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Chat log started at 24.2.2010 / 19:27:52

Savage Worlds Ruleset for Fantasy Grounds II
(c) 2009 Pinnacle Entertainment Group.
Go to Start Menu go to -> Programs -> Fantasy Grounds -> Application Data Folder
Click on Portraits
Any .PNG or .JPG file that is 65x65 or less can be dumped into that folder and used as a portrait/icon for your character.
Players can even do this while Fantasy Grounds is running and change their picture without having to reload.
TADM: Which I think is pretty cool
Ranger Richard: ok brb gotta get kiddo some juice
Tyran Drenski: k
Colwyn O'Reilly: k
Colwyn O'Reilly: awesome sauce
Tyran Drenski: What sauce?? Suuuppeerrr
GM: Anyway, on with the show
Asher (Colwyn O'Reilly): the sauce that is awesome, filled with so much awesomeness that you can't help but be in awe of how awesome the awesome sauce is...
Asher (Colwyn O'Reilly): like epic fail but better
Colwyn O'Reilly: PT for colwyn?
Next Super-Cool thing.
Bring up your character sheet and hit the "mini" button under Wounds/Fatigue/Damage
It shows you your current bennies, ammo, and injuries.
If you need to apply penalties for things, you can just click the Arrow with the Star and it will add in a modifier for all your wound/fatigue levels automatically.
You can also subtract ammo, etc directly from there.
Nessie (Tyran Drenski): I say it's Colwyn turn for KP
Colwyn O'Reilly uses all his bennies to get people to show up to gaming
Ranger Richard: cool
Nessie (Tyran Drenski): I did it...proud?
Asher (Colwyn O'Reilly): that is cool
Asher (Colwyn O'Reilly): with your click wheel no less
Nessie (Tyran Drenski): Very neat. New feature?
Colwyn O'Reilly: Shooting: M1 Carbine [1d6 = 3]
Asher (Colwyn O'Reilly): however, you can't shoot from there
GM: Nope, so it is not perfect, but that option should make it into the next ruleset release.
Nessie (Tyran Drenski): Okay can you rest my ammo I accidently clicked
Also, I can drag and drop bennies from the mini sheets and it will show when they are used and rewarded.
Nessie (Tyran Drenski): Thanks:)
Not sure if we had this last time, but another cool thing - Colwyn roll a Healing check.
Colwyn O'Reilly: Healing {+2 Healer} [1d6+2 = 10]
Asher (Colwyn O'Reilly): like that?
Tyran Drenski: Spirit [1d6 = 4]
And last, but not least, check out the snazzy new player combat sheet.
So you can see the Parry/Toughness of everyone, how wounded they are, initiative order, and Wildcard status for each round.
Ranger Richard: how do we check the squad status?
GM: I'd have to add them in, I didn't put stats in for them on that combat tracker.
GM: If that is what you are asking. If you are asking how the squad is going in general, everyone is fine.
GM: I can turn it off/on as needed.
Colwyn O'Reilly: neat
GM: Okay, so now, on with the show.
That night just after your strange encounter with the crazy GI and the ape-demon that may, or may not, have attacked the squad, the squad is visited by a US Air Force Major and several other soldiers from a couple different service branches.
Asher (Colwyn O'Reilly): nessie's FG may or may not have crashed
Ranger Richard: [1d20 = 9]
The major asks for Private Phoenix and Sergeant Almareth.
Tyran Drenski keeps quite there is far too much brass around.
Private Phoenix, being readily available, is taken away for a special debriefing. If anyone even speaks when he is asked for or escorted away, that person is told, "This is classified way above your pay grade."
Ranger Richard: nice
Rather annoyingly, at least for the Major, Sergeant Almareth seems to be nowhere in camp.
Colwyn O'Reilly: he may or may not be getting a "special" debrief
Tyran Drenski: Seems like phoenix always has some "special" mission...
The officers search around the camp for a while, demand to be informed as soon as he returns, and leave with very annoyed expressions. The major mutters something about "pressing charges for going AWOL"
Tyran Drenski but the SGT is always AWOL...is this new?
