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Chat log started at 3.3.2010 / 18:12:22

Savage Worlds Ruleset for Fantasy Grounds II
(c) 2009 Pinnacle Entertainment Group.
Nessie (Tyran Drenski): present
The squad is resting up the day after their successful ambush of the VC.
Randall Breckenridge: Notice {+2 Alertness} [1d6+2 = 5]
Randall Breckenridge: Swimming [1d4 = 3]
Randall Breckenridge: Repair [1d4 = 2]
Tyran Drenski: Notice [1d6 = 2]
Colwyn O'Reilly: Notice [1d6 = 4]
Nessie (Tyran Drenski): i'm BLIND....
Randall returns to the squad. Private Phoenix is nowhere to be seen after being taken away by the irritated looking brass.
As expected, Sarge is nowhere to be seen. Although Withers and the rest of the squad are playing basketball at an impromptu court set up near the flight line.
Tyran Drenski: Sleeping [1d6 = 4]
Evidently bank shots off helicopters are considered "in-bounds."
Randall Breckenridge: hmm, I must have missed something here...
The entire game is interrupted by the arrival of a Huey carrying the irritated looking brass. They round up the entire squad.
Colwyn O'Reilly: Moooo. Sir.
Tyran Drenski: Sir
Ranger Richard: here we go again
You are escorted into the command bunker, which is quickly cleared of anyone other than the Major, two bored looking MPs, a Lieutenant (whose job appears to be stenographer) and Captain Tomkins (your company CO)
Randall Breckenridge: hmmm
Tyran Drenski: (whispers) Yea more grumpy brass
Major Blankname: Be seated. (gestures at the chairs)
Ranger Richard: ask them if they were ever in Roswell?
His name tag on his uniform does, indeed, say, "Blankname"
Colwyn O'Reilly sits
Tyran Drenski sits
Colwyn O'Reilly: is this about the crazy
Colwyn O'Reilly: GI that we found?
Major Blankname: What? You found no GI. Also, I do not think I have given you permission to speak.
Captain Tomkins: Then can I ask what this is about? These men just came back from a difficult assignment and need some R&R.
The squad just realized they have never seen Tomkins before. He looks like someone who is about 4 months out of West Point. He looks more like a lawyer than a soldier. Still, he does not look like a bad guy, just not someone you would normally associate with.
Nessie (Tyran Drenski): ASK the company comander
Tyran Drenski: AKA not Ask
GM: Yes, Tomkins is the company CO.
Randall Breckenridge: hmmm
Colwyn O'Reilly: (under his breath)Generally, it's a good thing if the CO doesn't know you on sight.
Tyran Drenski sits quietly and wonders when the grouchy major is going to start asking about "Where serg is?"
Randall Breckenridge thinks he missed a little something...
[w] Colwyn O'Reilly -> Randall Breckenridge: we found a crazy GI in the bush in a hole with a bunch of dead GIs
Major Blankname: Very well. You want an explanation?
[w] Colwyn O'Reilly -> Randall Breckenridge: the rest of the guys were talking about some white ape but I never saw it
[w] Randall Breckenridge -> Colwyn O'Reilly: this was a mission after the spiders, right?
He sits down opposite the table where everyone else is and steeples his fingers. You get a creepy feeling from him, like he should have a goatee and slicked-back hair.
[w] Colwyn O'Reilly -> Randall Breckenridge: yeah, we also found some kids with weird insect bites. all of this was around a dilapidated french church
Major Blankname: MACV-SIG - the Special Intelligence Group for those not up on their acronyms - has been researching a VC operation.
Tyran Drenski thinks wow this is great treatment for sneaking up on VC and wiping them out
[w] Colwyn O'Reilly -> Randall Breckenridge: I can share my mission notes if you'd like
[w] Randall Breckenridge -> Colwyn O'Reilly: that sounds good to me
Major Blankname: The VC codename for this operation is "Iskalachampa." Which your (he places an incredible amount of emphasis on "your") radio operator blurted out over an open radio channel.
[w] Colwyn O'Reilly -> Randall Breckenridge: last two missions are public... sortie 02 and 03
Major Blankname: Now, Private Phoenix insists that he was just repeating what this Sergeant.... (he pauses, like he cannot think of the name)
Ranger Richard: Wow, Dont remmeber thsi must have wrong guy can I leave now?
Major Blankname: (looks very angrily at Richard)
Kenner: Almareth
Tyran Drenski thinks serg better bring crepes again for dealing with the brass
Captain Tomkins: (whispers to Richard - I think you just got volunteered for latrine duty for the next six months.)
Major Blankname: Yes, Sergeant Almareth evidently just shouted this out loud, in a free fire zone.
Major Blankname: This is a security breach, the kind that gets you all sent to Levenworth for a few years.
Major Blankname: Have I made myself clear?
Tyran Drenski: Hooah Sir
Colwyn O'Reilly: at least we'll be out of this wet shitehole. Sir.
Asher (Colwyn O'Reilly): so my new character will be...
[w] Randall Breckenridge: VC codename?
Major Blankname: Since this Sergeant Almareth somehow is never in base, I consider him to be AWOL. And discipline here to be LAX. (glares at Tomkins)
[w] -> Randall Breckenridge: Yes, evidently "Iskalachampa" is a VC code for some upcoming mission.
Major Blankname: Therefore, if you are all don't want to spend several years in a nasty cell in Levenworth, you are going to tell me everything you can about Iskalachampa, Sergeant Almareth, and anything else you think might be of interest to me.
Randall Breckenridge: So, we are concerned that the VC know we know their codename?
Major Blankname: My recorder (he points at the Lieutenant) brought two pads of paper, I expect them to be full.
Asher (Colwyn O'Reilly): i do it as well
TADM: To answer John's question...yes, this guy is evidently hung-up on the fact that squad found out the name of a VC operation that has not kicked off. If anyone thinks the fact he is making such a big deal of something this trivial is suspicious, congratulations, your character does not qualify as a "dumb hick."
Randall Breckenridge tries to write "Sir, I recognize the danger that the VC know that we know their codename". It looks kinda like Siiir, I rekniize ta dannggir..."
Tyran Drenski: All I know is serg knows every langauge and is great with the locals. Because the locals trust him we get news on the VC locations.
