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Chat log started at 8.1.2014 / 16:50:29

Savage Worlds Deluxe for Fantasy Grounds II. (c) 2011 Pinnacle Entertainment Group.
Zach: Hello
Sgt Snuffy: yo
Zach: Did know what our character creation exactly was, except vaguely savage worlds.
Zach: Didn't know I mean. Any idea?
Sgt Snuffy: Vaguely military
Sgt Snuffy: XCom style.
Sgt Snuffy: otherwise, no
Zach: Right... which I would think mean different feats and stuff
Zach: Ah good I jsut found my PDF version of the Savage world rules.
Zach: usually a brief version shows up here on "library", but I think brad might havge to activate something.
Sgt Snuffy: yeah... I pulled mine up. I figured I could make a character then adjust fire as necessary
Zach: I'm going to go fine a charater picture to inspire me.
Sgt Snuffy: I don't think I can add pics. I'm running in Wine.
Sgt Snuffy: my VMware stopped working with the last OS upgrade that I did. Lame.
Zach: I always forget where the pictgures are stored
Agent P: cool this version has a built in Unskilled thing
Agent P: « Unskilled » {-2 Untrained} [Critical failure!] [1d4-2 = -1]
Agent P: « Unskilled » {-2 Untrained} [1d6-2 = 3]
Agent R: Aerial Strike [1d12 = 11]
Agent P: Remember in Savage worlds it's much more costly to add new skills later
Agent R: Thirty gun Salute [1d6 = 10]
Agent P: I'm not saying taking 15 differnet skills at d4, but its easier to raise existing skills with advances than to add new ones
Agent R: Aerial Strike [1d12 = 2]
Agent R: I am glad you also thought that MIB agent names was awesome
Agent R: I searched the whole time for Agent K pictures
Agent P: Here is a good one: http://mysterious-sightings.com/wp-content/sp-resources/forum-avatars/1328683255Agent_K.jpg
Agent 002: When was our fearless leader planning on showing up?
Agent P: Work was screwing him up I think. Not sure, but hopefully soon.
Agent P: I see everyone online either in Skype or Steam except him and richard.
Agent P: though I don't have richard in skype
Agent R: I am on skype because everyone else is
Asher: Richard should join in.
Agent P: Okay I think I'm set except for gear... barring any wierd edges or skills this setting might have that I want to change into
Agent P: Who is who? Agent P -> Zach
Agent R: Agent R > Nessie
Agent R: Hattrick >cj
Agent P: Yeah we've created basic characters, but need that for flesh in the details... ah cool lets hop on Skype
Agent P: Will you be emailing that to us?
GM: Richard was setting up and installing FG on his new computer.
GM: Let me see what John is up to.
Agent P: I've been chatting with him a bit, he's not on for super long, but I think he might connect. No sign of Richard though
Hat Trick: Hello?
Agent R: hello
Hat Trick: sweet... Now I can chat again
Hat Trick: wine is a little touchy, apparently
Agent R: Okay so we are skyping and getting the charater info...
GM: Si Senor
GM: Oh, hey, John made it without me saying anything. Woots!
Hat Trick: Wowza!
GM: I guess he gets the Telepathy Edge for free. :)
Hat Trick: « Unskilled » {-2 Untrained} [1d6-2 = 2]
John: Just a little updating to get in...
Hat Trick: Throwing [1d4 = 2]
GM: Okay, Richard should be joining us soon.
GM: Let's get our Skype on.
So - everyone starts with a d4 in Fighting, Notice, Shooting, and Tradecraft for free.
Everyone also gets the Hindrance - Obligations (Major: ETOG)
Then it is normal 5 Attribute points, 15 skill points, Edges, Hindrances, etc.
You also get a choice of one of two Edges for free: (1) Combat Training (one Combat Edge you qualify for) OR (2) Operations Training (one Leadership, Professional, or Social Edge you qualify for)
Just note them on your character sheet as: CT (Edge Name) or OT (Edge Name)
You get a number of Defining Interests equal to 1/2 your Smarts Die. These are specific things which give you a +1 bonus to non-Combat skills/Knowledge checks/etc.
NEW SKILLS SECTION
Demolitions (Smarts based)
Forgery (Smarts based)
Tech Ops (Smarts based)
Tradecraft (Smarts based)
NEW HINDRANCES
Obligations (you all already have this, and it does not give you bonus points or count for anything except that you are part of the X-Com organization)
NEW EDGES (Available to Novice Characters)
Combat Edges
Disarm Mastery
Ghost
Grab and Hold
Hindsight
Takedown
Typewriter
Unarmed Combat (Basic)
Professional Edges
Demolisher
Engineer
Hacker
Maven SOCIAL EDGES
Well-Equipped
DISALLOWED EDGES
(From Savage Worlds Deluxe)
Linguist, Noble, Rich, Filthy Rich, Martial Artist, Imp. Martial Artist, Imp. Fighter, Martial Arts Master.
Adept, Champion, Gadgeteer, Holy/Unholy Warrior, Mentalist, Mr. Fix-It, Wizard
Followers, Sidekick
Hat Trick: We're going down! Plasma burns to all engines!
Hat Trick: Piloting: Crash {+1 DI: Landing, +2 Ace} [Trait roll was a natural 1] [1d6+3 = 8]
Hat Trick: Crap.
Hat Trick: Survival: Crash {+1 Crash} [1d4+1 = 7]
Hat Trick: Tracking: Woods {+1 DI} [1d4+1 = 7]
Hat Trick: Boating {-2 Unskilled, +2 Ace} [1d6 = 8]
Hat Trick: Tradecraft [1d6 = 5]
Hat Trick: [1d10+1d100 = 68]
Agent P: Tradecraft [1d4 = 10]
Agent P: « Unskilled » {-2 Untrained} [Trait roll was a natural 1] [1d6-2 = 3]
Everyone starts with 3 Resource Points + 1 Point per rank. (Therefore, Novice characters get 4 Resource Points.)
Resource Points are spent on:
1 RP = 4 "Equipment" Picks.
1 RP = 1 "Perk"
2 RP = 1 "Special Training"
1 RP = 1 SUD
EQUIPMENT PICKS
Equipment picks include things like: Common Gear, Vehicles, Weapons, Ammo
They can also include things like: Equipment Qualities
Weapons are: Explosives, Firearms
Also, the standard Combat Armor (on your character sheet) does not count as an Equipment Pick, it is free.