Corporal Withers: Not really.
Colwyn O'Reilly: he's not AWOL
Colwyn O'Reilly: we know exactly where he is.... it's not here
Ranger Richard: I think he has a ring of teleportation
Corporal Withers: In answer to the "is this new" question.
Tyran Drenski: there has to be a bar near by with good lookn' ladies
The following morning, a Marine Gunnery Sergeant shows up and wants to talk with Randall, so the Marine heads off with the higher ranking enlisted Marine.
Smith: Aww...how cute, they are going to do "Marine" things together.
Ranger Richard: nice
Tyran Drenski: They are navy equipment you know...(laughs)
Colwyn O'Reilly: guess it's down to us army grunts to get the job done
Colwyn O'Reilly: again
Colwyn O'Reilly: what'vah happin'd to awur loony?
Tyran Drenski: Is it just me but are our numbers shinking quickly and how long should we give SGT be for we send a rescue?
Colwyn O'Reilly: Sarge never seems to need rescueing
Ranger Richard: Ill say I think he will come and rescue us
Tyran Drenski: From the food?
Sergeant Almareth: That's a nice thing to say Richard.
Colwyn O'Reilly: not 'til we get back to the world
Smith: Nah Drenski, he's coming to rescue us from the mosquitoes.. The ones the size of motorcycles.
Corporal Withers: Hi sarge, welcome back. Some brass was looking for you.
Sergeant Almareth: Yep.
Tyran Drenski: Hey serg the Major lookin for you SGT...and is not very happy.
Sergeant Almareth: Yep.
Tyran Drenski: Good luck with that
Sergeant Almareth: Well, we have a job to do. I was talking with a farming family last night. They said there is a squad plus of VC about two klicks north of the base. They are planting all sorts of mines and booby traps.
Sergeant Almareth: I mentioned this to Captain Tomkins, he wants us to go check it out.
Ranger Richard: cool do we get to find them?
Sergeant Almareth: Yep. It is time for us to be the hunters and them to be the hunted.
Ranger Richard: alright
Sergeant Almareth: Plus, just because I know Drenski is sick of the chow, I brought presents.
Tyran Drenski: reilly
The Sarge hands out what looks like crepes stuffed with tropical fruit. They have some sort of sauce on top.
Tyran Drenski: Thanks serg
Sergeant Almareth: They are better warm, but up to you how you eat them. One of the mama-sans north of here learned how to cook French food from her mother, who was a servant in some big French villa down the road.
Tyran Drenski eats very quickly and is quite happy
Kenner: Woohoo! Crepes! YAY!
Colwyn O'Reilly: thanks sarge
Ranger Richard: thanks sarge your the best
Tyran Drenski: Finally something edible
Sergeant Almareth: Well, eat your crepes, grab your gear. We are heading out.
Nessie (Tyran Drenski): tux says hello
Sergeant Almareth: Kenner, since it looks like Phoenix is a special guest of MACV-SIG right now, you get to lug the radio.
Kenner: Hooah!
Colwyn O'Reilly: at least it's not me
Tyran Drenski finishes his food and grabbs his gear.
Smith: I volunteer to lug the extra crepes!
Alberts: Think you'll have to fight Drenski for that.
Tyran Drenski: Yes you will
Ranger Richard: grabs his gear and finsihes food
Sergeant Almareth: Once we get a little north of the camp, we are going to spread out into a picket line, I'll be at the east end, Withers gets the west end. We are going to move slow and watch for things that go boom. Or whatever other noise booby traps want to make.
Colwyn O'Reilly: whoosh?
Corporal Withers: Right Sarge.
Hogpile: Hooah
Tyran Drenski: hooah
Sergeant Almareth: Drenski, your thumper is on Wither's side, Bookworm, you are on my side. Hogpile and Alberts in the middle.
Tyran Drenski: Hooah
Smith: Since we are talking maybe a five click round trip, I'm guessing we don't need to carry a weeks worth of rations and all these other "joys" Uncle Sam gifts us with?
Sergeant Almareth: Probably not. The weather today is going to be "really damn hot" so bring canteens, ammo, and a couple meals just in case it takes us a while.
