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Chat log started at 25.9.2011 / 17:41:34

Savage Worlds Ruleset for Fantasy Grounds II
(c) 2009 Pinnacle Entertainment Group.
Ikuko and her entourage show up in Kara by boat, looking for the rest of the group, which had decided to travel overland to avoid the pesky patrols looking for Botan.
Kazuki: Oh, hey Ikuko. Did you have a fun journey on your boat?
Ikuko: I was not fond of the way the ground moved
Ikuko: Walking is hard enough when it stays still
Ikuko notices that, while faint, she can find Kazuki by smell. As it seems he was sprayed by some particularly large and angry animal.
Kazuki: So it's kind of like when you have to travel from rafter to rafter?
Daichi: My, what an amazing smell you've discovered!
Ikuko: You smell as though you have taken a trip through Hida's digestive system
Kazuki: Detect Sarcasm {+2 Alertness} [Trait roll was a natural 1] [1d6+2 = 15]
Kazuki: Thank you for that mental image
Ikuko: If you see a bath house I will pay for you to bathe
Kazuki: I've already bathed
Kazuki: This is the result
Kazuki: You should've been here when it happened
Kazuki: By the way, Daichi
Kazuki: Never, ever sleep while Kuutai is awake
Kazuki: Ever
Daichi: Duly noted.
Daichi: D20 [1d20 = 11]
Ikuko: How was your journey overland?
Kazuki: Absolutely horrible
The weather in Kara today is officially, "Comfortable but slightly warm."
Kuutai wanders up, looking as inscrutable as ever after having found several libraries to loot.
Kuutai: Hello....Peoples...
Daichi notcies that Kuutai does not have the same hideous aroma as Kazuki, and indeed smells better for once.
Kazuki: Hello...pers-------Kuutai
GM: Well, smells better than Kazuki, not better than he normally does.
Kuutai: How are you enjoying this....place?
Ikuko: I'm just glad the ground isn't rolling
Ikuko: I've had enough of boats for the time being
TADM: Thou are there.
Chiri shows up, with a grin that makes the Cheshire Cat nervous.
Kuutai: Hello Chiri.
Chiri: She rather enjoys this town, and she SEES that the sightless leader of others has returned. She looks forward to more merriment from the blind leading the blind.
Chiri laughs sarcastically.
Ikuko: Did She refer to herself in the third person before as well?
Kazuki: Yes
Kazuki: I said the same thing
Kazuki: I'm glad I'm not alone in this boat
Ikuko: Don't say boat
Kazemi (Kazuki): It didn't bother me at all until last session, actually, when one of the phrasings was rather awkward
Feneril (Ikuko): I hadn't noticed until just then
Kuutai: I don't know why you make such a point of it - are you the person, really? or are you the consciousness behind it?
Kuutai: Why do you find it so strange!
Chiri strums idly on her biwa.
Daichi: Not to break up the reunion, but I see neither the fat guy whose name eludes me, or Botan.
Ikuko: I see no one
Ikuko: but thank you for letting me know
Chiri: She is pleased to inform her sightless holiness that, given the appearance and smell of her sightless holiness' companions, there is little to see anyway.
Chiri: In other words, she is not missing much.
Daichi (mumbles): Why couldn't she be missing and Botan be here?
Ikuko: If Botan is not here you must find him
Daichi: Yes your holiness...er...I mean ladyship.
Daichi heads off with the new redshirts.
Kuutai: Notice [1d10 = 6]
Chiri laughs.
Kuutai: Where would Botan be?
Kazuki: Ah, Ikuko, I would also like to get your opinion on a good way to cover this scent. Your sensitivity would be of great help in this endeavor and would likely benefit everyone
Kazuki: Botan was with Sashimi-man last I saw
Kuutai: Hrm....to the Dango-ya!
Kuutai: Notice [Trait roll was a natural 1] [1d6 = 3]
Chiri: She believes he was last in the presence of the fat one, who hopefully did not consume the boy by accident.
Kuutai Searches for the pastry store
Ikuko reaches into the folds of her silk robe and produces a bottle of perfume for Kazuki.
Ikuko: This may help.
GM: Kuutai spots a pastry store.
Ikuko: Notice {-6 Blind, -2 Unskilled} [Trait roll was a natural 1] [1d6-8 = -6]
GM: Ikuko notices that the world is just as dark as normal.
Kuutai: Greetings fine merchant of sweets. Have you seen....a creature, with many mouths, and stomachs to match?
Shopkeeper: Umm...no. We don't serve oni here.
Ikuko: He means a fat man
Shopkeeper: Yes, many, do you have a more specific description?
Ikuko: No, I have never seen him
Kazemi (Kazuki): LOLOLOLOL
TADM: Wow, that is benny worthy from amusement.
Ikuko has been awarded a benny
Kuutai: He stuffs his feed hole with custom chopsticks of Steel.
Shopkeeper: Hmm...okay, that narrows it down to about 30...
Shopkeeper: I have seen 10 of those today...does he have any defining characteristics or...
Kazuki: He should be accompanied by a small boy as well
Shopkeeper: Ah!
Shopkeeper: Yes, there was a fat man in here, new customer I had never seen before. There was an adorable young boy with him, about five summers in age.
Kuutai looks deflated. No more cryptic statements? Awww
Shopkeeper: They left about twenty minutes ago.
Shopkeeper purses lip in thought.
Shopkeeper: Curious, there was a group of Ikusan soldiers who came in about five minutes after the new fat customer and little boy left. They were also asking about them.
Kuutai: The goon squad is well inform...I see. Thank ye, fine Pastry Chef.
Kuutai: Did you happen to see which direction they went? The Fat man and the Child?
Shopkeeper: Yes, both groups went down towards the docks.
Shopkeeper: And you want to buy some fine pastries from me.
Shopkeeper does hand wave motion.
Kazuki: Notice {+2 Alertness} [Trait roll was a natural 1] [1d6+2 = 6]
Ikuko: I'm afraid I must stay away from pastries, they have a deliterious effect on my figure
Shopkeeper gives an appraising look at Ikuko's figure.
Kuutai: How much, Good Merchant?
Ikuko: Now, as much as I hate to return, it seems we must head back to the docks
Shopkeeper: They are 3 bu each.
Shopkeeper: Your choice of fifteen flavors, some with red bean paste inside.
Kuutai: Are they doughnuts? if so, forget the hole thing. Not interested.
Kazuki: Vigor [Trait roll was a natural 1] [1d6 = 11]
Kazuki is not horribly hungry
Shopkeeper: No, no! Not doughnuts! These are fine quality Asian sweets made of fine rice flour and shaped in the form of adorable animals.
Kuutai: Kawaii!
Shopkeeper makes hand wave motion again.
Shopkeeper: And you want to buy 8 of them.
Kuutai Hands over 24 bu.
Shopkeeper gives Kuutai his choice of 8 tasty sweets.
Kazuki: Isn't that being a little existential?
Kuutai: Not at all! Look a piggy, and a fishy, and....