Captain Tomkins: Sergeant Almareth is, without question, the best soldier in my command. He knows the area intimately, the locals all trust him, he has a flawless record in the field. His squad suffers a high attrition rate, but they also fight significantly greater forces more frequently. There are local Degar chiefs who only cooperate with us because they trust Sergeant Almareth.
Major Blankname: I see.
Ranger Richard: This is the first I have heard of ISKAgotcha but I agree with others on the Sergeant he disappears and always reappears at the right time.
Hogpile: He's like a frickin' superhero.
Randall Breckenridge: Y'all, this is kinda like the navy makin us not talk about the ice cream makers on th' ships, cause it displays our "capbilties an intent"
Tyran Drenski: He around when we need him.
Bookworm: He's like an expert on all sorts of weird topics.
Colwyn O'Reilly: I second the superhero motion
Tyran Drenski: a rosetta stone super hero
Withers: I have been in the Army for three years. That might not seem like a long time, but of all the people I have served with, I get the feeling that Sarge is doing exactly what he needs to do, when he needs to do it.
Major Blankname: Hmm...I see.
Randall Breckenridge: Ah think he'd make a fine Marine, and thas all needs to be said.
Major Blankname: And none of you had ever heard the phrase "Iskalachampa" before he said it and the radio operator repeated it?
Withers: Nope.
Tyran Drenski: Never and don't care too
Randall Breckenridge: Sir, no sir
Colwyn O'Reilly: no sir
Major Blankname: Hmm...very well. You are all dismissed.
Captain Tomkins: Yes sir. (stands up and salutes)
Colwyn O'Reilly: yes sir
Ranger Richard: follows cpt tomkins lead to reduce latrine duty time
[w] Tyran Drenski: you don't salute inside biuldings :)
Tyran Drenski: yes sir
Randall Breckenridge is dismissed
[w] -> Tyran Drenski: Tomkins was making a rude point about the Air Force crapping all over his command. (But thanks for the reminder :)
Colwyn O'Reilly leaves bunker
Colwyn O'Reilly: well, that was about useless
Tyran Drenski: np it made me laugh and richard did it to to decrease he latrine duty even makes me laugh more
Alberts: I agree O'Reilly. Nothing like the Air Force ruining a perfectly good basketball game.
Colwyn O'Reilly: they don't like things being up in the air with them I guess
Kenner: Like planes?
Colwyn O'Reilly: or rocks. or trees. or sticks. or basketballs
Captain Tomkins: Withers, I need to speak with you for a minute. The rest of you go take a break.
Tyran Drenski: I think he was just trying to win his own pissing contest
Withers: Hooah Captain
Randall Breckenridge takes a break
Withers and Captain Tomkins head off in a different direction, talking in low voices.
Colwyn O'Reilly takes a break with randall
Hogpile: Well, back to basketball. Until some Navy pricks show up and ruin our game.
Tyran Drenski joined the others
GM: So what is everyone doing while "on break?"
Colwyn O'Reilly is going to go play basketball
Randall Breckenridge: Ah must have missed the game. I'm catching up on the events summarized in the notes
Tyran Drenski sits in the shade and writes home...and reads a book
Ranger Richard: see how full the latrines are
Randall Breckenridge: an telling them about my big errand guarding ice cream shipments to navy shore patrols
Bookworm, Kenner, Hogpile, Alberts, O'Reilly, and Smith are playing some rousing 3-on-3 basketball. For about fifteen minutes.
Colwyn O'Reilly: I knew there was a reason I kept those
A GI runs over to the impromptu basketball court, which happens to be pretty close to the "main gate" for the base.
Grunt #6247: Hey, any of you a corpsman? There's a sick gook at the gates, he keeps muttering something but there's something wrong with him.
Hogpile: (points at O'Reilly) That dudes a miracle worker. Saved my life.
Colwyn O'Reilly: yeah
Colwyn O'Reilly: let me grab my stuff
Colwyn O'Reilly picks up gear and follows GI
Colwyn O'Reilly wishes sarge was here to translate
Tyran Drenski looks up and decide to fall the doc...
Grunt #6247: Thanks dude. We went to get a doc, but I saw you guys and was hoping this gook would get lucky.
Nessie (Tyran Drenski): smells like a trap to me
Ranger Richard: any other soldiers heer known for speaking vietnamese-maybe we can ask Major noname?
Grunt #6247: HEY WAIT! GM! I just have a friggin' number? WTF?
GM: Shut up.
Colwyn O'Reilly: nice red shirt, by the way. is that standard issue?
Grunt #6247: (sulks)
Randall Breckenridge: He looks so thin from the side...
Colwyn O'Reilly: thanks richard... see if you can find someone to translate.
Randall Breckenridge looks around the gate entrance for any loitering vietnamese
Randall Breckenridge: Notice {+2 Alertness} [1d6+2 = 4]
Colwyn O'Reilly proceeds to sick person
Tyran Drenski: Notice [1d6 = 5]
Tyran Drenski keeps an eye too.
Randall sees no loitering Vietnamese. There are two GIs standing over one that looks passed out near the gate.
GM: Heal check on the Villager please.
TADM: (above a 4 would be good)
Colwyn O'Reilly: Healing {+2 Healer} [1d6+2 = 7]
Colwyn pretty quickly realizes that the villager's problem is a combination of dehydration, malnutrition, and it looks like he has run his feet raw.
GM: An IV pack for liquids and bandages on his feet would probably be a great help.
Colwyn O'Reilly: that's a good start
Colwyn O'Reilly: he needs a cot and a meal tray
Randall Breckenridge: colwyn, ya want me to run an grab some stuff?
Colwyn O'Reilly: maybe a stretcher
Colwyn O'Reilly: I don't think this guy is going anyway
Randall Breckenridge: can he be kept in the base?
Colwyn O'Reilly: anywhere
Colwyn O'Reilly: yeah, as a pow
[w] Tyran Drenski: cj says I can get a new egde if I do McGyver does my ability to defuse bomb increase?
Tyran Drenski: i'll help with the stretcher
Randall Breckenridge: me too
Tyran Drenski: Hey have we patted the gook for bombs or weapons?
[w] -> Tyran Drenski: Drenski Yes, but no more than just taking a D4 in Knowledge (Demolitions.) Although MacGyver is way cooler, because it gives you a D4 in all SMARTS skills.