Hogpile: I bring lots of ammo.
Tyran Drenski: Lots of ammo and some food that never expires...check
Colwyn O'Reilly: think I should acquire a few more med kits then
Sergeant Almareth: Quite possibly.
Sergeant Almareth: Well, meet me just outside the north gate when you are ready, or in fifteen minutes, whichever comes first.
Sarge wanders off to the north.
Alberts: It just me, or is he more communicative than normal today?
Colwyn O'Reilly: a bit... maybe it's that time of the month?
Kenner: My momma always said, "don't go lookin' no gift horse in the mouth."
Tyran Drenski: He seems cheerful almost
Ranger Richard: maybe he is an imposter and the Major has the real one somewhere
Colwyn O'Reilly: maybe he got laid?
Tyran Drenski: maybe he finally got laid?
Tyran Drenski: That has to be it
Colwyn O'Reilly: or it's a new drug they're trying in the coffee around here, along with the hallucingens that make people see giant white apes
Colwyn O'Reilly rolls eyes
Hogpile: Nah, I still think Sarge was not born, he was issued. Guys like that don't have the equipment to get laid.
Tyran Drenski double checks his gear and heads north
Bookworm: Technically O'Reilly, I have never seen Sarge eat or drink the food on base. Although who knows, maybe he tried it this morning and that explains everything?
Colwyn O'Reilly: could be bookworm, could be
Colwyn O'Reilly heads up to meet sarge
Corporal Withers: Yeah, well, we will see how long this lasts. Don't anyone get too excited.
The squad meets up outside of the north gate a short while later.
Colwyn O'Reilly: what day is it?
Sergeant Almareth: Single file for now, Richard you get point. I'll be right behind you.
Ranger Richard: okay
Hogpile: Gook killing day?
Colwyn O'Reilly takes up position somewhere in the middle
Smith: I think that was yesterday, today is Mook killing day.
Tyran Drenski takes his spot
Tyran Drenski looks around and really hoping no strang creatures will pop out today.
Corporal Withers: O'Reilly, it is September 17th, 1965. For the record, it is also 0830 local time.
The squad wanders north a bit.
GM: Notice checks please.
Sergeant Almareth: Notice {+2 Alertness} [Trait roll was a natural 1] [1d6+2 = 7]
Almareth's Squad: Notice [1d6 = 11]
Tyran Drenski: Notice [1d6 = 8]
Colwyn O'Reilly: Notice [Critical failure!] [1d6 = 1]
Ranger Richard: Notice [1d8 = 3]
Colwyn O'Reilly has to use the men's room, that's why he failed
Nessie (Tyran Drenski): tree AKA the men's room
GM: Colwyn is relatively certain that he IS in Kansas. This is all a bad dream. There is a small dog walking next to him.
Nessie (Tyran Drenski): LOL
Everybody else is firmly rooted in Vietnam, and does not see anything unusual.
The squad heads further north. About three-quarters of a kilometer outside of the camp, Sarge calls a halt and has everyone spread out into a picket line.
Tyran Drenski finds cover and takes a good prone.
Sergeant Almareth: Crouch low, keep as quiet as possible, and keep an eye out for things that kill without bullets.
Ranger Richard: sounds good
Smith: I found a snake.
Alberts: I have some C-Rations.
Tyran Drenski: good keep it away from me
Sergeant Almareth: What part of "quiet" didn't you understand. Don't make me unhappy.
GM: Notice check please.
Colwyn O'Reilly refrains from whistling "yellow brick road"
Colwyn O'Reilly: Notice [1d6 = 2]
Tyran Drenski: Notice [1d6 = 3]
Sergeant Almareth: Notice {+2 Alertness} [1d10+2 = 8]
Ranger Richard: Notice [1d6 = 4]
Almareth's Squad: Notice [1d8 = 6]
Nessie (Tyran Drenski): i see my hand..
Colwyn O'Reilly: i r d sux
Ranger Richard: Colwyn must be daydreaming tonight
Ranger Richard ([): ] [ ]
Ranger Richard: oops
Asher (Colwyn O'Reilly): erm?
