sashimi helps Akemi carry her things
Villager: Oh, thank you sir!
Kuutai: Well well, isn't this convenient.
Daichi: This way.
Daichi heads towards the inn.
Kuutai follows Daichi.
Sensei: Actually, you would be in the large common room, but you might have some blankets up for privacy. It is not the kind of place where there are "rooms" per se. Mostly because this entire village can be packed up and moved in about 3 hours.
Feneril (Daichi): right, well, close enough...
Soba: Oh hello sir!
Daichi: Hello
Soba bows as everyone enters.
Soba: These are your missing compansions?
Kuutai: Notice [Trait roll was a natural 1] [1d6 = 3]
Daichi: Yes
"Araki": Notice {+2 Alertness} [1d6+2 = 7]
Hida Sashimi: For some reason, I am hungry for noodles
Daichi: I had expected them sooner, but at least they made it
Soba: Ah, I can have my wife prepare you some noodles sir.
Daichi: Notice [1d6 = 3]
Hida Sashimi: No no. I don't want to trouble you
Daichi looks around for his "daughter" but cannot see her.
Soba: I am the innkeeper here. If there is anything you need, please let me know. It costs 3bu per night to stay in the common room.
Soba bows again, then heads outside to gather firewood.
Akemi: He seems pleasant enough.
Kuutai: Well, that is defintely in our budget catergory.
Akemi: I'll go see what they have for food around here.
Daichi: Notice [1d6 = 2]
Akemi heads outside to the kitchen.
Daichi: Do any of you happen to see my daughter Keiko in here?
Kuutai: Notice [Trait roll was a natural 1] [1d6 = 8]
"Araki": Notice {+2 Alertness} [1d6+2 = 17]
Kuutai: Smarts (Defining Interest (Heraldry +1) [1d10+1 = 15]
Akemi comes back in with some rice balls.
Akemi: Wow, she is a nice person, here, I have some rice balls with pickles in them.
Hida Sashimi: Kn (Regional Cuisine) {+1 Def. Interest} [Critical failure!] [1d4+1 = 2]
Akemi offers everyone a rice ball.
Kuutai: Oh wow, speaking like her, are you>
Kuutai: ?
Nick (Hida Sashimi): ...guess that's a good one to fail
Kazemi ("Araki"): lol
"Araki": Notice {+2 Alertness} [1d6+2 = 9]
[w] "Araki": poisoned rice?
Kuutai: Or is there some other person who gave you the rice balls?
[w] "Araki": that would be ironic if he thought they were toxic from the failure, but they were actually poisoned
Daichi: Notice [Trait roll was a natural 1] [1d6 = 2]
"Araki": So, how long have you been here?
Daichi: Two nights.
"Araki" nods
Daichi moves his hand to his Katana.
Daichi: But I do not see my daughter Ik...uh...Keiko in here, I'm sure she was here when I left
Daichi: I fear something may have happened to her in my brief absense.
Akemi looks confused at Kuutai's statements.
Akemi: Huh? No, Soba's wife said she had some rice balls that I could give to everyone.
Kuutai: I see.
Kuutai: What was her name, Udon?
Akemi: Miso, actually.
Nick (Hida Sashimi): White or red?
Daichi: How can you worry about rice balls when Iku...er....Keiko could be missing and in danger?
Daichi: We should spread out and search the area for signs of her!
Daichi: Notice [1d6 = 11]
Daichi: Oh, nevermind
Daichi: There she is
Daichi takes two rice balls and walks over to "Keiko."
Miso walks in, she has reddish hair.
Miso: Hello all.
Miso bows.
Miso: It is an honor to meet you.
Hida Sashimi bows
Hida Sashimi: And you as well.
Kuutai bows
Miso: If there is anything you need, please let me know. I shall be out cleaning the pots for dinner.
Miso bows and leaves.
Kuutai: What a nice, warm greeting.
"Araki": I think we should find Keiko. It's not good for her to be alone
Kuutai: With Soba, I didn't know if he was being cold or not.
Kuutai: Oh sure. Let's go on looking!
Daichi waves the group over to where he and "Keiko" are sitting.
Akemi walks over to Ikuko and settles next to her.
Akemi: We were worried about you, "Keiko"
"Araki" heads over to Daichi and Ikuko
Akemi: Are you feeling better?
"Keiko": Much. Although I won't feel entirely recovered until I take a nice relaxing bath.
"Keiko": In my sister's blood.
Akemi: There are...hmm...
"Araki": That is not good for your skin
"Araki": Or so I have heard
Akemi: She is rather small, I am not sure there is sufficient blood for you to submerge properly.
"Keiko": True, but it is permissible to indulge every once in a while
Kuutai shrugs
Akemi: Oh, I was holding these for you after we were separated.
Akemi hands Ikuko back some belongings.
"Araki": Don't give us that, Kuutai, there's not enough left to fill a thimble after you're done
"Keiko": Thank you Akemi, I am most grateful.
Nick (Hida Sashimi): about what time at night is it?
Kuutai: Well, that is true. I was more shrugging out of an indiffernce to....'Nobility'
TADM: It is about 0800 in the morning.
Kuutai: Spellcasting [1d6 = 17]
Kuutai: OH SNAP
"Araki": Notice {+2 Alertness} [1d6+2 = 7]
"Keiko": Streetwise {+2 Most High, +4 Very Attractive, +2 Fine Attire, -2 Blind, +2 Charismatic, +1 Cultured} [1d8+9 = 15]
Kuutai looks about, slightly paniced.
