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Chat log started at 22.2.2010 / 18:28:02

Savage Worlds Ruleset for Fantasy Grounds II
(c) 2009 Pinnacle Entertainment Group.
A couple days of after your mostly successful attack on the German 88mm artillery pieces, the day dawns and it is remarkably quiet.
GM: Or, as many would say, "too quiet"
[w] MacGyverovich: rolling for nightmares, x2
[w] MacGyverovich: 1 or 4 is a failure
MacGyverovich: [1d6 = 5]
MacGyverovich: [1d6 = 5]
GM: Everyone needs to make 2 Vigor Checks.
Stefan Vasilev: [5]
MacGyverovich: Vigor [1d6 = 5]
Stefan Vasilev: Vigor [1d6 = 5]
MacGyverovich: Vigor [Trait roll was a natural 1] [1d6 = 8]
DeadByte (Stefan Vasilev): what?
Stefan Vasilev: since when did it go to 8/
Dmitri: Vigor [1d8 = 15]
Dmitri: Vigor [1d8 = 6]
Stefan Vasilev: Vigor [1d6 = 3]
Stefan Vasilev is using a benny
Stefan Vasilev: Vigor [Trait roll was a natural 1] [1d6 = 5]
Despite the growing cold and the ever present absence of food, your soldiers are able to stay warm and decently fed.
Oleg: Me
Nikolai: Hic!
Alexei: HAHAHA Comrade!
Constantov: Hi there.
MacGyverovich: Going to search for more food. Ivan (if he's sober) is temporarily in charge while I search
[w] Dmitri: can I swap Fast Healer for Alertness?
MacGyverovich: Survival [1d6 = 5]
[w] Dmitri: I haven't used them yet
[w] -> Dmitri: Yep, give me a second.
[w] Dmitri: thanks
Ivan: Hic!
Ivan: HAHA! Now we shall take the fight to the enemy. Who wants to help me kill Hitler?
Ivan: I have a great plan to get some Nazis to team-kill the bastard for us.
Nick (MacGyverovich): Damn. Expected as much. Fine, Stefan's in charge til I return
[w] Dmitri: although I apreciate being doubly alert, I'm not sure that's what you meant to do
Dmitri: Notice {+2 Alertness} [1d4+2 = 8]
MacGyverovich: Notice [1d8 = 6]
Stefan Vasilev: [1d6 = 3]
Dmitri: Common Knowledge {--2 Clueless} [1d6-2 = 2]
Stefan Vasilev: Common Knowledge {--2 Clueless} [1d6-2 = 3]
Kazemi (Dmitri): AHAHAHAHAHAHA
Kazemi (Dmitri): I now realise that wandering about the battlefield looking for food is a pretty silly idea
Captain Petrovich, Commissar Ivanovich, and the command squad arrive around 1000.
The Captain takes stock of the situation and sighs.
MacGyverovich: Sir!
MacGyverovich: salutes
Dmitri: stands at attention
Captain Boris Petrovich: I send you out with 18 soldiers, you return to me with 8. If you had not been successful in taking out the 88s, I would have you shot.
Stefan Vasilev: Looks Chipper for the Captain
Constantov: Pavel was shot, does that count?
Oleg: ARRRGHH!! Shut up you FNG.
Captain Boris Petrovich: You there (points at Mac) you are in command, what is your explanation for this loss of life?
Commissar Vasily Ivanovich: They were grossly outnumbered.
Captain Boris Petrovich: Did I ask you?
Captain Boris Petrovich: I asked him. (points at Mac again)
MacGyverovich: Sir! It was mostly due to the fact that the squad sent to attack the southern 88 never made it to the enplacement, so the northern squad took most of the damage
Captain Boris Petrovich: I see. So you split your forces up and put someone incapable in charge of the southern assault?
Commissar Vasily Ivanovich: A pincer movement might have worked...
Dmitri: My appologies, sir, we took the trenches south to avoid being fired at while traveling and attack the south end off-guard. The northern group attacked before we were in place. Next time we will make sure our timing is perfect
MacGyverovich: You say "before we were in place." I say "you took too damn long"
Dmitri: My appologies. We had barely entered the trenches when one of your subordinates must have jumped the gun.
Commissar Vasily Ivanovich: Now now now! You did accomplish quite the mission.
MacGyverovich: Agreed.
Commissar Vasily Ivanovich: You defeated a German platoon, destroyed two artillery pieces, and drove off their forces.
Captain Boris Petrovich: That does not mitigate the fact that 10 - TEN - men are dead. Do you think that there is an infinite supply of men for your use?
Dmitri: With all due respect, I don't think the Nazi's have an infinite supply, either
Captain Boris Petrovich: I see, and you are?
MacGyverovich: He was in charge of leading the southern group, sit
Dmitri: My name is Dmitri Demidov, sir
Nick (MacGyverovich): *sir
Captain Boris Petrovich: Very well.
Captain Boris Petrovich: I have another mission for you. I have been instructed by Colonel Khuiov to give it to you specifically.
Dmitri: Gladly, sir
MacGyverovich: What is the mission, sir?
MacGyverovich: K (Machines) [1d4 = 5]
Captain Boris Petrovich: Our intelligence operatives have evidently determined that a large number of Nazi soldiers are moving up to attack us tonight. You are to take up position to ambush them.
Captain Boris Petrovich: The specifics are in this letter, which I assuming you can read.