Example: Sniper Rifle + Bipod + Scope + 8 clips of Ammo = 4 Equipment Picks = 1 Resource Point
Example: Sniper Rifle w/4 clips of Ammo (1) + Bipod (1) + Scope (1) + 4 clips of Ammo (1) = 4 Equipment Picks = 1 Resource Point
PERKS
Perks include things like: Air Strikes, Emergency Evac, Modified Ammo
Modified Ammo replaces ONE clip with a special clip that will do things like: Acid filled bullets, heatseekers, gyrojet rockets, electrified ammo, rubber bullets, subsonic, etc.
SPECIAL TRAINING
This gives you the ability to spend 2 RP to "buy" an Edge for one mission. The bonus "Edge" does not give any bonus if you already have the Edge. The "bonus" Edge is lost at the end of the mission.
SUD = SINGLE USE DEVICE
These are special technical devices that R&D has available. They include things like tactical nuclear hand grenades, laser cannons, Hazmat suits, Medkits.
Check back often! R&D is always finding new things!
Hat Trick: wow
Geiger Counters are also an equipment pick. Just sayin'
Tablets/Laptops are an equipment pick.
Metal Detectors are an equipment pick.
Night Vision goggles are an equipment pick.
Thermal Vision goggles are an equipment pick.
Project 51: M203 Grenade Launcher damage (+1) [1d6+4d8+1 = 48]
Laser Sights, Silencers, Bipods are also equipment picks.
Radiation Tape would be considered an equipment pick.
Motion Detectors (i.e. like the ones from Aliens) use 2 RP at this point in the campaign.
Hat Trick: Healing [Trait roll was a natural 1] [1d6 = 2]
Campaign saved.

Chat log started at 22.1.2014 / 17:24:25

Savage Worlds Deluxe for Fantasy Grounds II. (c) 2011 Pinnacle Entertainment Group.
Asset 1101: dobur vecher
Valeroth (Agent P): Greetings, So, how close are we to starting?
Asset 1101: Dobre doshli v dzhunglata
Keeper: Oh, probably about 5-10 minutes. I need to get a few things squared away quickly. I did not have as much time to prepare tonight as I hoped to have. Stupid buying houses, going to classes, and work crap. Sheesh.
Keeper: For the record, buying houses is more aggravating than work crap.
Keeper: For those of you who may be concerned, I am happy to report that the obnoxious Special Agent Reporter Lady from TOD has been renamed to, "Sir Not Appearing in this Film"
Keeper: I can neither confirm, nor deny, whether any small green statues will be present, but assume no.
Hat Trick: Shooting: Sniper Rifle [1d8 = 11]
Hat Trick: Sniper Rifle damage [2d8 = 7]
Hat Trick: Throwing: Mk67 Pineapple (US) [1d6 = 4]
Hat Trick: Mk67 Pineapple (US) damage [3d6 = 8]
Hat Trick: Shooting: Colt 1911 (.45) [1d8 = 6]
Hat Trick: Colt 1911 (.45) damage [2d6+1 = 13]
Agent R: ROCKY!
Hat Trick: Tracking: Woods {+1 DI} [1d6+1 = 4]
Hat Trick: Stealth [Trait roll was a natural 1] [1d6 = 2]
Hat Trick: Piloting: Crash {+1 DI: Landing, +2 Ace} [1d6+3 = 8]
Marcus Davidian: Agility [Trait roll was a natural 1] [1d6 = 9]
All righty then, let's rock and roll.
Keeper: Or, something like that.
Keeper: Pay no heed to the fact that the GM is called "Keeper" - evidently I can't change that in game.
Asset 1101: Pozvolyava poimenno !
Marcus Davidian: Strength [1d6 = 10]
GM: Okay, everyone gets to speak English to start with, if needed, feel free to add appropriate accent for role-play purposes.
Asset 1101: Neka da poimenno!
You have been recruited into ETOG. They have sent you through a very intense two month boot camp, and then placed you on a US Air Force transport plane, that has since dropped you off at an undisclosed location. After getting off the plane, you have been ushered into a side hangar, taken down an elevator, and escorted to a small conference room, where you are left while other people file in.
Of course, one mildly annoying thing in this process, is that no one has mentioned exactly what "ETOG" stands for.
Asset 1101: European Technical Operations Group, according to Mr. Google...
Keeper: That must be it!
Agent P: Extra-Terrestrial Operating Guard is my guess.
Asset 1101: Eat The Orange Grasshoppers?
Asset 1101: E.T. On Grass
GM: So while you are waiting for something to happen, now would be a good time to describe your character and introduce yourselves.
Asset 1101: Greetings, fellow operatives.
Asset 1101: Eye Yam Sexpert Bulgaryan Demyolishin Apertiv (that is what my accent sounds like)
Keeper: That is awesome.
Agent P: (swedish accent) Hello, I am Agent P. I was a Private Investigator in the Civilian world. After a rather pecurliar encounter in Kiruna, I was recruited into this rather bizarre orginiaztion. My curiosity drew me in for sure.
Project 51: hmm did you say pecurliar on purpose?
Agent P: Ah how do you say it in english? Perculiar? Peculiar?
Marcus Davidian: guten tag im from Germany. I was a mechanic and test driver on military veichles in the German army.
Asset 1101: Pickleyer
Agent P checks his laptop.
Agent P: Ah peculiar!
Asset 1101: Marcus, have you driven over any old ladies lately?
Hat Trick: Ya'll did what to a sheep?
Marcus Davidian: I cannot give that infomation.
Agent R: Ya'll are weird ah?
Hat Trick: Is that legal?
Agent R looks so confused
Project 51: Boyyy u must be from teh mountains of wesst virginyaea
Asset 1101: IN Der vaterland, those crazy germans
Hat Trick: looks at everyone over his exceptionally large aviator sunglasses and puffs out his impressive and manly mustache
Agent R: GOOSE
Keeper: Does it then fly off and critically injure someone?
Agent P sits down in one of the chairs and sets several pieces of electronics down. He has a pair of headphones around his neck and is wearing a Fedora.
John (Asset 1101): must be invisible in the character image
Keeper: It landed on Marcus.
Hat Trick: Shooting: Mustache [1d8 = 3]
Hat Trick: Mustache damage [5d8 = 25]
Asset 1101: So who is big man in charge here?
Asher (Hat Trick): I can't change my picture, okay.
Valeroth (Agent P): opens up his laptop and starts typing.
Agent P opens up his laptop and starts typing.
A side door slides open, and a man wearing fatigues walks in as the door slides open the rest of the way, revealing a display screen.
Asset 1101 chuckles
Asset 1101: Agent P, are those Doktor Drys?