Kazuki: Or are you just "returning them to nothingness"?
Chiri: Nonsense, nothing exists EXCEPT for pastries!
Kazemi (Kazuki): lol
Chiri hands over 30 bu for 10 pastries.
Kazuki: Anyway, do you remember which way the fat man went?
Ikuko: to the docks, he already told us
Ikuko: Now, if you are all done gorging yourselves, we should be off
Shopkeeper looks remarkably pleased at the sales.
Kuutai: Thank thee.
Kuutai to the docks
Kuutai: Notice [Trait roll was a natural 1] [1d6 = 3]
Chiri mixes some powder onto a pastry and offers it to Ikuko.
Chiri: She thinks you will like this one.
Ikuko: I doubt that
Ikuko heads towards the docks.
Chiri heads after Ikuko and gives the pastry she prepared to Ikuko to the first random street urchin she finds.
Kuutai: Notice [1d10 = 8]
Kuutai: Notice [1d10 = 12]
Kazuki: Notice {+2 Alertness} [1d6+2 = 5]
Ikuko: Notice {-6 Blind, -2 Unskilled} [Critical failure!] [1d4-8 = -7]
Kuutai The street Urchin
GM: Ikuko walks into a building.
Kazuki: ...
Kazuki: I'm not following that
Street Urchin devours the pastry, turns blue in the face, flops to the ground and begins rolling around with his arms flailing.
Kuutai: I see. Earning brownie points, eh chiri?
Street Urchin passes out.
Kuutai cackles
Chiri: That which does not kill them makes them stronger.
Kazuki: And that which does kill them?
Kuutai cackles louder
Chiri: Returns them to the beginning.
Chiri shrugs.
Kazuki: Eh, good enough
Chiri walks over to the street urchin and gives him some water.
Kazuki: Smarts [1d6 = 5]
Chiri: When he awakes, he will find himself immune from Tsuno pox.
Chiri begins strumming her biwa, oblivious to the angry stares of the Sorimizans around her.
Kazuki is surprised at her kindness
Daichi: Your ladyship, we have not found the boy, but I have heard from a couple shopkeepers that he is down by the docks.
Ikuko: I am well, we were just heading there now
Daichi: Are you okay?
Daichi looks bewildered that no one was helping to guide Ikuko so she did not smack into a building.
Daichi: Well your ladyship, I shall be happy to escort you there.
Kazuki: Come on, we need to get to them before the Wolves do
Ikuko: Thank you. Once my horse is unloaded from the ship I shall be glad to ride once again
Daichi: Yes, I sent Satsuki to attend to the horse and supplies.
GM: The group arrives at the docks.
Kuutai: Notice [1d10 = 2]
Ikuko: Notice {-6 Blind, -2 Unskilled} [1d6-8 = -3]
Kazuki: Notice {+2 Alertness} [1d6+2 = 7]
GM: Kuutai sees docks. Ikuko sees nothing.
GM: Kazuki spots Botan staggering towards them, covered in blood and trembling. His lips are blue.
Botan: ....
Botan hugs Ikuko.
Ikuko: Botan, you're all wet, did you fall in the water?
Kazuki: Woah
Daichi: Well, I have good news and bad news your ladyship.
Botan: ...black shadows...
Kazuki: Notice {+2 Alertness} [1d6+2 = 10]
Kazuki the direction he came from
Kazuki: Spirit [1d6 = 4]
Kazuki freezes
Daichi: Mayumi will be busy later, your ladyship.
Kazuki: Kn(Lore & Legends) {+1 Defining Interest} [Trait roll was a natural 1] [1d6+1 = 3]
Kazemi (Kazuki): pfff
Kazuki: Common Knowledge [1d6 = 11]
Ikuko: Is Botan dirty?
Daichi: And at some point we should change you into stuff less covered with blood.
Ikuko: Is Botan bleeding?
Daichi: No, I'd say none of it is his.
Chiri: She thinks he is in fine health.
Kazuki: Sashimi, though...
Kazuki: That's a different question
Chiri looks at Botan carefully.
Chiri: Yes, she is quite convinced he is in fine health.
Botan glares at Chiri.
Kuutai: Partaking of the slaugther, young Botan? What a head start, at such a young age....
Kazuki: Botan, where did this happen?
Kuutai is impressed
Botan glares at Kuutai.
Botan points back to a nearby alley.
Kazuki: Is that where Sashimi is?
Botan shakes head negatively.
Kazuki: whew
Kazuki: Did not want to go in there
Kuutai: Awww....I had such hopes.
Kazuki: Did you get separated from Sashimi?
Botan nods affirmatively.
Kazuki: Was it because of Ikusans?
Botan nods affirmatively.
Chiri: Well, now that all relevant people have arrived, she believes a boat will be the quickest way to Nihana.
Kazuki: Notice {+2 Alertness} [1d6+2 = 6]
Quorteth (Kuutai): The Alley
Ikuko: That is enough questions for now. Botan, go with Tomoko and Nanumi, they will get you cleaned up and changed into something less bloodied.
Kuutai: Notice [1d10 = 4]
Botan heads off with Tomoko and Nanumi.
Kazuki: I think we should definitely leave quickly
Kazuki: before Botan leaves
Kazuki: Botan, this blood is not yours. Whose blood is it?
Ikuko: Is no one curious about the fact that something appartently killed a sqaud of elite Ikusans and covered Botan in their blood?
GM: Kazuki and Kuutai notice that a small stream of blood is coming out of the alley and draining towards the water. Everyone near the alley has fled.
Kuutai: Into the alley!
Ikuko: Oh yes, that sounds very prudent
Chiri: She is not in the least bit curious, but she thanks you for asking.
Kuutai: Ready a ship...incase. I leave this to you.....Ikuko
Kazuki: Common Sense [1d6 = 5]
Botan does not reply to Kazuki's question.
Feneril (Ikuko): "My common sense is tingling."
Chiri wonders if Ikuko is qualified to have, "Women's Intuition"
Kazuki: I don't really want to go in there, by the way
Kuutai: Oh its just a looksy.
Kazuki: Yeah, well, Botan had a looksy as well
Kuutai: And he is just fine. Come now.
Kazuki: Poor kid doesn't quite deserve this
Kazuki: Notice {+2 Alertness} [1d6+2 = 5]
Kazuki any obvious source of blood in the allyway?
Kazemi (Kazuki): Kazuki any obvious source of blood in the allyway?
Ikuko: Kazuki, for once I agree with Kuutai, we should try to determine what killed those soldiers if we can.
Ikuko: Persuasion {+8 Charisma, -2 Blind} [Trait roll was a natural 1] [1d6+6 = 9]
Ikuko is using a benny
Ikuko: Persuasion {+8 Charisma, -2 Blind} [1d12+6 = 16]
Kazuki is standing outside of the shadows
Kazuki: Smarts [Trait roll was a natural 1] [1d6 = 3]
Kazuki HURK
Kazuki dons his mask
GM: Well, from the edges of the alley, it looks like various parts of Ikusan soldiers are scattered all through the narrow confines. Some of them are wedged into the wood walls, on the second floor.
