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Chat log started at 5.1.2011 / 18:26:01

Savage Worlds Ruleset for Fantasy Grounds II
(c) 2009 Pinnacle Entertainment Group.
The squad makes camp for the second night of the walk.
Lt. Andrea Devine: Tomorrow we will start running into pickets, and if we hoof it a little we might make the Temple complex by nightfall.
Hogpile: Hooah!
Packmule: Alrighty ma'am
Tyran Drenski: hooah ma'am
Randall Breckenridge: sounds good
Ranger Richard: drink water:)
Lt. Andrea Devine: We will do four watches tonight, Drenski, you get first watch, Hogpile is second, Richard is third, Marine, you are fourth.
Lt. Andrea Devine: And on that note, I'm taking a nap.
Lt. Andrea Devine: ZZZZZzzzzzzz
GM: Notice checks for Drenski, Richard, and Randall
Hunter: Stealth [1d10 = 3]
Tyran Drenski: Notice [1d6 = 8]
Ranger Richard: Notice [1d8 = 3]
Randall Breckenridge: Notice {+2 Alertness} [1d6+2 = 6]
'Dhu' connected
Colwyn O'Reilly is sleeping
[w] Tyran Drenski: remember I have danger sense...
Dugan: I must have kicked a plug out of socket... mic not working
TADM: MAGICALLY! Packmule gets left behind with Mini-Samson and Dugan is actually here!
Packmule: YAY! I LIVE!
Hogpile: Lucky Bastard
Ranger Richard: hopefully the camp is not overfrun!
Ranger Richard: overrun!
[w] -> Tyran Drenski: Thanks for the reminder...you sense DANGER! During your watch.
[w] -> Tyran Drenski: What would you like to do about this?
Dhu (Dugan): there is nothing better than overfun camps
Randall Breckenridge: zzzz
Ranger Richard: zzzzzzzzzzzzz
Hogpile: ZZZZZzzzzzzz
[w] Tyran Drenski: I would like to use it??
[w] Tyran Drenski: so how do I use it?
Ranger Richard: hhhh bebebebebebe snoreeeeeeeeeeeeeee ha bebebebbebe snore snore
[w] -> Tyran Drenski: You already did, which is why you suspect DANGER. Okay, more realistically, you have the feeling something is watching you from the jungle.
Tyran Drenski: Um guys there is something heading this way!
Tyran Drenski: I feel like I am being watched
Ranger Richard: rockn roll baby!
[w] Tyran Drenski: thanks I am blond tonight
Lt. Andrea Devine wakes up, draws guns, prepares to fire.
Tyran Drenski is on the look out
GM: A blurry shape leaps from the tree and pounces on Drenski. A large slobbery tongue licks him repeatedly.
Hunter barks loudly.
Tyran Drenski: AHhh what is it?
Hogpile: Ah man! Drenski woke us up for strange invisible animal porn.
Tyran Drenski: HELP
GM: It appears that Drenski's invisible spinal-cord eating friend has reappeared.
Ranger Richard: is it our favorite bear hopefully he does not tear his head off!
Hunter licks and slobbers on Drenski.
Tyran Drenski: Ma'am this is the spinal cord eating monster...
Lt. Andrea Devine laughs.
Randall Breckenridge: oh
Lt. Andrea Devine: Oh...sorry.
Randall Breckenridge: my
Tyran Drenski: Okay that is enough of that...
Lt. Andrea Devine: Well, it is good to know you have...see-through friends.
Hogpile: When I was a child, I only had invisible friends for a while, but they were not that cool.
Tyran Drenski: It ate p3 I would not make it mad
Hunter nuzzles Drenski.
Hunter smells really bad, clearly it has been eating a lot of VC recently.
Tyran Drenski pets it and pulls it away from his face
Tyran Drenski looks green
Tyran Drenski: Itiraman
Tyran Drenski: Say hi to your friend
Jade Golem looks like it is having a good belly laugh at Drenski's predicament.
Dugan: It's Pinky and the Brain!
Tyran Drenski: as long as I am the brain
Dugan: that's a funny one, Pinky
Randall Breckenridge: tasty brain, apparently
[w] Dugan -> Colwyn O'Reilly: and I thought I was dense!
Tyran Drenski: I hope he just ate because i taste terrible
Tyran Drenski pets hunter because it seems like the right thing to do..
[w] Colwyn O'Reilly -> Dugan: it's the blonde. sometimes it comes out really strong
Tyran Drenski: what do you want like man brain eating gguy?
Colwyn O'Reilly: just don't pet him too heavily
Dugan: watch out for that slobber Drenski, remember what happened last time...
Hunter nuzzles and cuddles Drenski.
Lt. Andrea Devine: All right, well, I'll call this good and go back to sleep.
Tyran Drenski: not funny...i am not pregnant... at least it is friendly now.
Hogpile: Yeah, Drenski, think you can get Yogi the Wonder-bear to stand watch?
Colwyn O'Reilly: hey creature thing.. .at least buy him breakfast tomorrow
Tyran Drenski: I will finish my watch, what am i to do with it?
Hunter makes a weird snuffling noise at Colwyn.
Hunter lies between Colwyn and Drenski, somehow occupying two-thirds of the camp.
Dugan: reloads
TADM: It's Shane!
Nessie (Tyran Drenski): LOL is it!!
Tyran Drenski: Um.... goober can you watch for VC for us??? Rocky tell him...
Jade Golem makes gestures to the invisible critter.
Hunter licks Rocky.
Jade Golem makes "Whee!" noises as he sails about fifteen feet through the air.
Hunter erupts in barking laughter.
Hogpile: Hey, I'm trying to sleep here!
Tyran Drenski laughs
Tyran Drenski: well as long as you two get along...
Nessie (Tyran Drenski): I am the creepy monster whisperer....
GM: The rest of the night passes uneventfully. Unless you get whispered to and decide to wake everyone up....
[w] -> Randall Breckenridge: During your watch you spot some signs on the edge of camp like a squad of VC passed through here, heading north, about a day ago.
[w] Dugan: why is my toughness 11? last i checked it was a little lower
[w] Colwyn O'Reilly -> Ranger Richard: yo
[w] -> Dugan: Because you are wearing experimental battle armor.
Randall Breckenridge: I tell the next person on watch after me about signs VC passed through here a day ago
Randall Breckenridge: and tell everyone else in the am
Ranger Richard: Yo Colwyn
Tyran Drenski finished his watch and falls asleep
[w] Dugan: cool
Lt. Andrea Devine: Okay, the Marine saw signs that some VC were here and headed north. That is where we are going, and given our march plans, I would say we have a high chance of contact today.
Lt. Andrea Devine: The longer we can go without firing guns, the better off we will be.
Ranger Richard: want me to try and track it!
Lt. Andrea Devine: Richard....yes.
Lt. Andrea Devine: Take point and follow the tracks.
Ranger Richard: Tracking [1d6 = 11]
Colwyn O'Reilly: hmmm... contact... maybe we can try to subdue with silent force?