Captain Boris Petrovich: Carry on.
Commissar Vasily Ivanovich: Good luck Comrades.
Captain Boris Petrovich: (leaves with command squad)
Dmitri: You, too, Commissar
MacGyverovich: reads the letter
Stefan Vasilev: reads letter after Mac
GM: Letter:
Comrades, we have learned that a number of enemy soldiers, at least 10, probably 20, are going to try a night infiltration of the Cellar.
They are going to pass between two buildings near your location this evening, after 2200.
Your orders are to intercept and destroy this group before they are able to attack the Cellar.
GM: Point "C" on the map shows where the enemy is going to be entering from.
GM: The building to the north is mostly destroyed rubble. The building to the south is intact and would command a very nice view of the alley for both snipers and machine gun fire.
Dmitri: Sounds easy enough
MacGyverovich: Let's move out, men! We don't have much time to prepare
MacGyverovich: If it included a map, I'd like to see what the building just to the northeast of point C looks like as well
Dmitri: Well, we can't just abbandon our post here, can we?
Dmitri: does it say anything about replacements?
GM: You can just recon the building to the northeast.
Stefan Vasilev: I say we strike from the cellar!
GM: The letter does not say anything about replacements or reinforcements, but it does have one final line on it.
Tatyana provides.
Dmitri: Tatyana was the blind chick, right?
GM: Yes
GM: Assuming you are asking a rhetorical question.
Kazemi (Dmitri): might as well have been
MacGyverovich: Okay, guess we're all going. Just in case, Dmitri and Oleg, go see if you can rally some troops from the Cellar to watch our post.
Stefan Vasilev: Checks the map for a sewer system layout
GM: No sewer system layout is provided.
Dmitri: OK
MacGyverovich: The rest of you, move out!! NOW!
Nikolai: Can I goesh to the Cellars too?
MacGyverovich: No
Dmitri: No
Dmitri: Wait, why don't we just watch the post ourselves?
Dmitri: and take turns checking out the site?
Kazemi (Dmitri): That's where my 14 on common sense went
Stefan Vasilev: This is because the enemy is only expected to arrive there
Stefan Vasilev: I wouldn't be suprised if they come from some where else
Dmitri: true
Stefan Vasilev: all you have to do is blow up a segment of the sewer system and you have yourself a new hole
Dmitri: Well, it should be easy enough convincing them to guard the Cellar from this spot
MacGyverovich: Because a) I want to get everyone into position early, b) I want all the heavy artillery (aka sniper stefan and the MG) set-up early, and c) we can possibly use the remaining grenades as landmines or alarms of attack
Stefan Vasilev: is why we need a map of the sewer systems
Dmitri: nah
Dmitri: we can just go through the streets
Stefan Vasilev: do you think the cellar might have a map of the old sewer systems?
Dmitri: plus, there's no garentee that the sewers open up near that spot
Kazemi (Dmitri): *guarentee?
DeadByte (Stefan Vasilev): still wrong
Nick (MacGyverovich): Guarantee
DeadByte (Stefan Vasilev): wrong
Nick (MacGyverovich): Phone's autospell says it's right
MacGyverovich: Anyway...
MacGyverovich: Dmitri, ask about a map of the sewers while you're at the cellar.
Dmitri: *sigh*
Dmitri: sure
Dmitri: C'mon, Oleg
MacGyverovich: Alexei, Constanov, you're with me. Dmitri, Oleg, to the cellar. Stefan, watch Nikolai so he doesn't drink all the vodka
Dmitri: heads out
[w] MacGyverovich -> Dmitri: I only did it to shut Nate up.
[w] Dmitri -> MacGyverovich: you mean the guaranty thing?
Alexei: HAHAHA! Comrade
[w] Dmitri: Hey, Oleg, how good are you at giving rousing speeches?
Stefan Vasilev: Yes Sir!
[w] -> Dmitri: (Oleg) I suck. Why do you ask?
[w] MacGyverovich -> Dmitri: That, and the sewer thing. Plus, the letter's from Tatyana, so I'm going to trust the intel until proven otherwise
[w] Dmitri -> MacGyverovich: I would've trusted the info, but I was wondering how they could be so sure
GM: Okay, so who is going where?
Kazemi (Dmitri): Oleg and I are off to the Cellar
GM: And who wants to go first?
DeadByte (Stefan Vasilev): Stefan is guarding point C
Kazemi (Dmitri): actually, it's point A
[w] MacGyverovich -> Dmitri: What I'm really, really wondering is why the Cellar is so important to the Germans, and how it wasn't destroyed when I nearly died
Stefan Vasilev: just use your AIM
DeadByte (Stefan Vasilev): OOPS
DeadByte (Stefan Vasilev): What was your Whisper?
DeadByte (Stefan Vasilev): Roll for Initiative
DeadByte (Stefan Vasilev): XP too?
DeadByte (Stefan Vasilev): Throwing a Grenade to the outside
Stefan Vasilev: we'd hear the boom
GM: Okay Stefan, it is quiet and peaceful at point B. Not much exciting is going on after Mac and Dmitri leave.
GM: Nikolai and Ivan snore blissfully in the corner. It is pretty boring.
GM: Roll a Notice check.
Stefan Vasilev: [1d6 = 5]
GM: You hear a "thump" noise from the basement. Do you go investigate?
Stefan Vasilev: Nikolai head downstairs will you?
Stefan Vasilev: I'll be right there
Nikolai: Huh? Wuzzat? Oh okay....