Kazuki is obviously uncomfortable with this, but is quite comfortable in the fact that he can run faster than Kuutai
Kazuki: up walls, at least
Kuutai: Spellcasting [1d10 = 5]
GM: The arm still grasping a katana about fifteen feet up is a bit disturbing.
Quorteth (Kuutai): Was this a magical pew pew, or just good olde hack'n'slash?
Kazuki takes a deep breath, then rushes in
Kazuki: Agility {+2 Acrobat} [1d8+2 = 9]
Kazuki avoids running on blood wherever possible, preferably wall jumping to clear spots
GM: Kuutai is convinced the answer to his question is...yes.
Kazuki: Notice {+2 Alertness} [1d6+2 = 7]
Kazemi (Kazuki): looking for a leader-ish torso that might contain loot
Kazuki: Ew, ew, ew, ew
Chiri strums her biwa from the edge of the alley and sings a delightful song about rampaging oni that come out of walls to disembowel their prey.
Kazuki is wary against the walls
GM: Kazuki can find no bits that are more than a foot long and six inches wide.
Kazemi (Kazuki): Defensive Stance, if that's possible while wall jumping
Ikuko: Persuasion {+8 Charisma, -2 Blind} [1d12+6 = 17]
Ikuko: Streetwise {+8 Charisma, -2 Blind} [Trait roll was a natural 1] [1d6+6 = 8]
Kazemi (Kazuki): any bags?
Quorteth (Kuutai): HRM....
Kazuki: Kn(Lore & Legends) {+1 Defining Interest} [1d6+1 = 5]
Kuutai: Ikuko, ready a boat. We will need it anon.
Ikuko is nowhere near the alley and you cannot see her.
Ikuko: Persuasion {+8 Charisma, -2 Blind} [1d12+6 = 25]
Daichi: Sorimizan soldiers are coming...whatever you are doing, do it fast or get ready to answer a lot of questions.
Quorteth (Kuutai): DOMINATE PERSON
Kazemi (Kazuki): Well, there goes someone's free will
Kuutai: SUre....Let me solve this.
Kuutai: On second thought, lets split.
GM: Kazuki sees no bags or interesting looking stuff that seems worth grabbing.
Kazuki: Out of here
Kazuki: Stealth {+2 Thief} [1d8+2 = 8]
Ikuko: Persuasion {+8 Charisma, -2 Blind} [1d12+6 = 14]
Kuutai: Come, scavenger. I'm sure there will be ample time for your...treasure hunting.
Kazuki: Notice {+2 Alertness} [1d6+2 = 7]
Kazuki: Pff, sold out
Daichi: Her ladyship has secured a boat for us, quickly let's get on that.
Kuutai: Excellent. What reliable talent.
Kazuki removes his mask
Kazuki: Good as gone
Chiri follows along, strumming her biwa.
Kazuki: Notice {+2 Alertness} [1d6+2 = 16]
Kazemi (Kazuki): anyone folowing?
TADM: Nope.
Kazemi (Kazuki): I hate you
Kazemi (Kazuki): One of these days...
GM: Everyone gets on the boat.
Kuutai: Yay. Say Ikuko. what do we owe you for this....luxury?
Ikuko: Only your continued assistance in assuring Botan's and my safe passage
Ikuko: The boy is quite shaken up by his experiences
Ikuko: He and Hida were being pursued by Ikusans when they split up.
Ikuko: Several of them followed Hida, but some chased Botan into the alley.
Ikuko: He remembers nothing after that
Kazuki: Yeah, I'll bet
Kazuki: Perma-blocked, even from a 25 persuasion
Kuutai: Well, they found what they were looking for. Hida is prolly....consuming something as we sail.
Kazuki holds his hands two feet apart
Kazuki: Nothing bigger than this in that ally
Kuutai: Yes. Well, I have a theory......Botan, would you come here for a second?
Botan walks over to Kuutai.
Ikuko: I am sure Hida was able to extricate himself from that situation. He seems quite able.
Daichi: I agree, your ladyship.
Daichi: For an obese man, he seems a capable person.
Kazuki: Also, it was pre-looted. Whatever took them out had the nerve to spoil the plot for us
Chiri cackles.
Kuutai: Spellcasting [1d10 = 9]
Kuutai takes cover
Kazuki: Agility {+2 Acrobat} [1d8+2 = 9]
Kazuki teleports
Kazuki: Notice {+2 Alertness} [1d6+2 = 7]
GM: Okay, everyone on the boat needs to make a Spirit check at -2.
Kuutai: Spirit [1d6 = 8]
Kazuki: Spirit (-2) [1d6-2 = 3]
Ikuko: Spirit (-2) [Trait roll was a natural 1] [1d6-2 = 2]
Chiri: Spirit [1d8 = 11]
Ikuko is using a benny
Daichi: Spirit [1d6 = 4]
Ikuko: Spirit (-2) [1d10-2 = 5]
Servant Horde: Spirit [Trait roll was a natural 1] [1d6 = 2]
Kazuki: [1d20 = 2]
Kazemi (Kazuki): pfff
Kazemi (Kazuki): bring it on
Kazemi (Kazuki): I've only added 2 Hindrances this session
All of Ikuko's servants (including Daichi) appear to be frozen in terror. The sailors freeze and begin quivering. The captain stands there slack-mouthed. Botan appears to have just peed himself, then drops to the ground, curls into the fetal position, and begins screaming in terror. Kazuki is shaken by the cold grip of death. Strangely, Ikuko and Chiri seem to be the only one unaffected.
Ikuko: What the hell is going on?
Chiri gives Kuutai an appraising look.
Chiri: She is glad the sailors have not cast off, otherwise the boat would be in very bad shape.
Ikuko slaps Kazuki in the face.
Ikuko: get a hold of yourself
Kazuki: Spirit [Trait roll was a natural 1] [1d6 = 3]
Kuutai: Ouch...Look. I am sorry. I only....needed to see something.
Ikuko: Kuutai, go sit in the corner and think about what you did
Kazemi (Kazuki): Even she hit the mask on his head, odd she hit his face
Kazuki: Luck [1d4 = 2]
Ikuko: Persuasion {+8 Charisma, -2 Blind} [1d12+6 = 17]
A detachment of Sorimizan guards, who had been coming to investigate the alley, run over to the boat at the sounds of Botan's screams.
Sorimizan Guard: You there! Everyone freeze!
Ikuko: They are already frozen
Sorimizan Guard looks impressed at how everyone responded to his order so quickly.
Kazemi (Kazuki): Someone failed there notice roll, we're already frozen
GM: He's not a wild card, and has a d6, I went with he failed.
Kazuki: Spirit [1d6 = 3]
Kazemi (Kazuki): pfff
Sorimizan Guard: What's the meaning of this? Why is that boy screaming?