"Keiko": Persuasion {+4 Very Attractive, +2 Most High, +2 Fine Attire, -2 Blind, +2 Charismatic, +1 Cultured} [1d12+9 = 13]
Hida Sashimi: We should probably get going soon. Whoever set fire to the estate may be on their way here
TADM: What timing Hida!
Kuutai: That is affirmative. We should get on a boat ASAP. TO where, Doragon Mizu, I say.
Kuutai: From there we can plot a sufficent return.
Daichi: I think that is a terrific idea
Hida Sashimi: Let's get going, then
"Araki": I've never been there, before, what's it like?
Daichi: I was being sarcastic, the doragon are butchers and theives, you think I would allow my... daughter, to visit such a place?
"Keiko": Now, now father. I think Doragon sounds like a very lovely place to visit.
"Keiko": Persuasion {+4 Very Attractive, +2 Most High, +2 Fine Attire, -2 Blind, +2 Charismatic, +1 Cultured} [1d12+9 = 19]
Daichi grumbles.
Sensei: As Ikuko is speaking, everyone notices that they can see her breath. Then all their breaths...then the fire in the middle of the room flickers and goes out...
Kuutai: Come now, a good father will protect his family against all threats. Certainly, we would be fine there.
Daichi: As you wish...
"Araki": Let's leave now
"Araki" gets up
Hida Sashimi: Notice [1d6 = 5]
Sensei: Spirit checks
Hida Sashimi: Spirit [1d6 = 5]
Daichi grabs "Keiko" by the hand and heads for the exit.
Kuutai: Spirit [1d6 = 9]
"Araki": Spirit [1d6 = 5]
"Keiko": Spirit [1d6 = 8]
"Keiko": Spirit [1d6 = 8]
Hida Sashimi goes with Akemi to the exit
"Araki": Notice {+2 Alertness} [Trait roll was a natural 1] [1d6+2 = 19]
Eight forms materialize in the center of the room. (Imagine Star Trek style Teleporters). They are covered in blood, dressed in black, but are clearly members of the Kabuki troupe from Magistrate Buzen's party.
Shino waves to Kuutai.
Shino: Hello loverboy.
Shino: Goodbye, loverboy.
Shino throws nine poisoned shuriken at Kuutai.
Kuutai: Agility [Critical failure!] [1d4 = 1]
Kuutai: Agility [1d6 = 11]
Shino: Shooting [1] [1d8 = 6]
Shino: Shooting [2] [1d6 = 5]
Shino: Shooting [3] [1d8 = 5]
Shino: Shooting [4] [1d8 = 6]
Shino: Shooting [5] [1d8 = 5]
Shino: Shooting [6] [1d8 = 1]
Shino: Shooting [7] [1d8 = 3]
Shino: Shooting [8] [1d8 = 1]
Shino: Shooting [9] [1d8 = 6]
Shino: Shooting [10] [1d8 = 4]
"Araki": My bank!
Shino: Shurikens damage [2d6 = 4]
Shino: Shurikens damage [2d6 = 10]
Shino: Shurikens damage [2d6 = 8]
Kazemi ("Araki"): We've been had!
Shino: Shurikens damage [2d6 = 12]
Shino: Shurikens damage [2d6 = 2]
Shino: Shurikens damage [2d6 = 3]
Hida Sashimi: Like a batch of undercooked noodles, we must stick together!
Hida Sashimi: Taunt [1d6 = 5]
Quorteth (Kuutai): We got served. Plain and simple.
Sensei: So Shaken + 1 Wound, Shaken, Shaken + 1 Wound. (Or, if you don't benny anything, Shaken + 4 Wounds)
Kuutai is using a benny
Kuutai: Vigor [1d6 = 5]
Kuutai is using a benny
Nick (Hida Sashimi): nom
Kuutai: Vigor [1d6 = 19]
Quorteth (Kuutai): KOOL-AID MAN OOOOH YEAH
Sensei: So Kuutai gets struck by several shuriken, but they somehow stick into parts of his body that do not hurt him.
Sensei: Now I need 4 Smarts checks.
Sensei: From Kuutai
Kuutai: Smarts [1d10 = 8]
Kuutai: Smarts [Critical failure!] [1d10 = 1]
Kuutai is using a benny
Kuutai: Smarts [1d10 = 8]
Kuutai: Smarts [1d10 = 8]
Kuutai: Smarts [1d6 = 7]
The shuriken glow with a sickly greenish light, but Kuutai does not seem to be affected by the strange magical bits of iron.
Shino looks rather pissed.
Shino (mutters): Well, at least he's out of bennies.
Kuutai: Your steel is as dull as last night was.
"Araki": We've got nom bennies too
Kuutai yawns mockingly.
Kuutai: Taunt [1d6 = 11]
Kazemi ("Araki"): BIG BUCKS
Shino: Spirit {+2 Strong-Willed} [1d8+2 = 9]
Nick (Hida Sashimi): If they're from the Kabuki tribe, that means that they should be wearing masks. So, how would we know she's pissed?
Shino is now focusing all hostility on Kuutai.
Quorteth (Kuutai): NEED TANK?
Nick (Hida Sashimi): meat shield powers, activate!!
Shino radiates magical aura of "pissed at Kuutai."