Marcus Davidian throws a paper airplane at Agent P's Laptop
Hat Trick: looks up
Hat Trick looks up
Agent R hopes there will not be death by power point...
Agent P: Eh? I'm not familiar with Doctor Drys? Is this some brand wher eyou are from?
He is rather - bland - looking, the kind of person that you would see walking down the street and completely ignore. He has a military buzz cut and twinges of grey along his sideburns. He has a USA flag on one arm and a captain insignia. The name on his uniform reads, "Harken."
Keeper: Agent R prepares for intense powerpointing. It is only a matter of time.
Agent P: So perhaps the G-man here can tell us what we are doing here?
Asset 1101: Yes, very big in Sofia. Finest quality from Albanis.
Captain Harken: Good afternoon all.
Asset 1101: Albania
Marcus Davidian i laugh at harken's buzz cut
Hat Trick: Good morning Captain.
Asset 1101: Good day sir.
Agent R: Good afternoon SIr
Agent P: Cap'n
Marcus Davidian: Hey
Captain Harken looks at Marcus Davidian.
John (Asset 1101): 'sup?
Agent R: TEST
Marcus Davidian: ....good afternoon captian
Nessie (Agent R): ,test
Nessie (Agent R): woot!!!
Project 51: you you the big kAHUNA ?
Marcus Davidian (Marcus Davidian): thinks Haken is a ahole
Project 51: YOYO
Project 51: how did we get here again?
Asset 1101: Kahoona? Is that like major?
Hat Trick: What's on the display screen?
Asset 1101: everyone on the ground
Nessie (Agent R): is the capt'n a mute??
Asset 1101: expecting one to go
Marcus Davidian scrapes the gum off his shoe with my survival knife
Project 51: Kahuna has more pull than a general, its the bomb diggity
Agent R pulls out his current reseach notes on a new biologic weapon he is making...
Captain Harken: You were brought here by military transport, and this is the base of operations for this group. Now, if you don't mind, I have a Powerpoint presentation with multimedia clips to show you.
Asset 1101: You Jamayca, mon?
Marcus Davidian sleeps during the presentation
Captain Harken: My name is Captain Harken, and there will be a test at the end.
Agent R whispers Captain ovbious
Project 51: Hey can u get i9nternet on that laptop in heer?
Asset 1101: I very much enjoy multimedia
Agent P: Okay, let us multi this media. I'm very eager to see.
Asset 1101: You have higlights of Amsterdam in presentation?
Agent R turns back to his reseach waiting for interesting information...
Project 51: if its typical government test will you stamp your boots as we go through death by power point cap?
Marcus Davidian stares at Agent R's reserch
Captain Harken: Something like that, for the record you were sent here as field testers for our R&D division, which explains the eclectic group of individuals at the table.
Captain Harken: Anyway....
Hat Trick: If it is a typical Army test they'll give us the answers
Marcus Davidian pulls out a bolt and starts spinning it
Captain Harken clicks a remote control.
Agent P: 1015 W Horsetooth Rd, Fort Collins, CO
Agent P: Snelling Staffing Services.
Asset 1101: 1015 W Horsetooth Rd, Fort Collins, CO
Keeper: ....
Hat Trick: Oh hey, there's a really nice bar around the corner from here
Keeper: Sigh.
Hat Trick: I say we do this DBPP there.
Keeper: I guess that was a damn good Tech Ops roll.
Marcus Davidian: o nice lets go i love bars
Keeper: Yes, you are in Fort Collins, CO.
Asher: Hmmm.... I left.... ish..
Agent P: http://www.snelling.com/
Captain Harken: So...um...anyway...
Captain Harken: Good day gentlemen and ladies, I am Captain Harken, your new Commanding Officer. While I know not all of you come from a military background, you have been selected through your unique talents to become a member of an organization that is dedicated to fighting threats to the United States and the world as a whole. Some of you may not even be American, and I welcome you as a sign that your government has seen fit to work with the United States against a silent and hidden threat.
Captain Harken: You are probably asking, ‘What hidden threat and why am I here?’ The answers are many and varied, and deserve a longer explanation than we have time for. The fact that you are here means that you have been selected, either voluntarily or, in some cases, involuntarily, to join us in a fight against a threat that the public is not ready to acknowledge.
Asset 1101 Bad toupees?
Agent P raises eyebrows.
Captain Harken clicks through random, inanely boring, Powerpoint slides, showing Snelling Staffing Services Marketing slides.
Asset 1101: emote thinks further. Maybe orange skin?
Asset 1101: ugh
Hat Trick: Duckfaces
Hat Trick: BRONCOS>
Captain Harken: Many people say that the world changed in September of 2001, and it did. It just did in more ways than most of the public understands or perceives. While the public’s eye was on events in New York, a much quieter and possibly more terrifying action was taking place in the deserts of Saudi Arabia. The footage you are about to see was taken from a US recon team along the Kuwaiti border and the fact that you are witnessing it means that your lives and the world has just changed.
Agent R: Hello
Asset 1101 thinks maybe Arab Girls Gone Wild?
A video begins on the main screen, showing what looks like the dashboard camera of a humvee. A couple of soldiers in the background are talking about how boring the endless sand is when the Humvee in front of them is hit by a greenish light and explodes. They respond quickly to the attack and return fire, a couple jumping out of the vehicle while the roof mounted machine gun opens fire on a target in the distance. The target is grainy and not easily seen at the angle of the camera. Suddenly the humvee is hit and rolls end over end, but the camera keeps rolling. There are shouts of “what is that thing” and “what is happening” along with sporadic bursts of gunfire and a lot of strange background noises that sound like the chittering of very large insects. After some more fire, there is a grenade explosion and one of the soldiers yells, “I think I got one, whatever the Hell it is”. Then there is a bright white flash and the video goes silent. Then there are a series of still images that look like they were taken with a cell phone showing a large six-legged insectoid creature holding what is definitely some sort of rifle. It looks like it is equipped with body armor.
Hat Trick: WHOA! ankles!
Captain Harken looks back at the screen to see what he is showing, and realizes that, indeed, there are no Arabic women with exposed ankles on the screen.
Captain Harken: Whew.
Hat Trick: So.... we're stocking up on RAID?
Asset 1101: No, maybe just E.T. on grass?
Captain Harken: Yes, yes we are.
Agent P: Hmmm.
Agent R: bugs...on steriods??