Colwyn O'Reilly: hey, redshirt... erm, GI... check him for that stuff
Grunt #6247: Yeah, we did that before I even came looking for you.
Colwyn O'Reilly: great
GM: Providing you trust Notice checks from non-Wildcards that do not even have names.)
Grunt #6247: HEY! You bastard DM!
[w] Tyran Drenski: then I'm going to take it because it rocks
Colwyn O'Reilly checks him anyway
Colwyn O'Reilly: Notice [1d6 = 8]
Colwyn finds no bombs or weapons on the villager.
Villager: (mumbles faintly) Xuan Nhan....viet cong...
Randall Breckenridge: huh?
Villager: phù thu'y
Colwyn O'Reilly: hang on buddy. we'll get you fixed up
Grunt #6247: Right gook-speak. I'm going back to the super-exciting job of guarding the front gates. Woohoo!
GM: Good, I was getting sick of you anyway.
[w] Colwyn O'Reilly: another heal check for fixing him up?
[w] -> Colwyn O'Reilly: O'Reilly Yep.
Colwyn O'Reilly: Healing {+2 Healer} [1d6+2 = 4]
Hogpile: So like, what's wrong with the Vietnamese dude?
Tyran Drenski: healing air?
Colwyn breaks out the medical supplies and patches him up nicely.
Colwyn O'Reilly: something about his village maybe? Xuan Nhan? maybe his wife?
Colwyn O'Reilly: or his dog... I don't know vietnamese
Ranger Richard: did we ever goto that village-was that the spider web one?
Tyran Drenski: I think you know more then you let on
Colwyn O'Reilly: i don't remember the name of that village
Tyran Drenski: No and haven't found anymore huge apes either
Colwyn O'Reilly: let's get his guy to the hospital and maybe he'll be able to tell us more once he's lucid.
Colwyn O'Reilly: although we should probably let withers know about this. might be useful intel
Villager: brouillardmarcher
Bookworm: I think that was French.
Colwyn O'Reilly: yeah... sounds like he said...
Tyran Drenski: There has to be more people on this post that know his speak what ever it is.
Villager: (passes out)
The squad gets him over to the hospital.
Tyran Drenski: Doc? he's sleeping is that cool?
Colwyn O'Reilly: probably not...
Colwyn O'Reilly: I think that last bit was something about walking
Colwyn O'Reilly: it wasn't creole french though
Randall Breckenridge: I think it was about chickens walking...
Tyran Drenski: unless he cooks up some german or russain I can't help you
Ranger Richard: maybe warning us to hang our chickens out
The military docs take over once he is in the hospital. They give Colwyn a "thumbs up" for getting him this far.
A few minutes later, Corporal Withers and 2nd Lt. Harbin show up.
Tyran Drenski: Anything else you need doc?
Withers: Never a dull moment for us.
Colwyn O'Reilly: nope... corporal... something interesting that guy said...
Tyran Drenski: Never the villager kept trying to tell us something
Withers: Which is?
Colwyn O'Reilly: he was talking about Xuan Nhan and VC... then said something in vietnamese. Phu naboo or something. Then in french he talked about walking in something
Withers: I see.
Colwyn O'Reilly: guy couldn't decide what language to talk in
Tyran Drenski: sound like a good night out
2nd Lt Harbin: Well, we have a different situation, or maybe it is related.
2nd Lt Harbin: Not sure. But one of the local Degar chiefs said a remote village has not been heard from in a couple weeks. There was a regional market, no one from the village showed up.
Randall Breckenridge: hmmm
2nd Lt Harbin: The Degar chief specifically asked for Sergeant Almareth and his people to check it out.
Tyran Drenski: That is not a good sign.
2nd Lt Harbin: I'm going to assume these two events are related.
Withers: Probably a good call.
Ranger Richard: hmm hope sarge shows up soon
Tyran Drenski: I'm not surprized, If' it's weird it's ours
2nd Lt Harbin: Stop at the armory, restock and grab whatever you need. A huey is going to take you up there quick. There are no good LZs in the village, so you are going to hoof it for the last mile or so.
Colwyn O'Reilly: I'm at my armoury :)
Randall Breckenridge restocks
Tyran Drenski: Hoaah serg
2nd Lt Harbin: On the assumption something bad is going on, I'm going to talk with the Captain and get the rest of the platoon mobilized and up there with you.
Tyran Drenski: i'm mean sir
Colwyn O'Reilly: yes sir
Withers: (whispers) Drenski, this guy is an officer, he doesn't work for a living.
2nd Lt Harbin: I heard that.
Withers: Damn listen checks.
Colwyn O'Reilly: sir, will someone be with this guy in case he wakes up and can maybe give us some intel enroute?
Tyran Drenski: or hearing chickens
Tyran Drenski: you know like seeing eye dogs
[w] Colwyn O'Reilly: i assumed I could translate some of the french before, being from louisiana
[w] -> Colwyn O'Reilly: O'Reilly Good. I expected you to.
2nd Lt Harbin: Good call soldier. I'll get one of the locals who speaks Vietnamese and English to hang out.
Ranger Richard: checks gear and replenishes any used ammo
Tyran Drenski gets gear checks it and stocks as needed
Withers: Okay people, we leave in five. Get your gear together.
Hogpile: Woohoo!
Tyran Drenski walks to LZ singing "Here i go Again"
The squad files into the chopper a few minutes later.
Ranger Richard: can we play the great call of valkrie song!
Nessie (Tyran Drenski): Theme music....
Rather fortuitously, conspicuously, or expectedly, or whatever word you want to use, Sarge is sitting in the back of the helicpoter when you arrive.
Sergeant Almareth: Morning soldiers.
Ranger Richard: morniung!
Colwyn O'Reilly: morning sarge
Bookworm: I've stopped asking how he does that.
Colwyn O'Reilly: what does phu thu'y mean?
Hogpile: I'm sticking with the friggin' superhero thing.
Tyran Drenski: Good to see your still breathing Serg you missed the angry major this morning
Sergeant Almareth: O'Reilly, ask me again in about five minutes.
Ranger Richard: did you meet major noname?
Sergeant Almareth: Nope. Was someone looking for me?