TADM: He's gone spasmatic!
Nessie (Tyran Drenski): Are you doing the robot?
Ranger Richard: mr roboto
Nessie (Tyran Drenski): lol
Richard spots a carefully hidden improvised landmine.
Ranger Richard: yousa now who knows how to diSARM THESE THINGS?
Colwyn O'Reilly: i would go with Tyran... he's the demo guy
[w] Tyran Drenski: If I wanted to disarm that what wow I roll?
Sarge has everyone go prone and watch for VC while Drenski tries to disable it.
[w] -> Tyran Drenski: Drenski The Knowledge Demolitions skill.
Tyran Drenski: Knowledge [Trait roll was a natural 1] [1d6 = 3]
Ranger Richard: ok
TADM: This is the point of the night where I ask, would you like to use a benny?
GM: No = BOOM
Tyran Drenski is using a benny
TADM: Good choice!
Tyran Drenski: Knowledge (Demolitions) [Critical failure!] [1d8 = 1]
Nessie (Tyran Drenski): I'm dead
TADM: Um...wow.
Ranger Richard: ummmmhhh 2nd beeny?
TADM: Fortunately you can either spend another benny or keep the higher of the two rolls.
Colwyn O'Reilly starts running towards Tyran with his helmet off to catch the pieces as they fall from the sky
Colwyn O'Reilly: anyone up for stew?
Ranger Richard: Richard holds canteen out to refill with blood for white apes
Tyran Drenski is using a benny
Tyran Drenski: Knowledge (Demolitions) [1d8 = 7]
Ranger Richard: this could be a short night!
Colwyn O'Reilly: third tries a charm
GM: Okay...
Colwyn O'Reilly: try's
GM: Meanwhile, everyone stocks up on the "Luck" and "Greater Luck" edges...
Nessie (Tyran Drenski): I Live
Nessie (Tyran Drenski): Maybe
After some fumbling around and hearing Drenski mumble "oops" a couple times, the mine seems to be disabled.
Sergeant Almareth: Okay, let's move out. Stay low and watch for VC.
Ranger Richard: whew
Tyran Drenski: Well for my first attempt at disarming a bomb I think it went well...kinda
Tyran Drenski follows orders and wishes he brought an extra set of shorts.
GM: As the squad continues north, the GM requests more Notice checks.
Sergeant Almareth: Notice {+2 Alertness} [1d10+2 = 7]
Almareth's Squad: Notice [Critical failure!] [1d8 = 1]
Smith: ZZZZZzzzzzz
Ranger Richard: Notice [1d8 = 2]
Bookworm: (intently reads book)
Ranger Richard: richards turn to be in KS
Alberts: Mumbles tunelessly while staring into space.
Tyran Drenski: Notice [1d6 = 8]
Colwyn O'Reilly: Notice [1d6 = 11]
Colwyn O'Reilly: Guts [1d6 = 4]
Colwyn O'Reilly: Notice [1d6 = 2]
Asher (Colwyn O'Reilly): that's more like it
Nessie (Tyran Drenski): After almost killing myself i notice all
Tyran and Colwyn both notice a series of bullets sticking up out of the ground.
GM: What do you do?
Colwyn O'Reilly: bullets? like bullets from a gun?
GM: Yes
Colwyn O'Reilly: avoid them. point them out to sarge
Colwyn O'Reilly: how are they arrange?
Colwyn O'Reilly: d
Colwyn O'Reilly: arranged
Tyran Drenski: How big? How much can we see? have they been fired?
They are in a curved line, they are pointing straight up out of the ground. They look like 7.62mm bullets, the kind that would fire from an AK-47.
Tyran Drenski: Hey guys becareful there is some rounds over there. As soon as I can see more I'll let everyone else know
Colwyn O'Reilly: want to check it out tyran?
Tyran Drenski: yes, would like to see if there is any trip wires
GM: You do not see any trip wires.
Nessie (Tyran Drenski): Do we see any think around the round like they are conected to something?