Captain Harken: The last image was taken from a couple cell phones recovered from the battlefield. This was our first encounter with them, it ended badly. We have since fought these things on every continent, including Antarctica, and our win-loss ratio is not stellar in any military capacity. This picture shows the soldier, the front line forces of the enemy we are fighting. No, this is not made up. This is not a hoax. We are at war people, at war with an enemy that is biding its time, hiding in dark places, and waiting for something. These alien invaders – for they are from an alien world and not native to this planet – are lurking out there, they are insinuating themselves into our society, they are using diplomacy, they are using spies, they are using finances. It seems that they have realized the easiest way to defeat humanity is from within.
Project 51: more like meth
Agent P pushes his fedora back just slightly
Agent R: government project when wrong??
Captain Harken: Therefore, it has fallen to us to fight them on every battlefield. While many of our missions will focus on attacking the alien threat in covert operations, within cities, in the wilderness, and in the skies, there will also be times where our operations extend beyond combat and into the realms of subterfuge and intelligence gathering. We are the silent defenders of humanity, and I am glad to have you here.
Agent P: Hmm, this would explain a few things from back home. All makes sense now.
Captain Harken clicks a couple more slides.
Marcus Davidian (Marcus Davidian): looks at Harken thinking just give me a map of the area already
Asset 1101: Why not make big deal instead of big secret?
Captain Harken: Big deals cause panic, people are by nature, panicky, crazy, and don't do well when exposed to reality. I mean, after all, who can explain why the Kardashians have not been euthanized for the sake of humanity?
Project 51: whens the ankle stuff coming on?
A couple pictures appear on the display, they look like passport photos. One is of an elderly looking man with wisps of white hair and a strange half-smile on his face; the other one is a woman with long blonde hair who looks like she is in her early twenties, and her face seems perfectly proportionate.
Marcus Davidian checks droid phone
Nessie (Agent R): ETOG you're our only hope....
Hat Trick: So.... Mr. Smith, my third grade teacher with the toupee...
Asset 1101: ET on heroin?
Agent P: Can we get copies of those pictures? Are they targets or allies?
Project 51: so CPT harken what does ETOG stand for?
Captain Harken: Anyway...ETOG.
Captain Harken: ETOG is the Extra-Terrestial Operations Group. Congrats to whoever guessed that.
Asset 1101: You have phone number of blonde?
Project 51: was that her ankles that popped up on screen?
Asset 1101: Whose are these people, Captain Harken sir?
Marcus Davidian yawns
Captain Harken uses laser point to highlight the forehead of the older man.
Captain Harken: Doctor Aleksander Copperhagen is our liaison to the Research and Development wing. For those of you who are fans of the James Bond movies, Aleksander is our “Q” and quite the genius when it comes to new devices and gadgets that will save your lives. Production is limited right now, even after the official creation of ETOG five years ago. Every weapon that we receive from R&D is a prototype. Our attempts to replicate alien technology have met with limited success, but we are making breakthroughs every day. Recovery of alien artifacts is an important priority in our operations. Although sometimes that leads to problems in itself, as the aliens have seemed to realize that and occasionally booby-trap things quite impressively.
Asset 1101: We still have initiation. Orange grasshopper for every person to eat.
Captain Harken uses laser pointer to highlight the woman's cheekbone.
Marcus Davidian pulls out another laser pointer points at her breasts
Hat Trick: Hmmm... Salt and vinegar crickets?
Captain Harken: This is Miranda Smith. Do not let her young appearance fool you, she is a genius when it comes to alien technology. She originally studied parapsychology and quantum physics at MIT, her doctoral thesis on human neural chemical composition changes when exposed to accelerated quantum particles that would be necessary to achieve faster-than-light travel was…well…confiscated by the United States government before it could be presented. She appreciates it if you call her Doctor, but until she writes a thesis that is not immediately classified it is not an official title. In any case, Miss Smith is one of our most accomplished field researchers, and in addition to occasionally joining you in the field, will be your second contact with R&D. She is also the one who controls your psychological evaluations, so be nice to the lady.
Hat Trick: Are those from R&D too?
Asset 1101: Joining in field. sounds good to me.
Marcus Davidian: hmm...good
Captain Harken: Hat Trick, Are what from R&D?
Agent P: So what are we doing here in Fort Collins today?
Captain Harken notices the laser pointer on Smith's breasts.
Hat Trick: What Marcus was pointing at
Captain Harken: Hmm...I am not entirely sure if those are from R&D or not.
Asset 1101: Latest in alien technology - anti-gravity application?
Marcus Davidian hids laser pointer
Captain Harken: It is quite possible, they are a bit...larger than they should be for someone of her frame.
Asset 1101: Or, dare I say, booby traps.
Agent R: Do I get to dissect things?
Captain Harken: Hmm...I can see this is going to end badly. Perhaps I should mention that failing your psychological exam results in a rectal-pupil-optmy. It is where they clean out your adenoids through your rectum.
Asset 1101: Impressive, any way you look at them.
Captain Harken: Yes, as members of our Field Research deployment unit, you get to dissect things, Agent R.
Marcus Davidian ignores what Harkin said about rectum
Asset 1101: Rectal pupil optimum? That sounds like Bulgarian Military Academy.
Hat Trick: I think I had one in flight school
Agent R looks very happy in an Dr. Frankenstein way
Project 51: what his adenoids?
Project 51: probably your initiation
Agent R shakes his head at the adenoid comment
Marcus Davidian gets worried over the creepy smiles around
Asset 1101: Robots looking human like?
Asset 1101: So what is first mission? Getting to know other assets better? Building close rapport?
Captain Harken: Right, so we have a mission briefing tomorrow morning at 0800. In the meantime, settle in, find your quarters, and get used to the environment on base. For the first few months you will be confined to base, later on you will be allowed to visit the local community.
Captain Harken: Anyway...salient...meaningful questions?
Agent R: Sounds like a prostate exams all around...great
Agent R looks not happy..
Marcus Davidian gets up going for the door
Captain Harken: Although it is possible that your first mission may involve something like, vivisection of live alien prisoners.
Agent R: YEAH!|
Asset 1101: Captain, thank you for briefing? where is best vodka bar here?
Hat Trick: Where's the officer's club?
Marcus Davidian: cya capt
Marcus Davidian walks out the door
Captain Harken hands out packets to everyone (starting with Marcus, who seems impatient) explaining where everything is on base, your IDs, location of quarters, etc.)
Marcus Davidian hits the door
Asset 1101 watches door slam in Marcu's face
Project 51: vivi what, I ddint come here for no science class
Nessie (Agent R): I am RRRRRRRR matey!
Captain Harken presses the button to unlock the door so Marcus can leave.