Hida Sashimi: Maybe we should leave these two alone to work out their problems
Hida Sashimi tries to subtly sneak out like...well, a fat man leaving a tent
Quorteth (Kuutai): So...I am assuming a combat is going to start.....soonish.
Round 1
The deck has been shuffled.
Dealing cards...
"Keiko" was dealt the Black Joker! Go whenever you want this round. You also get: Joker Trait/Damage Bonus [2]
The deck has been shuffled.
"Keiko"
Kabuki Troupe casts Bolt. (3 at Kuutai, 2 at Kazuki, 2 at Hida)
Kabuki Troupe: Spellcasting [1] [1d10 = 8]
Kabuki Troupe: Spellcasting [2] [1d6 = 7]
Kabuki Troupe: Spellcasting [3] [1d10 = 5]
Kabuki Troupe: Spellcasting [4] [1d10 = 1]
Kabuki Troupe: Spellcasting [5] [1d10 = 1]
Kabuki Troupe: Spellcasting [6] [1d10 = 5]
Kabuki Troupe: Spellcasting [7] [1d10 = 3]
Kabuki Troupe: Spellcasting [8] [1d10 = 4]
Sensei: Whoops, rolled too many, I'll ignore the first one.
Kabuki Troupe: [2d6 = 9]
Kabuki Troupe: [2d6 = 6]
Kabuki Troupe: [2d6 = 6]
Kabuki Troupe: [2d6 = 10]
Campaign saved.
Sensei: So - Shaken (twice) on Kuutai, Shaken on Kazuki, Shaken on Hida.
Kuutai: Vigor [Trait roll was a natural 1] [1d6 = 5]
Shino casts Invisibility.
"Keiko" (overheard from outside the tent): Father, you must go back in and help them, I would be crushed if they were to be killed.
Shino: Spellcasting [1d10 = 7]
"Keiko": Persuasion {+4 Very Attractive, +2 Most High, +2 Fine Attire, -2 Blind, +2 Charismatic, +1 Cultured} (Joker +2) [1d12+11 = 14]
Daichi grumbles.
Nick (Hida Sashimi): meh, i'll let it slide. bennies will be a valuable commodity, i fear
Akemi dives for cover and rolls out of the tent.
Akemi: Since Sensei forgot to include in me in the combat tracker.
"Araki" (shaken)
"Araki": Spirit [1d6 = 3]
"Araki" is using a benny
Kazemi ("Araki"): how many are wild cards, only Shino?
Sensei: I guess you'll find out when they start spending bennies.
Kazemi ("Araki"): pace per square?
Sensei: 1 square = 1 pace
"Araki" dashes over towards Ninja #3, throwing his net at her, closely followed by his kusari-gama
"Araki": Agility Trick {+2 Shadow Arts} (Multiaction Penalty -2) [1d10 = 6]
Kabuki Agility: [1d8 = 5]
Sensei: She is surprised by your action.
"Araki": Fighting (Multiaction Penalty -2) [1d6-2 = 14]
Sensei: And you smash her in the head with a raise.
"Araki": Kusari-gama damage [Raise] [3d6 = 8]
Quorteth (Kuutai): FIRST OF MANY!
Sensei: Or whatever body part you were aiming for, and she is Shaken
Kuutai
Kuutai: Spellcasting [1d10 = 7]
Hida Sashimi (shaken)
Hida Sashimi: Spirit [1d6 = 11]
Daichi
Daichi smacks #4
Daichi: Fighting [1d6 = 8]
Sensei: That hits
Daichi: Katana damage [2d8+2 = 20]
Kabuki Troupe is using a benny
Kabuki Troupe: D8 [1d8 = 4]
Kabuki Troupe is using a benny
Kabuki Troupe: D8 [1d8 = 3]
Sensei: Daichi slices that one in half.
"Araki": Ouch
Miso peeks head in tent.
Miso: EEK!
Miso runs away from tent.
Miso: Ikusan Ninjas!
Miso: HELP! HELP!
Round 2
Dealing cards...
"Araki"
"Araki" turns to Ninja #5
"Araki" feints with his chain as per a yoyo before taking a solid shot at her
"Araki": Sorry about this
"Araki": Agility Trick {+2 Shadow Arts} (Multiaction Penalty -2) [1d10 = 5]
"Araki": Fighting (Multiaction Penalty -2) [1d10-2 = 4]
Kabuki Troupe: Agility {+2 Shadow Arts, +2 Acrobat} [1d6+4 = 13]
Nick (Hida Sashimi): brb
Kabuki Troupe grabs your chain as it flies at her and attempts to disarm Kazuki.
Kabuki Troupe: Fighting [1d6 = 21]
Sensei: Okay, I need Kazuki to beat a Fighting roll of 21 to keep his Kusari-Gama.
"Araki": Fighting [1d10 = 14]
Kazemi ("Araki"): awww
Sensei: Kazuki finds his kusari-gama is now in the hands of...someone else.
Kuutai
"Araki": Hey, that's a momento!
Feneril (Daichi): I think you may mean memento.
Quorteth (Kuutai): Dispell!
Kuutai: Spellcasting [1d10 = 3]
Daichi
Feneril (Daichi): Or you turned mexican for uno momento
Daichi: thwacking #2.
Daichi: Fighting [1d8 = 5]
Sensei: That misses
Kabuki Troupe: Fighting [1d10 = 7]
Kabuki Troupe: Fighting [Trait roll was a natural 1] [1d6 = 4]
Kabuki Troupe: Fighting [1d10 = 19]
Kabuki Troupe: Katana damage [Raise] [3d8 = 29]
Sensei: Umm...Daichi was just hit for...29 damage.