Sergeant Almareth: (he rolls his eyes when he asks that question)
Tyran Drenski: there is always someone looking for you serg
The chopper lifts off and begins heading northwest.
Asher (Colwyn O'Reilly): i have to pee...
Tyran Drenski: Don't worry it was an Air Force pissing contest, Serg.
Colwyn O'Reilly: i always forget before we leave
Ranger Richard: ask sarge for language lesson training
Nessie (Tyran Drenski): TMI
Alberts: Hang it out the side O'Reilly. Sheesh.
Colwyn O'Reilly: are we there yet?
Withers: In case anyone is wondering, it is September 19th, 1965.
Sergeant Almareth: So, what is the story you were given?
Tyran Drenski: I don't need the date unless it's the date i get to go home
Colwyn O'Reilly: we weren't
Tyran Drenski: Story on what the current mission is or the major's rant
Sergeant Almareth: I could care less about some REMF's rant.
Ranger Richard: he said he was macv-sig
Sergeant Almareth: Really? Guess I ticked off someone quasi-important this time. Macv-sig? Maybe I should actually talk to this guy.
Randall Breckenridge: no contact with a village
Tyran Drenski: Villager came it sick spouting off some words that made a butter bar nervous and a village that know has heard from
Sergeant Almareth: Okay.
Colwyn O'Reilly: if he's still here
Ranger Richard: was concerened you knew about ischatamaongavc
Sergeant Almareth: Yeah, well, I hear a few things in the jungle.
Colwyn O'Reilly: iskalachampa
Colwyn O'Reilly: it is a degar village
Randall Breckenridge: I wonder if its more spiders...
Sergeant Almareth: Villages usually don't go missing. And it is not normal policy for the VC to wipe everyone out. A little to overt for them.
Colwyn O'Reilly: it's possible it was retalitory
Tyran Drenski: Or Giant Apes
Sergeant Almareth: Could be spiders. Could be anything.
Colwyn O'Reilly: or aliens! or the yeti!
Colwyn O'Reilly still wonders about the food
Bookworm: Aliens would be cool.
Tyran Drenski: No killer Prairie Dogs
Sergeant Almareth: Yeah, Colwyn. I'm thinking underwater ninja rats myself.
Sergeant Almareth: They swam up from the Pacific Ocean with scuba gear.
Colwyn O'Reilly: underwater ninja wererats with a turtle sensei
Alberts: That would be totally badass!
Randall Breckenridge: y'all been smokin something funny?
Colwyn O'Reilly: nope. just been hanging out with sarge too much
Tyran Drenski: I wish but i've seen some things here that I can't explain.
Sergeant Almareth: Now what was that word you asked about Colwyn?
Colwyn O'Reilly: phu thuy
Colwyn O'Reilly: the villager said it right before he said something about "fog walkers"
Tyran Drenski: put thingy?
Colwyn O'Reilly: and right after he said Xuan Nhan and viet cong
Sergeant Almareth: FOG WALKERS?
Withers: Wow, I have never seen Sarge actually look....upset.
Colwyn O'Reilly: think so... my indochinan french is rusty. I speak dirty french
Randall Breckenridge: hmmm
Tyran Drenski: Maybe the villagers are smokin something too
Colwyn O'Reilly: they do have some good stuff to smoke over here... at least, that's what I've heard
Sergeant Almareth: Yeah, must be.
Sergeant Almareth: (stares off into the distance)
Withers: Umm...Sarge?
Tyran Drenski: so what does that mean serg?
[w] Colwyn O'Reilly: consequently, how's the weather?
[w] -> Colwyn O'Reilly: Cool and cloudy. Pretty nice day here.
Colwyn O'Reilly: I'm guessing the VC snuck in through the fog and attacked...
Colwyn O'Reilly: about that vietnamese... did that mean anything sarge?
Hogpile: Well, nothing a few hundred rounds won't solve.
Alberts: (looks at Sarge)
Alberts: I think he is ignoring us. Or something. He's totally zoned out.
Tyran Drenski decides to ask family at home to send a Vietnamese to english dictionary
Tyran Drenski: He's in the land of Nod
With Sarge completely zoned out, the flight is pretty quiet and uneventful. It takes a couple hours to get there, and the pilot is running close to the red-line on speed the entire time.
Randall Breckenridge: hmm
As he levels the chopper out and touches down at the LZ, Sarge shakes for a second.
Sergeant Almareth: Okay, we're here. Fan out and look for trouble.
Sergeant Almareth: Shoot first and ask questions later.
Colwyn O'Reilly: yes, sarge
Withers: Umm...I don't think this is a free-fire zone.
Sergeant Almareth: It is now.
Randall Breckenridge: ok?
Tyran Drenski: hooah serg
Hogpile: Woohoo!
Colwyn O'Reilly: what about the degar in the village?
Sergeant Almareth: Withers, you take Bookworm, Kenner, Hogpile, and Alberts. You are second group. We are moving up in bounding overwatch. Keep sharp.
Sergeant Almareth: (looks at Colwyn)
Colwyn, catching Sarge's eyes, discovers that the phrase, "1000 yard stare" cannot begin to describe what is reflected there.
Randall Breckenridge: ok
Sergeant Almareth: Everyone else is with me.
Colwyn O'Reilly: yes sarge
Tyran Drenski follows comands and keeps a look out
Randall Breckenridge: Notice {+2 Alertness} [1d6+2 = 10]
Colwyn O'Reilly: Notice [Trait roll was a natural 1] [1d6 = 3]
Tyran Drenski: Notice [Trait roll was a natural 1] [1d6 = 5]
TADM: Nice roll John.
The trip to the village is tense, but uneventful.
Ranger Richard: Notice [1d6 = 3]
Sarge signals everyone to drop and go silent when you reach a small rise that looks down into the village.
There are about 20 huts. You would guess that, under normal circumstances, 150 people live in the village.
GM: Notice checks.
Randall Breckenridge: Notice {+2 Alertness} [1d6+2 = 4]
Tyran Drenski takes a knee and tries to look down at the village for movement
Ranger Richard: Notice [1d8 = 7]
Tyran Drenski: Notice [1d6 = 17]
Colwyn O'Reilly: Notice [1d6 = 4]
Colwyn O'Reilly is prone
There is a pretty thick layer of foliage, definitely no way that a helicopter, or even a four-wheeled vehicle could make it into this place.
