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Chat log started at 1.12.2010 / 18:34:07

Savage Worlds Ruleset for Fantasy Grounds II
(c) 2009 Pinnacle Entertainment Group.
Jean Mauvoisin: Well, good riddance to bad VC.
The jungle goes quiet as the shockwaves from the artillery bombardment dissipate. There are no signs of other VC in the area.
Colwyn O'Reilly is in cover
Randall Breckenridge: right purty like
Randall Breckenridge: yee haw!!!
Billy: Ya got that right pardner! Yee haw!
Colwyn O'Reilly: Breck... you're... here...
Randall Breckenridge: I'm here plain as a ppig on the sofa! Whats you been smokin?
Tyran Drenski: Still think you should have just turned into a wolf and killed em Jean....So now that we found the wolf what now leader....
Jean Mauvoisin looks curiously at Drenski.
Colwyn O'Reilly looks curiously at Drenski
Jean Mauvoisin makes "insane person" hand gestures and points at Drenski.
Colwyn O'Reilly nods head
Mini-Samson agrees with Jean.
Colwyn O'Reilly: we head toward our rendevous
Billy: Right-o chief! On the way.
Billy takes point and heads in the direction of the helicopter extraction zone.
Tyran Drenski: He knows don't he Rocky.
Tyran Drenski pats rocky's head while he sits on his shoulder
Colwyn O'Reilly: umm... billy. I thought we were meeting another detachment
Jean Mauvoisin: Well, this has been rather fun, I think I'll go collect an AK or two. See you around.
Billy stops.
Billy: Oh yeah, that's right.
Colwyn O'Reilly: there's a forward battalion we're supposed to meet up with.
Billy looks at GM scornfully for geitting him lost and making him look bad.
Colwyn O'Reilly: Thanks for your help Mauvoisin
Jean Mauvoisin: Au revoir!
Tyran Drenski follows Colwyn it is safer
Jean Mauvoisin heads back into the jungle.
Hogpile: What a nice old French guy. And he was much less sparkly and ghost-like than the last ones.
Billy: What?
Tyran Drenski looks sad the werewolf is leaving
Mini-Samson: Huh?
Tyran Drenski: Don't worry we won't say a word jean!
Randall Breckenridge: which ones are you meaning?
Colwyn O'Reilly: yep. You feeling better Hogpile? should we get moving?
Hogpile: Yep, I'm good to go doc.
Randall Breckenridge: oh, them strange ghosties
Tyran Drenski: He is a nice werewolf don't yeah think Hog?
Colwyn O'Reilly: the strange mirror effect ones we met a few months ago. with the old rifles, from the French Indochina days.
Hogpile makes "insane person" hand gestures at Drenski.
Colwyn O'Reilly nods head
Mini-Samson: You know, Drenski has not been right in the head since that whole "mating with the invisible creature" incident. Think maybe it made him pregnant?
Tyran Drenski: You all have eyes do ya... and he will prove it later....you'll see
Randall Breckenridge: ah think he's a nice old french guy, friends of the sagre and all
Tyran Drenski smacks Mini
Mini-Samson: He's been eating even more than normal.
Randall Breckenridge: course he looks a bit young fer his age...
Hogpile: Spry too.
Colwyn O'Reilly: i don't know. Has Drenski been craving pickles and ice cream?
Colwyn O'Reilly looks at Drenski
The squad arrives safely and without incident at the rally point. The other squads look a little beat up, like they ran into serious VC opposition.
Randall Breckenridge: y'all ok?
Randall Breckenridge: lookin a mite bit winded
GM: The soldiers shrug and nod, talking about fighting off VC, checking villages, and just another day in Vietnam.
Colwyn O'Reilly: nobody injured?
Tyran Drenski: Howdy! You all look like you been stuck in a pottery field for a month...been there done that
Colwyn O'Reilly facepalms
GM: No one appears to need immediate medical attention.
1st Lt. Roznewski: Report Corporal O'Reilly?
Randall Breckenridge: yessiree, fun in the sun
1st Lt. Roznewski stops for a second to think about this.
1st Lt. Roznewski: O'Reilly? Wow, you look like Hell.
Colwyn O'Reilly looks at his rank
[w] Tyran Drenski: he is a staff sergent now....
[w] -> Tyran Drenski: Not officially.
Randall Breckenridge (whispers): hes starting to smell a bit like it too
[w] Tyran Drenski: ahh i will tell him...hehehe
TADM: It is not like his promotion paperwork changed his uniform while he was in the jungle.
Tyran Drenski locks up for the new LT
Colwyn O'Reilly: Thank you LT. We encountered some VC posing as villagers who pointed us in the direction of something they said was attacking them. We actually found their supply cache and blew it, which prompted an attack. We managed to neutralize one squad.
Nessie (Tyran Drenski): grab some rank of the dead and pass it around...that is what they did
1st Lt. Roznewski: Well done.
Colwyn O'Reilly: Hogpile was wounded again. No other casualties.
1st Lt. Roznewski looks at the rest of the squad.
Colwyn O'Reilly: If you heard the artillery, that was us.
1st Lt. Roznewski laughs at the mention of Hogpile being injured.