Kazemi ("Araki"): does Daichi have bennies?
Nick (Hida Sashimi): Daichi's new name should be Ouchie
Shino: Smarts {+2 Strong-Willed} [1d10+2 = 13]
Shino: Fighting {+1 Katana, -4 Called Shot Head} [1d10-3 = 9]
Shino does a called shot head, to the back of Kazuki's head, with a raise.
Shino: Katana damage [Raise] +4 Head Shot [3d8+6 = 24]
Sensei: That would be...24 damage to the back of Kazuki's head.
Shino: Okay, we have what we came for! Withdraw before Eimen and his cronies arrive!
"Keiko"
"Araki" is using a benny
"Araki": Vigor [1d6 = 14]
Sensei: Nice Vigor Roll - that goes from Shaken + 4 Wounds to Shaken + 1 Wound.
Hida Sashimi
Nick (Hida Sashimi): on #8
"Araki": Incapacitate them!
Hida Sashimi: Fighting [1d4 = 5]
Nick (Hida Sashimi): damn
Kabuki Troupe: Spirit {+2 Strong-Willed} [1d6+2 = 7]
Round 3
Dealing cards...
Daichi
Sensei: Daichi is currently Shaken + 5 Wounds.
Sensei: Bennies?
Nick (Hida Sashimi): nom, but i'm not sure if tack used it already
Feneril (Daichi): I can't, I don't have the feat to spend my bennies on my peons
"Keiko" is using a benny
Daichi: Vigor [1d6 = 7]
"Keiko" is using a benny
Daichi: Vigor [1d6 = 10]
Sensei: Okay, Daichi is now Shaken + 3 Wounds, and not incapacitated or dead.
Sensei: Hida can swing at #8 as she flees.
Hida Sashimi: Fighting [1d6 = 5]
Nick (Hida Sashimi): damn
"Araki": OY GIVE ME BACK MY KUSARI-GAMA
Shino runs up and stabs Kuutai in the back instead of teleporting out of the battle like everyone else.
Shino: After all, I have to repay you for that truly hideous sexual encounter.
Quorteth (Kuutai): MASSIVE MAGE MASHING SNEAK-ATTACK!
Shino: Fighting {+1 Katana} [1d10+1 = 15]
Shino: Katana damage [Raise] [3d8+2 = 22]
Shino stabs Kuutai in the neck for 22 damage.
"Araki": Common Knowledge [1d6 = 9]
Kazemi ("Araki"): NOM
Kuutai: Vigor [Trait roll was a natural 1] [1d6 = 5]
"Keiko"
Daichi: Spirit [1d6 = 11]
Hida Sashimi
Nick (Hida Sashimi): for any sign in the dust/dirt/etc of her presence
Hida Sashimi: Notice [Critical failure!] [1d6 = 1]
Hida Sashimi is using a benny
Hida Sashimi: Notice [1d6 = 3]
Kuutai (shaken)
Kuutai: NOM BENNY!
Nick (Hida Sashimi): no
Kuutai: Spirit (Battle Dammage -3) [1d6-3 = -1]
"Araki" (shaken)
"Araki": Spirit (Wound Penalty -1) [1d6-1 = 15]
"Araki" grabs his net
"Araki": GIVE THAT BACK
"Araki" nets the area behind Kuutai
"Araki": Agility Trick {+2 Shadow Arts} (Wound Penalty -1) [1d10+1 = 14]
Shino: Agility {+2 Shadow Arts, +2 Acrobat} [1d10+4 = 18]
Shino dodges Kazuki's net.
Round 4
Dealing cards...
Kabuki Troupe was dealt the Red Joker! Go whenever you want this round. You also get: Joker Trait/Damage Bonus [2]
The deck has been shuffled.
Shino teleports away.
"Araki": Dammit, dammit, dammit
"Araki": Common Knowledge [1d6 = 4]
Shino: Bye sweetie. I'd love to stay and play more, but I'm afraid I'm running a bit low on magic and accomplished my mission anyway.
Shino invisibly waves at Kuutai.
Nick (Hida Sashimi): checks to make sure the shell is okay
Hida Sashimi: Notice [Trait roll was a natural 1] [1d6 = 3]
"Araki": Notice {+2 Alertness} [Critical failure!] [1d6+2 = 3]
Sensei: The shell seems to have survived intact.
Daichi staggers over to "Keiko."
"Araki" is completely out of it
Akemi comes back inside the tent, runs over and hugs Hida.
Akemi: Are you okay?
Miso comes back with about a dozen men.
Miso: There they are!
Miso looks around.
Miso: Err...
Miso: Are they invisible?
"Araki": They were
Kuutai: durrrrrr
"Araki": They teleported out, though
Miso: Oh good.
Daichi: I cut that one in half.
Hida Sashimi: I'll be fine. We didn't do as well as I would have liked, though
Daichi pionts to the dead one.
Sensei: There is a dead Ikusan Void Walker Ninja on the ground.
Miso: Ah!
"Araki" search the body
"Araki": Notice {+2 Alertness} [1d6+2 = 10]
Kuutai: Spirit (Battle Dammage -3) [1d6-3 = 1]
Sensei: You find a katana, some shurikens, a bloody black outfit, some thin sandals, a couple earrings.