A few things become immediately apparent. This looks like a village of people who are mostly hunters. There are a few small fields nearby, although you might consider them more of "gardens" than anything else. Given that it is now about noon, you would expect to see some activity in the village, but you do not see anyone moving about. In fact, the only two people that you even see in the village are a couple guys who look like they are trying to be villagers, but you can tell from the way they are standing outside a large hut to one side of the village that they are actually guards.
Ranger Richard: is this where sarge will dissappear?
[w] -> Tyran Drenski: Drenski The two guards are carrying AK-47s. You also notice an absence of any livestock other than some chickens wandering around. There are several firepits, ones that would be much larger than a village this size needs. You also detect a faint smell of something that, if you had to guess, was some sort of compost. It is definitely rotting plants.
Tyran Drenski quitely moves over to serg
Tyran Drenski: Hey serg there is no Livestock and those are bond fires that are much too large to be for heat. The two moving around have Ak-47's they look like VC maybe.
Tyran Drenski: Do you smell that? What is that?
Sergeant Almareth: (swears in some language that no one understands)
Tyran Drenski: it's like compost
Sergeant Almareth: Okay, this is how we are doing this.
Sergeant Almareth: Drenski, did you bring any willy-pete or incendiary grenades?
Tyran Drenski: alway serg
Tyran Drenski: bookworm should have some too
Bookworm: I do.
Sergeant Almareth: Withers, your group is going to stay up here. Hogpile get the M60 ready. You have permission to shoot first and ask questions later.
Hogpile: Sarge. I could almost kiss you. If I didn't know you'd kill me.
Sergeant Almareth: Okay, Bookworm, Drenski, load willy-pete.
Tyran Drenski: Hoaah serg, where do you want us to aim at?
Sergeant Almareth: Kenner, see what we have in the area for support. Mortars with willy-pete would be good.
Sergeant Almareth: Withers, Alberts, you keep an eye out for anything lurking in the jungle.
Tyran Drenski: i hope none of the villagers is still living...
Ranger Richard: what would they be guarding-prisoners maybe?
Colwyn O'Reilly: probably
Randall Breckenridge: or are they lookouts
Sergeant Almareth: Marine, Drenski, Richard, O'Reilly, and I are going in. Drenski, if something shoots at us, runs at us, or in any way looks like it is planning on annoying us, shoot it.
Sergeant Almareth: When in doubt, aim for the head.
Randall Breckenridge: aye, sarge
Sarge gestures his group forward at a low crouch. You slide down the hill cautiously while Withers group sets up for covering fire.
Round 1
The deck has been shuffled.
Dealing cards...
Randall Breckenridge
Randall Breckenridge: just watch for now
Kenner: (calls in to see what support is available)
As this round starts, Sarge's group is about 12 from the nearest hut on the outskirts of the village. Other than the two guards, no other people have been seen.
Ranger Richard
Withers: (scans the area for hostiles)
Ranger Richard: move silently to closest hut
GM: Stealth roll.
Ranger Richard: Stealth [1d6 = 9]
Ranger Richard: hope I shoot as well!
Richard sneaks up to the nearest hut.
GM: Notice check.
Ranger Richard: Notice [1d6 = 5]
Richard hears some sobbing from inside the hut. If he peaks over the window inside, he sees about twenty terrified looking villagers huddled inside the hut. None of them seem to have noticed him.
Tyran Drenski
Tyran Drenski Looks for anyone that is could be an issue
Tyran Drenski: Notice [1d6 = 4]
Ranger Richard: gives hand signals for friendlies in hut
GM: You see two guys with AK-47s. They will probably be an issue.
GM: Plus who knows what booby traps are INSIDE the chickens.
Asher (Colwyn O'Reilly): call in an airstrike on the chickens!
TADM: Totally. They are probably controlled by Underwater Ninja Rats who are wearing CHICKEN disguises.
Tyran Drenski Holds back until other can get into better positions
Bookworm: (waits for some sort of signal that he needs to shoot at something)
Nessie (Tyran Drenski): I'm going to let the marine get close enough to cut some chicken thoats
TADM: The guards walk around a little. They do not seem to notice anyone yet.
The guards walk around a little. They do not seem to notice anyone yet.
Colwyn O'Reilly
Hogpile: (gets ready to open a can of whoop-ass)
Colwyn O'Reilly: can we get a map?
Alberts: (looks for hostiles)
Colwyn O'Reilly: I'm going to to attempt to sneak up to another hut, preferably away from the sight cones of the hostiles
Colwyn O'Reilly: Stealth [Trait roll was a natural 1] [1d6 = 4]
GM: One cheeseball super fast map!
Colwyn O'Reilly: awesome sauce
Colwyn O'Reilly: they can't see me anyway
Round 2
Dealing cards...
VC Militia was dealt the Red Joker! Go whenever you want this round. You also get: Joker Trait/Damage Bonus [2]
The deck has been shuffled.
Colwyn O'Reilly: that's just supah
Randall Breckenridge: aiming
Randall Breckenridge: while kneeling
Nessie (Tyran Drenski): lol
John (Randall Breckenridge): he does have a red cloud around him, must be an enemy
A tall, wiry looking Vietnamese man steps out of the tent. He looks over the area.
Vu Linh Pham: Americans, first the French and now you. How many hundreds of invaders must I kill before my home is free?
Colwyn O'Reilly (whispers): he knows we're here?
He waves his hands in what looks like a dismissive gesture.
Tyran Drenski looks confused... it's he talking to us?
Not only does he appear to be talking to you, he is speaking reasonably good English.
Randall Breckenridge: hes speaking english?
Vu Linh Pham: Faith [1d12 = 5]
Tyran Drenski aims for Vu
As soon as he is done speaking, what looks like a flashbang goes off. Randall and Tyran need to make Vigor rolls.
Tyran Drenski: Vigor [1d6 = 4]
Randall Breckenridge: Vigor [Trait roll was a natural 1] [1d6 = 1]
Ranger Richard: time for benny!
Randall Breckenridge: Vigor [1d6 = 5]
Fortunately it seems that whatever that explosion was, it had no effect on our intrepid soldiers.