Nessie (Tyran Drenski): thing*
Ranger Richard: awesome
Colwyn O'Reilly: maybe we should just go around them?
Colwyn O'Reilly picks up a rock and throws it at a bullet
Colwyn O'Reilly: Throwing [1d6 = 8]
Ranger Richard: we should look at manual to see these bullets and what they are :)
Tyran Drenski finds cover if the bullets blow
Tyran Drenski: Looks to be rounds to an AK-47 they are small.
Sergeant Almareth: Toe poppers, just pick them up carefully from the side. The VC bury them with a nail about to hit the firing cap. A GI steps on one, it pushes down on the nail, the firing cap triggers, and the bullet shoots through the poor bastard's boot.
Ranger Richard: ahh
Colwyn O'Reilly: so hitting it with a rock is a good idea
Smith: And you can kiss your toes goodbye. Or maybe catch them as they fly past.
Alberts: You first Colwyn, let me know how that works for you.
Colwyn O'Reilly: from distance
Colwyn O'Reilly picks up bullets from the side as instructed
GM: Notice checks as the squad is picking up the toe-poppers.
Sergeant Almareth: Notice {+2 Alertness} [Trait roll was a natural 1] [1d6+2 = 5]
Colwyn O'Reilly: Notice [Critical failure!] [1d6 = 1]
Tyran Drenski: Notice [1d6 = 4]
Ranger Richard: Notice [1d8 = 5]
Almareth's Squad: Notice [1d8 = 11]
Colwyn O'Reilly is concentrating on the poppers
GM: Would Colwyn like to use a benny?
Colwyn O'Reilly is taking alertness next advance
Colwyn O'Reilly is using a benny
TADM: I'm thinking yes.
Colwyn O'Reilly: Notice [1d6 = 5]
[w] -> Ranger Richard: Richard You hear Vietnamese voices talking in the distance, they are headed in your direction.
Ranger Richard: give signal for people ahead
Seeing Richard's signal, Sarge motions for everyone to drop and setup weapons.
Ranger Richard: go prone and ready rifle
Ranger Richard: behind cover
Tyran Drenski find the best cover he can and gos to prone
Hogpile: Pop the bipod on the M60, make sure the belt feed is clean, get ready to rock-n-roll.
Asher (Colwyn O'Reilly): aren't we in a field?
Colwyn O'Reilly drops and scans ahead
Actually, you are in a pretty dense patch of jungle. There is a lot of cover here and your line of sight of pretty obstructed.
Tyran Drenski since his sector of fire is limited, he looks to serg for instructing
Colwyn O'Reilly: what did we notice?
Ranger Richard: wait for them to get to us :)
Tyran Drenski: (whispers) I hope not would like to surprize them for a change.
Colwyn O'Reilly does a visual check of squadmate's locations in case he needs them for future reference
Tyran Drenski tries to locate the positions of the VC and ready's his grenades ready.
Ranger Richard: no problem
Nessie (Tyran Drenski): I'm apparently am really ready....LOL
It looks like the squad of VC that you were warned about is approaching from the north. Through the underbrush you glimpse that they are carrying a couple crates of landmines and several other boxes. For once it seems that they are not expecting an American presence, even if they are only a couple kilometers from a US firebase.
Smith: Cocky little bastards.
Ranger Richard: got it
Round 1
The deck has been shuffled.
Dealing cards...
Colwyn O'Reilly
Hogpile: Recommend suppressive fire
Tyran Drenski: (whispers) shot at the crates
Nessie (Tyran Drenski): it came back:)
Colwyn O'Reilly: hogpile, do you think you can detonate the mines if you shoot them?
Hogpile: If they are primed in any way, yes.
Colwyn O'Reilly: let's try that... and if you kill several VC instead it's just as good
Ranger Richard: how far is each square
Tyran Drenski: let's have the m60 shoot there
Tyran Drenski: i mean there
Tyran Drenski: (as colwyn, since his computer is deaded)
Each squad counts as 2 for purposes of range. Due to the dense undergrowth, they count as 4 for movement.