Nikolai: (staggers downstairs)
Stefan Vasilev: I follow Nikolai down the stairs
Stefan Vasilev: a few paces behind
Stefan Vasilev: Stealth [Trait roll was a natural 1] [1d6 = 5]
Nikolai walks downstairs. He gets to the bottom of the steps and then hurls out a lot of vodka.
Nikolai: Wait a waisthe...
Andrej Movenchkin: Here comrade, would you hold this for a minute, I need to fix something.
Andrej Movenchkin: (hands Nikolai what looks like the bottom part of a leg)
Nikolai: I'm too sober for this....
Stefan Vasilev: Looking down from the top
Stefan hears a really weird noise. Sort of like a vacuum pump sucking all the liquid out of something at a high rate of speed.
Nikolai: (hurls again)
Nikolai: Comrade, I think your left arm is on backwards.
Andrej Movenchkin: Oh, thanks.
The noise repeats.
Nikolai: Umm...
Andrej Movenchkin: Could I have my leg back now?
Nikolai: I think I threw up on it.
Andrej Movenchkin: It will survive.
The noise repeats again.
Andrej Movenchkin: Thank you comrade, it took me a while to crawl back dragging a couple limbs.
Andrej Movenchkin: Well, I will see you later. Oh, have fun with the pets tonight.
DeadByte (Stefan Vasilev): SO GLAD I didn't walk down the steps
Nikolai: I'm still way too sober for this.
Nikolai: (walks back upstairs)
Stefan Vasilev: Well what was it?
Nikolai: Nothing to see down there comrade. Just a stray animal splashing around in the sewer entrance.
Nikolai: A big dog or something, I did not get a good look at it.
Stefan Vasilev: I saw that leg you were holding
Nikolai: Leg? What leg?
Stefan Vasilev: along with the conversation
Kazemi (Dmitri): he's harmless, though
Stefan Vasilev: why was andrej visiting?
Nikolai: I may be drunk...but well...okay, I have talked to my brother's cow before.
Stefan Vasilev: I also heard a retching sound
Nikolai: Andrej? The guy who was blown up? Wow, what have you been drinking? Can I have some?
Stefan Vasilev: and the repeated comments, I am too sober for this
Nikolai: The stairs keep moving around, you made me go downstairs. I got seasick.
Stefan Vasilev: Persuasion [1d6 = 4]
Nikolai: You are too sober for this? No kidding, you need a drink.
Stefan Vasilev: don't hold out on a comrade, who knows the KGB may find it interesting
Nikolai: Holds out on whats? Comrade, I thinks you haz been holdin outs on me. Clearlee you are duh-loosey-anal or shomething
DeadByte (Stefan Vasilev): I take it the Persuation check failed?
Nikolai: That wash a big words I was trying to use..
DeadByte (Stefan Vasilev): Persuasion
Stefan Vasilev: I'm proud to have a comrade with such a large vocabulary
TADM: No, actually it succeeded. There is something else going on with Nikolai that Persuasion will not help.
TADM: So yes, it is probably a good thing you did not go downstairs.
Stefan Vasilev: here have a bit Vodka
Nikolai: You is my bestest friend evar!
[w] MacGyverovich: Andrej has Puppet, I take it?
[w] -> MacGyverovich: Perhaps
Stefan Vasilev: so tell me about this dog...
Stefan Vasilev: Common Knowledge {--2 Clueless} [Critical failure!] [1d4-2 = -1]
Stefan Vasilev is using a benny
Stefan Vasilev: Common Knowledge {--2 Clueless} [1d6-2 = 2]
DeadByte (Stefan Vasilev): Notice check on Nikolai
Nikolai: The dog? It wash prettee big. It wash all black with a schtreak of shilver down the middle. I remember sseeing it before. When Mac and the ressht first sshowed up, the firsst night wes wents to the Cellar. On the way back. That dog. (shivers)
GM: Your notice check determines that Nikolai seems more sober than normal.
Stefan Vasilev: What happened that night?
Nikolai: Dmitri shaid it wash a wolf. He shaid it would kills us all if we shots it. It walked away.
Kazemi (Dmitri): Damn right I did
Kazemi (Dmitri): and I was right
Nikolai: I's thinking you wants to ashk Dmitri questions. I needs some schleep.
Nikolai: (passes out)
Stefan Vasilev: lets go to where Mac was sending us
Stefan Vasilev: Kicks Nikolai and hands him a bit of Vodka
Nikolai: Thanksh, you is a true comrade...
GM: So Stefan and Nikolai take up position in the ambush spot?
DeadByte (Stefan Vasilev): yea
While that is happening, Oleg and Dmitri are nearby.
Oleg: So comrade, we are seeing if people will watch out spot for us while we ambush the Fascists?
Dmitri: pretty much
Dmitri: I figure it ought to be easy enough
Dmitri: pull one of those "Protect the Cellar from the flank" sort of things
Dmitri: It could be a bit difficult to make sure they stay, though
Oleg: Okay, I will let you do all the talking while I stare at the hot Russian chick in the threadbare uniform.
Dmitri: *sigh*
Dmitri: Well, let's see what we can get done
You enter the Cellar. There are 8 soldiers and a few of the "regulars" present. The owner, Ms. Petrova, greets you warmly.
In addition to Irina and 8 soldiers, the cute Russian girl, Gregor Popov, and Daniel Stern are here.