Unfortunately, about a dozen VC poke their heads out from various huts and open fire.
They let rip in the general direction of the flashbang. A whole lot of automatic weapons fire comes right at you.
Nessie (Tyran Drenski): Tryan and Bookworm are ready to kill
Tyran Drenski is very low in supine
The amazing hail of ammunition results in 9 hits.
Randall Breckenridge: hmmm
Ranger Richard: hopefully hits of huts
Colwyn O'Reilly: I'm going to be busy
Nessie (Tyran Drenski): Colwyns going to be busy
Ranger Richard: this could be quick night
Plus the screams from the huts, which incidcates there are plenty of villagers in the huts who were just hit by stray bullets.
GM: NVA Regular: AK-47 damage [2d8+1+2 = 14]
GM: NVA Regular: AK-47 damage [2d8+1+2 = 6]
GM: NVA Regular: AK-47 damage [2d8+1+2 = 15]
GM: NVA Regular: AK-47 damage [2d8+1+2 = 9]
GM: NVA Regular: AK-47 damage [2d8+1+2 = 8]
GM: NVA Regular: AK-47 damage [2d8+1+2 = 7]
GM: NVA Regular: AK-47 damage [2d8+1+2 = 9]
GM: NVA Regular: AK-47 damage [2d8+1+2 = 8]
GM: NVA Regular: AK-47 damage [2d8+1+2 = 8]
Nessie (Tyran Drenski): Like Colwyn said earlier and my new charater is....
Ranger Richard: sure
Colwyn O'Reilly is using a benny
Tyran Drenski is using a benny
Randall Breckenridge is using a benny
Ranger Richard is using a benny
Tyran Drenski: Vigor [1d4 = 6]
Colwyn O'Reilly: Vigor [1d4 = 2]
Randall Breckenridge: Vigor [1d6 = 10]
Ranger Richard: Vigor [1d6 = 10]
Tyran Drenski
Tyran Drenski: Shooting: M79 G. Launch [1d6 = 4]
Deviation: [1d12 = 7]
Deviation: [1d8 = 1]
Tyran Drenski: M79 G. Launch damage [3d6 = 12]
Tyran Drenski: Shooting: M79 G. Launch [1d6 = 9]
Tyran Drenski: M79 G. Launch damage [3d6 = 8]
Ranger Richard: I love your rolls with m79!
Nessie (Tyran Drenski): me too.... go boom
Colwyn O'Reilly
Colwyn O'Reilly: Spirit [1d6 = 15]
Colwyn O'Reilly: Healing {+2 Healer} [1d6+2 = 8]
Alberts: Shooting [1d8 = 3]
Hogpile: Shooting [1] [1d8 = 2]
Hogpile: Shooting [2] [1d8 = 1]
Hogpile: Shooting [3] [1d8 = 1]
Colwyn O'Reilly: [1d6 = 4]
Colwyn eats his spinach and turns into popeye the sailor man.
The VC seem disheartened by the fact that Colwyn is evidently bullet proof.
Randall Breckenridge
Randall Breckenridge: Shooting: M14 [1d6 = 4]
Kenner: (calls in artillery)
[w] Colwyn O'Reilly: how many medkits did I use on myself
[w] -> Colwyn O'Reilly: 1d4 worth
Nessie (Tyran Drenski): and the purple heart goes to (drum roll) Colwyn!!!
Colwyn O'Reilly: [1d4 = 1]
Randall Breckenridge: M14 damage [Raise] [3d8+1 = 13]
Ranger Richard
Withers: Shooting [Trait roll was a natural 1] [1d8 = 1]
Colwyn O'Reilly goes prone behind the hut after patching his wounds
Ranger Richard: 7 it is single shot
Ranger Richard: Shooting: M16 [1d8 = 6]
GM: You hit.
Ranger Richard: M16 damage [2d8 = 5]
Sergeant Almareth: Shooting [1] [1d10 = 16]
Sergeant Almareth: Shooting [2] [1d6 = 15]
Sergeant Almareth: Shooting [3] [1d10 = 18]
Sergeant Almareth: Shooting [4] [1d10 = 21]
GM: Speaking of mad and eating wheaties. Sarge just rolled above a 14 on every shot.
Sergeant Almareth: M16 damage [2d8 = 12]
Sergeant Almareth: M16 damage [2d8 = 14]
Sergeant Almareth: M16 damage [2d8 = 10]
Nessie (Tyran Drenski): Awesome I like wheaties
Hogpile: Dude, I'm telling you, he is like a superhero.
Round 3
Dealing cards...
Randall Breckenridge
Randall Breckenridge: Shooting: M14 [1d8 = 5]
Randall Breckenridge: M14 damage [2d8+1 = 21]
Ranger Richard: wow
Kenner: (talk with fire support coordinator)
Vu Linh Pham is using a benny
Vu Linh Pham: Spirit [Trait roll was a natural 1] [1d6 = 11]
Colwyn O'Reilly
Colwyn O'Reilly is happy to be not dead
Alberts: Shooting [1d8 = 5]
Hogpile: Shooting [1] [1d8 = 7]
Hogpile: Shooting [2] [1d8 = 7]
Hogpile: Shooting [3] [1d8 = 1]
Hogpile: M60 (30/60/120) damage [2d8+1 = 13]
Hogpile: M60 (30/60/120) damage [2d8+1 = 9]
Hogpile opens up with the M60 and shreds a hut.
Colwyn O'Reilly: Throwing [Trait roll was a natural 1] [1d6 = 3]
Deviation: [1d12 = 6]
Deviation: [1d6 = 2]
Ranger Richard: oops
Colwyn O'Reilly: M26 Grenade damage [3d6 = 11]
Tyran Drenski
Tyran Drenski: Shooting: M79 G. Launch [1d6 = 9]
Tyran Drenski: M79 G. Launch damage [3d6 = 7]
Nessie (Tyran Drenski): fail
Vu Linh Pham: I'm feeling rather put upon here. You Americans are burning a lot of ammunition on me.
Tyran Drenski: Shooting: M79 G. Launch [1d6 = 11]
Tyran Drenski: M79 G. Launch damage [3d6 = 9]
Tyran Drenski: [1d6 = 6]
Vu Linh Pham is using a benny
Vu Linh Pham: [1d10 = 16]
Nessie (Tyran Drenski): I will run you off of bennies....waaahhhhaaa
Vu Linh Pham: You know, I don't have an infinite supply of bennies here.