Sensei: Plus some feminine hygiene products
Sensei: Two vials of a thin black colored liquid
"Araki": Stealth [1d10 = 7]
"Araki": What do we have here?
Kuutai: Spirit (Battle Dammage -3) [Trait roll was a natural 1] [1d6-3 = 1]
Feneril ("Keiko"): Dibs on the feminine hygiene products!
Miso looks at corpse.
Miso: She was pretty.
Kuutai: hurrrrrdurrrrrr
Hida Sashimi: what did they take, besides "Araki"'s weapon?
Miso: Well, toss her in the fire and burn the corpse.
Miso: Once he is done fondling the body.
Kuutai: WAIT!
Kuutai: Urrrgrrhr
Kuutai: I HAS A PLAN!
Miso makes rude gestures at Kazuki.
"Araki" takes the vials
Kuutai: We can revive her and extract information.
"Araki": Wait, what?
Kuutai: Miso, you woudl be...how we say, adept at this procedure, no?
Kuutai: Or know someone who would be
"Araki": Common Knowledge [1d6 = 11]
Kuutai: "Advanced Interogation"
Kuutai smiles deeply, despute being very bloodied.
Daichi: I cut her in half, how are you going to revive her?
Kazemi ("Araki"): Many staples
Kuutai: Im not sure. I think I have a potion that will do it. its magic.
"Araki": Wait...you think?
Daichi: IF you have a potion that can bring someone back from being cut in half we should probably save that for ourselves.
Miso: I have no idea what you are talking about.
Hida Sashimi: I agree with Daichi
Miso: But you are creepy people, so I'm going outside.
Kuutai: Ok...So then.
Kuutai: Spirit (Battle Dammage -3) [1d6-3 = 2]
Kuutai: Well, Time to get patched up!
Kuutai: Spellcasting (Battle Dammage -3) [Trait roll was a natural 1] [1d6-3 = 2]
Kuutai Is Dizzy and out of it still
Kuutai: Spirit (Battle Dammage -3) [1d6-3 = 5]
Kuutai continues trying to get off 3 casts within 10 minutes
Kuutai: Spellcasting (Battle Dammage -3) [1d10-3 = 3]
Kuutai: Spellcasting (Battle Dammage -3) [1d10-3 = 13]
Kuutai: Spellcasting [1d6 = 13]
Kuutai brushes himself off nonchalantly.
Akemi: Wow Kuutai! You are amazing.
Kuutai: Well, who wants some brunch?
Akemi: Not in a way that Hida should be jealous, but that was pretty cool.
Feneril (Daichi): Me thinks the lady doth protest too much...
"Araki": Hey, I found a couple bottles of Pepsi
Kuutai: Why thank you. All things are possible in Magic!
Akemi (Whispers): How about weight loss?
"Araki" (whisper): Sorry, I don't think its diet
Hida Sashimi: Notice [1d6 = 11]
Nick (Hida Sashimi): I heard that!!
"Araki": Notice {+2 Alertness} [1d6+2 = 9]
Akemi has a fear of dislocated hips.
Kuutai (whispers): Um.......Maybe.
Nick (Hida Sashimi): "Why do you drink diet soda?" "So I can eat regular cake?"
"Araki": This is really annoying how they keep on finding us like this
Daichi: Speaking of... Perhaps we should get a move on before we attract any more unwanted attention.
Kuutai: Get on a boat NOW I say.
"Keiko": What a wise suggestion Father.
"Keiko": I like boats!
Kuutai: These guys have been on us since day one. (points to the dead ninja)
"Araki": I've only got one keepsake left, now...
Kuutai studies the earrings of the dead Kabuki
Kuutai: Smarts [1d10 = 6]
Akemi: Oh before we go, that Miso lady was so nice, I'm going to give her these new earrings I bought in Kara. I don't really like them anyway. They look kind of like the ones on that dead ninja anyway.
Akemi walks outside.
"Araki" intercepts Akemi
"Araki": Let me see those
Akemi: Uh, sure.
Akemi hands Kazuki the earrings.
Kazemi ("Araki"): tracking devices?
Nick (Hida Sashimi): Found on a t-shirt at U-Con: "These are not the breasts you are looking for"
Nick (Hida Sashimi): If they're part of a traveling village, we SHOULD give them to Miso to leave us alone
Akemi gets packed up and gets several days of food from Miso and Soba.
Nick (Hida Sashimi): pays for the food
Kuutai: Well...Shall we be off?
Akemi: All right, I'm ready to go!
"Araki": Hey, Kuutai, do you think you could repurpose these earrings so they work for us instead?
"Keiko": As am I.
Akemi has stuffed about 100 pounds worth of stuff in her large rectangular backpack.
Kuutai: That's a good question.
Kuutai: Smarts [1d6 = 5]
"Araki": Common Knowledge [1d6 = 2]
Kazemi ("Araki"): pff
Akemi picked up the Brawny Edge with her last Advance.
Akemi still only has a d6 Smarts with a Wild Die.
Kazemi ("Araki"): Doesn't brawny make you...wider?
Sensei: Nope, it makes you brawnier, as in much better muscle tone.
Kuutai: Shall we be off, in search of "out of here"?
Akemi: Come on "Keiko" we should be going.
Hida Sashimi: Yes. Sounds good
"Araki": Sure, let's throw these trackers in the fire first
Akemi heads outside with Keiko.