Project 51: when can we get to range to zero/test fire
Marcus Davidian gets angry leaves
Captain Harken: Test firing things will happen very soon, probably tomorrow.
Asset 1101: Project, what you do before? You DEVGRU?
Agent P takes his packet collects his things and starts heading out the door... while pulling otu another gadget.
Agent R heads towards his quarters so he can properly sanitize his area...
Hat Trick flips through the packet, finds the map and looks for the volleyball court so he can get together a team for a gratutious shirtless scene that completely fails to advance the plot.
Agent R can't proform experiments in a dirty room...
Asset 1101 drinks to that
On the map there are a few things of note: Class Six, Commissary, PX, "Snelling Staffing Services Science Office" (marked Copperhagen's Office).
Hat Trick: DFAC?
Marcus Davidian looks through the packet for a mechanic garage
Agent R: Dinning facility
Project 51: haha thats for the newbies I was Task Force Naranjo my friend
Asset 1101: Must be tuff stuff, I never heard of that one.
Hat Trick locates a volleyball court, but some jackhole has stolen all the volleyballs and set the net on fire.
Agent R: BURN!
Asset 1101: Damn aliens!
Hat Trick: someone's got me...
Hat Trick applies shades
Hat Trick: fired up
Asset 1101: Who packed the flamethrower again?
Marcus Davidian heads to the mechanics garage works on some cars
Hat Trick: guess I'll just go visit the class six then
Agent R: not it...
Marcus finds a vehicle garage, it rather boringly only has Stryker vehicles and Abrams battle tanks.
Asset 1101: class six - bar?
Asset 1101: very best goodness
Hat Trick: Then head to the hangar
Marcus Davidian (Marcus Davidian): he disagrees and excited over the tanks checked on them
Agent R: ALLON-Z
Asset 1101: after drinking bottle of vodka?
Everyone has a private quarters, with locks, keys, etc.
Agent R locks up his sterile quarters and looks for the dinning facility that the KEEPER is keeping secret...do they serve alien??
Marcus is excited to discover that a couple of the Abrams tanks do not have normal turrets on them, and seem to have giant laser cannons or something.
Marcus Davidian after looking inside few tanks. heads over to the mess hall for beer
Agent R finds the shotting range first and tests his weapons...
Nessie (Agent R): shooting*
Agent R: Shooting: Colt 1911 (.45) [Trait roll was a natural 1] [1d6 = 5]
Hat Trick finds the hangar, only to discover that someone has been piling vehicles in here that look like futuristic, really cool looking Ospreys. (Imagine the VTOL jets from Avatar)
Asset 1101: Green ham, anyone?
Project 51: Throws his training "Holy Hand Grenade of Antioch"
Agent R: Shooting: Colt 1911 (.45) [1d8 = 6]
Asset 1101: Eat, drink, chat, sleep
Marcus Davidian: drinks beer eats food and sluggedly moved to my room to sleep
Hat Trick: Notice [Critical failure!] [1d6 = 1]
GM: So everyone shows up at 0800 at the briefing room that is clearly marked on the map, right?
Agent P: I get up at 0745, eat breakfast, and go to conference room.
Asset 1101: Sleeping [1d6 = 4]
Hat Trick: Shows up slightly earlier than than P
Agent R is 30 minutes early to sanitize his chair
Asset 1101 arrives at briefing
Marcus Davidian: get up at 0745 swallows a cup a wishkey and goes to the confrence room
Asset 1101: Marcus, you smell like Russian this morning.
Marcus Davidian sits in my chair
Marcus Davidian: Agility [1d8 = 3]
Asset 1101: Stealth [1d6 = 8]
Marcus Davidian fails to sit and fall to the floor
Asset 1101 blends into furniture
Marcus Davidian: Agility [1d8 = 14]
Marcus Davidian finally sits on the chair
You arrive at the briefing room to find Captain Harken and Miranda Smith sitting there. Captain Harken looks pretty much exactly as he did yesterday. Miranda Smith looks like a barbie doll. She is proportioned such that it almost looks like someone took a woman and adjusted her through cosmetic surgery to be a barbie doll.
Agent R: Sanitizing {+10 Thoughness} [1d4+10 = 16]
Asset 1101 maybe she IS Russian?
Captain Harken: Good morning all.
Marcus Davidian looks at the blonde
Asset 1101: Good morning to you sir.
Agent P holds up an electronic scanner in the direction of Dr Smith.
Hat Trick: Good morning sir, ma'am.
Marcus Davidian: guten mourgen
Agent R: Good morning, Sir
Miranda Smith is wearing military fatigues with a white lab coat over them.
Agent R is wearing scrubs
Marcus Davidian thinks smith is bland and ignores her
Project 51: oh crap I forgot to wear clothes today!
Hat Trick is wearing a flight suit and aviators
Keeper: Project 51 has decided today is a pants-free day!
Asset 1101: Project, you crazy American, where are you from?
Marcus Davidian gets woken up by 51's nakedness
Agent P is wearing the same clothes he was yesterday.
Hat Trick: Oh, pants-free friday?
Hat Trick: is tomorrow shirt-less saturday?
Miranda Smith: I missed the memo.
Asset 1101: We in New York?
Hat Trick gets out chest oil
Project 51: must be that Vodka that Marcus gave me
Hat Trick: that wasn't vodka... it was gasoline
Captain Harken shoots Project 51 to see if he has gained invulnerability also.
Captain Harken: Right, so your first mission for ETOG.
Marcus Davidian laughs at 51's thinking it was really vodka
Asset 1101: yes...
Agent P: So what's the scoop here? What's the low-down? The essense? The Plan? The shovel?
Captain Harken: A recent excavation in the mountains of Chile uncovered some ruins that look to be of extra-terrestrial origin.
Marcus Davidian: the shovel?
Hat Trick: this is some Special High Intensity Training
Captain Harken: So, requisition shovels.
Marcus Davidian: or a drill?
Hat Trick: Explosives?
Agent P: Can we get a map and a lat, long?
Project 51: lets look for a back ho
Asset 1101: back ho?
Project 51: hohoho yo no
Asset 1101: you crazy man
Hat Trick: Defense Environment Extra Prepatory Special High Intensity Training
Agent R: YES!
Marcus Davidian: sounds boreing
Asset 1101: what ruins this is
Hat Trick: Nacho Picchu?
Hat Trick: We're in search of the holy guacamole>
Captain Harken: Lately we have been discovering that a number of ancient ruins are of extraterrestrial nature, and it seems that with their recent return, or reawakening, they are looking for them.