Ikuko: I asked my sensei to demonstrate a fear spell for me, I am a curious girl, but it was perhaps, a poor location for the demonstration
Ikuko: Persuasion {+8 Charisma, -2 Blind} [1d12+6 = 15]
Sorimizan Guard: Ah...well...be more careful next time.
Ikuko: But you know how we women-folk can be, hehehe
Sorimizan Guard nods.
Ikuko: Of course
Ikuko bows
Kazuki: Spirit [Trait roll was a natural 1] [1d6 = 17]
Sorimizan Guard: Well, carry on.
Kazuki: You have very poor taste in sensei
Sorimizan Guard leads the detachment of guards back to the alley to begin their investigation.
Kuutai: Yeah Scoobs, Let's scram!
Kuutai Sits in the corner as instructed
Kazuki: YOU
Kuutai: Aren't you.....curious?
Kazuki: ARE YOU SUICIDAL?!
Kuutai: What...Secrets that boy holds?
Kazuki: Did you SEE how small those body parts were?
Kuutai: And
Kuutai: ?
GM: Around a minute later, most everyone has recovered. They look suspiciously at Botan and Kuutai and the Captain suggests adding a considerable amount to his fee for dealing with them.
Kazuki: And not only do you try to recreate the scene, you do so in a manner that completely incapacitates every single one of your useful allies?!
Kazuki (to Ikuko): Combat-useful, no offense
Kuutai: Well...knowledge cannot be gained without sacrifice.
Chiri: She agrees with Kazuki on this one, but wishes she had thought of using this opportunity to unleash a swarm of flesh-eating ants into Kazuki's clothes while he was dumbstruck.
Kazuki: I'd have grappled you in an instant
Chiri: She is not interested in "grappling" with Kazuki, as he is not her type.
Kazuki: Persuasion (Acting) {+1 Defining Interest} [1d4+1 = 4]
Kazuki looks sick at the thought
Daichi shakes head in disgust/horror and helps the sailors cast off.
Botan crawls away from Kuutai over to Ikuko, grabs her leg and begins sobbing.
The boat gets underway and sails into the great lake, before heading east along the coast to take the river towards Nihana.
Ikuko takes Botan below-decks
Kuutai Sits in the corner.
The lake is called the Conflux by the native Sorimizans.
Kazuki: Kn(Lore & Legends) {+1 Defining Interest} [1d6+1 = 4]
Botan changes clothes, yet again.
Kazemi (Kazuki): Any particular reason?
Kazemi (Kazuki): I'll be telling the story aloud to those on the top of the boat, if there is one
GM: Probably because all the inland rivers drain into it, and all the ocean-bound rivers are fed by it.
Chiri: Persuasion {+1 Stringed Instruments, -5 Charisma} [1d10-4 = 3]
Kazemi (Kazuki): awww, I was hoping for a story
Chiri sings a haunting melody about a river barge that gets attacked by red kappa sorcerors, who are looking to vivisect the humans on board.
Sailors get nervous.
Captain (mumbles): Definitely not charging enough for this madness.
Kuutai offers the Captain a Fishy Pastry
Kuutai: It's delicious!
Captain does not trust anything Kuutai does or offers.
Kuutai: Awww.....
Kazuki: Don't accept anything he or the biwa player offer
Kazuki: ever
Captain: I'm quite certain of that.
Ikuko sings the sailors a more pleasant song about a boy that grows up to be a great sea captain and conquers Doragon Mizu.
Ikuko: Persuasion {+8 Charisma, -2 Blind} [1d12+6 = 20]
Sailors look much happier with Ikuko singing.
Captain directs the boat along the waterways.
Kuutai: Ok Kazuki. Why don't you try and figure out what makes this boy so valuable.
Ikuko: It is his noble blood
Chiri: She knows ways to replace that.
Kazuki: Ha! Noble indeed.
Botan is sleeping below-decks.
Daichi is watching from the deck of the barge, looking for anything hostile, as at this point he assumes something (else) bad is going to happen.
Feneril (Ikuko): If he were looking for threats, surely Kuutai would confuse his senses
Kazuki points to Kuutai
Kuutai: moi?
Kazuki: What?
Kuutai: Yes?
Kazuki: Huh?
Kuutai: You pointed at me.
Feneril (Ikuko): Kuutai, this is an intervention
Kazuki: Helping Daichi identify potential fire hazards
Kuutai: Oh geesh.
Kazuki: So, what're your names? I hear giving names out to the PCs significantly improves your lifespan
Kazemi (Kazuki): to the new bodyguards
GM: You are back to 5.
GM: The new bodyguards introduce themselves as Hiroki, Shigeru, Tetsuya, and Naoki. They defer to Daichi for orders, as he seems the most skilled combatant in the group, and is also their boss.
Daichi actually is the most skilled combatant in the group, in terms of Fighting die - including PCs.
The barge sails along the lake. Time passes, the sun sets. Sometime during the night the barge changes course and takes the river that leads straight to the small fishing village of Nihana, home of the Sleeping Loon Magic Academy.
It is just before dawn when the barge rocks violently, waking everyone from their slumber.
Sailors runs around in panic, looking for cause of disturbance. Several rush down into the cargo area to see if they have hit a rock or something.
Captain: Check the water for shoals!
Kazuki: Notice {+2 Alertness} [1d6+2 = 6]
Ikuko: Kuutai, don't cast any hostile spells on us!
Daichi gets armor and sword ready, in expectation of having to kill Kuutai.
Botan hides behind Ikuko, not sure if he should be scared of Kuutai or whatever made the barge shake.
Kuutai: Awww. Pah-lease. at least 80% of my spells have reduced threats to your persons. Thats good odds.
Ikuko: You mean "reduced threats to flaming puddles of goo."
Daichi: Form up around her ladyship! Look for enemies.
Daichi checks to see where Kuutai is.
Kuutai Waves
Ikuko: Notice {-6 Blind, -2 Unskilled} [1d4-8 = -6]
Ikuko does not wave back.
Kazuki: [1d6 = 5]
Kazemi (Kazuki): sorry
Kazuki: Test [1d6 = 6]
Kazemi (Kazuki): Excellent
Several creatures climb over the side of the boat, they look like turtles that walk upright, but have bright red skin and shells a deep shade of crimson. A couple sailors run past one as it pulls itself on to the deck and its casually guts both of them, one with a claw and the other with a horned beak.
Sailors: KAPPA!
Captain: Grab your weapons!
Chiri: Remember, Red Kappa at Morn, Sailors Take Warn!
Chiri giggles.
Round 1
The deck has been shuffled.
Dealing cards...
Red Kappa was dealt the Red Joker! Go whenever you want this round. You also get: Joker Trait/Damage Bonus [2]
The deck has been shuffled.
Kuutai: So if a hungry Kappa wants to join a fraternity, which does he choose?
Kuutai: Kappa Eta Pi.
Kazuki: Boooo
Red Kappa: Fighting [1d8 = 4]
Red Kappa: Claws damage [2d10 = 8]
Red Kappa claws Kuutai and makes him Shaken. Kuutai also has to make a Strength check.
