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Normally I am a huge fan of Savage Worlds, it has been my go to RPG system for about 10 years.  The system is lightweight, flexible, and works well for a wide variety of settings.  In fact, for some settings it is so amazingly well suited I have a hard time envisioning anything else working.  (Superhero and Pulp being the two which come to mind immediately.)  For many other things, it works, but it just felt like something was missing.

Over the past couple years I have been working on doing system conversions (i.e. this sourcebook/campaign setting was released for "X" but we would like it to be available in Savage Worlds also) and that has given me a good perceptive on a great many different systems.  There are some things out there I just do not like (Cypher being one of them, it completely fails to live up to Monte's hype IMHO) and some things that I have become a huge fan of.  The one currently is the 2d20 system used by many of the Modiphius products.  I have to admit, it seems rather daunting to start with and seems much more complex than Savage Worlds, but once you get through a couple combats or a game session, it actually flows well and simply.  There is a lot more flexibility and detail available, and the game play still rolls fun and fast.  (Savage Worlds fans will notice two of three "F"s were used in that sentence.)

Moral of the story - keep your options open when playing RPGs, you never know when something amazing will show up.