Irina Petrova: Hello Dmitri. Good to see that you are still alive.
Dmitri: And you, too, Irina. How have you been doing?
[w] MacGyverovich -> Dmitri: Ask her how the Cellar survived the attack (yes, I want Brad to see)
Irina Petrova: Things have been going well, but the weather is getting much colder. I think Mother Russia is about to unleash Old Man Winter on the Krauts. I almost pity them. Almost.
[w] Dmitri: Paranoid Thought: Perhaps these "regulars" are set here to defend this institution as a last line
[w] -> Dmitri: Wow, you are kind of paranoid. I blame the GM of previous adventures.
Dmitri: I don't. They almost knocked this place down a couple weeks ago
DeadByte (Stefan Vasilev): Try to drink her under!
Irina Petrova: Yeah, some of the shells came pretty close, but I guess we were lucky and they missed us.
Dmitri: I actually came to check if we could get some volunteers
Dmitri: My squad-comrades and I have been repositioned for the next day or so and we wanted to make sure this place didn't get left too unguarded
Dmitri: it'd be in the building next door, to the west
Irina is the kind of person who could only be described as a typical Russian elderly woman. While she was pretty at one point, and still have enough teeth to have enough of a smile, you estimate that she weighs about 180 pounds, which is a lot to fit into her 5'2" frame.
DeadByte (Stefan Vasilev): why is her discription important?
TADM: It is not.
DeadByte (Stefan Vasilev): is she really an alien?
Kazemi (Dmitri): well, we could've told you when you tried to court her
TADM: Her description is important mostly because she is actually a named NPC. That is it.
DeadByte (Stefan Vasilev): Mike you drink her under then rob the place
Kazemi (Dmitri): 8 regulars! They'd maul me!
DeadByte (Stefan Vasilev): What? since when?
Irina Petrova: Oh, thank you, I shall send some of these nice young men over to watch the building. Don't want that nasty Commissar Ivanovich shooting you guys.
Irina Petrova: For abandoning your post I mean...
Dmitri: That would be pretty bad
DeadByte (Stefan Vasilev): she's two faced alright
Dmitri: I was actually more worried about Germans, though
Dmitri: wouldn't want them stumbling in here
Dmitri: glances around
Irina Petrova: Oh absolutely not. You are such a smart lad.
Dmitri: Notice {+2 Alertness} [1d6+2 = 10]
[w] Dmitri: paranoia based notice: I want to size up the people here
DeadByte (Stefan Vasilev): Check behind her vodka cabinet, a secret passageway perhaps?
[w] -> Dmitri: With that notice check, you realize that the eight "generic" "nondescript" soldiers in here, are the same ones that are always in here. You suspect that they are not as skilled as you in combat, but they are probably much better than any other "generic" Russian soldier you have seen in Stalingrad.
[w] Dmitri: anything odd I notice about Irina?
[w] -> Dmitri: Nope, she looks pretty much like she always does, except she has different clothes on.
Kazemi (Dmitri): Gregor is the old, sickly guy?
TADM: Yes.
Oleg: I ask the hot Russian girl if she wants to have sex.
DeadByte (Stefan Vasilev): you forgot the map
Dmitri: kicks Oleg in the shin when he starts to speak
GM: She replies "Yes, but not with you."
DeadByte (Stefan Vasilev): shoot Oleg
DeadByte (Stefan Vasilev): he needs a little help with manners
[w] Dmitri: Oleg, focus or I'll volunteer you for a night with Irina and without food or vodka
DeadByte (Stefan Vasilev): Btw I hope this isn't irritating the GM
[w] -> Dmitri: (Oleg) Sorry, I got ahead of myself there.
Dmitri: Thank you very much, Irina. Oleg, wanna grab something to eat while we're here?
TADM: Nope, not annoying me at all.
Oleg: Nope, I'm good.
DeadByte (Stefan Vasilev): the Map?
Dmitri: Alright, then. Before we go, I was wondering whether you had any maps of the area? Even sewer maps would be useful.
DeadByte (Stefan Vasilev): Make sure to ask the Stern guy and the Russian cutie too
DeadByte (Stefan Vasilev): with a little more tact and charisma
Irina Petrova: Heavens no. But I can see if Mikhail can scrounge one up for you. It might take a few days.
DeadByte (Stefan Vasilev): T.T
Dmitri: Alright, that'd be excellent! How much would that run?
Irina Petrova: Depends on how hard it is to get. Can't say for sure right now.
Dmitri: Alright, then. It was nice speaking with you again. Take care, OK?
Irina Petrova: You too, be careful out there. Say hello to Ivan for me if he is still alive.
Dmitri: I will. I'll have the other guys stop by later!
Dmitri: heads back
DeadByte (Stefan Vasilev): man I have minus two charisma with people
Dmitri: Oleg, let's go!
Dmitri and Oleg return to the building where the squad is posted to find it empty of everyone except Ivan, who is snoring blissfully in the corner.
Dmitri: This isn't goo
Dmitri: *good
Dmitri: Notice {+2 Alertness} [1d4+2 = 4]
Dmitri is using a benny
Dmitri: Notice {+2 Alertness} [1d4+2 = 8]
Kazemi (Dmitri): anything strange?
Not that you see. It looks like everyone headed off to the ambush spot.