Marcus Davidian: is this crysis?
Marcus Davidian: were our power suits?
Asset 1101: Must be, we need to bring shovels
Captain Harken: No, it is not a crisis.
Hat Trick: So we're securing the site for excavation by our R&D dept?
Agent P: Ah I see, yes that would make some sense. Perhaps they have been here before and are looking for something?
Asset 1101: ok, lets pack up
Asset 1101: we explore them and find goodies, yes?
Agent R doesn;t like dirt...wants dissection...
Asset 1101: maybe alien mummies...
Asset 1101: or giant vats filled with pickled mutants
Agent R: mummies! yes then we can examine them!
Marcus Davidian: so.. when are we leaving
Agent P: Question, does the government of Chile know the nature of these ruins? And who discovered these ruins recently? And when have you last heard from them?
Captain Harken: The Chilean excavation team was attacked twenty four hours ago. The site has since been secured by a rapid reaction force. You are taking over from them, securing the area, performing a reconnaissance of the dig site, and then waiting for the R&D team to arrive and take over from you.
Captain Harken: You will be leaving in two hours.
Marcus Davidian: ok awsome
Asset 1101: we fly first class?
Agent R: Martini's shanken not stirred...
Captain Harken: You will be flying in one of our Avenger VTOLs. That is as first class as you can get without going into space.
Asset 1101: i call window seat
Captain Harken: Hat Trick, you are authorized to sit in the CO-PILOT SEAT ONLY.
Project 51: i need to sit by teh bathroom please
Marcus Davidian: asks why not me?
Hat Trick: Roger, Captain.
Agent R: Rodger dodger, ten four good buddy
Marcus Davidian: nevermind capt gotcha
Captain Harken goes through a series of Powerpoints, showing the site, longitude, latitude, satellite pictures, infrared pictures, recent uploads of after the attack. There is also a picture of two Alien corpses, it matches the ones that you saw on the previous Powerpoint. It is marked with a note - "Keep for R&D team to dissect."
Asset 1101: cool
Captain Harken: As there is at least one alien corpse remaining, Ms. Smith will be joining you for this mission.
Marcus Davidian (Marcus Davidian): needs to grab a warhog to load up on the VTOL
Asset 1101: Glad to meet you, Dr. Smith.
Marcus is directed to the vehicle bay where he is presented with a Warthog.
Miranda Smith: Nice to meet you.
Asset 1101: You have some details on aliens, yes?
Marcus Davidian loads up the warthog
Marcus Davidian heads back to the briefing room
Captain Harken: The aliens encountered are the insectoid ones we have encountered in the past. What do you specifically need to know about them?
Marcus Davidian attaches parachute to warthog
Project 51: are there any known weaknesses fior them
Agent P: First, are you coming with us?
Agent P: Second, Any known weaknesses?
Agent P: Third, Who is in charge on site?
Agent P: Fourth, who is in charge once we arrive?
Captain Harken: Me? No. I am an important planner and coordinator of mission events. I will be in the C&C room relaying information to you via comm-link.
Agent P: Fifth, Do the aliens have any vehicles we should be aware of?
John (Asset 1101): Put the little girl survivor in charge
Captain Harken: Second, yes, aim for the NOT armored bits.
Hat Trick: What kind of resistance should we expect?
Captain Harken: Third, Sergeant Redshirt is in charge of the site at this time.
Asset 1101: I think I worked with him
Captain Harken: Fourth, when you arrive, Ms. Smith will be in charge.
Agent P: Sixth, what types of weaposn are they aliens using?
Agent R: Non-armored bits...so the testicles?
Agent P: Seventh, What is their preferred type of fight style?
Captain Harken: Fifth, the aliens have a large number of vehicles, like UFOs, hovertanks, mobile artillery platforms, skimmers, tripod walkers, etc.
Agent P: Eighth, Do they show up on infared?
Captain Harken: No, the testicles are HEAVILY armored.
Asset 1101: Yes, but we have indestructible warthog AFV.
Agent R: ouch poor females...
Asset 1101: I always have roginal, the best
Agent R: chasity belts??
Asset 1101: spiky bits?
Captain Harken: Sixth, they use plasma weapons, enhanced melee weapons, spiky bits, claws, teeth...oh, that reminds me.
Miranda Smith: Yes, they should get their shots. I will administer those while we are en route.
Captain Harken: Yes, those.
Hat Trick: If we bite their ankles they turn into mages?
Asset 1101: dont turn your back on them?
Agent R: shots??
Agent R: its won't make me sterile...right?
Captain Harken: Seventh, they generally prefer close quarters combat, as least the insectoid-serpent ones.
Hat Trick: we're doing shots before a mission?
Agent P: Ninth, Should we be taking any kind of AA weapons? Or do they have those on site already?
Captain Harken: Eight, yes, they show up on infrared, at least most of them do.
Asset 1101: we do shots together in plane. Truly first class. Who do body shots first?
Hat Trick: Isn't the Avenger equipped with weapons?
Captain Harken: Ninth, AA weapons are probably not necessary, the Avenger has weapons.
Asset 1101: Nuke them from orbit?
Captain Harken: Any other questions?
Marcus Davidian (Marcus Davidian): asks brad if mechanics tool kit is a resource point
Keeper: No, it is an equipment pick.
Marcus Davidian (Marcus Davidian): awsome
Keeper: I mean...Unless it is a mechanics tool kit that is impressive enough to build a destroyer out of Lego Blocks...then it is a resource point.
Agent P: -23.548251,-68.383076
Project 51: hmm still need 2 resource pnts to spend any suggestions?
Agent R: perks we can use when we are on the ground
Keeper: You don't have to spend them all, you can save Resource Points for other things, like Air Strikes, Emergency Evacs, and supply drops, etc.
Agent R: camping gear, first aid kits, extra rations
Marcus Davidian (Marcus Davidian): is a scope a resource point or equipment
Agent R: equiptment
Marcus Davidian: k
Keeper: Equipment.
Captain Harken heads off to C&C.
Project 51: brb
Miranda Smith has everyone get on the Avenger with the Warthog.
Marcus Davidian gets on the avenger cheching on the warthog for any flaws
Marcus Davidian: Repair [Trait roll was a natural 1] [1d6 = 4]
Agent R: Tech Ops [Trait roll was a natural 1] [1d6 = 5]
Hat Trick helps with pre-flight check
Marcus determines there is nothing wrong with the Warthog.