Ranger Richard
Ranger Richard: Shooting: M16 [1d8 = 5]
Ranger Richard: yes
Ranger Richard: M16 damage [2d8 = 18]
Ranger Richard: boom
GM: That VC explodes.
Nessie (Tyran Drenski): I think his head just fell off
Nessie (Tyran Drenski): or exploded
Bookworm: Wow, I didn't know Richard was using HE ammo with his M16.
Withers: Shooting [1d8 = 3]
Ranger Richard: shhh special stuff from major noname
Sergeant Almareth: Shooting [1] [1d10 = 1]
Sergeant Almareth: Shooting [2] [1d6 = 1]
Sergeant Almareth: Shooting [3] [1d10 = 1]
Sergeant Almareth: Shooting [4] [1d10 = 5]
GM: Well, that was a fail-tastic roll for shooting there.
Sergeant Almareth is using a benny
Sergeant Almareth: Sergeant Almareth: Shooting [1] [1d10 = 1]
Sergeant Almareth: Sergeant Almareth: Shooting [2] [1d6 = 5]
Sergeant Almareth: Sergeant Almareth: Shooting [3] [1d10 = 5]
Sergeant Almareth: Sergeant Almareth: Shooting [4] [1d10 = 3]
GM: The was fail, but not as bad. Instead of the gun jamming, he just manages to miss with every shot.
Sergeant Almareth: $%$@#$#%#$ Lowest Bidder Crap.
Despite a large number of shots, grenades, and having to prodigiously use bennies, Vu Linh Pham is still standing.
Nessie (Tyran Drenski): not for long
Vu Linh Pham: Vu Linh Pham: Faith [Trait roll was a natural 1] [1d6 = 7]
Nessie (Tyran Drenski): unless he runs or kills me
Asher (Colwyn O'Reilly): he ahs a name, he's a recurring villain! he can't die. he'll run
He makes a quick hand gesture and within seconds a dense fog rises from the ground. He runs off to the north.
Ranger Richard: yeah if he had vu#1 we would be golden
Vu Linh Pham: Curse you! I would have succeeded if it had not been for those pesky kids!
Ranger Richard: ruroh shaggy
Nessie (Tyran Drenski): lol
GM: Umm...wrong genre.
Vu Linh Pham: Sorry.
Vu Linh Pham: I mean...damn you Americans!
VC Militia: You stop Americans! I throw this grenade into hut full of villagers if you move at all!
Round 4
Dealing cards...
Tyran Drenski: kill him
Sergeant Almareth: Your suggestion is rejected.
Randall Breckenridge
Randall Breckenridge: Shooting: M14 [Trait roll was a natural 1] [1d6 = 2]
Randall Breckenridge is using a benny
Randall Breckenridge: Shooting: M14 [Trait roll was a natural 1] [1d6 = 3]
Randall Breckenridge is using a benny
Randall Breckenridge: Shooting: M14 [1d8 = 12]
Ranger Richard: yes
Randall Breckenridge: M14 damage [2d8+1 = 13]
Randall crack-shots the VC in the head. He drops over, the grenade falling harmlessly near him.
Sergeant Almareth: Nice shot Marine.
Randall Breckenridge: thanks sarge
Tyran Drenski picks up his gear and heads towards the huts looking for surviviors.
Sergeant Almareth: Withers, get the squad down here and look for survivors.
Withers: (sighs) I assume you are going off after the named Vietnamese dude?
Sergeant Almareth: (is already running north)
Withers: (sighs again)
Colwyn O'Reilly checks his squad for other injuries then checks the villagers and VC for injured
The squad is remarkably free of injuries, except for Colwyn.
Colwyn O'Reilly is hoping the bird is coming close. walking probably hurts
The squad looks through the village. You find about 80 survivors. They mumble incoherently in Vietnamese.
Tyran Drenski helps Colwyns by carring his gear
Randall Breckenridge: so why would they hold them hostage?
Colwyn O'Reilly: Healing {+2 Healer} [Trait roll was a natural 1] [1d6+2 = 9]
Tyran Drenski: i bet it has to do with the bad smell
Tyran Drenski: of rotted food
Colwyn looks at the villagers for injuries. He finds that all of the survivors have weird needle marks on their arms. It almost looks like heroin tracks, except there is a faint greenish tint along them.
Randall Breckenridge: hmmm
Colwyn O'Reilly: a tint or a glow?
It is a tint. Like their skin is greenish in color.
Also, you notice that all of the villagers smell vaguely of rotting vegetables.
Tyran Drenski: Hey is this contagiuos?
Randall Breckenridge: well, if its injected, maybe, maybe not...?
Colwyn O'Reilly: all of it or just around the injection site?
GM: Just around the injection site.
Bookworm: Okay, that is freaky.
Tyran Drenski: Bio warfare
Ranger Richard: cool
Kenner: I failed my nausea check.
Hogpile: Remind me not to eat whatever it is they were eating.
Tyran Drenski: Do we have a helicoter coming to take them all to the hospital?
Colwyn O'Reilly: we'll need several. there's about eight of them
Colwyn O'Reilly: eighty
Kenner: If they are willing to walk back down to the LZ. Although I just found out from HQ that Harbin and the rest of the platoon are ten minutes march from here.
Colwyn O'Reilly: great, they can help us with this
Inside the large hut you find an elderly man sitting on a stool.
Tyran Drenski: That might be the chief Withers can you speak their language?
He is sitting upright, almost like he is at attention. His eyes are open but he does not respond to stimuli. For instance, nothing happens when Colwyn snaps his fingers.
Tyran Drenski: or not
Colwyn O'Reilly: does he have the green injection site?
Ranger Richard: pinch him
Tyran Drenski shout different comands to see if he responses
He has a line of six wooden nails driven into his left arm, going from the wrist to the elbow. The skin around the nails is glowing slightly greenish. It looks like moss is growing out of the wounds.
Colwyn O'Reilly: they're not bleeding?
Tyran Drenski: Wow that is just wrong
GM: They are bleeding.