Kuutai: Strength [1d4 = 7]
Red Kappa #3: Fighting [1d8 = 7]
Red Kappa #3: Claws damage [2d10 = 5]
Red Kappa #3 swings at Naoki, hits, but fails to get through his armor.
Kuutai: They are really shelling out the damage already!
Red Kappa #2 decides to hunt down and kill the punny one.
Red Kappa #2: Fighting [Trait roll was a natural 1] [1d6 = 2]
Red Kappa #2 but misses, so he howls in frustration to summon more of his brethren.
Ikuko shouts at Kappa 3.
Kazemi (Kazuki): I...I can't decide whether to leave Kuutai to die or try to help him...
Ikuko
Ikuko: I think I'll have Akemi whip up some turtle soup tonight
Ikuko: Intimidation {-2 Blind} [1d8-2 = 5]
Red Kappa #2: Spirit [1d6 = 4]
Red Kappa #3 focuses attention on the aggravating woman who is shouting at him.
Kazuki
Kazuki: Fighting: Grapple [2d6 = 9]
Kazemi (Kazuki): pardon that second one
Kazuki throws his chain out, which narrowly misses Kuutai's head
Kazuki: Whoops, sorry
Ikuko Naoki, Shigeru and Daichi all attack #3
Ikuko: [2d6 = 10]
Ikuko: [1d6 = 1]
Ikuko: [1d8 = 9]
Ikuko: [1d8 = 1]
Ikuko: +2 [2d8+2 = 17]
Ikuko: Fighting: Grapple [9]
Ikuko: [1d8 = 3]
Okay, so Daichi and Naoki hit. Then Naoki gets knocked back on the ground.
Ikuko: +2 [2d8+2 = 10]
Red Kappa is using a benny
Red Kappa: Vigor [1d8 = 2]
Red Kappa is using a benny
Red Kappa: Vigor [1d8 = 2]
Kuutai: [1d6 = 6]
Kuutai: [1d6 = 2]
GM: That hits
Kuutai: [1d8 = 12]
Red Kappa is using a benny
Red Kappa: Vigor [1d8 = 5]
Red Kappa shrugs off the attack as Tetsuya flies backwards.
Kuutai (shaken)
Kuutai: Spirit [1d6 = 4]
Round 2
Dealing cards...
Red Kappa #3: Spirit [1d8 = 6]
Red Kappa #3 focuses his Ki and causes an explosion of force hitting Kuutai, Kazuki, and Tetsuya.
Red Kappa #3: Spirit [1d8 = 11]
Vigor and Strength checks at -2.
Kazuki: Strength (-2) [1d6-2 = 2]
Kazuki: Vigor (-2) [Critical failure!] [1d4-2 = -1]
Kazuki is using a benny
Kazuki: Vigor (-2) [1d6-2 = 19]
Kuutai: Vigor (Neg 2 -2) [1d6-2 = 9]
Kuutai: Strength (Neg 2 -2) [1d6-2 = 3]
Red Kappa #3: Vigor [1d6 = 8]
Red Kappa #3: Strength [1d8 = 7]
Tetsuya survives unscathed. Kazuki and Kuutai ignore the worst of the effects, but both get knocked backwards.
Kazuki: Agility {+2 Acrobat} [1d8+2 = 7]
Meanwhile, more Kappa board the ship, and the sailors attack them.
Kazuki tumbles backwards, but ends his journey in a crouch
Kazuki: Kn(Lore & Legends) {+1 Defining Interest} [Trait roll was a natural 1] [1d6+1 = 5]
Ikuko: Naoki and Shigeru attack #3 again.
Ikuko: [2d6 = 10]
Ikuko: [1d6 = 4]
GM: Shigeru hits.
Ikuko: str check for Shigero
Ikuko: [1d8 = 3]
Ikuko: damage for Shigeru
Ikuko: +2 [2d8+2 = 13]
Kuutai: Neg 2 -2 [1d6-2 = 3]
Kuutai: [2d8 = 14]
Kuutai: [1d8 = 8]
Kazuki: Merc-Man Attack! damage (Gang Up! +1) [1d6+1 = 4]
Red Kappa is using a benny
Red Kappa: Vigor [1d8 = 2]
Kuutai
Kazuki: They're highly resistant to magic!
Kazuki: They're like little anti-kuutai
Daichi: So we should join sides with them?
Kazuki: Hey, Chiri, if we eat Kappa do we gain anti-Kuutai abilities?
Kuutai: Spellcasting [Trait roll was a natural 1] [1d6 = 3]
Kuutai is using a benny
Kuutai: Notice [1d10 = 9]
Chiri: She thinks Kappa are delicious.
GM: Okay, your spell goes off.
Kuutai: Bolt(Enhanced) damage [3d6 = 12]
Kuutai: Bolt(Enhanced) damage [3d6 = 15]
Kuutai: Bolt(Enhanced) damage [3d6 = 13]
Red Kappa appears mildly annoyed by your attack.
Red Kappa is shaken.
Kuutai: These Extra-Planar creatures resist even my power!
Ikuko
Ikuko yells at Kappa #2
Ikuko: You should had stayed under water, this is a dangerous place for ninja turtles
Ikuko: Intimidation {-2 Blind} [1d8-2 = 4]
Red Kappa: Spirit [1d8 = 5]
Red Kappa ignores Ikuko's threats.
Kazuki
Kazuki: Fighting [1d6 = 14]
Kazuki: Kusari-gama damage [Raise] [3d6 = 17]
Kazemi (Kazuki): yay raise damage!
Red Kappa #2 is using a benny
Red Kappa #2: Vigor [1d8 = 12]
Red Kappa #2 ignores the attacks of the silly man behind him.
Kazuki: You wouldn't be saying that if you didn't have bennies!
Red Kappa: Spirit [1d6 = 4]
Red Kappa summons an explosion of water at his feet.
Kazuki: Notice {+2 Alertness} [1d6+2 = 12]
Red Kappa: [3d6 = 13]
GM: Shaken and 1 wound to Kuutai, Tetsuya, and Hiroki.
Kuutai is using a benny
Kuutai: Vigor [1d6 = 3]
Kazuki: Nom
Kuutai: Vigor [1d6 = 5]
Ikuko: attacking #3
Ikuko: +1 [1d8+1 = 9]
Ikuko: [1d8 = 6]
GM: That will hit with a raise.
Ikuko: +2 [3d8+2 = 16]
Daichi kills the Red Kappa with an expert sword thrust.
Round 3
Dealing cards...
Red Kappa: Spirit [1d6 = 5]
Red Kappa: [3d6 = 7]
Red Kappa causes an explosion of water that stuns Shigeru, Naoki, and Daichi.
Red Kappa: Spirit [1d8 = 9]
Red Kappa ...and actually became un-shaken with an action so he could do that
Ikuko: [2d6 = 8]
Ikuko
Ikuko: I smell dead Kappa over here, mmm, mmm good.