GM: It is about 1300. You have 9 hours until the Nazis are expected to show up at point "C"
DeadByte (Stefan Vasilev): the Cellar
Dmitri: Hey, Oleg, can I ask you to keep an eye on thi--uh, this place for a while with Ivan?
DeadByte (Stefan Vasilev): behind the Vodka Cabneit with the Candlestick
Dmitri: meh, I guess I better stay here, too
Oleg: Sure thing, I can stay here.
Oleg: Do you smell vomit?
[w] Dmitri: I plan on waiting an hour
Dmitri: Faintly. I mean, Nikolai was here, so..
Oleg: Wow, it looks like somebody really lost their lunch at the bottom of the stairs. That is disgusting.
Dmitri: ugh
Dmitri: That's an odd place for Nikolai to be, though
Dmitri: Watch the staircase
GM: Notice check.
Dmitri: Notice {+2 Alertness} [1d6+2 = 6]
Oleg might think that someone threw up. It looks to Dmitri like something was eviscerated. There is way more blood and "chunky bits" than could be thrown up.
GM: Spirit/Guts check
Oleg: I failed. I throw up.
Stefan Vasilev: lol
Dmitri: [1d6 = 6]
GM: Dmitri manages to hold on to his lunch.
Dmitri: There's too much blood
Dmitri: draws dagger
Dmitri: heads down the stairs
Oleg: Right, I'm going to go guard Ivan. Good luck with that....
Dmitri: Stealth [1d4 = 6]
Dmitri: I'll be back
Oleg: I'd offer a wager, but if you die I would have no one to collect against.
Dmitri: You can have my loot if I die, how about that? You just have to come get it
Kazemi (Dmitri): once I get down there:
Dmitri: Notice {+2 Alertness} [1d6+2 = 7]
Stefan Vasilev: Notice {+2 Alertness} [7]
Dmitri: Notice {+2 Alertness} [7]
Kazemi (Dmitri): lol
There is a trail of blood coming out from the sewers. Being a hunter, you have an idea how much blood is inside things from the times that you have skinned and cleaned your kills. To pull off the amount of blood pooled on the floor, you need a couple large herd animals or a bunch of people. It looks like something pretty large that was bleeding heavily crawled out of the open sewer entrance, laid there for a bit, then vanished.
[w] Dmitri: signs of anything leaving?
[w] -> Dmitri: Not that you can tell
[w] Dmitri: thanks, Oleg
[w] Dmitri: which way does it come from in the sewers?
[w] -> Dmitri: (Oleg) What did I do?
[w] -> Dmitri: There is only one way, through the sewer grate that Andrej blew open with the RPG-43 before you guys attacked the German mortar emplacement.
[w] Dmitri: so we're at the end of the sewer, then?
[w] -> Dmitri: No, once you go through the grate, the sewer goes North-South on the map.
[w] -> Dmitri: From the south
Dmitri: heads up the stairs
Kazemi (Dmitri): do we have proper light supplies? Like lanterns or flashlights?
GM: Are they on your inventory?
Dmitri: uh
Kazemi (Dmitri): now they are!
Kazemi (Dmitri): I can't track in the dark...
TADM: Indeed you cannot.
Kazemi (Dmitri): well, it looks like I am done indeed.
[w] Dmitri: I'll wait an hour or two for people to return before checking out point C.
Mac and Alexei take a circuituous route over to the Ambush spot. They encounter nothing unusual. Unless someone makes a Notice check.
MacGyverovich: Notice [1d8 = 7]
GM: There is nothing remarkabe, except that you see at point "D" a swarm of rats. Big rats. Think rats the size of pit-bulls.
GM: They crawl out of an open hole that leads into the sewer system. There are probably a hundred or so. They run around the edge for a few minutes, sniffing and chittering. Then they run back down into the sewers.
MacGyverovich: As long as they don't attack, we will leave them be
Alexei: I'm hungry. Are rats good eating?
MacGyverovich: Not really
DeadByte (Stefan Vasilev): follow the rats
Alexei: Those big rats. Maybe they have good meat?
DeadByte (Stefan Vasilev): they're running from something
MacGyverovich: Maybe later
DeadByte (Stefan Vasilev): ....
DeadByte (Stefan Vasilev): they only left for a few min
GM: Unless Mac does something odd, they arrive at the building north of point "C" without any further incident.
Alexei: Okay, Mac tells me where to setup the Machine gun so I can shoot the Germans.
[w] Dmitri: out of curiosity, would the amount of blood found be approximately as much as a large spectral wolf would have?
[w] -> Dmitri: You have no way of knowning an answer to that question.
Dmitri: My thought: Make an obvious entrance to the building. Put a bomb there. Have Alexei start shooting. Dmitri and Stefan join in with sniping. MacGyverovich and NPCs hold the hole after the bomb goes off
MacGyverovich: Thank you. That's what I've been trying to say
Dmitri: Let's make the other windows look like bad entrance points.
Dmitri: We want to engage them when they're closest to our entrance window
GM: Okay, so Mac and Alexei are going to setup the machine gun nest.
Nick (MacGyverovich): And I need to set up the bomb before too long
Kazemi (Dmitri): then, have the spectral wolf hit them at the rear. I'll take bear form and get them from the side
GM: Stefan, Dmitri, Oleg, Nikolai, and Constantov are going to board up the windows and setup the bomb to explode when the Germans run toward it.
GM: Ivan and Nikolai are going to heroically rush the attacking Nazis.
Tack (Ivan): YUS! One second here...