Daichi leads Keiko out with Akemi.
Kazemi ("Araki"): or better yet...
Kuutai: BURN! Mwhahahah
Hida Sashimi heads out with the people not endangering us today
Sensei: The earrings sit there and do not burn.
Kuutai waits an hour.
"Araki": Hm. High quality goods
Kuutai: Okay.....I has a plan for this earring!
Sensei: The earrings are warm, but not melted.
"Araki": Repair [1d6 = 5]
Kazemi ("Araki"): how long until we reach the shore from here?
"Keiko": Knowledge (Nobility) [1d6 = 15]
Sensei: All right, so you are leaving the village and heading south towards the shore?
Sensei: It will take about 3 days travel
Feneril ("Keiko"): Aye.
Kuutai: GO GO GO !
You have been walking south for about an hour when the air again grows very cold.
Nick (Hida Sashimi): Crap
Hida Sashimi: Notice [Critical failure!] [1d6 = 1]
"Araki": Notice {+2 Alertness} [1d6+2 = 11]
Daichi pushes Ikuko to the ground and draws his Katana.
Daichi: Notice [1d6 = 3]
Sensei: Hida is clearly distracted by the fact that Akemi is suddenly nipply.
Chiri appears.
Daichi: Oh, it is you
Chiri: She is woeful, you are not all dead.
Daichi puts his Katana away.
Kuutai: I see....
"Keiko": It's lovely to see you again as well.
"Araki": The kabuki ninja stole my kusari-gama!
Daichi helps Keiko back to her feet.
Chiri sniffs.
Chiri: Poor widdle wannabe ninja boy lost his widdle weapon?
Kuutai: Does anyone have any alcohol?
"Araki": That seems to be the only thing they took
"Araki": And they left immediately
Kuutai: Akemi, you have some sake, right?
Chiri: Yes. They had need for it.
Akemi: Yes.
Chiri: She is sure Shino has other reasons as well.
Akemi: Here, you must need a drink after that weird magic thing...
Akemi offers bottle of sake to Chiri.
Chiri frowns.
Feneril ("Keiko"): Does chiri ever not frown?
Sensei: Yes, her usual facial expression is to have her lips pressed in a tight line like a grimace.
Kuutai: Well, we are headed off - Have you any advice for us, seeking more of the reagents for our brew?
Chiri: Look carefully.
Chiri shrugs.
"Araki": Notice {+2 Alertness} [1d6+2 = 7]
Kuutai: Well that is good advice.
Chiri: She has need of traveling south for a while, and your hapless antics amuse her.
Kazemi ("Araki"): +2 more for traps
Akemi puts the bottle of sake back.
Chiri walks along with the group for the rest of the day.
"Araki" rumages through his pack as they travel
The day passes uneventfully as the group heads south.
Kuutai: Notice [1d10 = 16]
"Araki": Stealth [1d10 = 3]
Chiri: Hmm...that looks like Keiko's mask.
Chiri: She guesses you killed her.
Chiri: Good job.
"Araki": Wait, what? I didn't kill anyone for this
"Araki": I skipped town with this
Chiri: Ah yes, that would make sense, she knows you are completely inept in all things. She assumes Daichi did all the work again.
"Araki": Quiet, you
Daichi: She isn't wrong
"Araki": So who's Kusari-gama was that?
Kuutai: And why would they want it so much?
Kuutai: And...why would they even let us live....
Chiri: She suspects that Kusari-gama means much to Shino's father, and he would want it back.
"Araki": Common Knowledge [1d6 = 5]
Chiri: They let you live because they have poor judgment.
Hida Sashimi: Persuasion {+1 Etiquette} [1d6+1 = 14]
"Araki": Her father?
Hida Sashimi: Tell us more
Chiri: Or perhaps they know how much that your pathetic continued existences makes her life miserable.
Chiri looks at Hida.
Kuutai: Ouch...
Chiri: What do you want to know, Fat One?
Chiri: She finds you third least offensive, and smartest in this group.
Hida Sashimi: Well, if you hate us so much, why do you continue to help us?
Akemi hopes she beats Hida on the " least offensive" category.
Nick (Hida Sashimi): She may mean offensive, as in "combat capable", so Kazuki is last and Daichi is first
Chiri shrugs.
Chiri: She has no choice.
Kazemi ("Araki"): Kazuki<Ikuko<else
"Araki": Who is Shino's father?
Hida Sashimi: We do appreciate the help, but...I think it would benefit us all if we knew exactly who was trying to stop us. Something better than "everyone", anyway
Chiri: Desu is Shino's father.
Chiri: Specifically Lord Desu of Toransu.
"Keiko": Knowledge (Nobility) [1d6 = 4]
"Araki": Common Knowledge [1d6 = 4]
"Araki": Persuasion (Acting) {+1 Defining Interest} [1d4+1 = 3]
Kuutai: Smarts [1d10 = 8]
"Araki" goes pale
"Araki": Uh oh
"Araki": That is not good
"Araki": Well, a good thing we didn't kill her
Kuutai: Why not? Anything that dangerous is not good to have around
Hida Sashimi: Smarts [1d6 = 10]
For those of you going with Common Knowledge or Nobility checks - Daimyo Desu is the ruler of the town of Toransu. He rules the island of Ifukunen and is the master of the Black Citadel. He is the man who lead the Void Walker purge of all Onmyoji throughout Konoyo. He is one of the most feared men in Konoyo.