Agent R: Tradecraft [1d6 = 4]
Hat Trick: Piloting {+2 Ace} (Encumbrance -1) [1d6+1 = 10]
Hat Trick: Piloting {+2 Ace} [1d6+2 = 7]
Agent R: DI Autopsies {+1 } [1d8+1 = 15]
Project 51: back
Project 51: Investigation (Sm) [1d6 = 9]
Agent R: Notice [1d8 = 7]
Agent R: Notice [1d8 = 5]
Miranda Smith gives everyone an injection.
Marcus Davidian: Needle for what?
Miranda Smith: This is a booster shot to counter the possibility of venom from enemy contact.
Agent R: What compound is this I may have developed it?
Project 51: Why are you giving those guys alien sperm injections
Marcus Davidian: ok thanks then
Miranda Smith: I doubt you developed it. Also, the alien sperm from the serpentine creatures is actually bluish and glows when exposed to UV.
Marcus Davidian: didnt need to know that doc
Miranda Smith: I was responding to Project 51.
Agent P: So wait... have you done a DNA analsys on these creatures? Do we have their genome on file?
Miranda Smith: Yes and yes.
Agent R: Interesting...
Miranda Smith: So far, the aliens have been quietly moving about the world, in a very discrete pattern. The ones we have encountered are scouts. If they actually begin attacking population centers and word gets out, panic will result.
Miranda Smith: Marcus, did you get extra armor plating on the Warthog?
Agent P: So what we are facing seems to be an early scout/recon expidition force?
Marcus Davidian: yea i got the best to offered
Miranda Smith: Excellent, Dr. Copperhagen has been working quite diligently on improving our vehicle survival capabilities.
Keeper: Good night Richard.
Marcus Davidian: who?
Miranda Smith: Dr. Copperhagen, the head of R&D at the base we are stationed at. He has been looking at different types of polymers and metal combinations to improve vehicular resistance to enemy weapons.
Marcus Davidian: o forgot about him
Asset 1101: how about body armor?
Miranda Smith: To answer Agent P's question, yes, this appears to be an expeditionary force.
Miranda Smith: The body armor you have is the best we have available that can be mass produced and allow you to retain freedom of movement.
Agent P: So I assume we have setup some kind of space base monitoring for incoming craft? It would be nice to have some advance warning should a real assault force show up.
Agent R: 99999999999999999999999999999999999999999999999999999999999999999999999999999999992.2
Agent R: reilly...
Miranda Smith: Yes, we have monitoring stations in place. Part of the problem is uncertainty as to where the creatures are coming from.
Miranda Smith: Perhaps they have been hibernating since the days of the dinosaurs?
Asset 1101: so we have seen flying saucers landing at this point?
Asset 1101: or not?
Hat Trick: What time will we be landing?
Miranda Smith: In a few hours.
Miranda Smith: We have seen Flying Saucers, but they seem to be mostly sub-orbital scout craft.
Asset 1101: interesting
Miranda Smith: Yes, more like aircraft than spacecraft.
Hat Trick: what TIME OF DAY will it be when we land?
Agent P: How do they compare in capability to our own aircraft?
Asset 1101: any finding of stargates, or teleporter booths?
Marcus Davidian: so why are they hostile towards us?
Hat Trick glances at watch
Asset 1101: Maybe they are aggressive tourists just unhappy they cannot find a good restaraunt that serves their kind of food?
Marcus Davidian laughs at Assets joke
Miranda Smith: Probably around 1700 local time.
Miranda Smith: Okay, I forgot the time zone adjustment...probably around 1900 local time.
Asset 1101: Agent P very handy travel agent
Marcus Davidian: so if we stay to long it will be dark
Miranda Smith: March 19, 2014.
Marcus Davidian: o ok
Miranda Smith: The alien aircraft can outrun most human vehicles, except the Avengers.
Miranda Smith: We have yet to actually shoot one down.
Miranda Smith: As to why they are hostile towards humans, as no meaningful non-hostile communication has happened, that is a good question.
Miranda Smith: It is possible they are angry tourists.
Miranda Smith laughs.
Marcus Davidian (Marcus Davidian): is doc a android?
Miranda Smith has a non-evil laugh, it is more like a mildly amused laugh.
Hat Trick: Shooting {-8 Drinking Problem} [1d8-8 = -4]
Keeper: As you have not attempted to shoot/dissect/cut in half to count the rings/mate with or in other ways interacted with her, you cannot tell with 100% certainty whether she is an android, human, alien.
Marcus Davidian (Marcus Davidian): I hope doc dosent want a alien alive
Keeper: Not on this mission.
John (Asset 1101): that sounds like a challenge...
Valeroth (Agent P): Obvoiusly some deep probing will be required.
Keeper: Also, it has been determined that she does not emit Geiger-counter traceable amounts of radiation.
Asset 1101: « Unskilled » {-2 Untrained} [1d6-2 = 1]
Asset 1101: Agility [1d6 = 5]
Asset 1101: Vigor [Trait roll was a natural 1] [1d6 = 2]
No one is dead yet.
Asset 1101: YAY!
Keeper: Tune in NEXT TIME to find out if I am lying to you.

Chat log started at 29.1.2014 / 17:24:25

Captain Harken: Man, these chips are disgusting.
Asset 1101: Its dark out. and I am wearing sunglasses.
Captain Harken: So, yeah, how's everything going?
Agent P: Well we just landed.
Hat Trick: I am capable of removing my sunglasses
Captain Harken: We're watching your approach in C&C now. Everything looks good.
Captain Harken: Hmm...cursed lag.
Hat Trick: You're playing a video game?
Agent P puts on his headphones.
Asset 1101: That action would be degrading to my image.
Keeper: Okay, we will call it good here.
Asset 1101: Was our pilot just a blow up doll?
Agent P puts the headphones around his neck, starts picking up his gear.
Hat Trick: Yep. No one was really flying this thing. The whole control panel is just a decal.
Pilot Jimmy: I'm a real person! I have a d8 in Piloting!
Hat Trick: I played with dinosaur toys the whole flight
Asset 1101: Whew. I was worried. Too bad you have no last name, though.
Pilot Jimmy: I have a last name, I'm saving it just in case I take a wound and need a benny.
Asset 1101: I hope you don't have a sweetheart...
Pilot Jimmy: I keep a picture of her next to my helmet that I take off when landing because it interferes with my view of the cockpit and also would protect my head from snipers who might shoot me while I am in the delicate process of landing.
Marcus Davidian: red coat?
Miranda Smith is quite conspicuously NOT wearing any red clothing. Even her panties and bra are NOT red.