1st Lt. Roznewski: Hogpile, you old dog, still alive?
Hogpile: Yes sir!
[w] Tyran Drenski: I hide rocky prior to arrival to conceal him
Tyran Drenski: barely
Hogpile (whispers): This guy was our XO a couple months back before we were signed up for the "fun tour."
1st Lt. Roznewski: Well, sack out over there, grab some rations if you need them. We should be picked up shortly.
Hogpile: Right sir.
Randall Breckenridge: yes sir
Colwyn O'Reilly: thank you sir
Colwyn O'Reilly eats some rations and drinks some water
Tyran Drenski: YES SIR!
Tyran Drenski dives into the food with his normal craziness...then stops and looks at his belly.
Tyran Drenski now is taking small bites
Colwyn O'Reilly tells the squad to be ready for sudden, vicious and completely unexpected combat
Tyran Drenski drinks a gallon of water
TADM: That happens, but there is a slight interlude between now and then.
A short while later, helicopters fly in and retrieve everyone. The squad is taken back to Phu Bai. Lt Devine and the rest of the squad is there to greet you.
Tyran Drenski notes that the GM is being quiet which means large battle!!
Randall Breckenridge has a couple tins of water and a chocolate bar
Lt. Andrea Devine: Welcome back, men and boys.
Nessie (Tyran Drenski): no battle....odd....shocked...surprized....hmmm
Lt. Andrea Devine: I have a few random things that have shown up in my "inbox" since the last time we were in Phu Bai.
Randall Breckenridge: chickens?
Lt. Andrea Devine hands out medals and promotions to those that received them.
Tyran Drenski: Hey Mama, we met a werewolf and kill some VC it was a good trip.
Lt. Andrea Devine looks at Drenski and smiles.
Lt. Andrea Devine: Of course you did.
Randall Breckenridge: well now, my pappy will be right proud
Colwyn O'Reilly: what did Sarge give you? I have antibiotics.
Colwyn O'Reilly: Thank you ma'am
Tyran Drenski: WOOT I'm A Serg!!! cool
Colwyn O'Reilly gives her report
Lt. Andrea Devine: Also, Withers has been reassigned to a training batallion on Okinawa. Given the vagaries of promotions, this means that O'Reilly is now NCO of the squad. Hogpile and Drenski are second and third in command.
Lt. Andrea Devine: We are kind of Sergeant heavy....but not too unusual for this line of work.
Tyran Drenski: I bet withers is well pleased...I'll miss him...
Colwyn O'Reilly: Thank you ma'am
Lt. Andrea Devine: Anyway, hit the sack, shower catch some ZZZzzzs, whatever. Nothing too exciting is happening right now.
Asher (Colwyn O'Reilly): now you are all MINE!!! which means you get the swanky bonuses for my Command abilities.
TADM: Actually, yes.
Asher (Colwyn O'Reilly): BWAHAHAHAHA *hack hack cough*
Colwyn O'Reilly: thank you ma'am.
Colwyn O'Reilly asks her about Mavoisin
Lt. Andrea Devine: Interesting, never heard of him. I'll ask Sarge about him the next time I see him.
Colwyn O'Reilly: it seemed like they were old friends
Tyran Drenski: Mavoisin is the on our side werewolf ma'am...good chap
Colwyn O'Reilly: regardless, he's against the VC, so that's good. He's wandering around in that area somewhere
Lt. Andrea Devine: Well, I imagine any French still in the country are against the VC, so that is a good thing.
Colwyn O'Reilly: if that's all ma'am, I'd like a shower.
Lt. Andrea Devine: Absolutely, head over to the barracks.
Time passes, it gets to be about 0300 and everyone is curled up in bed.
Colwyn O'Reilly is sleeping with his gear
GM: Drenski is cuddled up with Rocky, sucking his thumb and looking very cute.
Nessie (Tyran Drenski): WOOT!!!
Tyran Drenski screams don't hurt rocky and rolls over making bomb noises
Lt. Andrea Devine: ON YOUR FEET SOLDIERS! Grab your weapons and get ready for a fight.
Tyran Drenski: AHHH!
Tyran Drenski pops up holding rocky
Lt. Andrea Devine after that shout, she runs over to a window and peeks outside, holding a small SMG at her side.
Hogpile finds his pants.
Colwyn O'Reilly wakes up and checks his gear
Mini-Samson grabs nearest available rocket launcher.
GM: None are available.
Mini-Samson grabs nearest available weapon suitable for killing things.
Packmule wakes up.
Randall Breckenridge rolls out of bed and snatches up his CAS gun
Colwyn O'Reilly looks disgruntled because Mini-Samson is grabbing his ankles.
Packmule: AAHHH!!! It burns! When will it ever stop burning! I never want to have sex again!
Mini-Samson lets go of Colwyn and grabs Drenski.
Colwyn O'Reilly runs to the window with the Lt.
It seems quiet and peaceful outside.
Lt. Andrea Devine: There.
Colwyn O'Reilly: Packmule! Quiet.
Lt. Andrea Devine points at something in the distance, between a couple buildings.
GM: Notice checks.