Ikuko: Intimidation {-2 Blind} [1d8-2 = 5]
Red Kappa: Spirit [1d6 = 9]
Kuutai
Kuutai: Spellcasting [1d6 = 11]
Hired Bodyguards: Spirit [1d6 = 13]
Red Kappa: Spirit [1d6 = 5]
Red Kappa ignores Kuutai's spell, and considers him quite tasty.
Red Kappa #2 ignores Kuutai's spell, and considers him quite tasty.
Kuutai: ....Monster! What terrors have they endured to withstand this so easily!
Red Kappa #4 summons an explosion of water.
Red Kappa #4: Spirit [1d8 = 22]
GM: [4d6 = 20]
GM: Agility [Trait roll was a natural 1] [1d6 = 1]
GM: Strength check for Daichi, Naoki, Shigeru, and Ikuko.
Kazuki: This is looking pretty grim...
Ikuko: Strength [Critical failure!] [1d4 = 1]
Kuutai: [1d8 = 6]
Quorteth (Kuutai): Wa'ter we going to do!
Ikuko: [3d8 = 12]
Kazuki: Notice {+2 Alertness} [1d6+2 = 6]
Kazemi (Kazuki): distance to shore line?
Daichi is thrown clear of the blast.
GM: Shigeru and Naoki explodes into gruesome piles of goo.
GM: Ikuko is currently taking Shaken + 3 Wounds. (The good news is this will definitely cause Daichi to Berserk.)
GM: The shore is about 30' away from the barge right now.
Ikuko is using a benny
Ikuko: Vigor [1d6 = 4]
GM: That soaks one, keeping Ikuko badly injured and covered in bits of dead bodyguards.
Daichi goes berserk.
Sailors gang up and kill two of the Red Kappa. So 3 down and 5 to go.
Ikuko: +2 [1d8+2 = 5]
Captain: Keep stabbing them with your Yari's lads!
Ikuko: [1d6 = 7]
Kazuki
Kazuki: Fighting (Gang Up! +1, Called Shot - Head -4) [1d6-3 = 4]
GM: That will miss.
Kazemi (Kazuki): dammit, d6, what are you doing to me...
Red Kappa #2: Fighting [1d6 = 4]
Red Kappa #2: Claws damage [2d10 = 11]
Red Kappa #2 claws Kuutai for Shaken + 1 Wound + Strength check.
Kuutai is using a benny
Kuutai: Vigor [1d6 = 5]
Kuutai: Strength [1d4 = 3]
GM: Or none of the above.
Red Kappa #4 lurches towards Ikuko and falls face first to the ground. He twitches and seems stunned.
Round 4
Dealing cards...
Red Kappa #4: Spirit [Trait roll was a natural 1] [1d6 = 2]
Red Kappa #4 is using a benny
Red Kappa #4 staggers to his feet and looks around for what him in the back of the head.
Red Kappa #2: Fighting [1d8 = 11]
Red Kappa #2: Claws damage [2d10 = 5]
Red Kappa #2 smacks Kazuki with a Raise...and makes him only Shaken + strength check.
Kazuki: Strength [1d6 = 5]
Kuutai
Kazemi (Kazuki): I AM INVINCIBLE!
Kuutai: Fight [1d6 = 5]
Ikuko: +3 [1d8+3 = 10]
Daichi hits.
Ikuko: +4 [2d8+4 = 17]
Daichi does not kill it, but the thing looks mostly dead.
Kazuki (shaken)
Kazuki: Spirit [1d6 = 8]
Kazuki: Agility Trick {+2 Shadow Arts} [1d8+2 = 12]
Kazemi (Kazuki): o.O
Red Kappa: Agility [1d8 = 3]
GM: Given what he rolled, yes, that is a success.
GM: The Kappa is -2 Parry until his next action and Shaken.
Kazuki leaps into the air, dodging both of the Kappas claws, he lands on its back, whipping out some silk rope and blocking its eyes. He ties it tight, then attaches the end of it into its flesh inside of its shell with an aiguchi
Red Kappa: Spirit [1d8 = 6]
Red Kappa: [3d6 = 13]
Kazuki: Agility [1d8 = 3]
Red Kappa: D6 [1d6 = 1]
Red Kappa: D6 [1d6 = 5]
Kazuki does not tie the rope around it's neck before he gets blown away...
Red Kappa causes another explosion of water.
Kuutai: Strength [1d4 = 3]
Kazuki: Strength [1d6 = 9]
GM: Strength checks for Kuutai and Kazuki
Kazuki drinks the water. It is refreshing
GM: Kuutai gets Shaken + 3 Wounds.
Kuutai: Strength [1d4 = 2]
GM: Shaken + 1 Wound for Kazuki as he flies backwards.
Kazuki is using a benny
Kazuki: Vigor [1d6 = 20]
Kazuki: Agility {+2 Acrobat} [1d8+2 = 8]
GM: That is one well-spent benny.
GM: Kazuki flies backwards and manages to land gracefully on his feet. He realizes that this barge has no masts. Kazuki finds Chiri standing next to him, clapping at everyone's antics.
Chiri: Hmm..she thinks that was well done.
Kazuki: Hey, you got anything that would be very bad for a Kappa to get in its eyes?
Chiri hands you an aiguchi.
Kazuki lols
Quorteth (Kuutai): put salt on their heads and its an auto-kill
Chiri: She thinks this a bad thing to put in anyone's eye.
Kazuki: That it is
Kazuki replaces his Aiguchi
Ikuko (shaken)
Ikuko: Spirit (-2) [1d6-2 = 3]
Round 5
Dealing cards...
Red Kappa #2: Spirit [Trait roll was a natural 1] [1d6 = 5]
Red Kappa #2 howls in pain, pulls the cloth off its eyes and charges at Kazuki.
Red Kappa #2: Fighting [1d6 = 10]
Red Kappa #2: Claws damage [Raise] [3d10 = 17]
Red Kappa #2 hits Kazuki for Shaken + 2 Wounds.
Kazuki is using a benny
Chiri: That looked painful.
Kazuki: Vigor [1d6 = 5]
Kazuki: Ouch
Red Kappa: Fighting [1d6 = 7]
Red Kappa swings at Kuutai and misses.
Kuutai (shaken)
Kuutai: Spirit (Battle Dammage -3) [1d6-3 = 12]
Kuutai: Foul Beast! I will end your stay in this world!
Kuutai: Fighting (Battle Dammage -3) [1d4-3 = 4]
GM: That almost hits.
Ikuko (shaken)
Ikuko: Spirit (-2) [1d10-2 = 5]
Red Kappa #4: Spirit [1d8 = 4]
Kazuki (shaken)
Kazuki: Spirit (Wound Penalty -1) [1d6-1 = 1]
Kazemi (Kazuki): uh oh
Kazemi (Kazuki): zzzz
Chiri: She finds herself wondering, if she could possibly have that jar of sake you have in your belt?
Chiri: Before you die.
Kazuki: Not until the Kappa are dead
Chiri shrugs.