MacGyverovich: Smarts [Trait roll was a natural 1] [1d6 = 7]
Ivan: RAWR! Let me at em!
You place your explosives. You prepare your super-awesome ambush. Ivan and Nikolai imbibe much vodka and prepare for a whirling dervish attack.
Tack (Ivan): For the whirling blades!
GM: The fascists are pretty much doomed...
Tack (Ivan): They are afraid!
Tack (Ivan): cats are so cute tho. =]
The sun sets, the sky is clear and the stars overhead cast illumination into the streets below.
Tack (Ivan): Never! this totally cliche motif is too amusing!
Tack (Ivan): Blink. Taunt. Get ruined. Blame team. Win =)
Time passes further, since none of you have watches or clocks, it is hard to tell the passage of time.
Tack (Ivan): =(
Tack (Ivan): all my schemes....they amounted to so little aparently....some of those gags were priceless....
Dmitri: Stealth [1d4 = 9]
Stefan Vasilev: Stealth [1d10 = 6]
Eventually, you see a group of 10 Nazis walking down the road. There is enough illumination that you can see their silhouettes, although you cannot see specifics.
Nazi Infantry: Dude, talk about being railroaded. We are walking into an ambush that we know about and they probably get surprise.
Nazi Infantry: No kidding. PCs have it so lucky.
Nazi Infantry: I tell you, if I had any control over things, I would protest.
Nazi Infantry: I demand a notice check!
Tack (Ivan): Ban Bennies, NPCs. It's the bennies that keep you down!
Nazi Infantry: Nazi Infantry: Notice [1d6 = 5]
GM: You don't see anything hapless Nazis.
Nazi Infantry: Suck.
Ivan: Notice [1d6 = 5]
MacGyverovich: Notice [1d8 = 12]
Dmitri: Notice {+2 Alertness} [Trait roll was a natural 1] [1d6+2 = 5]
GM: The Nazis are walking in a nice tight formation. They are within medium range of the machine gun.
GM: Whether you (as players) roll a Notice check or not, you recognize that the Germans are not being particularly stealthy or observant. In fact, they seem pretty oblivious.
Ivan: ....Are these guys still tryin' or is dey retreatins?
Ivan: Dese guys don't be lookin scrappy.
[w] MacGyverovich: Should I be wishing I had detect arcana right now?
[w] -> MacGyverovich: The magic eight ball is screaming "HELL YES"
Alexei: They are close. Should I shoot them now?
Tack (Ivan): First Floor Please =)
Alexei: Can I shoot now? I really want to shoot them!
Tack (Ivan): „R„}„u„‚„„„Ž „€„„ „r„„Š„u!.....AW HELL
MacGyverovich: Let er rip!
MacGyverovich: Supp fire [1d6 = 2]
Nick (MacGyverovich): damnit
GM: Alexei opens fire with suppressive fire. He sprays a lot of ammunition all over the place and does not hit a damn thing.
Alexei: Hmmm
Tack (Ivan): Ok Team, Are we good to go?
MacGyverovich: shooting
MacGyverovich: Shooting [1d6 = 4]
Ivan: Climbing out of the window, Leaping down on to the farthest square I can, and then tossing a taunt down. Whoo Whoo!
GM: A 4+ will hit.
MacGyverovich: Mosin-Nagant damage [2d8 = 18]
Ivan: Smerty ot vayshe!!!!
GM: One of the Nazis crumble to the ground. He flops around.
Tack (Ivan): Ha ha! That works if the combination bastard child of babelfish and a De-Cyrillicizor is at all accurate! Bwha ha ha!
Ivan: Taunt [1d6 = 7]
Ivan is using a benny
Ivan: Taunt [1d6 = 2]
Ivan is using a benny
Ivan: Taunt [1d6 = 5]
GM: The Nazis do not seem to notice your existence. They also seem to be immune to taunt.
Ivan: HUUUUUWAAAAAAA
Dmitri: something's wrong
Ivan: Notice [Trait roll was a natural 1] [1d6 = 4]
[w] Dmitri: going on hold
Round 1
The deck has been shuffled.
Dealing cards...
Tack (Ivan): Its a zombie. Its going to have retard DR for normal crap
[w] Dmitri: also, checking the rubble in A
Dmitri: Notice {+2 Alertness} [Trait roll was a natural 1] [1d6+2 = 6]
[w] MacGyverovich -> Ivan: headshots do more damage
GM: The soldiers are completely silent. The one that Mac shots starts clawing forward toward the machine gun.
[w] Ivan -> MacGyverovich: whats shooting? =]
[w] MacGyverovich: Either
[w] MacGyverovich -> Ivan: either. oops
Tack (Ivan): OFF WITH THEIR HEADS! (Ha! still another lego line!)
GM: Nazi Infantry: Shooting [1] [1d6 = 4]
GM: Nazi Infantry: Shooting [2] [1d6 = 9]
GM: Nazi Infantry: Shooting [3] [1d6 = 1]
GM: Nazi Infantry: Shooting [4] [1d6 = 1]
GM: Nazi Infantry: Shooting [5] [1d6 = 1]
GM: Nazi Infantry: Shooting [6] [1d6 = 8]
GM: Nazi Infantry: Shooting [7] [1d6 = 1]
GM: Nazi Infantry: Shooting [8] [1d6 = 1]
GM: Nazi Infantry: Shooting [9] [1d6 = 4]
Tack (Ivan): Ginsu on the closest one!