Randall Breckenridge: yech
GM: Colwyn thinks he might be able to get them out if he is REALLY careful.
Colwyn O'Reilly: i pull one out
Nessie (Tyran Drenski): Is he stiff as a board
Colwyn O'Reilly: Healing {+2 Healer} [1d6+2 = 11]
Ranger Richard: bet intell would lik to se this stuff and major noname
The old man is indeed stiff as a board. But he is alive and breathing.
Nessie (Tyran Drenski): Not rigor then
Colwyn manages to pull all six nails out and stop the bleeding. About three minutes later, the old man blinks.
Colwyn O'Reilly: why is sarge not here?
He starts rambling in Vietnamese, then appears to fall into a normal sleep.
Ranger Richard: he went after villain
Colwyn O'Reilly: i give him fluids
Colwyn O'Reilly: [1d4 = 1]
Tyran Drenski: Lets get them out of here and to the helicoters sounds like these people need some help.
Old Woman: Wait.
Tyran Drenski: And you are?
Ranger Richard: yes
An old Vietnamese woman steps into the hut. She is covered in odd tattooes. She gives you a wide, toothless grin.
Old Woman: Thank you for saving my husband.
Colwyn O'Reilly: what was being done to him?
Old Woman: I do not know. We hoped the Mistwalker would tell us.
Old Woman: My son went to the American base to get help. I assume he made it, since you are here.
Colwyn O'Reilly: yes, he is in our hospital
Old Woman: I remained hidden. The VC leader was looking for me. I feel slightly ashamed to have remained hidden so long, but I know he would have killed me.
Randall Breckenridge: what is the mistwalker? a sorceror?
Old Woman: (laughs) Oh by the Phoenix...no. The Mistwalker is...well...he wears a disguise, but those who are wise in the ancient ways can sense him.
Tyran Drenski: this happend before the VC came?
Old Woman: No, the VC leader did it to him. He did it to most of the village.
Tyran Drenski: I bet the mist was a smoke grenade
Ranger Richard: is vu linh pham the mist walker?
Colwyn O'Reilly: yeah. that makes sense tyran. do you know what was being injected into them? did they have crates or anything they brought it in with?
Tyran Drenski: Can you help us get your village to our hospital so we can find out what is infected them?
Old Woman: I do not know what ths VC leader was doing. But you made him leave quickly. He has a chest in this hut with notebooks and vials in it. You are welcome to take it.
GM: Notice checks please.
Ranger Richard: Notice [1d8 = 2]
Colwyn O'Reilly: Notice [1d6 = 4]
Tyran Drenski: Notice [1d6 = 5]
Randall Breckenridge: Notice {+2 Alertness} [1d6+2 = 7]
Everyone spots a small wooden chest in the corner.
Tyran Drenski: wonder whats in there
[w] -> Randall Breckenridge: You notice that the old woman is speaking perfect English. You also notice that her lips do not match what she is saying. It is like you are watching bad Japanese dubbing.
Randall Breckenridge: intresting
Colwyn O'Reilly: i say we let demo open it
Colwyn O'Reilly: it's probably trapped
Ranger Richard: she said notebook and vilas
Old Woman: You have many friends coming. Those in your MACV-SIG make me nervous. So I will leave you now. But first...
Tyran Drenski: Well I'll look for wires and such just incase.
Old Woman: (she walks up to each of you, gets up on her tiptoes, and kisses your forehead)
Randall Breckenridge: thanks granny
Old Woman: (then she hurriedly walks out of the hut)
Colwyn O'Reilly: thank you
Tyran Drenski: thank you
Colwyn O'Reilly: did anyone else notice that she spoke english?
Randall Breckenridge: yeah, an better than me!
Tyran Drenski: and knows about MACV-SIG
Tyran Drenski: Notice [1d6 = 7]
[w] -> Tyran Drenski: Drenski With that Notice check, you manage to glance just outside the window as the old lady walks past.
Tyran Drenski: Any traps?
Randall Breckenridge: there's more'n meets the eye there
[w] -> Tyran Drenski: You SWEAR she just turned into a large translucent bird with a snake-like neck, a large feline head, and a turtle shell on its back.
GM: Nope. No traps.
Colwyn O'Reilly: that was a little creepy.
The platoon CO walks in.
2nd Lt. Harbin: Well done guys, looks like you had the party without us.
Tyran Drenski: Wow... to make life worse .... there is a giant bird outside that window....it is translucent with a snake neck and a cat head....and it had a tutle shell on it's back ...no &^%& you
2nd Lt. Harbin: Umm....what?
Randall Breckenridge: huh?
Ranger Richard: wow
Colwyn O'Reilly: the what?
Colwyn O'Reilly: sure there were no traps?
Tyran Drenski: I swear it was right there maybe I'm tired
Colwyn O'Reilly checks tyran for accidental needle sticks
Hogpile: Colwyn, can I get whatever medication you just gave Drenski?
Tyran Drenski: No traps open the truck I'm going to be over here
Colwyn O'Reilly: I didn't give him anything?
Colwyn O'Reilly: what's in the chest?
2nd Lt. Harbin: Hey, well, I hate to cut the festivities short and all, but Air Force Ass Gasket had a coronary that you guys left base. You need to get back ASAP.
2nd Lt. Harbin: Pick your stuff up and hoof it fast.
2nd Lt. Harbin: (looks around)
2nd Lt. Harbin: I'm guessing Sarge is missing.
Withers: Yep.
2nd Lt. Harbin: Naturally (sighs) Well move it folks.
Colwyn O'Reilly: hogpile, help me with the chest.
Colwyn O'Reilly: Lou, can we get the wounded villagers to a hospital?
2nd Lt. Harbin: Yeah, we will get them all checked out.
2nd Lt. Harbin: MAVC-SIG wants to look into this entire situation.
Hogpile: Got it.
Randall Breckenridge: cool
Tyran Drenski grabs his gear and cautiously heads to the Helicoter
TADM: And thanks for showing up and playing! :)
Ranger Richard: thanks too
Ranger Richard: good night all
Ranger Richard: kiddos calling for help
'RangerRichard' disconnected
Campaign saved.
GM: Notice (GOOD) [1d8 = 4]
Tyran Drenski: Guts [Trait roll was a natural 1] [1d6 = 5]
Campaign saved.