Hogpile: Almareth's Squad: Shooting [1d8 = 20]
Hogpile: Almareth's Squad: M60 (30/60/120) damage [Raise] [3d8+1 = 30]
GM: Hogpile manages to completely decimate that area of jungle. In a remarkably small amount of ammunition, he manages to kill every living thing larger than a microbe under the circle. A crate of mines also explodes. As opening salvos in an ambush go, someone, somewhere, just used the phrase, "textbook."
GM: Shooting: M1 Carbine [1d6 = 5]
Ranger Richard: nice job!
GM: M1 Carbine damage [2d6-1 = 12]
Tyran Drenski: Wow
GM: Colwyn snaps off a three round burst and kills another one.
Tyran Drenski: (whispers) Go medic
The VC scatter and take cover. Most of them dive to the ground and return fire.
GM: VC Militia: Shooting [1] [1d6 = 4]
GM: VC Militia: Shooting [2] [1d6 = 3]
GM: VC Militia: Shooting [3] [1d6 = 5]
GM: VC Militia: Shooting [4] [1d6 = 1]
GM: VC Militia: Shooting [5] [1d6 = 1]
GM: VC Militia: Shooting [6] [1d6 = 4]
GM: VC Militia: Shooting [7] [1d6 = 4]
GM: VC Militia: Shooting [8] [1d6 = 4]
GM: VC Militia: Shooting [9] [1d6 = 4]
GM: VC Militia: Shooting [10] [1d6 = 1]
GM: VC Militia: Shooting [11] [1d6 = 1]
GM: VC Militia: Shooting [12] [1d6 = 1]
GM: And that is a giant crapload of FAIL.
Nessie (Tyran Drenski): Awesome
GM: Clearly you have the element of surprise going on there.
Tyran Drenski
GM: Tyran, Kenner, and Smith go.
Tyran Drenski: Shooting: M79 G. Launch [1d8 = 4]
Tyran Drenski: Shot a HE Gren
GM: That doesn't quite go where you planned it.
GM: [1d10 = 2]
GM: [1d12 = 1]
GM: Roll damage.
Tyran Drenski: M79 G. Launch damage [3d6 = 10]
GM: Roll D8 Shooting for Kenner and Smith
Tyran Drenski: [1d8 = 1]
Tyran Drenski: [1d8 = 4]
Kenner: I am the suxxors.
Smith: I at least hit a tree near one.
Tyran Drenski: Your gun jammed not your fault
Ranger Richard
GM: Richard, Bookworm, Withers.
GM: Bookworm has a grenade launcher.
Ranger Richard: sorry missed that what were you asking to do?
Ranger Richard: nessie can handle ggo ahead 1st
Tyran Drenski: Shooting: M79 G. Launch [1d8 = 2]
GM: [1d12 = 3]
GM: [1d10 = 4]
Ranger Richard: thats okay
GM: Roll damage
Tyran Drenski: M79 G. Launch damage [3d6 = 9]
Ranger Richard: nice
Ranger Richard: help me if i scrw up autofire
GM: Withers has a D8 shooting and an M16, so you can roll that as needed.
Ranger Richard: withers will shoot 3 shots -1 at last 3 vc-is that how it works?
GM: Okay
Ranger Richard: what do I roll for him?
GM: Roll 3d8 for Withers. If you are on auto-fire you get 3d8+1d6 for the Wild Die.
Ranger Richard: (Withers) [3d8 = 14]
GM: Sadly, those all miss.
Ranger Richard: now do you roll that3 times or just once?
GM: Just once. On auto-fire you actually need an 8+ to hit the VC. 4 normal + 2 for cover + 2 for autofire = 8+ TN
Ranger Richard: richard shoots 3 shots
Ranger Richard: now how do I roll my dice?
Ranger Richard: M16 damage [Raise] [3d8 = 17]
Ranger Richard: hopefully ZI did that right?