Colwyn O'Reilly: does Drenski have a silenced grenade launcher?
Tyran Drenski: (talking to Rocky and Hunter) okay stay close and watch out for VC...
Tyran Drenski: Um no but have a invisible man eater
Tyran Drenski: who is currently following commands
Hunter licks Drenski's face.
GM: Chunks of white slobber stick to Drenski's face in a very disgusting way...
Hogpile: Now that is just plain wrong...
Randall Breckenridge: gag
Tyran Drenski wipe face clean
Tyran Drenski: oh no more licking...ewwww
GM: Stealth checks for everyone
Tyran Drenski: I think you should be named...hunter...do you like that name...please do not lick me..
Tyran Drenski: Stealth [1d6 = 7]
Lt. Andrea Devine: Stealth {+2 Stealth} [1d8+2 = 15]
Dugan: Stealth [1d6 = 4]
Randall Breckenridge: Stealth [1d6 = 16]
Jade Golem: Stealth [1d10 = 8]
Colwyn O'Reilly: Stealth [Trait roll was a natural 1] [1d6 = 15]
DUGAN GOT A 4!
Nessie (Tyran Drenski): that is about right..
TADM: Which is only really funny to anyone who reads Order of the Stick.
Almareth's Squad: Stealth [1d6 = 9]
NVA Regular: Notice [1d6 = 3]
Dugan: I was looking at the ant that crawled under the stick that I was about to step on, so I picked another one
GM: Somehow, you manage to catch the NVA completely unaware (they rolled a 3)
Nessie (Tyran Drenski): I like the "RN" on your map is that when the medical tent is?
Dugan: haha! ... laughs quietly and points at the NVA
TADM: Actually, that is
TADM: Both of which apply in this situation.
Ranger Richard: Stealth [1d6 = 3]
GM: Everyone gets a round of action before the NVA get to react.
John (Randall Breckenridge): how big is each square? range?
GM: Dugan - Randall - Drenski - Richard - Colwyn will be the order
GM: Squares are 2 for range. The NVA count as being in Medium cover because of the Jungle.
Dhu (Dugan): so I can move 3 and shoot in a normal movement?
GM: Dugan is right.
[w] Tyran Drenski -> Dugan: I love the picture it fit your charater.
John (Randall Breckenridge): so they are 34 or more away?
GM: Yes
Dhu (Dugan): shoots at #3
Dugan: Shooting [1d10 = 5]
Tyran Drenski: (whispers) Hey hunter go have breakfast in that VC camp north of us...
GM: So with 3RB + other modifiers, that hits
Dugan: Drum Fed Assault Rifle (Trade) damage (3 Round Burst +2) [2d8+2 = 7]
Dugan: goes prone
Colwyn O'Reilly: well, they know we're here now
GM: The random NVA schlub falls over dead.
Tyran Drenski takes a knee
Randall Breckenridge: step 1, kneel, and shoot
Hunter accepts Drenski's proposal of matrimony.
Jade Golem looks jealous.
[w] Dugan -> Colwyn O'Reilly: ... noone said don't shoot
Randall Breckenridge: Shooting (3 Round Burst +2, Cover (Medium) -2, Medium Range -2) [1d10-2 = 0]
Randall Breckenridge: oh well
Tyran Drenski: Umm...no I will not marry anyone...this is hard enough...
Nessie (Tyran Drenski): whispers that
[w] Dugan -> Tyran Drenski: to who?
GM: Go Drenski.
Tyran Drenski: Shooting: M79 G. Launch [1d8 = 7]
GM: That will hit
Nessie (Tyran Drenski): plus two for markmans...
Tyran Drenski: M79 G. Launch damage (Thumper God +2) [3d6+2 = 12]
[w] Dugan -> Tyran Drenski: meanwhile, whatever they were standing around is obliterated too
Lt. Andrea Devine: Hmm...
Ranger Richard: NICE HIT! ya coulda left at least 1 for me!
Hogpile: Well, I guess the rest of North Vietnam knows we are here.
[w] Tyran Drenski: was that wrong??????
Lt. Andrea Devine: Good shot Drenski.
[w] Tyran Drenski: OMG I didn't mean to do things wrong!
Ranger Richard: Lets go search the bodies for intell?
Colwyn O'Reilly: maybe they'll think it was a weapons malfunction... here in the detention area.
Randall Breckenridge: wowee
Randall Breckenridge: heavy hail?
Ranger Richard: whats our callsignacllsign if
Hogpile: Yeah, then we have a small reactor leak, which will take a couple minutes to lock down.
Ranger Richard: callsign if hq calls asking what happened
Ranger Richard: tell them we have a reactor leak!
[w] Dugan: I think I missed something... this is going to be an interesting night
[w] -> Dugan: Yeah, but you being lost is in character!
Randall Breckenridge: [1d6 = 6]
Nessie (Tyran Drenski): random dice....
John (Randall Breckenridge): oops
[w] Dugan: wasn't there something the lt said about not shooting? .. hahaha... oh well
Ranger Richard: he fell asleep with his finger on trigger
Randall Breckenridge: is that the wookie?
Nessie (Tyran Drenski): that is okay i just told everyone were we are because i was not thinking....
Round 1
The deck has been shuffled.
Dealing cards...
Ranger Richard was dealt the Red Joker! Go whenever you want this round. You also get: Joker Trait/Damage Bonus [2]
The deck has been shuffled.
Ranger Richard
Dugan was dealt a Ten of Diamonds.
Ranger Richard: Are there more out there? I moved up closer to bodies to get ready to search for any intell, etc
[w] Dugan -> Ranger Richard: don't look back, just keep running
[w] Dugan -> Ranger Richard: doh!
[w] Tyran Drenski: so i have a danger sense dice...do I just roll that when ever I want to check for danger, or do you tell me when to roll it ?
[w] -> Tyran Drenski: Whenever I call for a Notice check it also rolls Danger Sense automatically for you.
GM: The jungle vegetation bursts to life and lashes out.
Lt. Andrea Devine: LURKERS!
Ranger Richard: Shooting: M16 (Trademark) [1d10 = 3]
Ranger Richard: with a +3?
Tyran Drenski: that sounds like a bad thing
Ranger Richard: so 6 total? with m16
Jungle Lurker: Fighting [1] [1d12 = 2]
Jungle Lurker: Fighting [2] [1d12 = 15]
Jungle Lurker: Fighting [3] [1d12 = 4]
Jungle Lurker: Fighting [4] [1d12 = 14]
Jungle Lurker: Fighting [5] [1d12 = 2]
Jungle Lurker: Fighting [6] [1d12 = 8]
Jungle Lurker: Fighting [7] [1d12 = 3]
Jungle Lurker: Fighting [8] [1d12 = 3]
Jungle Lurker: Fighting [9] [1d12 = 2]
Jungle Lurker: Fighting [10] [1d12 = 3]
Ranger Richard: M16 (Trademark) damage [2d8 = 29]
John (Randall Breckenridge): dakka dakka
Ranger Richard: #2 lurker by dugan]
[w] Tyran Drenski: the action order did not show up on my screen...