Chiri: She will wait until you are dead then.
Ikuko: Berserk (Daichi) +2 [1d8+2 = 9]
Ikuko: Berserk (Daichi) +2, +2 [2d8+4 = 14]
Daichi kills another one as he berserks.
Quorteth (Kuutai): Go Daichi!
Sailors kill another one, so five down and three to go (including the two on the board.)
Captain: Keep at it men!
Round 6
Dealing cards...
Kuutai
Kuutai: Fighting (Battle Dammage -3) [1d6-3 = 0]
Chiri looks angrily at Kazuki.
Kuutai violently swings at the Kappa infront of hin
Kuutai: Die You Freak!
Chiri: Fine, she will kill the kappa, but expect nothing more from her.
Chiri snaps out with one of her arms and her long silk sleeve wraps around the one legs of the one that is threatening Kuutai. It flops to the ground and looks stunned. Then she punches the one in front of Kazuki and it crumples to the ground as streams of black lightning writhe over its body. With her other hand she throws a tanto at the one that she tripped to the ground and the hilt quivers in its head, causing the thing to flop and howl as dark black lightning runs along its body.
Chiri: She hopes you are happy, ungrateful wretch.
Red Kappa #2: Spirit [1d8 = 7]
Red Kappa #2 starts to stagger to his feet, looking much the worse for wear.
Ikuko
Kazuki hands Chiri the bottle of sake
Kazuki: Whoever said that I was ungrateful?
Ikuko: Fighting {-6 Blind, -2 Unskilled}: Tessen (-2) [1d6-10 = -5]
Red Kappa: Spirit [1d6 = 8]
Red Kappa crawls to a crouching position and flails around blindly at Kuutai.
Red Kappa: Fighting [1d8 = 11]
Ikuko: Welcome to the club
GM: And sadly...still hits, even with the -6 penalty for being blind.
GM: Claws damage [2d10 = 6]
GM: But only hits hard enough to make Kuutai shaken.
Kazuki (shaken)
Kazuki: Spirit (Wound Penalty -1) [1d6-1 = 2]
Kazemi (Kazuki): duuuur
Round 7
Dealing cards...
Ikuko was dealt the Red Joker! Go whenever you want this round. You also get: oker Trait/Damage Bonus [2]
The deck has been shuffled.
Ikuko
Ikuko: Fighting {-6 Blind, -2 Unskilled}: Tessen (+1) [Critical failure!] [1d4-7 = -6]
Kazemi (Kazuki): AHAHAHAHAHAHAHAHAHA
Red Kappa: Fighting [1d8 = 5]
Red Kappa flails about blindly, but not as badly as Ikuko does.
Ikuko: Berserk (Daichi) +2 [1d8+2 = 5]
Ikuko: Berserk (Daichi) +2, +2 [2d8+4 = 13]
Kuutai (shaken)
Kuutai: Spirit (Battle Dammage -3) [Critical failure!] [1d6-3 = -2]
Chiri takes Sake bottle from Kazuki and drains it on one long gulp.
Kazuki (shaken)
Kazuki: Spirit (Wound Penalty -1) [1d6-1 = 1]
Kazemi (Kazuki): wtf
Round 8
Dealing cards...
Ikuko
Ikuko: 6 down, 1 to go turtle man!
Ikuko: Intimidation {-2 Blind} (-2) [1d8-4 = 6]
Red Kappa: Spirit [1d6 = 10]
Kuutai (shaken)
Kuutai: Spirit (Battle Dammage -3) [1d6-3 = 2]
Kazuki (shaken)
Kazuki: Spirit (Wound Penalty -1) [Trait roll was a natural 1] [1d6-1 = 1]
Kazemi (Kazuki): Round 4 for 4
Ikuko: Berserk (Daichi) +2 [1d8+2 = 10]
Ikuko: [1d8 = 1]
Ikuko: +2 [3d8+2 = 10]
Red Kappa: Spirit [1d8 = 5]
Red Kappa remains Shaken from Daichi's massive strike.
Round 9
Dealing cards...
Ikuko: Berserk (Daichi) +2 [1d8+2 = 3]
Daichi swings wildly at the kappa lying on the ground.
GM: D4 [1d4 = 1]
Kazemi (Kazuki): Imagine if that kills Ikuko...
GM: But the random die roll indicates Kuutai.
Kazemi (Kazuki): lololol
Ikuko: [2d8 = 12]
GM: So that would be 3 wounds to Kuutai.
Kuutai: Vigor (Battle Dammage -3) [Trait roll was a natural 1] [1d6-3 = 0]
Kuutai: Vigor (Battle Dammage -3) [1d6-3 = 2]
Kuutai: Vigor (Battle Dammage -3) [Trait roll was a natural 1] [1d6-3 = 1]
Kuutai: Spirit (Battle Dammage -3) [1d6-3 = 0]
Kazemi (Kazuki): lol
Kuutai: Spirit (Battle Dammage -3) [1d6-3 = 1]
Kuutai: Spirit (Battle Dammage -3) [1d6-3 = 0]
Kazemi (Kazuki): lolwtf
Kazuki: Good shot, Daichi!
GM: Well, Kuutai will be dead at the end of the round.
Red Kappa: Spirit [1d8 = 7]
Kazuki (shaken)
Kazuki: Spirit (Wound Penalty -1) [1d6-1 = 2]
Ikuko
Kazuki: 5/5
Ikuko: Kuutai, do not dare die. I command it!
Ikuko: Persuasion {+8 Charisma, -2 Blind} [1d12+6 = 17]
Kazemi (Kazuki): reminds me of Code Geass
Kuutai gurgles
Kazemi (Kazuki): "LIVE"
Kuutai Kuutai gurgles on command
Kuutai (shaken)
GM: Spirit check...the last.
Kuutai: Spirit (Battle Dammage -3) [1d6-3 = 5]
Kazemi (Kazuki): WOOOOO
GM: Kuutai stabilizes....
GM: After combat we'll see what impressive permanent scars he accumulates.
Round 10
Dealing cards...
Red Kappa: Fighting [1d8 = 2]
Red Kappa swings at Daichi, hits the wood planking on the deck of the ship.
Ikuko
Ikuko: Fighting {-6 Blind, -2 Unskilled}: Tessen (-1) [1d4-9 = -7]
Kuutai (shaken)
GM: Spirit check again
Kuutai: Spirit (Battle Dammage -3) [1d6-3 = 1]
GM: Kuutai is still unconscious
Kazuki (shaken)
Kazuki: Spirit (Wound Penalty -1) [1d6-1 = 1]
Kazuki: 6/6
Kazuki: wow
Kazuki: I need to purchase Combat Reflexes
Ikuko: Berserk (Daichi) +2 [1d8+2 = 8]
Ikuko: Berserk (Daichi) +2, +2 [2d8+4 = 8]
Kazuki: But then again, I've only rolled 2's and 1's, so it doesn't really matter
Chiri moves over next to Kuutai.