Tyran Drenski grabs pants grenade launcher and rocky...where are his shoes?
Almareth's Squad: Notice [1d8 = 4]
Tyran Drenski: Notice [Trait roll was a natural 1] [1d6 = 9]
Randall Breckenridge: Notice {+2 Alertness} [1d6+2 = 6]
Colwyn O'Reilly: Notice [1d6 = 13]
Tyran Drenski: ahh there they are...i am dressed
Tyran Drenski wakes up rocky and places him on his shoulder
The group spots five figures moving in the distance. They look like giant white mountain gorillas. They clamber up the side of a building and run across the top before leaping to another building.
Lt. Andrea Devine: After them.
Lt. Andrea Devine opens the door and runs outside.
Colwyn O'Reilly follows the Lt.
Randall Breckenridge heads out
Mini-Samson: Aren't apes an endangered species?
Hogpile: These aren't.
Colwyn O'Reilly: They're about to be
The apes drop between a couple buildings and you temporarily lose sight of them.
The Lt. runs around the corner of a building, then opens fire. A loud roar answers her as the rest of the squad catches up.
Tyran Drenski runs after the apes with the rest.
Round 1
The deck has been shuffled.
Dealing cards...
Ape Demon #3 was dealt the Red Joker! Go whenever you want this round. You also get: Joker Trait/Damage Bonus [2]
The deck has been shuffled.
Lt. Andrea Devine was dealt a King of Diamonds.
Nessie (Tyran Drenski): In my pic they look like white pigs...
Ape Demon #3: Fighting (Joker +2) [1d8+2 = 9]
Dugan: Howdy
Ape Demon #3: Claws damage [1d12+2 (Joker +2) = 13]
Randall Breckenridge: welcome to the party
Nessie (Tyran Drenski): Hey dhu!!!
Dugan: Took me a while to remember where I was
Dugan: then i remembered that I was still asleep
A large white ape rushes up to the Lt and backhands her with a claw, sending her flying through the air.
Colwyn O'Reilly: On a list of not good things, that's pretty high
Tyran Drenski: Duuuugggaaaannnn yyyyoooouuuu aaaaarrrreee aaaa goooddd booooyyyy. Kkkkiiiillll aaaaappppeeee
Dugan claps
Dugan: do it again!
Lt. Andrea Devine is using a benny
Lt. Andrea Devine: Vigor [Critical failure!] [1d8 = 1]
Colwyn O'Reilly: Dugan! The apes have Frend!
Colwyn O'Reilly: erm... Fred!
Lt. Andrea Devine: Spirit [1d10 = 7]
Dugan: apes are freind?
Lt. Andrea Devine: Shooting {+2 Expert} [1] [1d10+2 = 8]
Lt. Andrea Devine: Shooting {+2 Expert} [2] [1d6+2 = 6]
Lt. Andrea Devine: Shooting {+2 Expert} [3] [1d10+2 = 9]
Lt. Andrea Devine: Shooting {+2 Expert} [4] [1d10+2 = 9]
Lt. Andrea Devine: M3 Grease Gun damage [2d6 = 8]
Lt. Andrea Devine: M3 Grease Gun damage [2d6 = 10]
Lt. Andrea Devine: M3 Grease Gun damage [2d6 = 5]
Colwyn O'Reilly: no. they have Fred!
Ape Demon #3 is using a benny
Ape Demon #3: Vigor [1d6 = 4]
Dugan: They have Fred? Fred is friend. Apes have friend, so apes are friend?
GM: Everyone except Dugan needs to make a Guts check at -2.
Hogpile: Guts [1d6 = 5]
Mini-Samson: Guts [1d6 = 4]
John (Randall Breckenridge): apes with bennies - they have come to rule the planet!!!
Packmule: Guts [1d6 = 16]
Randall Breckenridge: Guts ( -2) [1d6-2 = 15]
Dhu (Dugan): planet of the apes?
Dhu (Dugan): nice roll!
Colwyn O'Reilly: Guts [1d6-2 = 6]
Tyran Drenski: Guts [Critical failure!] [1d4 = 1]
GM: Randall is clearly not scared of Apes. They must be good eatin'
John (Randall Breckenridge): yes, but apparently Rand isnt afraid
Tyran Drenski is using a benny
Colwyn O'Reilly: The apes are hurting Fred
Tyran Drenski: Guts [1d4 = 7]
Randall Breckenridge: ape steaks
Randall Breckenridge: !!
GM: Okay, everyone passes.
Mini-Samson: Shooting [1] [1d8 = 6]
Hogpile: Shooting [2] [1d8 = 11]
Packmule: Shooting [3] [1d8 = 7]
Hogpile: M16 (24/48/96) damage [2d6 = 5]
Dugan: who is Fred again? deadly skull with water issues?
Colwyn O'Reilly: Fried monkey brains, just like mom used to make
Mini-Samson: M16 (24/48/96) damage [2d6 = 7]
Colwyn O'Reilly: yeah, that one
Packmule: M16 (24/48/96) damage [2d6 = 5]
Tyran Drenski: [3d20 = 20]
Nessie (Tyran Drenski): That was rocky's guts check...heheh
GM: Hogpile, Mini-Samson, and Packmule fire at the nearest Ape. It does not seem phased much by the bullets. (Or they rolled bad damage, one of the two.)