Ivan: Fighting [1d6 = 11]
GM: The Nazis open fire on the Machine gun nest. Most of the shots fly wildly in random directions. Two shots hit.
GM: Nazi Infantry: Kar 98K Rifle damage [2d8 = 7]
GM: Nazi Infantry: Kar 98K Rifle damage [2d8 = 8]
GM: Both Mac and Alexei are shaken.
Stefan Vasilev
Stefan Vasilev: [1d6 = 6]
Stefan Vasilev: Mosin-Nagant damage [2d8 = 11]
GM: He hits. The German falls to the ground, crawls around for a minute, then stands back up.
Stefan Vasilev: [1d4 = 4]
Stefan Vasilev: [1d6 = 1]
Stefan Vasilev: [1d4 = 2]
Tack (Ivan): Brat....wurst.......malted.....beer....
Tack (Ivan): strude.....l.......
GM: Stefan does not notice anything more unusual than the Germans currently being fought.
Ivan
Ivan: Knife damage [2d8 = 5]
GM: Ivan lops the head off a German. It drops to the ground and stops moving entirely.
Nikolai: FATHERLAND!
Ivan: [1d6 = 2]
GM: He misses.
Nikolai: Err..wait. What do I yell? I can't remember. Need more vodka.
MacGyverovich
Kazemi (Dmitri): VODKA!
Tack (Ivan): Smerty ot vayshe!!
MacGyverovich: AIM for their heads!!
Nikolai: Thanks.
MacGyverovich: Uber scrub [1d6 = 1]
MacGyverovich: Uber scrub [1d6 = 3]
MacGyverovich: Uber scrub [1d6 = 2]
Alexei: That would be a Zilch
MacGyverovich: Psionics [1d6 = 4]
MacGyverovich is using a benny
GM: That misses
MacGyverovich: Psionics [1d6 = 3]
GM: Still misses
Nick (MacGyverovich): :( one is fine...for now
Dmitri
Kazemi (Dmitri): Oleg first:
Dmitri: [1d6 = 2]
Nick (MacGyverovich): Just realized that neither of us rolled to be unshaken, so I'll take the bad rolls instead of no action
Oleg: Hmm, I am pretty sure I hit.
Oleg: But I did no damage.
Dmitri: checking for a unique Nazi in my sight, both in the group and out
Dmitri: Notice {+2 Alertness} [Trait roll was a natural 1] [1d6+2 = 6]
GM: You see no Nazi that looks different than the others.
GM: Either in the group or away from it.
Dmitri: *sigh* head shot
Dmitri: Shooting [1d12 = 4]
Dmitri is using a benny
Dmitri: Shooting [1d12 = 6]
GM: That hits.
Dmitri: Mosin-Nagant damage [2d8 = 10]
GM: The head flies off one Nazi. His body drops to the ground and lies motionless.
Round 2
Dealing cards...
Stefan Vasilev
Stefan Vasilev: [1d6 = 3]
Stefan Vasilev: Shooting [1d10 = 8]
Stefan Vasilev: Shooting [Trait roll was a natural 1] [1d6 = 4]
Stefan Vasilev is using a benny
Stefan Vasilev: Shooting [1d10 = 5]
Stefan Vasilev: Mosin-Nagant damage [2d8 = 10]
GM: Stefan drops another one with a clean headshot.
MacGyverovich
MacGyverovich: Uber scrub [1d6 = 5]
MacGyverovich: Spirit [1d6 = 4]
DeadByte (Stefan Vasilev): One Shot, One Kill
Dmitri
Dmitri: Oleg first, then me. Checking for unique Nazis outside of that mob
Dmitri: Notice {+2 Alertness} [Trait roll was a natural 1] [1d6+2 = 13]
Dmitri: [1d6 = 4]
DeadByte (Stefan Vasilev): 0.0
GM: Really, you see no Unique Nazis, Wildcard Nazis, or anything else.
DeadByte (Stefan Vasilev): eagle eyes
Dmitri: Shooting [1d12 = 10]
Dmitri: Mosin-Nagant damage [Raise] [3d8 = 25]
Ivan
Ivan: yer Killun mah buzz ya damn panzys!
Ivan: Nikolai will advance and shoot the closest zombie at point blank, mostly for effect
Ivan: [1d6 = 5]
Nikolai: Take that Fascist dog!
Ivan: Ivan will RUSH forward, and heroically start some kinfery
Ivan: Fighting [1d6 = 2]
Ivan is using a benny
Ivan: Fighting [1d6 = 11]
Ivan: Knife damage [2d8 = 12]
Tack (Ivan): IMPROVED CRITICAL!
Ivan skewers one. The Nazis intestines spill all over. He looks down, looks back at Ivan, and swings wildly with his rifle a couple times before dropping in a lifeless heap.
Ivan: seems proud of himself.
Now that Ivan is close enough, he can tell these Nazis reek of formaldehyde.
Ivan: THEY HAVE EATEN RECENTLY! THERE BELLIES ARE FULL OF KRAUT!
Ivan: THE SMELL! I CANNA BEAR IT!
Things get worse when he sees some rodents run from the intestines of the one he just sliced open.
GM: Spirit/Guts check
Ivan: Spirit [1d10 = 8]
Ivan: [1d6 = 5]
TADM: Okay, so the big important thing to remember is that GUTS CHECK = SPIRIT CHECK
TADM: Note to DM. Thank you.