Chiri: She knows you wish to return to the Void. She cannot allow this, as it is what you want.
Kazemi (Kazuki): lol we're fighting against this blinded fish out of water and it's not only taking us more than 6 rounds to kill it, this is AFTER we got GM Act of God to our favor AND a critical failure nearly killed one of us
Kazuki: I think this Kappa deserves to replace Hideaki
Chiri upends a potion and pours it into Kuutai's mouth.
GM: The Kappa lasted a lot longer than the Wild Card Void Walker did, that's for sure.
Round 11
Dealing cards...
Red Kappa was dealt the Red Joker! Go whenever you want this round. You also get: Joker Trait/Damage Bonus [2]
The deck has been shuffled.
Kazemi (Kazuki): lol
Red Kappa punches Chiri.
Red Kappa: Fighting [1d8 = 3]
Red Kappa misses Chiri wildly.
Kazuki (shaken)
Kazuki: Spirit (Wound Penalty -1) [1d6-1 = 3]
Kazuki: OOOOH
Kazuki: SO CLOSE
Ikuko
Kazuki: WITHIN GRASP
Kazuki: 7/7
Ikuko: You are blind and out of water, your death is upon you!
Ikuko: Intimidation {-2 Blind} (-2) [1d6-4 = 7]
Red Kappa: Spirit [1d6 = 8]
Red Kappa is not very scared, he's survived 6 rounds on his own against the entire party.
Ikuko: Berserk (Daichi) +2 [1d8+2 = 9]
Kazuki: Well, isn't that the pot calling the kettle black...
Ikuko: Berserk (Daichi) +2, +2 [2d8+4 = 12]
Sailors kills the last of the Red Kappa.
Captain: Well done men! I've never seen so many Red Kappa in one place, attack one barge.
Kazuki: Spirit (Wound Penalty -1) [1d6-1 = 6]
Kazuki: WHew
Kazuki: I feel much better now
Hired Bodyguards: Vigor [1d6 = 5]
Hired Bodyguards: Vigor [1d6 = 7]
GM: Hiroki and Tetsuya live.
Kazuki: Kn(Lore & Legends) {+1 Defining Interest} [1d4+1 = 4]
Kazuki: Yeah! Good job you two! You passed the Initiation Rites! Of course, it was only because Daichi was here to supervise, but it's still more impressive than normal
Captain: Smarts [Trait roll was a natural 1] [1d6 = 1]
Ikuko: -2 [1d6-2 = 2]
Daichi berserks a little bit longer, but does not attack anything.
Sailors worship the ground Daichi walks on.
Kazemi (Kazuki): boat?
GM: The boat seems to be intact.
Kazemi (Kazuki): lol
Okay, so the random dice rolls for Kuutai's PERMANENT injuries are: Reduce Strength by 2 steps, to a minimum of d4. Also, he gains the Ugly Hindrance.
GM: So, the sum result of Kuutai's near death experience is...NOTHING.
Quorteth (Kuutai): My beautiful face!
Quorteth (Kuutai): Noooo!
Captain: Hmm...I lost seven of my sailors...this might make the trip more difficult. Although we would have all died if you had not been here. I don't suppose any of your servants happen to have some skill in boating?
Chiri walks over to the front of the barge and begins playing a very mournful tune on her biwa.
Kazuki: I've got good maneuverability. I'm not very practiced at boating, but I'll try to help out where I can
Botan: Lady Ikuko, are you okay? Those injuries look quite painful.
Daichi: Yes your ladyship, you should rest
Ikuko: I am not feeling my best, Satsuki can find you some servants to aide in the operation of the ship
Satsuki: Yes your ladyship.
GM: Kuutai wakes up. He feels...normal.
Kuutai coughs
GM: Well, crappy and beaten, but the whole Void flashing before his eyes seems to have had no permanent detrimental affect.
GM: Tomoko and Manabu help Ikuko rest and relax.
Kuutai: I.....I don't like turtles.
GM: The barge sails along, reaching Nihana without further incident. (Barring player induced hijinks)
Ikuko: Nor do I
Kazuki: What's a turtle?
GM: So..any discussion the group wants, then let me know when you are ready for the Nihana scene. We'll call it a night once the barge docks.
Ikuko: Persuasion {+8 Charisma, -2 Blind} [1d12+6 = 12]
Kuutai: Mini Kappa that are pets.
Ikuko is using a benny
Kuutai: or Soup.
Ikuko: Persuasion {+8 Charisma, -2 Blind} [1d12+6 = 15]
Kazuki: Soup sounds pretty good right now
Kazuki: This kind of reminded me of my childhood, actually
Kazuki: Except there was usually less water involved
Kazuki: What about you, Ikuko, this remind you of any of your family?
Ikuko: No. My family is a beacon of unity and strength. If Kappas attacked my father's estate they would be stepped on by Kikai
Kazuki: What if the Kappa brought Kikai?
Kazuki: Kn(Lore & Legends) {+1 Defining Interest} [1d4+1 = 4]
Ikuko: We make the kikai. They would have none
Kazuki: Persuasion [1d4 = 7]
Kazuki: Ah, that would make sense
Chiri continues to play her biwa, it is a miserable, mournful tune.
Kuutai: Ah well at least the music is good.
Kazuki: Too bad we couldn't keep any of those Kappa shells
Sailors avoid the grumpy woman in the front of the boat.
Kazuki: That would make for some good armor
GM: Several days pass...Vigor checks for everyone.
Ikuko: Vigor [1d6 = 7]
Kazuki: Hey, Chiri, care for a drink?
Kuutai: Vigor (Battle Dammage -3) [1d6-3 = 0]
Kazuki: Vigor [1d6 = 4]
Kuutai: Vigor (Battle Dammage -3) [1d6-3 = 1]
Kuutai: Vigor (Battle Dammage -3) [1d6-3 = 2]
Chiri: You do not know what you have cost her. She will take your drink, but ask nothing more of her.
Kazuki: Eh, not a problem. I really just wanna relax and talk for a while
Kazuki: Kn(Lore & Legends) {+1 Defining Interest} [Critical failure!] [1d4+1 = 2]
Chiri says nothing.
Kuutai: Hrm....these pastries do not heal. Shame, do they make Flintstones Shaped Healing Herbs, that taste like candy?
Botan looks at Kuutai carefully.
Botan: I don't think children would accept candy from you.
Botan: Or offer you candy.
GM: you can talk to Chiri, she is continuing to strum her biwa.
Kuutai: Good Chiri, Once again, I ask for aid - do thee have herbs?
Chiri: She has nothing to give, except that which is already given.
Kuutai: Argh.
Kazuki tells an amazing story about the legendary "Smeerps" and their jackflappen.
Kazuki: Does such a technique really take such a toll on you?
Kuutai: Hrm wha?
Chiri looks at Kazuki carefully.
Chiri: You know not of what you speak.
Kazuki: Only because I have never been taught
Chiri: Technique and the cost are separate things, Hattori trained you poorly she thinks.
Campaign saved.