Tyran Drenski
[w] Tyran Drenski: did i pass mine with a 7
Dhu (Dugan): is there a picture with this combat?
[w] -> Tyran Drenski: Yes
GM: Yes, you will get to see it as soon as you get an initiative card.
Tyran Drenski: Shooting: M79 G. Launch (Marksman +2) [1d8+2 = 7]
GM: That hits.
Tyran Drenski: M79 G. Launch damage (Thumper God +2) [3d6+2 = 16]
Ape Demon is using a benny
Ape Demon: Vigor [1d8 = 6]
Ape Demon is using a benny
Ape Demon: Vigor [1d8 = 7]
Nessie (Tyran Drenski): that right monsters use up all your bennies...hehehehe
GM: The grenade explodes, the apes howl in pain.
Ape Demon: Spirit [1d8 = 6]
Randall Breckenridge
Randall Breckenridge: Shooting (Flechette CAS +2, Marksman +2) [1d10+4 = 8]
[w] Colwyn O'Reilly: remember to add 1 to everyone's toughness
[w] -> Colwyn O'Reilly: Yes.
[w] Colwyn O'Reilly: I'm sure that will become important
[w] -> Colwyn O'Reilly: It will.
GM: That hits with a raise.
Randall Breckenridge: Flechette CAS damage [Raise] [4d6 = 12]
GM: These Apes do not bother with trivial things like cover.
GM: Which one were you shooting at?
Randall Breckenridge: closest
Ape Demon: Vigor [1d8 = 4]
Tyran Drenski ensures he is in cover...
[w] Tyran Drenski: I have rocky in defend mode...did I tell you that??
[w] Colwyn O'Reilly: remind me to ask you about fervor when we are done tonight
The flechettes tear into the ape, it howls in pain and staggers backwards, then resumes its charge.
Colwyn O'Reilly
GM: No one is actually injured yet. You can do something offensive.
Colwyn O'Reilly: Throwing: M26 Grenade [Trait roll was a natural 1] [1d6 = 2]
Colwyn O'Reilly facepalms
Colwyn O'Reilly is using a benny
Colwyn O'Reilly: Throwing: M26 Grenade [1d6 = 4]
Tyran Drenski: wow we are going to die...
Colwyn O'Reilly: that should at least hit
GM: Okay, it lands where you want it to.
Colwyn O'Reilly: M26 Grenade damage [3d6 = 12]
Ape Demon is using a benny
Ape Demon: Vigor [1d8 = 4]
Ape Demon: Spirit [1d8 = 6]
Round 2
Dealing cards...
Lt. Andrea Devine: Shooting {+2 Expert} [1] [1d10+2 = 4]
Lt. Andrea Devine: Shooting {+2 Expert} [2] [1d6+2 = 5]
Lt. Andrea Devine: Shooting {+2 Expert} [3] [1d10+2 = 6]
Lt. Andrea Devine: Shooting {+2 Expert} [4] [1d10+2 = 21]
Lt. Andrea Devine: M3 Grease Gun damage [2d6 = 10]
Lt. Andrea Devine: M3 Grease Gun damage [2d6 = 7]
Lt. Andrea Devine: M3 Grease Gun damage [Raise] [3d6 = 6]
[w] Dugan: is there a +3 for huge target?
[w] -> Dugan: No. They only look big.
Hogpile: Shooting [1] [1d8 = 14]
Packmule: Shooting [2] [1d8 = 2]
Mini-Samson: Shooting [3] [1d8 = 4]
Hogpile: M16 (24/48/96) damage [Raise] [3d6 = 20]
Hogpile: YEE HAW! Take that you big furry slab of meat!
[w] Tyran Drenski: hey how do i use my thumper god air raid thing??
[w] Dugan: do i have to be concerned about shooting Randall in the back? i.e. should i run up to the hole in front of Colwyn?
[w] -> Tyran Drenski: They are way too close for that.
[w] Tyran Drenski: okay!!
[w] -> Dugan: No, assume people do not block each other's line of sight.
Tyran Drenski is glad is not standing next to hogpile
Colwyn O'Reilly: Since he's always standing next to me
Tyran Drenski feels moister on his leg and wants to be packmule
Hogpile lets rip with full auto on his M16 and downs the nearest ape.
Ape Demon: Fighting [1d8 = 7]
Ape Demon: Claws damage [1d12+2 = 8]
Colwyn O'Reilly: Chunky Kibbles!
The giant white ape rushes up and swings with a big claw, hitting Tyran, Packmule, and Randall. Fortunately for them, they have a +1 Toughness from Colwyn's inspiring presence. Therefore, Randall ignores the "playful scratch" and Packmule and Drenski are only Shaken.
Colwyn O'Reilly: wonders where the rest of the base is
Colwyn O'Reilly: which they get a plus 1 on from Command!
Dugan
Dugan: Shooting (3 Round Burst +2, D.F.A.R. (Trade) +1) [1d10+3 = 6]
Nessie: (Tyran Drenski) kill it!!