Ivan: Rat Sausage makes them go limp!
Nazi Infantry: Lederhosen....
Nikolai: Don't have any sorry.
DeadByte (Stefan Vasilev): what holds them together
Nazi Infantry: Nazi Infantry: Fighting [1d6 = 4]
Nazi Infantry: Nazi Infantry: Fighting [1d6 = 2]
Nikolai: Woot! Can't touch this!
Round 3
Dealing cards...
Nazi Infantry: Nazi Infantry: Fighting [1d6 = 4]
Nazi Infantry: Nazi Infantry: Fighting [1d6 = 5]
Nazi Infantry: Nazi Infantry: Fighting [1d6 = 3]
Nazi Infantry: [2d6 = 6]
Nikolai: I am totally punked out and Shaken. Boo hiss.
Stefan Vasilev
Stefan Vasilev: [1d6 = 6]
Stefan Vasilev: Mosin-Nagant damage [2d8 = 10]
Stefan Vasilev: Shooting [1d6 = 15]
Stefan Vasilev: Mosin-Nagant damage [2d8 = 7]
Ivan
Ivan: Nikolai! Kick it in the groin!
Nikolai: Sorry, I cannot. I was shaken. Can you make a Spirit Check for me instead?
Ivan: [1d6 = 2]
Nikolai: Ivan sucks. Can I have a different player control me?
GM: No.
Ivan: Fighting [1d6 = 15]
Ivan: SUPLEX THE ZOMBIE
GM: Ivan goes Chuck Norris on the Zombie.
Ivan: Strength [Trait roll was a natural 1] [1d6 = 7]
With Ivan's impressive blow, the last Nazi drops to the ground. You have successfully vanquished the Nazis sent to attack the Cellar.
MacGyverovich: Now, we must find the one controlling them
DeadByte (Stefan Vasilev): Checks for radio collars
Ivan: Ive got a mighty putrid taste in my mouth. Whats the cure Nikokai?
Stefan Vasilev: VODKA Comrade
Alexei: I have a D4-2 in Sense Motive and I am not a Wild Card. I think ANYONE can talk me out of using the Machine Gun.
Nikolai: Vodka cures all.
Ivan: REALLY? IT DOES THAT TOO?
Ivan: IT IS THE BEVERAGE OF THE GODS....er I mean, of RUSSIA!
MacGyverovich: Notice [1d6 = 5]
MacGyverovich is using a benny
Dmitri
Dmitri: searching for the controller
MacGyverovich: Notice [1d6 = 3]
Dmitri: Notice {+2 Alertness} [1d4+2 = 4]
Dmitri is using a benny
Dmitri: Notice {+2 Alertness} [1d4+2 = 4]
Dmitri is using a benny
Dmitri: Notice {+2 Alertness} [Trait roll was a natural 1] [1d6+2 = 5]
Dmitri is using a benny
Dmitri: Notice {+2 Alertness} [Trait roll was a natural 1] [1d6+2 = 4]
MacGyverovich: Investigation [1d6 = 3]
MacGyverovich is using a benny
MacGyverovich: Investigation [1d4 = 5]
Ivan: Ivan goes greedy gus and starts looking for loots on them.
Stefan Vasilev: Common Knowledge {--2 Clueless} [Trait roll was a natural 1] [1d6-2 = 2]
Stefan Vasilev is using a benny
Stefan Vasilev: Common Knowledge {--2 Clueless} [1d6-2 = 3]
Stefan Vasilev has been awarded a benny
Stefan Vasilev is using a benny
Stefan Vasilev: Common Knowledge {--2 Clueless} [Critical failure!] [1d4-2 = -1]
Stefan Vasilev has been awarded a benny
You find no usable loot. (They are carrying fascist weapons.)
You find no radio collars controlling the Nazis.
You see no strange wizards controlling the Nazis from nearby.
Ivan: :blinks:
[w] Ivan: GM can I take an ear or some such?
MacGyverovich: The lack of strange things is, in of itself, strange
The Nazis on the ground all have the look of being dead for quite some time before you came across them. Dmitri (again based on hunting experience) suspects that they have been dead for a week or more. It is an unnerving site.
GM: (sight) Sheesh.
Stefan Vasilev: Throwing [1d6 = 5]
[w] MacGyverovich: Did you see where my XP went?
[w] -> MacGyverovich: Good choice.
Stefan Vasilev: throwing a zombie head at Ivan
[w] MacGyverovich: That's specifically why I asked
Ivan gets hit with a zombie head.
MacGyverovich: Smarts [1d6 = 10]
Mac gets his grenade back.
MacGyverovich: Mac reloads too.
[w] Ivan: GM could I grab intimidation?
MacGyverovich: I need the stats for the grenade again. I deleted it, instead of lowering it to 0 ammo
[w] -> Ivan: Sure
Ivan: You are going to get a cryptic yet crass response in Ivanish. =]
Ivan: Kn English [Trait roll was a natural 1] [1d6 = 4]
MacGyverovich: Just to show off
MacGyverovich: K (Anything) [1d4 = 6]
Daniel Stern: Well, I don't know anything about the sewers, I try to avoid smelly things like that.
Daniel Stern: However, Mikhail (Irina's nephew) keeps mentioning that the rats around the area seem to be getting bigger and meaner. Not sure if that qualifies as strange, but is the only "strange" thing I have heard about.
Ivan: Ah ok. =]
Campaign saved.