"Araki": That's why not
Chiri: Perhaps you did not kill her because you would rather ramble secrets to her during pillow talk.
Kuutai is too embarassed to respond.
Chiri: Or was it more of a gasping and panting kind of talk?
Kuutai: I....um....erm....
"Araki": Derp?
Chiri: Although, Kazuko is amused that part of your anatomy still works.
Feneril ("Keiko"): I would say that Ikuko is an expert in that sort of information gathering as well
Hida Sashimi: Derp is my guess
Kuutai: Wait, shes ALIVE?
"Araki": Oh, are you still speaking with Kazuko?
Kazemi ("Araki"): (She's probably still dead)
Kuutai: I was not aware the dead had any interest in such trival things
Nick (Hida Sashimi): Are we still moving as we talked, or are we standing somewhere not paying attention?
Hida Sashimi: Notice [1d6 = 4]
"Keiko": You're the first man I've ever met who admitted that his manhood was trivial.
Kazemi ("Araki"): moving
Nick (Hida Sashimi): was totally expecting a crit fail there
"Keiko" laughs.
Sensei: You are still walking along, and you do not spot any hostile encounters coming your way
Chiri smiles at Kuutai.
Chiri: Intimidation {+7 Charisma} [1d10+7 = 16]
Kuutai: Stop that face. you are giving me the willies!
Sensei: Spirit Check for Kuutai
Kuutai: Spirit [1d6 = 5]
"Araki": How do you do that?
Sensei: Kuutai soils himself he is so scared of Chiri's smile.
Kazemi ("Araki"): to Chiri about her smile
Kuutai Got stared down, and sexually insulted, and acts sheepish for the time being.
Chiri: She imagines seeing you all hanging from your entrails, it makes her happy enough to smile.
Akemi: Moving on...
Hida Sashimi: Kn (Regional Cuisine) {+1 Def. Interest} [Trait roll was a natural 1] [1d6+1 = 8]
The day passes, as does the next one, and the one after that. The group finds themselves along the southern Sorimizan coast, having passed only a few small villages and farmsteads along the way.
"Araki": So is this mask enchanted at all? Especially towards tracking, although I don't think they need this considering they have those earrings
"Araki" glances at Kuutai as well
Chiri: No, the mask is not enchanted.
Hida Sashimi: Akemi, why don't you look for herbs while we walk? You may use my herb collecting gear, if you like
Chiri: Not in a way you understand at least. She could explain, but she is afraid your polysyllabic vocabulary is limited.
Kuutai: Ouch
"Araki": Don't you mean monosyllabic?
Hida Sashimi: No, I don't think she does
Nick (Hida Sashimi): show on map, please
Kazemi ("Araki"): I guess it depends on how the insult falls
Kazemi ("Araki"): referring to my polysyllabic vocab or calling my vocab polysyllabic
"Araki": Kuutai, can you ID what this mask can do? You're good with magic, right?
Nick (Hida Sashimi): ty TADM
Kuutai: Smarts [1d6 = 9]
Kuutai: Spellcasting [1d6 = 15]
Kuutai: Lets have a look at it....
Kuutai: I wouldnt want to take it at just face value.
Kuutai carefully inspects the mask
Kazemi ("Araki"): >.>
Kuutai: Smarts (Defining Interest(Classical Literature) +1) [1d10+1 = 18]
Kuutai: Hrm...who would wear such a thing....
Kazemi ("Araki"): classical literature?
Kuutai: What's so bizzare about that?
Quorteth (Kuutai): What's so bizzare about that?
Kazemi ("Araki"): it's where you used it
Kazemi ("Araki"): it's as if it has to do with the mask, which is a bit odd
Quorteth (Kuutai): Yeah, but this is Japan - All the cannon literature is religious fact. Think about it.
Hida Sashimi: Persuasion {+1 Etiquette} [1d6+1 = 14]
Kuutai: Ah! I understand now!
Chiri: While Akemi sets up camp, she shall go look for a boat.
Chiri walks east along the shoreline.
Hida Sashimi helps Akemi
Akemi settles down her gear and sets up things for the campsite.
Kazemi ("Araki"): "I"?
Akemi: Survival [1d8 = 3]
"Araki": Sweet, what's it do?
Akemi: So, any idea how we are going to find a boat?
Kuutai: I'm not sure it does anything by itself, Araki
Akemi: I don't suppose Kuutai has a magic spell that summons boats?
"Araki": What does it pair up with?
Kuutai: Sure...We have Little Miss Connections right here!
Kuutai: You aren't getting it...time has ascended this mere object beyond its physical constituents.
Hida Sashimi: I don't know. Finding one shouldn't be hard. Her talking one into taking us will be the hard part
Kuutai: They say if a cat lives 100 years, it will become a nekomata, a youkai of sorts
TADM: How about a bakeneko?
Quorteth (Kuutai): Either is fine =)
"Keiko": I think if we need to talk our way onto a boat, you should all just leave that part to me
Nick (Hida Sashimi): If you made a tie out of a cat, would it be a neko-tie?
Kuutai: This mask, in the bloody crucible of history, has so ascended itself.
"Keiko": I'm sure Chiri would be capable of doing it as well, but then the crew would all be drowned in their own blood and we would have to sail the boat ourselves.
Akemi: Maybe Chiri is good with a boat?
"Araki": Wait, so does this make it an intelligent spirit?