GM: That hits
Dugan: #2 obviously
Dugan: Drum Fed Assault Rifle (Trade) damage (3 Round Burst +2) [2d8+2 = 10]
Tyran Drenski: wants an RPG for his promotion gift..
Dugan: [1d8 = 2]
[w] Tyran Drenski: i also have rocky protecting...does he get to beat up on the monster?
[w] -> Tyran Drenski: Possibly.
Ape Demon is using a benny
[w] Tyran Drenski: I love letting him fight...it is fun
Ape Demon: Vigor [1d8 = 15]
Dugan fires a hail of ammunition at the Ape bearing down on his squadmates. Somehow this does not kill the ape as expected, but it does seem to be mildly put out by the amount of lead in its hide.
Tyran Drenski
Tyran Drenski: Spirit (Combat Reflexes +3) [1d6+3 = 23]
TADM: OKAY.
Tyran Drenski: well...
Asher (Colwyn O'Reilly): FTW!
TADM: Drenski has founded a new religion.
Tyran Drenski: Shooting: M79 G. Launch (Marksman +2) [1d8+2 = 9]
Tyran Drenski: M79 G. Launch damage (Thumper God +2) [3d6+2 = 19]
Ape Demon is using a benny
Ape Demon: Vigor [Trait roll was a natural 1] [1d6 = 3]
Ape Demon: Vigor [1d8 = 6]
Nessie (Tyran Drenski): New testament Rockism
Ape Demon is using a benny
Ape Demon: Vigor [1d8 = 4]
Tyran Drenski: WOOOTTT Dead!!!
GM: Tyran fires a grenade and one of the apes decides to playfully catch it with his mouth. This turns out to be a very bad idea.
Tyran Drenski gives rocky a high five
Ape Demon: Spirit [1d8 = 6]
Colwyn O'Reilly
Colwyn O'Reilly: Shooting: M1 Carbine (3 Round Burst +2, Called Shot (Head) -4) [1d8-2 = 0]
Asher (Colwyn O'Reilly): fail
Randall Breckenridge
Randall Breckenridge: Shooting (Flechette CAS +2, Marksman +2) [Trait roll was a natural 1] [1d6+4 = 9]
GM: That hits with a raise.
Randall Breckenridge Flechette CAS damage [3d6 = 15]
Round 3
Dealing cards...
Colwyn O'Reilly
Colwyn O'Reilly holds action
Sirens blare throughout the base. There are shouts and gunfire from all over the base. In the distance, large explosions rock the nearby city of Hue.
Lt. Andrea Devine: Shooting {+2 Expert} [1] [1d10+2 = 4]
Lt. Andrea Devine: Shooting {+2 Expert} [2] [1d6+2 = 4]
Lt. Andrea Devine: Shooting {+2 Expert} [3] [1d10+2 = 8]
Lt. Andrea Devine: Shooting {+2 Expert} [4] [1d10+2 = 4]
Lt. Andrea Devine: M3 Grease Gun damage [2d6 = 4]
Lt. Andrea Devine: M3 Grease Gun damage [2d6 = 8]
Lt. Andrea Devine: M3 Grease Gun damage [Raise] [3d6 = 10]
Ape Demon is using a benny
Ape Demon: Vigor [1d6 = 7]
Tyran Drenski
Tyran Drenski: Shooting: M79 G. Launch (Marksman +2) [1d8+2 = 5]
Tyran Drenski: M79 G. Launch damage (Thumper God +2) [3d6+2 = 19]
Packmule: Spirit [1d8 = 6]
Nessie (Tyran Drenski): that is the exact same damage as my last one..lol
Hogpile: Shooting [1] [1d8 = 13]
Mini-Samson: Shooting [2] [1d8 = 6]
Hogpile: M16 (24/48/96) damage [Raise] [3d6 = 7]
Mini-Samson: M16 (24/48/96) damage [2d6 = 6]
Dugan
Dugan: #2 again
Nessie (Tyran Drenski): Dun Dun Dun Another one bites the dust....
Dugan: Shooting (3 Round Burst +2, D.F.A.R. (Trade) +1) [1d10+3 = 11]
GM: Hit with a raise
Dugan: Drum Fed Assault Rifle (Trade) damage (3 Rd Burst - Damage +2) [Raise] [3d8+2 = 17]
This time Dugan's hail of ammunition drops the creature midswing.
Randall Breckenridge
Randall Breckenridge move up
Dugan: point shoot pause.... count to 100 .... point shoot pause ...
GM: You can still fire after moving that distance.
Randall Breckenridge: Shooting (Flechette CAS +2) [1d10+2 = 30]
The giant ape explodes.
Randall Breckenridge: nice
Colwyn O'Reilly: Nicely done guys. And Lt.
Lt. Andrea Devine: Any injuries?
Randall Breckenridge: hows the rest of the base?
To answer Randall's question, a massive fireball erupts from the motor pool. You are relatively certain you see a tank go airborne.
Tyran Drenski: I feel good, Pack and mini how do you feel?
Packmule: It burns when I pee.
Mini-Samson: Fine here.