GM: Well, Richard, as soon as they get through their surprise attack round, you will definitely kill one on your action.
Jungle Lurker: Claws damage [1d12+4 = 7]
Dugan is slapped around like a red-headed step-child...for no damage.
Jungle Lurker: Claws damage [1d12+4 = 11]
GM: The Lt. is lovingly carressed by a nasty, thorny vine....for no damage.
[w] Tyran Drenski -> Colwyn O'Reilly: is missing...
Jungle Lurker: Claws damage [1d12+4 = 15]
GM: Randall is slapped and stunned.
[w] Dugan -> Tyran Drenski: its like he's plotting something, when he gets this quiet
Jungle Lurker: Claws damage [1d12+4 = 8]
GM: Colwyn is offered a nice floral arrangement...and takes no damage.
GM: Sigh...that was rather depressing for a surprise round of combat.
[w] Dugan -> Tyran Drenski: lol.. helps if I scroll down
GM: Then Richard opens up a can of whoop-ass and blows away one of them.
Jade Golem: Jade Golem: Fighting [1d6 = 3]
Dugan
[w] Tyran Drenski -> Dugan: lololol that is okay i can not read well today...lolol
[w] Randall Breckenridge: can you bring the map back up for me please
Dugan: stand up, shoot #3 at point blank range, then drops prone again
[w] -> Randall Breckenridge: np
Dugan: Shooting (3 Round Burst +2, D.F.A.R. (Trade) +2) [1d10+4 = 11]
Nessie (Tyran Drenski): nice...do you get a raise?
[w] Randall Breckenridge: do they look like animals, or thrashing vines?
Dhu (Dugan): did i get a raise?
TADM: No.
Dugan: Drum Fed Assault Rifle (Trade) damage (3 Rd Burst - Damage +2) [2d8+2 = 21]
GM: Mostly because these critters are immune to bonus damage...not that you needed the extra D6
Dhu (Dugan): kibbles and bits!
GM: These things look like someone took an NVA uniform, filled it with plants, and somehow the thing is moving around on its own. It is a rather freaky looking sight.
Tyran Drenski
TADM: Is this the point where Drenski fires the grenade point blank at his feet?
Tyran Drenski: ummmmm
Tyran Drenski: at 1
Tyran Drenski: Shooting: Colt 1911 (Marksman +2) [1d6+2 = 6]
Tyran Drenski: Colt 1911 damage [2d6+1 = 11]
GM: That seems to annoy the plant thing somewhat
[w] Tyran Drenski: did i hurt him alittle?
Jungle Lurker: Claws damage [1d12+4 = 6]
Jungle Lurker: Claws damage [1d12+4 = 12]
Jungle Lurker: Fighting [1d12 = 7]
GM: Colwyn is viciously vine-slapped.
Jungle Lurker: Fighting [1d12 = 11]
Jungle Lurker: Claws damage [1d12+4 = 24]
GM: Uh oh! Break out the Panic Attack!
Jungle Lurker lays the smack down on Rocky.
Jade Golem makes angry gestures with little spear.
Tyran Drenski: Piko
Tyran Drenski: Piko
[w] Colwyn O'Reilly: don't forget my command bonuses
Jade Golem is using a benny
Jade Golem: Vigor [Critical failure!] [1d8 = 1]
Jade Golem is using a benny
Jade Golem: Vigor [1d8 = 5]
Tyran Drenski: AHHH!!!
Jade Golem is using a benny
Jade Golem: Vigor [1d8 = 3]
GM: Umm...
GM: Uhh...
Tyran Drenski: I give him my bennie
GM: Nom benny for the little green guy?
Randall Breckenridge: I got one to give too
Jade Golem: Vigor [1d8 = 12]
Dhu (Dugan): He can have mine
GM: Okay, Drenski's Nom benny saves the little green statue from certain death.
Tyran Drenski: DIE PLANTS!!!!!
Jungle Lurker: Spirit [1d10 = 3]
Tyran Drenski: it's okay rocky...
Jungle Lurker: Fighting [1d12 = 17]
Jungle Lurker: Claws damage [Raise] [2d12+4 = 11]
Colwyn O'Reilly
Colwyn O'Reilly: Spirit (Combat Reflexes +2) [1d8+2 = 7]
Lt. Andrea Devine: Spirit [1d6 = 9]
Lt. Andrea Devine: Fighting {+2 Expert} [1] [1d10+2 = 5]
Lt. Andrea Devine: Fighting {+2 Expert} [2] [1d6+2 = 4]
Lt. Andrea Devine: Fighting {+2 Expert} [3] [1d10+2 = 11]
Lt. Andrea Devine: Blade damage [2d10 = 7]
Lt. Andrea Devine: Blade damage [2d10 = 2]
Lt. Andrea Devine is using a benny
[w] Tyran Drenski -> Dugan: I should get a berekser free hit on who ever hits rocky...hehe
Lt. Andrea Devine: Blade damage [2d10 = 8]
Colwyn O'Reilly firing at #7
Colwyn O'Reilly: Shooting: Hush Puppy 1 (Double Tap +1) [1d6+1 = 21]
GM: It dies.
Asher (Colwyn O'Reilly): attention: do not annoy the medic.
GM: Actually...it explodes into a spray of greenish plant matter and bloody kibble.
[w] Tyran Drenski -> Dugan: cj just did it for me...
Randall Breckenridge: fire CAS
Randall Breckenridge: Shooting (Flechette CAS +2, Aim +2) [1d10+4 = 10]
Randall Breckenridge
[w] Dugan -> Tyran Drenski: lol
GM: That is a hit at point blank
Randall Breckenridge: Flechette CAS damage [Raise] [4d6 = 14]
GM: Technically you don't get the die for the raise...so I'll drop off a "1"
Ranger Richard
Round 2
Dealing cards...
Randall Breckenridge
Randall Breckenridge: again?
Dugan was dealt a Three of Clubs.
Dugan was dealt a Jack of Spades.
Randall Breckenridge: woo
Randall Breckenridge: Spirit [1d6 = 16]
Nessie (Tyran Drenski): he has jesus!!
Randall Breckenridge: step and attack spiritedly
Nessie (Tyran Drenski): he has found god!
Randall Breckenridge: Shooting (Aim +2, Flechette CAS +2) [1d10+4 = 10]
Randall Breckenridge: Flechette CAS damage [3d6 = 10]
John (Randall Breckenridge): by your command...
Ranger Richard
Nessie (Tyran Drenski): does rocky get the command bonus?
Ranger Richard: at 6
Randall Breckenridge: so I dont think my raise got added that time
GM: No, Rocky does not get Command Bonuses
Randall Breckenridge: [1d6 = 5]
GM: It's still dead Randall
[w] Tyran Drenski: cj has two of the same gun can i have one??