Akemi: But I prefer the non-violent way
Hida Sashimi: Well, she is good at making Kazuki "seas" with anger
Kuutai bows to Keiko
Nick (Hida Sashimi): what was that box?
TADM: Random card draw reveals...hilarity ensues.
Kuutai: Intelligence? Perhaps. I wouldn't wear it.
Chiri returns shortly after dusk.
"Araki": Do you think it could be of benefit?
Chiri: A ship shall soon be here. It will take you to Doragon Mizu.
Hida Sashimi: You're not coming with us?
Chiri: Assuming, of course, they do not kill you.
"Keiko": I think we will probably be going as hostages
"Keiko": But no matter
"Keiko": I had anticipated as much
Kuutai: Interesting.....I like your style Chiri.
Chiri shrugs.
Chiri: She has things to attend to, and debts to be paid. She is certain she will have to suffer through your continued existence in the future.
Kuutai: Useful perhaps, But remember, anything searching for aggression and related emotions will pick that thing up very easily.
"Keiko": As am I
"Keiko": I'm sure we will run into you again Chiri
Chiri heads north.
"Araki": Kn(Lore & Legends) {+1 Defining Interest} [1d4+1 = 10]
"Keiko": Akemi, would you be a dear and light us a fire so the Doragon can find us more easily?
"Keiko": Persuasion {+4 Very Attractive, +2 Most High, +2 Fine Attire, -2 Blind, +2 Charismatic, +1 Cultured} [1d12+9 = 20]
Akemi builds a huge bonfire.
Kuutai: Such a pure fire..,
Hida Sashimi: Notice [1d6 = 3]
About midnight, a Kitamae Bune (imagine a pirate sloop, of sorts) sails in near the shore. A couple rowboats launch from it and row ashore.
Kuutai: Notice [1d10 = 9]
A raven haired, pale skinned woman with bare katana at her waist gracefully leaps out of the rowboat and walks towards the fire.
Kuutai notices that she has piercing emerald eyes and a warm, friendly smile.
Feneril ("Keiko"): down boy!
Feneril ("Keiko"): haven't you learned your lesson?
"Araki": Notice {+2 Alertness} [1d6+2 = 12]
Quorteth (Kuutai): Wut'z lear'nin bozz?
Captain Mitsu: Greetings, I am Mitsu, daughter of Same, a pirate prince of Doragan Mizu.
Kazemi ("Araki"): lol
Captain Mitsu: And your companion offered me something I desire, in exchange for taking you to Watanabe.
Kuutai bows deeply
"Keiko": How kind.
Captain Mitsu gestures for the sailors to come forward and pick up your gear.
Hida Sashimi bows
Hida Sashimi: And what is that, if I may ask?
Hida Sashimi: Persuasion {+1 Etiquette} [1d6+1 = 11]
Captain Mitsu: Notice {+2 Alertness} [1d8+2 = 4]
Captain Mitsu looks at Ikuko.
Captain Mitsu: Ah, a Gyoshen, I can tell from the cheek bones.
"Keiko": Too true.
Captain Mitsu: You would be Ikuko, given the eyes.
"Keiko": Indeed, my sister murdered our father and framed me for his death.
Captain Mitsu shrugs.
Captain Mitsu: Good for your sister.
"Keiko": Indeed
"Keiko": but if she wants to brand me an outlaw, then it is time I acted like one
Nick (Hida Sashimi): The >.> eyes, or the (o) (o) eyes?
Captain Mitsu laughs.
Captain Mitsu: Then maybe I can help with that.
Captain Mitsu looks at Hida.
"Keiko": It is well known that I was sent away to find a husband
Captain Mitsu: What were you asking? What was offered in trade?
Hida Sashimi: Yes
Captain Mitsu: Something I value very highly.
Captain Mitsu: Let us say, taking you to Watanabe aboard the Sea Demon is but a minor portion of the payment.
Nick (Hida Sashimi): In other words, she rolled higher than my 11
TADM: More likely, it is important for you NOT to know yet.
Nick (Hida Sashimi): Oh. Oh dear
Captain Mitsu: But come, we can discuss this aboard the ship, we need to be past the Ikusan patrols around Ato when the tides are right.
"Keiko": Knowledge (Nobility) [1d6 = 11]
Hida Sashimi: As you wish
"Araki": Thank you
Kuutai seems compliant.
Hida Sashimi: Kn (Underworld) {+1 Yakuza (Def. Interest)} [1d6+1 = 3]
"Araki": Notice {+2 Alertness} [1d6+2 = 10]
"Araki" stares in wonder at the ocean, once aboard the ship
Captain Mitsu: Cast off!
Captain Mitsu: Move it you slugs, or we'll have a whole lot of Ikusans after us!
Captain Mitsu gestures to the group.
Kuutai: Ah....the ocean. I feel strangely attuned here.
"Keiko": Particularly strange given your affinity for fire.
Captain Mitsu: You may rest under that awning, it is the best accommodations we have for now.
Hida Sashimi: I noticed that too
Kuutai stares blankly into the water for hours.
"Araki": Woah, look at how far out the water goes!
Captain Mitsu gives the group an almost feral smile.
Captain Mitsu: We have too much loot in the hold for proper quarters for passengers.
Hida Sashimi: Thank you. It should be fine, if this weather holds
"Keiko": Vigor [Trait roll was a natural 1] [1d6 = 4]
"Araki": Vigor [1d6 = 10]
Campaign saved.