Lt. Andrea Devine: All right.
Randall Breckenridge: lets help em. Wait broke the bridge!
Tyran Drenski: that is between you and SSG O'Reilly...TMI
Lt. Andrea Devine: Drenski, take the Marine and scavenge whatever big explosive things you can find in the nearby warehouses.
Lt. Andrea Devine: Dugan, find us a helicopter. You get to be a pilot.
Tyran Drenski: Yes ma'am
Lt. Andrea Devine: Hogpile, grab an M60 and several belts of ammunition.
Tyran Drenski: wooo we are really going to die now...
Tyran Drenski heads to the warehouse
Colwyn O'Reilly: I have a bad feeling about this
Lt. Andrea Devine: O'Reilly, get everyone else that I have given a task to and cover the helipad over there. If you see any soldiers, flag them to your position.
Dugan: oh boy oh boy oh boy ... a real pilot?
Tyran Drenski with Randall
Lt. Andrea Devine: Everyone meet up at the airfield in ten minutes.
Lt. Andrea Devine pauses.
Lt. Andrea Devine: Oh, and try not to die.
Dugan scampers off to find a heli -- copter
Lt. Andrea Devine runs off into the night.
Hogpile: I sense impending doom.
Mini-Samson: That's just because Dugan's going to pilot something.
Tyran Drenski takes cover
Colwyn O'Reilly: yes ma'am
[w] Dugan -> Tyran Drenski: which one is that again? ... the one with wings?
Tyran Drenski: while he runs to the ware house
GM: Notice checks for Randall and Drenski.
Colwyn O'Reilly heads to the helipad
[w] Tyran Drenski -> Dugan: lolol
Colwyn O'Reilly: with me.... uh... packmule
Randall Breckenridge goes with Drenski for explosives
Colwyn O'Reilly: and samson
Tyran Drenski: Notice [1d8 = 3]
Mini-Samson and Packmule follow O'Reilly.
Randall Breckenridge: Notice {+2 Alertness} [1d6+2 = 9]
GM: Somehow, Drenski overlooks the containers full of claymore mines, M79 grenades, and satchel charges. Good thing he brought the Marine with him.
GM: Notice check for Dugan.
Randall Breckenridge: well now, your night vision must a been a bit off from that fireball sarge. herein they are
Dugan: Notice [1d6 = 5]
GM: Dugan locates a helicopter! It is on the helipad not far from O'Reilly and everyone else.
Dugan: is this it?
Tyran Drenski packs up the stuff the marine found
Dugan checks out the helicopter to make sure that it is in working repair
GM: Randall and Drenski can grab whatever collection of satchel charges, grenades, and claymores they would like.
Randall Breckenridge grabs whatever Drenski wants to haul to the copter
Dugan: do the thingies go around whenever the watchamacallits are depressed, etc
Tyran Drenski decides to take everything they can carry
Tyran Drenski heads towards dugan's helicopter
Tyran Drenski feels impending doom
The base hospital erupts into flames. The sound of heavy machine gun fire punctuates the night sky. Human shouts and the roars of giant apes hit your ears. In the nearby city, two massive explosions wipe out what you would assume were the bridges that divided the town in half.
GM: The helicopter doom-a-flobbies make a whir-whir noise when Dugan presses the big red button.
Lt. Andrea Devine runs up to the helipad as Drenski and Randall are lugging their haul over.
Randall Breckenridge: mabbee I kin find a real pilot on the way over???
Lt. Andrea Devine: All right, on the chopper. Dugan, take pilot. I'll take copilot. Randall and Hogpile you are door gunners.
Colwyn O'Reilly: the hospitals been taken out ma'am.
Colwyn O'Reilly helps Drenski load up explosives
Randall Breckenridge mans the gun
Lt. Andrea Devine: I saw that O'Reilly. Lt. Col. Williamson is heading the base defense from the mess hall.
Tyran Drenski loads quickly and jumps in.
Randall Breckenridge thinks this is the first time he thought a parachute might be nice on a chopper
Lt. Andrea Devine: There is something far more important we need to check on. It happens to be across the river.
Hogpile: Ma'am, door gunner?
Dugan presses the big red button and pulls on the hoogiemawatsit then presses the thingies with his feet
Lt. Andrea Devine: If it looks hostile, shoot it.
Lt. Andrea Devine crawls into the copilot seat.
Tyran Drenski: yes, don't worry Colwyns is right here.
GM: Piloting roll for Dugan.
Dugan: Piloting [1d6 = 11]
GM: Woohoo!
Tyran Drenski: Ma'am shall I shoot mine?
Asher (Colwyn O'Reilly): YAY!
Dugan: which way ma'am?
Nessie (Tyran Drenski): omg we are going to live!!
Colwyn O'Reilly loads up
Colwyn O'Reilly: what's the plan ma'am?
Lt. Andrea Devine: If it looks hostile, shoot it. Don't ask questions.
Lt. Andrea Devine: Oh, and keep an eye out for flying things.
Randall Breckenridge: we see any more apes in the base?
Lt. Andrea Devine looks over at Dugan.
Tyran Drenski loads his greade launcher
Randall Breckenridge: or VC?