Randall Breckenridge: blasted to sith o reenys
[w] Dugan -> Tyran Drenski: I feel funny shooting at #6
Ranger Richard: Shooting: M16 (Trademark) (Double Tap +1, Trademark Weapon +2) [1d10+3 = 12]
[w] Tyran Drenski: he has offered
Ranger Richard: just +3
[w] -> Tyran Drenski: Sure
Ranger Richard: M16 (Trademark) damage [2d8 = 11]
[w] Tyran Drenski -> Dugan: why?
[w] Dugan -> Tyran Drenski: look at the backdrop
[w] Dugan -> Tyran Drenski: from my perspective
GM: Richard shoots the plant, cuasing it to flail around wildly.
[w] Tyran Drenski -> Dugan: ahhh DON"T MISS!!!!
Dugan
Dugan: shoots at #6
GM: Prays for Misfire
Dugan: Shooting (D.F.A.R. (Trade) +1, 3 Round Burst +2) [1d10+3 = 20]
GM: That impressively hits...
Dugan: Drum Fed Assault Rifle (Trade) damage (3 Rd Burst - Damage +2) [2d8+2 = 9]
Tyran Drenski: THANK YOU FOR NOT MISSING!
GM: Roll another D8 please
Dugan: [1d8 = 3]
GM: Dugan's bullet tears through the plant creature, causing it to erupt into a cloud of greenish goo that splatters all over Drenski, making it look like he was just slimed by something...
Hogpile: Ewwww...
Lt. Andrea Devine: Fighting {+2 Expert} [1d6+2 = 11]
Randall Breckenridge: maybe it can jes be licked off
Dugan: hahaha ... laughs at Pinky and points
Lt. Andrea Devine: Blade damage [2d10 = 11]
Tyran Drenski: EWWWW WHY ME
Colwyn O'Reilly
Tyran Drenski feels oppressed
Colwyn O'Reilly: Shooting: Hush Puppy 1 [1d8 = 6]
GM: That hits
Colwyn O'Reilly: Hush Puppy 1 damage +2 (Double Tap +1) [2d6+3 = 8]
GM: And tickles the plant thing, it giggles at your pathetic assault
Jade Golem: Fighting [1d8 = 5]
Colwyn O'Reilly: I was distracted by the goo hitting me from the one Dugan shot
Hunter licks Drenski, makes "YUM" noises.
Jungle Lurker: Spirit [1d10 = 7]
Tyran Drenski
Tyran Drenski: ewwww.... ma'am after this mission I need to be fully deconed!
Hogpile: Raid?
Tyran Drenski: Shooting: Colt 1911 (Marksman +2) [1d8+2 = 7]
Hogpile: Or should we call Terminix?
Tyran Drenski: Colt 1911 damage [2d6+1 = 10]
Randall Breckenridge: ahm thinkin more like stanley steemer
Tyran Drenski has the ebee jeebes
GM: Drenski guns down the last of the plant things.
Tyran Drenski hold rocky lovely looking injuries...and guns him back together.
Dhu (Dugan): glues?
Nessie (Tyran Drenski): yes glues....ahhh blond...
Lt. Andrea Devine: All right, that little fracas will let the NVA know we are here. Time to hoof it.
Lt. Andrea Devine: Move out
Dugan: moving out!... aye aye cap'm
Lt. Andrea Devine: Reload and get ready, things will get a lot hairier from here out
Dhu (Dugan): reloads
Colwyn O'Reilly hands Drenski one of his Hush Puppies
Dugan: reloads
Dugan: reloading ... aye aye!
Tyran Drenski pulls rocky on his shoulder and gets hunter moving...
Sergeant Almareth: More hairy Lieutenant, I hope you are still shaving your armpits.
Lt. Andrea Devine frowns.
Randall Breckenridge: howdy sagre!!
Tyran Drenski: Cool thanks Colwyn don't need two?
Lt. Andrea Devine: I thought that was you out there.
Randall Breckenridge: sarge!
Colwyn O'Reilly: I have my other pistol if I need it
Sergeant Almareth: Yep, there is a big shindig with lots of bad people in a temple about two rises north of here. I imagine you are all headed that direction.
Lt. Andrea Devine: Of course.
Sergeant Almareth: Then let's go ruin their party.
Ranger Richard: do the prints lead theer or did they stop at last group we shot up!?
Colwyn O'Reilly: yeah, let's drink all their beer and ravage all their sheep!
Ranger Richard: Tracking [1d6 = 7]
GM: The tracks end here, this must have been the group Randall spotted. Tyran Drenski: Hooah serg want a pet? I have one!
Tyran Drenski: This is hunter...
Sergeant Almareth pets the Hunter.
Hunter licks Sarge.
Sergeant Almareth: Hey there, how are you doing?
Hunter makes a series of barks and snarls.
Dugan: Hooah sarge, you want a crayon? I like the blue one, and the orange one, and the green one, but I'll give you the brown one if you want it.
Sergeant Almareth: Sure Dugan, I'll take a brown crayon.
Sergeant Almareth nods to Hunter.
Sergeant Almareth: Of course they feel that way, Drenski is a male.
Dugan: oh wait... I like the brown one too, so you can have this one
Tyran Drenski: it is a brain eater.... do you know what it is?
Hunter looks at Drenski, snorts.
Dugan: hands sarge a chewed up purple crayon
Dugan: I don't like that one anymore
Sergeant Almareth takes chewed up purple crayon.
Tyran Drenski pets hunter
Dugan: so you can have it
[w] Dugan: pet's dugan
Sergeant Almareth: He thinks you need to smell less feminine, Drenski.
Tyran Drenski: You speak "hunterian"....???
Colwyn O'Reilly: I told him not to buy that funny smelling stuff last time we were in Okinawa
Tyran Drenski can't wait to go home....less harrassment
Tyran Drenski: hunter I am not feminine....
Randall Breckenridge: mabbee explosives smell feminine to him...
Tyran Drenski: Must be...
The squad makes it through the dense jungle and reaches a wide plain filled with burial jars at the top of the second rise. It looks similar to the place that you defended not long ago, but this time there is a small stone temple covered with glowing glyphs. As you crouch in the high grass and watch the movement of the guards, you all detect a faint buzzing sound.
Tyran Drenski: Danger Sense {--2 Penalty} [1d8-2 = 3]
Dugan: did I ever tell you about my uncle the toothbrush salesman?
Asher (Colwyn O'Reilly): without notice checks!
Tyran Drenski: Notice [1d8 = 5]
Colwyn O'Reilly hands dugan the candy bar from his C-ration
Dugan: eats the candybar ... and forgets what he was saying
Colwyn O'Reilly: score!
The sun is setting in the west, sending blood red rays tendrils of light through an otherwise clear sky. Then a bolt of lightning strikes the ground between the squad and the ground, it arcs backwards out of the ground and strikes all the ceramic jars. As it does, wispy black clouds rise from the shattered jars and start swirling into a single large cloud.
Lt. Andrea Devine: Sarge, I assume this is bad.
Sergeant Almareth: Yep.