Ranger Richard: Shooting: M16 [1d6 = 9]
Ranger Richard: i rolled my dmg 1st I am all backwards
Ranger Richard: ok
Ranger Richard: shooting at vc9
Sergeant Almareth: Shooting [1] [1d10 = 3]
Sergeant Almareth: Shooting [2] [1d6 = 9]
Sergeant Almareth: Shooting [3] [1d10 = 2]
Sergeant Almareth: Shooting [4] [1d10 = 11]
Sergeant Almareth: M16 damage [2d8 = 8]
Sergeant Almareth: M16 damage [2d8 = 10]
Richard drops one and Sarge drops another.
Round 2
Dealing cards...
Ranger Richard
Colwyn O'Reilly: you're first this round richard
Ranger Richard: nessie would u shoot gl again
Tyran Drenski: Shooting: M79 G. Launch [1d8 = 2]
Ranger Richard: withers at left most guy
Tyran Drenski: M79 G. Launch damage [3d6 = 24]
GM: [1d12 = 2]
GM: [1d10 = 10]
Nessie (Tyran Drenski): I killed a tree!!
Ranger Richard: [3d8 = 13]
GM: Your grande deviates off the map, which is a shame given that damage roll.
Ranger Richard: a hit what is withers dmg?
GM: Withers hits once.
Nessie (Tyran Drenski): Damn...
Ranger Richard: M16 damage [2d8 = 14]
Ranger Richard: :)
GM: Withers kills one.
Ranger Richard: richard at left most
Ranger Richard: Shooting: M16 [1] [1d8 = 23]
Ranger Richard: Shooting: M16 [2] [1d6 = 4]
Ranger Richard: Shooting: M16 [3] [1d8 = 11]
Ranger Richard: Shooting: M16 [4] [1d8 = 4]
Ranger Richard: what was that?
Ranger Richard: Special rifle of automatic killing!
GM: Two of those hit, most impressively.
Ranger Richard: M16 damage [2d8 = 11]
Nessie (Tyran Drenski): I need to shot like that
Ranger Richard: M16 damage [Raise] [2d8+1d6 = 15]
GM: Richard's spray of automatic fire kills two VC. Pretty impressively.
VC Militia: [1d6 = 1]
The VC, feeling completely outgunned, fall back. They fire as they retreat away from the squad.
GM: VC Militia: Shooting [1] [1d6 = 1]
GM: VC Militia: Shooting [2] [1d6 = 5]
GM: VC Militia: Shooting [3] [1d6 = 3]
GM: VC Militia: Shooting [4] [1d6 = 4]
GM: VC Militia: Shooting [5] [1d6 = 1]
GM: VC Militia: Shooting [6] [1d6 = 3]
GM: These guys suck.
Nessie (Tyran Drenski): good so do i tonight :0
GM: Okay, one bullet lands somewhere near the squad at least. That is better than last round.
Tyran Drenski
Tyran Drenski: Shooting: M79 G. Launch [1d6 = 8]
Tyran Drenski: M79 G. Launch damage [3d6 = 17]
GM: Right on target.
GM: Tyran's grenade blows up two VC.
Nessie (Tyran Drenski): yeah
Tyran Drenski: Kenner will shot at VC11
Tyran Drenski: [1d8 = 7]
GM: Since he is not on autofire, that hits.
Nessie (Tyran Drenski): want dice is the dam
Tyran Drenski: [2d8 = 9]
GM: VC 11 is hit and shaken, but not dead.
Tyran Drenski: Smith shots at VC11 too
Tyran Drenski: [1d8 = 1]
Smith: pew pew pew!
Nessie (Tyran Drenski): Smith is sucken...
Sergeant Almareth: Shooting [1] [1d10 = 5]
Sergeant Almareth: Shooting [2] [1d6 = 2]
Sergeant Almareth: Shooting [3] [1d10 = 9]
Sergeant Almareth: Shooting [4] [1d10 = 2]
Sergeant Almareth: [2d8 = 9]
GM: It's okay, Sarge finishes of VC 11.
Colwyn O'Reilly
Tyran Drenski: nice shooting serg
Colwyn O'Reilly: that'll be the m60 shot
Colwyn O'Reilly: [1d8 = 1]
Colwyn O'Reilly hand to forehead
Nessie (Tyran Drenski): he's still in OZ...
Hogpile: Hmm...seems to be overheating. Better not fire this turn.