Tyran Drenski: Dragons are next ah
Dugan looks over at the Lt.
Lt. Andrea Devine: Head for the natural history museum, the three story building over there.
Lt. Andrea Devine points to a building on the north side of Hue.
Dugan points the watchamacallit in the direction indicated and makes it go whoomp-whoomp-whoomp
Tyran Drenski looks happy at the thought of flying beasties
GM: You do indeed see Apes and Gookzillas in the base. Feel free to shoot them.
Randall Breckenridge: fire away
GM: Notice checks.
Tyran Drenski: Shooting: M79 G. Launch (Marksman +2) [1d8+2 = 8]
Dugan: Notice [1d6 = 4]
Tyran Drenski: M79 G. Launch damage (Thumper God +2) [3d6+2 = 14]
Colwyn O'Reilly: Notice [Trait roll was a natural 1] [1d6 = 3]
Randall Breckenridge: Notice {+2 Alertness} [1d6+2 = 6]
Tyran Drenski: Notice [1d8 = 3]
Colwyn O'Reilly: Shooting: M1 Carbine (3 Round Burst +2) [Trait roll was a natural 1] [1d6+2 = 6]
Colwyn O'Reilly: Shooting: M1 Carbine (3 Round Burst +2) [1d6+2 = 10]
Randall Breckenridge: Shooting [1d10 = 5]
Nessie (Tyran Drenski): I fired!! at something...
Colwyn O'Reilly: M1 Carbine damage [2d6-1 = 1]
Colwyn O'Reilly: M1 Carbine damage [2d6-1 = 3]
GM: As everyone is firing at the Gookzillas and Apes, and doing a great job of hitting them and killing a couple, Randall notices what looks like a dozen or so Volkswagen Beetle sized insects flying toward the Helicopter.
Randall Breckenridge: yall - flying bugs at x o clock
Hogpile: They grow them big in Vietnam.
Dugan softly sings "... sunshine and daisies and soft leather mittens... roses, and treetops and blue-yellow kittens..."
Mini-Samson: Texas sized mosquitos?
Randall Breckenridge: fire at em
Dugan: evasive maneuvers ma'am?
GM: Everyone with a gun take a shot at a giant beetle. They are an 8 to hit at this range.
Lt. Andrea Devine: Sure thing.
Colwyn O'Reilly: like mosquitos back home
Randall Breckenridge any modifiers?
GM: Pilot check for Dugan.
Dugan: Piloting [Trait roll was a natural 1] [1d6 = 4]
Randall Breckenridge: Shooting (Marksman +2) [1d6+2 = 17]
GM: The 8 is with size/range/moving vehicle modifiers. So any "aiming" you want to do will help.
GM: Randall hits with a raise.
Randall Breckenridge dmg?
GM: The door gun is 2d8+1 normally.
Tyran Drenski: Shooting: M79 G. Launch (Marksman +2) [1d8+2 = 8]
Dugan dodges and weaves, the giant bugs pursue.
Randall Breckenridge: +1 [2d8+1 = 10]
Asher (Colwyn O'Reilly): so we're at a -7?
Tyran Drenski: M79 G. Launch damage (Thumper God +2) [3d6+2 = 14]
Randall Breckenridge [1d6 = 5]
GM: Randall and Tyran both blow up a bug.
Dugan: how close are they?
Tyran Drenski: Yea!!!
TADM: Actually, it is 4 to hit normally, -2 Range, -2 Moving Vehicle, Size 0.
GM: They are about 30' from the Helicopter.
Tyran Drenski: Shooting: M79 G. Launch (Marksman +2) [1d8+2 = 4]
Tyran Drenski: M79 G. Launch damage (Marksman +2) [3d6+2 = 14]
Dhu (Dugan): what is the ground cover in this area? I'm heading for a 3 story building and there were monsters on the ground before
Packmule: Hey Dugan, I think you need to do some fancy pilot shit.
[w] Tyran Drenski -> Dugan: come on role you famous huge number and save the day
Colwyn O'Reilly: Shooting: M1 Carbine (3 Round Burst +2, Cover (Medium) -2, Medium Range -2) [Critical failure!] [1d8-2 = -1]
Randall Breckenridge: Shooting (Marksman +2) [Trait roll was a natural 1] [1d6+2 = 7]
Colwyn O'Reilly facepalms
John (Randall Breckenridge): give him my session benny!
You are flying over southern Hue right now, it is a mass urban sprawl, a combination of tents, wooden shacks, and slightly more permanent wooden buildings. As soon as you cross the river it will be more of a normal city with varied hieght wooden and bamboo buildings. There are no tall buildings that you can "dodge" between.
Asher (Colwyn O'Reilly): thanks john
John (Randall Breckenridge): before he shoots the oil pump
Colwyn O'Reilly: Shooting: M1 Carbine [Trait roll was a natural 1] [1d6 = 5]
Tyran Drenski: Shooting: M79 G. Launch (Marksman +2) [1d8+2 = 9]
Asher (Colwyn O'Reilly): i missed anyway
Asher (Colwyn O'Reilly): but at least I didn't kill us
Tyran Drenski: raise?