Colwyn O'Reilly: great. more weird vietnamese stuff... and I figured the only odd stuff I'd find was the food
Dozens of NVA dodge and take cover, those that come in contact with the wispy black clouds scream once, then turn blue and drop to the ground, very dead.
Hogpile: I'm guessing they stand back up in a couple seconds?
GM: Hush Hogpile.
Colwyn O'Reilly: hmmmm.... that looks bad... we should stay here for a bit
Randall Breckenridge: looks bad, yes indeedy
GM: D10 [1d10 = 1]
GM: Guts Check and Spirit check from Everyone!
Colwyn O'Reilly: Spirit [1d6 = 5]
GM: You get a +4 on the Spirit check, and an extra +2 if you have a Jade Turtle.
Colwyn O'Reilly: Guts [Trait roll was a natural 1] [1d6 = 4]
Randall Breckenridge: Spirit [Trait roll was a natural 1] [1d6 = 9]
Randall Breckenridge: Guts [1d6 = 4]
Dugan: Guts [1d6 = 4]
Tyran Drenski: Spirit (Combat Reflexes +3, Combat Reflexes +3) [1d6+6 = 9]
Dugan: Spirit [1d4 = 3]
Tyran Drenski: Guts [1d4 = 7]
GM: Guts needs to be >6 to pass. Spirit needs to be >8 or you want to spend a benny.
Asher (Colwyn O'Reilly): no bonuses for the guts?
Dugan is using a benny
GM: No bonuses for Guts, but if you fail that you only lose sanity...
Dugan: Spirit [1d6 = 5]
John (Randall Breckenridge): so we get a +4 to the roll?
Colwyn O'Reilly is using a benny
Colwyn O'Reilly: Guts [1d6 = 4]
GM: +4 for Spirit, +2 more if you have a Turtle pendant.
Dhu (Dugan): I've already lost my mind .. can I really lose a guts check?
Asher (Colwyn O'Reilly): guess I'm losing sanity... but my spirit was great
Ranger Richard: Guts [1d6 = 2]
Ranger Richard is using a benny
Ranger Richard: Guts [1d6 = 5]
Randall Breckenridge is using a benny
Randall Breckenridge: Guts [1d6 = 3]
Randall Breckenridge: oh well, im losing my mind
Tyran Drenski: join the club we have crayons
Sergeant Almareth: Okay boys and girls, we need to get in the temple and stop them.
As Sarge says that, the black cloud stops spinning and swirls to form a HUGE horned grayish ape-like creature. It lets out a howl of rage and looks right at where Sarge is crouched.
Sergeant Almareth: Oh...him.
TADM: Yes, I meant HUGE.
Tyran Drenski: OMG!!
Lt. Andrea Devine: Important safety tip, don't let the black cloud things touch you.
Dhu (Dugan): how many plusses to shoot at that monster? We can't miss
Colwyn O'Reilly: thanks for that Lt.
Hogpile: Also, the dead bluish colored NVA are standing back up.
Lt. Andrea Devine: Right, if it isn't American, shoot it.
Round 1
The deck has been shuffled.
Dealing cards...
Hunter was dealt the Red Joker! Go whenever you want this round. You also get: Joker Trait/Damage Bonus [2]
The deck has been shuffled.
Dugan was dealt a Jack of Clubs.
Colwyn O'Reilly: I don't think we're in Kansas anymore
Ranger Richard: Spirit [Trait roll was a natural 1] [1d6 = 4]
GM: For this battle, 1 Square = 2, like normal.
Tyran Drenski: Go eat things an do not touch the black could, hunter
Jade Golem bravely moves to defend Drenski.
Sergeant Almareth: Shooting {+2 Expert} [1d10+2 = 9]
Sergeant Almareth: M16 damage [2d8 = 8]
Dugan
Dugan: moves, multi-action shoots at the monster, then goes prone
GM: You get a +4 to shoot at the big thing...it is REALLY big.
Dugan: Shooting (3 Round Burst +2, D.F.A.R. (Trade) +1, Huger Target +4, Multi-Action Penalty -2, Called Shot (Head) -4) [1d10+1 = 8]
Ranger Richard: is there auto fire on flechette cas?
Dhu (Dugan): does that hit?
GM: Nope, the Flechette CAS only does single shot or 3 round burst
GM: Yes, that hits
Dhu (Dugan): raise?
GM: Sure
Dugan: Drum Fed Assault Rifle (Trade) damage (3 Round Burst +2) [Raise] [3d8+2 = 12]
Dugan: [1d8 = 7]
Dugan: multi-action shoot again
Nessie (Tyran Drenski): LOLO the target is bigger that my circle target....
Dugan: Shooting (3 Round Burst +2, D.F.A.R. (Trade) +1, Huger Target +4, Multi-Action Penalty -2) [1d10+5 = 23]
Nessie (Tyran Drenski): GOOOD JOB!!!
Dugan: Drum Fed Assault Rifle (Trade) damage (3 Round Burst +2) [Raise] [3d8+2 = 28]
Dugan: goes prone
Daboia Idol is using a benny
Daboia Idol: Vigor [1d12 = 15]
Dhu (Dugan): i think I might have pissed him off
Randall Breckenridge: maybe even broken off an ear
Daboia Idol laughs at your puny human weapons.
GM: ....Also rolled a 15 on his Vigor check to soak the wounds.
Lt. Andrea Devine: Shooting {+2 Expert} [1] [1d10+2 = 7]
Lt. Andrea Devine: Shooting {+2 Expert} [2] [1d6+2 = 6]
Lt. Andrea Devine: Shooting {+2 Expert} [3] [1d10+2 = 10]
Lt. Andrea Devine: Shooting {+2 Expert} [4] [1d10+2 = 5]
Lt. Andrea Devine: M3 Grease Gun damage [2d6 = 6]
Lt. Andrea Devine: M3 Grease Gun damage [2d6 = 7]
Colwyn O'Reilly
Lt. Andrea Devine opens fire with her Grease Gun and succeeds in not doing much.
Colwyn O'Reilly: hold action
Lt. Andrea Devine: Bummer.
Ranger Richard
Randall Breckenridge: Shooting (Flechette CAS +2, 3 Round Burst +2, Size +4) [1d6+8 = 16]
GM: That hits with a raise
Tyran Drenski: Shooting: M79 G. Launch (Marksman +2, HUGE Target +4) [1d6+6 = 17]
Randall Breckenridge: Flechette CAS damage (3 rd burst +2) [Raise] [4d6+2 = 22]
Tyran Drenski: M79 G. Launch damage (Thumper God +2, HUGE Target +4) [3d6+6 = 20]
Daboia Idol is using a benny
Daboia Idol: Vigor [1d12 = 4]
John (Randall Breckenridge): owee
Hogpile: Shooting [1] [1d8 = 10]
Hogpile: Shooting [2] [1d8 = 3]
Hogpile: Shooting [3] [1d8 = 5]
Hogpile: M60 (30/60/120) damage [2d8+1 = 3]
Ranger Richard: 3 auto bursts to head of target
Hogpile: Boo yah! Minimum damage!