Colwyn O'Reilly: Shooting: M1 Carbine [1d6+2 = 6]
GM: That hits
Colwyn O'Reilly: M1 Carbine damage -1 [2d6+1 = 17]
Round 3
Dealing cards...
Sergeant Almareth: Shooting [1] [1d10 = 9]
Sergeant Almareth: Shooting [2] [1d6 = 4]
Sergeant Almareth: Shooting [3] [1d10 = 2]
Sergeant Almareth: Shooting [4] [1d10 = 5]
Ranger Richard: nessie wanna help 1st
Sergeant Almareth: [2d8 = 9]
Tyran Drenski: When your up I will but i think serg is first
GM: Sarge drops one.
Colwyn O'Reilly
Colwyn O'Reilly: [1d8 = 4]
GM: VC Militia: Spirit [1] [1d6 = 2]
GM: VC Militia: Spirit [2] [1d6 = 2]
Hogpile: sprays the area with suppressive fire, drives the gooks into the ground.
Colwyn O'Reilly: I'll target VC12
Colwyn O'Reilly: Shooting: M1 Carbine [1d6+2 = 5]
Colwyn O'Reilly: M1 Carbine damage -1 [2d6+1 = 14]
GM: Colwyn kills another one.
Colwyn O'Reilly: angry medic!
Kenner: Quite the psychotic combat medic there.
Ranger Richard
Tyran Drenski: Shooting: M79 G. Launch [1d8 = 6]
Tyran Drenski: M79 G. Launch damage [3d6 = 7]
Tyran Drenski: Good job Bookworm
Corporal Withers: Nicely done.
Alberts: Indeed.
Ranger Richard: yes
Sergeant Almareth: Alright, let's grab their gear, especially the mines, and head back to base. That way all that ordinance can be disposed of.
Tyran Drenski looks around for any more VC and Traps
Tyran Drenski: Hooah serg
Colwyn O'Reilly: yes sarge
Colwyn O'Reilly checks for any survivors amongst the enemy
TADM: Tyran suspects, that, due to an arbitrary deadline called "end of randomly generated mission" that no other VC, mines, or traps are in the area.
Tyran Drenski gathers his and looks over at the VC look for anything to salvage
GM: Six of the VC are actually alive and with medical treatment would live. Although you don't have a way to transport them.
Kenner: Is this where I unpack this monstrous PRC-25 and call for a pickup with our wounded Charlie's and piles of loot?
Corporal Withers: Brilliant idea Kenner. Make it so.
Tyran Drenski: Yes this is the time
Smith: ACCK! No Captain Picard.
Colwyn O'Reilly treats the wounded
Kenner: (calls in for pickup)
Tyran Drenski keeps an eye on the area while other work
Nessie (Tyran Drenski): *others
The choppers come in to get the squad, prisoners, and gear.
Ranger Richard: wow
Sergeant Almareth: Well, I'm going to head over to the nice family that told me about these guys and thank them. I'll catch up with you back at base.
Corporal Withers: Adios sarge, have fun.
Colwyn O'Reilly: where did they land, since we're in dense jungle?
Bookworm: Bring more crepes.
Nessie (Tyran Drenski): a clearing that your M60 made during the first round of combat
GM: I'm thinking those grenade misfires might have made a landing spot...
Nessie (Tyran Drenski): those too
Ranger Richard: i love when a plan come together
But if you want to get all logical on me, then fine, the choppers lower platforms and winch up the survivors and gear. Anything they cannot winch up you guys have to slog back through the jungle to the base.
GM: Where survivors = incapacitated VC prisoners
Colwyn O'Reilly: i thought maybe there was a nice clearing nearby, actually
The squad gets back to base without further incident.
GM: Bennies have been reset and XP has been awarded.
TADM: YAY!
Colwyn O'Reilly: YAY! a gaming session!
Ranger Richard: good night all!
Colwyn O'Reilly: goodnight richard
Tyran Drenski: Good Night
Ranger Richard: everybody have great week!
GM: See you next week Richard.
Tyran Drenski: You as well
Campaign saved.