Tyran Drenski: M79 G. Launch damage (Thumper God +2) [3d6+2 = 12]
TADM: I was figuring he would critically fail and kill Hogpile. The irony would be hilarious.
Drenski blows up a couple beetles with a well-aimed grenade.
Dugan pulls back on the stick thingy, causing the whoomp-whoomp to accelerate and the flappy piece to slant sideways, so the gunners get a perfect shot at the bugz
[w] Tyran Drenski: so what number is a raise...
[w] -> Tyran Drenski: Area effect weapons do not get raises. But you would need a 12 in this case.
Dugan's fancy maneuvers get you ever closer to the museum. The bugs fall back a bit, evidently scared of the amount of firepower coming out of the Huey.
Hogpile: So ma'am, what are we going to the museum for?
Lt. Andrea Devine: Because everything else is a distraction, the VC want something the French stored in the basement. The problem is that it was too big to move out.
Mini-Samson: DOOMY DOOM!
Packmule: Amen!
Hogpile: So...how are the VC getting it out?
Dugan Keeps and eye out to make sure the airspace is clear between the heli- copter and the museum
Lt. Andrea Devine: They don't want to get it out, they want to turn it on.
GM: Pilot check to land on top of the museum.
Dugan: Piloting [1d6 = 4]
[w] Dugan: admit it ... you are disappointed I got my 4's
[w] -> Dugan: Nah, I figured this was your chance to be a pilot.
There is a slight bump as Dugan lands on the roof.
Tyran Drenski kisses the ground
Dugan kisses the ground
Lt. Andrea Devine: Everyone out, if it moves, shoot it.
Randall Breckenridge: way to go DHU!!!
Tyran Drenski: Turn what on ma'am?
Hogpile hops out, prepares to open fire.
Randall Breckenridge piles out, ready to fire
GM: Notice checks.
Dugan: Notice [1d6 = 5]
Tyran Drenski: Notice [1d8 = 6]
Colwyn O'Reilly: Notice [1d6 = 10]
Colwyn O'Reilly hops out, prepared to patch up hogpile
The area around the museum is dark. Lights flicker off and on as the electrical grid shorts out from the damage in the area. Sounds of gunfire rip through the night.
Randall Breckenridge: Notice {+2 Alertness} +2 (Marksman +2) [1d6+4 = 6]
Dugan thinks ... one potato... two potato .. three potato ... four
Randall Breckenridge: oops
Dugan: Common Knowledge {--2 Brain Damage,--2 Clueless} [Trait roll was a natural 1] [1d6-4 = -2]
Colwyn O'Reilly turns on flashlight with red filter
Colwyn's incredible medical training tips him off that something is not right. He heads over to the side of the building and looks down from the roof. As he does, the lights flicker off and on in a strobe effect. He spots what looks like a large open grave filled with at least a hundred fresh corpses just outside the museum. This discovery is made worse when he realizes all the corpses have had their heads removed.
Asher (Colwyn O'Reilly): my helmet light
Colwyn O'Reilly: LT... uh, you should look at this
Mini-Samson: We are definitely in spooky-red light mode.
Lt. Andrea Devine walks over and looks at Colwyn's finding.
Lt. Andrea Devine turns a little white.
Lt. Andrea Devine: Okay, we either don't have much time, or we are too late. Time to get downstairs in a hurry.
Lt. Andrea Devine points at Drenski.
Lt. Andrea Devine: Drenski, make us a skylight.
[w] Tyran Drenski: you want me to blow a hole in the celing or light a flare?
Lt. Andrea Devine: Randall, grab the rappelling cables from the chopper and secure them to something. Everyone else, take up sniping positions around the exterior, shoot anything that moves that is not one of us.
Tyran Drenski aims at the roof
[w] -> Tyran Drenski: You get the idea she meant "blow a hole in the roof."
Colwyn O'Reilly moves to the edge with the corpse hole
Tyran Drenski: Shooting: M79 G. Launch (Marksman +2) [Trait roll was a natural 1] [1d6+2 = 12]
Tyran Drenski: Need a flare?
GM: Roll damage.
Randall Breckenridge gets cables, looks for pipes or projections to attach to
Tyran Drenski: M79 G. Launch damage (Thumper God +2) [3d6+2 = 9]
Lt. Andrea Devine: Nope, I needed a hole in the roof, like you just made.
[w] Dugan -> Randall Breckenridge: tie it to the skids on the helicopter
Tyran Drenski: Got it. should i set traps for the bettles?
Lt. Andrea Devine: Only if you can do it in less time than it takes Randall to ties the cables down.
Nessie: (Tyran Drenski) beetles
TADM: Beatles?
Lt. Andrea Devine moves over to the hole and looks in.
Tyran Drenski gets one done...if anything flys in the skylight gets bigger....
Randall Breckenridge gets hint from Dugan pointing to skids on chopper, attaches ropes to them
Tyran Drenski is happy he can climb...
Lt. Andrea Devine: Down we go!
Lt. Andrea Devine jumps into the darkness.
Dugan goes down
Tyran Drenski hooked up and jumped done.
Campaign saved.