Ranger Richard: Shooting: M16 (Trademark) (Huge Target +4, Trademark Weapon +2, Called Shot (Head) -4) [1d10+2 = 4]
GM: That hits because the thing is so bloody huge
Ranger Richard: M16 (Trademark) damage [Raise] [3d8 = 11]
Ranger Richard: Shooting: M16 (Trademark) [1d10 = 8]
Ranger Richard: M16 (Trademark) damage [2d8 = 18]
Ranger Richard: Shooting: M16 (Trademark) [1d10 = 4]
Ranger Richard: M16 (Trademark) damage [2d8 = 9]
GM: Well, actually, the first one and the last one missed. The second one definitely hits.
Tyran Drenski
Randall Breckenridge
NVA Regular: Shooting [1] [1d8 = 2]
NVA Regular: Shooting [2] [1d6 = 2]
NVA Regular: Shooting [3] [1d8 = 7]
NVA Regular: Shooting [4] [1d8 = 6]
NVA Regular: Shooting [5] [1d8 = 6]
NVA Regular: Shooting [6] [1d8 = 6]
NVA Regular: Shooting [7] [1d8 = 12]
NVA Regular: Shooting [8] [1d8 = 2]
NVA Regular: Shooting [9] [1d8 = 5]
NVA Regular: Shooting [10] [1d8 = 1]
NVA Regular: Shooting [11] [1d8 = 1]
NVA Regular: Shooting [12] [1d8 = 1]
NVA Regular: Shooting [13] [1d8 = 3]
NVA Regular: Shooting [14] [1d8 = 7]
NVA Regular: Shooting [15] [1d8 = 2]
NVA Regular: Shooting [16] [1d8 = 3]
NVA Regular: Shooting [17] [1d8 = 2]
NVA Regular: Shooting [18] [1d8 = 6]
NVA Regular: Shooting [19] [1d8 = 7]
NVA Regular: Shooting [20] [1d8 = 7]
NVA Regular: Shooting [21] [1d8 = 3]
NVA Regular: Shooting [22] [1d8 = 6]
NVA Regular: Shooting [23] [1d8 = 5]
NVA Regular: Shooting [24] [1d8 = 11]
NVA Regular: Shooting [25] [1d8 = 3]
NVA Regular: Shooting [26] [1d8 = 1]
Randall Breckenridge: Shooting (Flechette CAS +2, 3 rd burst +2, Size +4) [Trait roll was a natural 1] [1d6+8 = 10]
GM: Then the dead bluish looking NVA open with with their AK-47s on full auto.
GM: D8 [1d8 = 7]
GM: D8 [1d8 = 8]
NVA Regular: AK-47 damage [2d8+1 = 11]
NVA Regular: AK-47 damage [2d8+1 = 8]
Randall Breckenridge: Flechette CAS damage (3 rd burst +2) [Raise] [4d6+2 = 22]
GM: And from that giant hail of ammunition....no one is injured.
Ranger Richard: whew hoo!
Ranger Richard: Play cry of teh Valkrie
Colwyn O'Reilly: okay... that's what I was waiting for
Tyran Drenski hides behind grass...
GM: Not even Hogpile was hit...it's a miracle!
Nessie (Tyran Drenski): he is really doomed now...
Ranger Richard: Lol Brigita will pobably sit on him
Colwyn O'Reilly yells "for pony!" and attacks
Colwyn O'Reilly: Shooting: Hush Puppy 1 (Double Tap +1, Called Shot (Head) -4, Medium Range -2, Huge Target +4) [Trait roll was a natural 1] [1d6-1 = 2]
Colwyn O'Reilly: wow.
Round 2
Dealing cards...
Hunter was dealt the Red Joker! Go whenever you want this round. You also get: Joker Trait/Damage Bonus [2]
The deck has been shuffled.
Tyran Drenski face plams
Colwyn O'Reilly facepalms
Lt. Andrea Devine was dealt a Two of Diamonds.
Lt. Andrea Devine was dealt a Three of Spades.
Lt. Andrea Devine was dealt a Eight of Clubs.
Lt. Andrea Devine was dealt a Jack of Clubs.
Colwyn O'Reilly double facepalms because one just doesn't reflect how stupid that was
GM: Spirit checks from everyone again, same modifiers as last round.
Randall Breckenridge: Spirit (Size +4) [1d8+4 = 10]
Ranger Richard: Spirit (Cover (Light) -1) [Trait roll was a natural 1] [1d6-1 = 1]
Tyran Drenski: Spirit (Combat Reflexes +3) [1d6+3 = 7]
Dugan: Spirit [Trait roll was a natural 1] [1d6 = 5]
Colwyn O'Reilly: Spirit [1d6+6 = 14]
GM: Richard wants to Benny that....
Ranger Richard is using a benny
Ranger Richard: Spirit [1d6 = 5]
GM: Okay, you don't die.
Ranger Richard: yeah
Daboia Idol: Fighting [1d12+2 = 6]
Ranger Richard: but he is realllly close
GM: The giant ape-thing swings at Sarge and Richard. Sarge manages to dodge the incoming attack, Richard, not so much.
Daboia Idol: Claw damage [1d12+7 = 12]
Nessie (Tyran Drenski): wow feel oppressed....
GM: Richard is hit for a love tap...and needs to make a Vigor check at -4.
Ranger Richard: this cant be good
Ranger Richard: Vigor [1d8 = 4]
Dhu (Dugan): you can use my benny if you need it
John (Randall Breckenridge): mine too...
GM: Bennies are good. Spend them like mad.
Dhu (Dugan): gives him the benny
Colwyn O'Reilly: I have an extra benny
Ranger Richard is using a benny
Ranger Richard: Vigor [1d8 = 4]
Ranger Richard is using a benny
Ranger Richard: Vigor [1d8 = 7]
Nessie (Tyran Drenski): YEA!!!
Ranger Richard: Vigor [1d6 = 5]
GM: Okay, Richard avoids death yet again.
Ranger Richard: ok thats it
TADM: It seems this nice little creature has 2 different "instant-death" attacks.
Randall Breckenridge
Randall Breckenridge: can you use my rolls above?
Randall Breckenridge: or is it a new rd again?
GM: This is a new round.
Randall Breckenridge: ok
Randall Breckenridge: Shooting (Size +4, Flechette CAS +2, 3 Round Burst +2) [1d10+8 = 12]
[w] Tyran Drenski: are those VC too close for my big boom attack??
[w] -> Tyran Drenski: Not at all, fire away
GM: That definitely hits
[w] Tyran Drenski: what is the dice for that again??
Randall Breckenridge: Flechette CAS damage (3 Round Burst +2) [Raise] [4d6+2 = 28]
Daboia Idol is using a benny
Daboia Idol: Vigor [Trait roll was a natural 1] [1d6 = 7]
Daboia Idol looks like it plans on killing the Marine soon for making him use so many bennies.
Jade Golem bravely rushes forward to attack the big scary thing.
Jade Golem: Fighting [1d6 = 4]
Lt. Andrea Devine: Shooting {+2 Expert} [1] [1d10+2 = 8]
Lt. Andrea Devine: Shooting {+2 Expert} [2] [1d6+2 = 6]
Lt. Andrea Devine: Shooting {+2 Expert} [3] [1d10+2 = 3]
Lt. Andrea Devine: Shooting {+2 Expert} [4] [1d10+2 = 11]
Lt. Andrea Devine: Shooting {+2 Expert} [5] [1d10+2 = 7]
Tyran Drenski: Rocky becareful!
Lt. Andrea Devine: M3 Grease Gun damage [2d6 = 4]
Lt. Andrea Devine: M3 Grease Gun damage [2d6 = 7]
Lt. Andrea Devine: I must have loaded blanks...
Tyran Drenski
[w] -> Tyran Drenski: Normal number of dice.
John (Randall Breckenridge): cant rocky just climb right onto him and poke his eyes out?
[w] Tyran Drenski: so just the m79 g launch?
[w] -> Tyran Drenski: Yes
[w] -> Tyran Drenski: But use a large blast template
Asher (Colwyn O'Reilly): exactly how big is this thing?
GM: Well, imagine Godzilla...
Asher (Colwyn O'Reilly): so I can't reach the ankle?
GM: Or King Kong, on steroids, as a silverback, with horns, and no interest in women.
Tyran Drenski: I am aiming for the leg of the big bad thing...
Tyran Drenski: sorry ankle..
Ranger Richard: so much for sacrificing LT
Tyran Drenski: Shooting: M79 G. Launch (Marksman +2, HUGE Target +4) [1d8+6 = 16]
TADM: Ankle? Is this one of those..."Bite the Ankle on the Black Dragon" things...it won't work this time.
Tyran Drenski: M79 G. Launch damage (HUGE Target +4, Thumper God +2) [3d6+6 = 12]
Ranger Richard: hmm any air support tanks thermo nuclear precisoin strikes?
Tyran Drenski: no achillies heal thing...
Asher (Colwyn O'Reilly): damn
Asher (Colwyn O'Reilly): he caught me
Drenski's grenade knocks it off balance and it topples over, meaning it will need to stand back up next turn.
[w] Tyran Drenski: cj's idea
Colwyn O'Reilly: YES!
Hogpile: Shooting [1] [1d8 = 7]
Hogpile: Shooting [2] [1d8 = 4]
Hogpile: Shooting [3] [1d8 = 5]
Hogpile: M60 (30/60/120) damage [2d8+1 = 8]
Hogpile: M60 (30/60/120) damage [2d8+1 = 5]
Hogpile: M60 (30/60/120) damage [2d8+1 = 20]
Tyran Drenski: Well kill it while it is down!
Ranger Richard: soot its eyes!
Ranger Richard: shoot :)
Hogpile opens up with the M60 and shoots the big ape thing a bunch. It starts to bleed...nasty blackish blood that smokes when it hits the ground and causes more wispy black clouds to appear.
Colwyn O'Reilly: go for the eyes Boo! go for the eyes!
NVA Regular: Shooting [1] [1d8 = 23]
NVA Regular: Shooting [2] [1d6 = 4]
NVA Regular: Shooting [3] [1d8 = 4]
NVA Regular: Shooting [4] [1d8 = 2]
NVA Regular: Shooting [5] [1d8 = 11]
NVA Regular: Shooting [6] [1d8 = 3]
NVA Regular: Shooting [7] [1d8 = 5]
NVA Regular: Shooting [8] [1d8 = 15]
NVA Regular: Shooting [9] [1d8 = 2]
NVA Regular: Shooting [10] [1d8 = 7]
NVA Regular: Shooting [11] [1d8 = 6]
NVA Regular: Shooting [12] [1d8 = 7]
NVA Regular: Shooting [13] [1d8 = 2]
NVA Regular: Shooting [14] [1d8 = 7]
NVA Regular: Shooting [15] [1d8 = 4]
NVA Regular: Shooting [16] [1d8 = 4]
NVA Regular: Shooting [17] [1d8 = 7]
NVA Regular: Shooting [18] [1d8 = 4]
NVA Regular: Shooting [19] [1d8 = 2]
NVA Regular: Shooting [20] [1d8 = 1]
NVA Regular: Shooting [21] [1d8 = 6]
NVA Regular: Shooting [22] [1d8 = 6]
NVA Regular: Shooting [23] [1d8 = 14]
NVA Regular: Shooting [24] [1d8 = 6]
NVA Regular: Shooting [25] [1d8 = 2]
NVA Regular: Shooting [26] [1d8 = 6]
Asher (Colwyn O'Reilly): holy crap that's a lot of dice
GM: D8 [1d8 = 5]
GM: D8 [1d8 = 3]
GM: D8 [1d8 = 7]
GM: D8 [1d8 = 5]
Nessie (Tyran Drenski): Um that means if we kill it we are all going to die....
NVA Regular: AK-47 damage [2d8+1 = 7]
NVA Regular: AK-47 damage [2d8+1 = 10]
NVA Regular: AK-47 damage [2d8+1 = 30]
Asher (Colwyn O'Reilly): not if we avoid the cloud
NVA Regular: AK-47 damage [2d8+1 = 11]
The giant hail of ammunition from an ever growing number of NVA soldiers results in one damaging hit on the group.
GM: But it is a doozy...
[w] Tyran Drenski: I have dodge!
GM: Dugan gets hit for 5 wounds.
Colwyn O'Reilly: poor hogpile
Colwyn O'Reilly: I give him my benny
Nessie (Tyran Drenski): OMG!! Bennies!
Hogpile: Nah, they only rolled a 7 damage on me, that does not get through the body armor.
Nessie (Tyran Drenski): Sorry I have none to give!
Dugan: ouch!
John (Randall Breckenridge): did richard use mine? if not, I give it to dhu
[w] Tyran Drenski -> Dugan: wow you are having more problems then hogpile to live...
Ranger Richard: no i did not
Randall Breckenridge is using a benny
Dugan is using a benny
Nessie (Tyran Drenski): Go dhu!
Dugan: Vigor [1d6 = 2]
Colwyn O'Reilly facepalms
Dugan is using a benny
Dugan: Vigor [1d6 = 5]
Dugan: Vigor [1d6 = 4]
Tyran Drenski is using a benny
Dugan: Vigor [1d6 = 4]
Dugan: my uncle was a toothbrush salesman
Dugan: Vigor [Trait roll was a natural 1] [1d6 = 3]
Ranger Richard: no bennies left
Dugan: he was a toothbrush salesman
Dugan: I always wanted to be just like him
GM: Two more Vigor checks
Dugan: Vigor [Trait roll was a natural 1] [1d6 = 2]
Dugan: Vigor [1d6 = 4]
Dugan: gasp
Dugan drops to the ground and is bleeding rather profusely.
Ranger Richard
Dugan: you want to buy a toothbrush?
Dugan: gasp
GM: For the record...he's not dead yet!
Randall Breckenridge: mabbee its only a head wound...
Dugan: Common Knowledge {--2 Brain Damage,--2 Clueless} [1d4-4 = -1]
Dugan: really doesn't know what's happening to him
John (Randall Breckenridge): pee pee pants is long gone
Sergeant Almareth: Fighting [1d6+2 = 7]
Sergeant Almareth: Fighting [1d12+2 = 6]
Ranger Richard: Shooting: M16 (Trademark) (CAS +2, Double Tap +1, Trademark Weapon +2, Huge Target +4, Called Shot (Head) -4) [1d10+5 = 11]
Sergeant Almareth: Machete damage [2d8 = 5]
GM: That hits
Ranger Richard: oops only +2
Ranger Richard: with m16 auto
GM: With a raise, even after the +2
Ranger Richard: M16 (Trademark) damage [2d8 = 10]
Ranger Richard: Shooting: M16 (Trademark) [1d10 = 8]
Ranger Richard: M16 (Trademark) damage [2d8 = 2]
Ranger Richard: Shooting: M16 (Trademark) [1d6 = 4]
Ranger Richard: M16 (Trademark) damage [2d8 = 5]
John (Randall Breckenridge): blanks!
Ranger Richard: $%^$%^$^
[w] Dugan -> Colwyn O'Reilly: must have been something in the candy bar
Dugan
[w] Colwyn O'Reilly -> Dugan: I never liked Snickers, anyway
Sergeant Almareth slashes at the big scary monster with his machete. The thing howls in pain and tries to roll over on Sarge.
Colwyn O'Reilly
Colwyn O'Reilly: Healing (Medic) {--2 Medic} [1d6 = 14]
TADM: HOLY CRAP!
Asher (Colwyn O'Reilly): does he at least not die yet?
Randall Breckenridge: see, nothing critical was hit. just half his head...
Colwyn removes 3 wounds from Dugan. Dugan wakes up and fires.
TADM: The top half?
[w] Colwyn O'Reilly -> Dugan: Yeah! I rock!
Dugan: Shooting (3 Round Burst +2, D.F.A.R. (Trade) +1, Huger Target +4, Called Shot (Tiny) -6) [1d10+1 = 4]
Randall Breckenridge: I think Dugan should get the Hogpile Heart
Dugan: Drum Fed Assault Rifle (Trade) damage (3 Round Burst +2) [2d8+2 = 13]
Round 3
Dealing cards...
Dugan was dealt the Red Joker! Go whenever you want this round. You also get: Joker Trait/Damage Bonus [2]
The deck has been shuffled.
Dugan
Dugan: thanks doc!
TADM: LOL
GM: Everyone make Spirit checks again.
Lt. Andrea Devine was dealt a Ten of Hearts.
Ranger Richard: Spirit [1d6 = 3]
Tyran Drenski: Spirit (Combat Reflexes +3) [1d6+3 = 8]
Colwyn O'Reilly: Spirit [1d6 = 5]
Randall Breckenridge: Spirit [1d6 = 11]
Dugan: Spirit [1d6 = 4]
Dugan: Shooting (D.F.A.R. (Trade) +1, Joker +2, 3 Round Burst +2, Huger Target +4, Multi-Action Penalty -2) [Critical failure!] [1d6+7 = 8]
Dugan: Shooting [Trait roll was a natural 1] [1d6 = 5]
Nessie (Tyran Drenski): testing this...
Tyran Drenski: Spirit [1d6 = 5]
Dugan: Drum Fed Assault Rifle (Trade) damage (Joker +2, 3 Round Burst +2) [Raise] [3d8+4 = 24]
GM: Okay, for the sake of ending the night...we'll assume the CRITICAL FAILURE was the last roll, not the first one.
Dugan: Shooting (Joker +2, 3 Round Burst +2, D.F.A.R. (Trade) +1, Huger Target +4, Multi-Action Penalty -2, Multi-Action Penalty -2) [1d6+5 = 9]
John (Randall Breckenridge): criticasl failure for 24 dmg? ow
GM: So all 3 of those hit...the catch will be which person takes the Crit Fail...
Dugan: Drum Fed Assault Rifle (Trade) damage (Joker +2, 3 Round Burst +2) [2d8+4 = 12]
[w] Dugan: let me go down as a hero
Dugan: Drum Fed Assault Rifle (Trade) damage (3 Round Burst +2, Joker +2) [2d8+4 = 13]
GM: Okay..so here's the good news...
Colwyn O'Reilly: med kit usage [1d4 = 2]
Dugan screams in rage at discovering that his crayons are melting...and opens fire on the big beastie.
Bullets tear into it and causes huge splatters of black acidic blood to go flying through the air. When the hail of ammunition stops, the creature is no longer moving.
GM: D4 [1d4 = 4]
GM: And here's the bad news...
Unfortunately...Dugan's mass hail of ammunition seems to have also shot Rocky to pieces, as the little statue's head and one arm go sailing through the air.
Randall Breckenridge: uh oh
Jade Golem stomps feet angrily and goes looking for missing body parts.
Tyran Drenski: AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
Hogpile: Huh....
Tyran Drenski: DUGAN!!!!!!!!!!!!!!!!
Colwyn O'Reilly: Nuts
Colwyn O'Reilly tackles Drenski
Randall Breckenridge: JEWELER!
The creature dissipates back into wispy black clouds that drift through the air.
Ranger Richard: anybody have any superglue?
Tyran Drenski: AHHHHHHHHHHHHHHHHHHHHH
Dugan: doh!
Randall Breckenridge: SCULPTOR?!
Ranger Richard: wispy wispy wispy, hefty hefty hefty
Sergeant Almareth: Move, get inside the temple before it reforms!
Sergeant Almareth runs for temple entrance.
Ranger Richard: feets dont fail me now!
Lt. Andrea Devine runs for temple entrance.
Randall Breckenridge runs with him
Hogpile runs for temple entrance.
[w] Tyran Drenski -> Dugan: run first so i will follow
Dugan: limps after the group
Ranger Richard: Runs as long as I am not slowest of group I should be safe!
Hunter runs back to pick up Rocky parts.
Jade Golem looks for missing Rocky parts.
Colwyn O'Reilly throws one of Dugan's arms over his shoulder and helps him to the temple entrance
Tyran Drenski screams ROCKY!!!
Tyran Drenski picks up peices....can i rebuild him?
Asher (Colwyn O'Reilly): we have the technology, we can rebuild him... better than he was before
GM: Possibly...
Dugan: maybe if you were Mcguyver
Tyran Drenski: Repair (Combat Reflexes +3) [1d8+3 = 10]
Tyran Drenski: Repair (McGyver +2) [1d6+2 = 12]
GM: Shockingly enough....Drenski has the MacGyver Edge...
Dhu (Dugan): duh
[w] Colwyn O'Reilly -> Ranger Richard: you won't be the slowest, I'm carrying Dugan
Tyran Drenski: Is he fixed???
Campaign saved.