Marcus Davidian (Marcus Davidian): how would we know underwear color
Pilot Jimmy is conversely wearing a bright red jacket and has cute red reindeer socks on.
Marcus Davidian: nice socks jimmy
Pilot Jimmy: Those are my good luck charm...wait...awww man, one of them has a HOLE in it.
Agent P: So Jimmy, how close are you to retirement?
Pilot Jimmy: Oh, in a few weeks. I'm going to marry my sweetheart and we are going to buy an RV.
Hat Trick: Engage creepy red light mode for landing...
Asset 1101: Jimmy, are you part of the party, or just an associate. It may be important to your survival. You have cute sister?
Pilot Jimmy: Oh, I'm not a real member of the party, I'm just here to fly the Avenger.
Pilot Jimmy: I have an adorable sister, she is cute and thinks the world of me.
Asset 1101: Jimmy, that is too bad to be hearing. No Bennies for you...
Hat Trick: Yeah, he's not part of the party, we can't share bennies
Asset 1101: Let me have her cell number, in case you don't make it I can call her right away...
Asset 1101: I will console her, maybe with new XBOx One?
Hat Trick: Did we find that out with the deep core sampler?
Captain Harken is measuring Pilot Jimmy's life in seconds.
Asset 1101: Jimmy, maybe you inspect around Avenger and inspect it as soon as we land. Look for alien goo...
Pilot Jimmy: Oh hey, when we get back, can one of you remind me to fax in all my life insurance policy forms? I have them right here in my flight jacket? Everything goes to my sweetheart, who is taking care of our three kids, which is amazing since she is blind.
Miranda Smith straps on a parachute, just in case.
Asset 1101: Maybe you sign right here, make us beneficiaries too? Just saying...
Marcus Davidian copies doc
Asset 1101: You have alien hazard insurance?
Agent P: We make sure your family gets all the stuff, but you better be safe.
Asset 1101: Notice [1d6 = 4]
Pilot Jimmy: Hey, did anyone see that Black Cat run in front of us?
Agent P: Notice [1d8 = 14]
Asset 1101: Jimmy, what is that target pattern formed on your back from the seat?
Agent P did.
Pilot Jimmy: Hey, I'm going to fly under this ladder-shaped rock formation.
Pilot Jimmy: What Target pattern? Oh that? It's a birthmark.
Marcus Davidian gets in the warthog ready to leave
Miranda Smith double checks the paracutes on the Warthog. You know, just in case.
Asset 1101: You must be luckiest man alive to live so long life with that.
Marcus Davidian thumbs up doc
Hat Trick: Are those antlers on your flight helmet?
Pilot Jimmy: Yes!
Hat Trick: How odd.
Pilot Jimmy: I keep them for good luck, just like my dad did before he lost both of his thumbs in a tragic foreplay accident.
Hat Trick coughs
Miranda Smith puts on headphones.
Miranda Smith: LALALALALALA! I can't hear anything!
Asset 1101: I can see one, but both?
Hat Trick: Was that when you were conceived?
Marcus Davidian revs the warthog engine
Campaign saved.

Chat log started at 26.2.2014 / 17:02:12

Savage Worlds Deluxe for Fantasy Grounds II. (c) 2011 Pinnacle Entertainment Group.
Hat Trick: Looks like you just got...
Hat Trick applies sunglasses
Hat Trick: probed....
Hat Trick: YEEEEAAAHHHH!!!
GM: All righty, let's get this party started.
GM: Okay, so there is something seriously weird going on with Skype, and I don't feel like fiddling with it, so we are going to do this the old fashioned way.
Valeroth (Agent P): You have a Teamspeak server up?
GM: As in Vent? Sure, the old one is working if people want to use that. Nessie is going to try and start the call while I type up information.
Agent P: ah okay
In a previous edition: The characters found themselves recruited by the mysterious ETOG organization, which also seems to go by the name of X-Com. Their commanding officer, Captain Harken, has dispatched you to a South American location to assist in securing a recently discovered alien excavation. Assisting the characters is Miranda Smith, a researcher who does not have a doctorate, who has some knowledge of the alien species encountered. Fully expecting all manner of obnoxious and dangerous beastie, the group has acquired various high-tech gadgets and firearms, fully expecting to have to shoot <something> and some point in the very near future.
Pilot Jimmy: Don't forget me!
Valeroth (Agent P): Well Vent is working even if Skype is not.
Agent P: Yes Yes Jimmy. You stay here with the plane. Also I advise you leave the cargo bay doors open, and read a magazine while you wait.
Ah yes, and there was pilot Jimmy, who is flying your Avenger VTOL to the drop zone. Pilot Jimmy has three small children, a pretty young wife who is pregnant, the signed but not returned life insurance policy in his chest pocket, and flew under a ladder shaped pillar, saw some black cats running in front of him, is carrying a mathematical formula which will cure cancer, and multiple other things which cannot possibly indicate that either he or the vehicle he is in will soon be destroyed.
Asher (Hat Trick): he may or not be doomed
Agent P: Maybe Jimmy should stand away from the vehicle after we land.
GM: Hedging your bets?
Valeroth (Agent P): Well I'd like the vehicle to survive.
Agent R: twenty minutes to live jimmy
Valeroth (Agent P): It's probably not even paid off yet.
GM: Don't worry, I'm sure it's covered by the Bernake Qualitative Easing Plan.
Pilot Jimmy: Right, so I'm going to bring us in to land at the marker spot.
Agent P: Is there a window I can look out at the landing spot?
Pilot Jimmy banks the VTOL around a dip in the canyon which allows you to survey the landing area and surrounds.
Hat Trick: I look for high ground with a good field of fire
Asset 1101: Is the entrance visible? Any signs of damage?
Asset 1101: Or bodies?
The excavation site is a small camp in front of what looks like a cliff dwelling habitation. There is scaffolding and ladders that lead to different entrances. It looks like a squad of marines has set up camp. There are a number of bodies under white tarps, two of them look decidedly "not human."
Agent P: I pull out my Gieger counters and start taking periodic checks on it.
You estimate that "high ground" with a "good field of fire" is best found in the entrance to the cliff dwelling, or about 900' at the top of the cliff.
Agent P: We are landing at the base of the cliff dwellings?
GM: Your Geiger counter cheerily reports that radiation is well within normal expected results.
Agent R looks at the bodies and he just cant wait to be able to disect one.
Asset 1101: So, we land and get out?
Agent P: Take us down Jimmy. Land her nice and soft.
Geiger Counter: Thank you for thinking of me! I am happy to report that you will not die! In fact, the level of radiation here is WAY lower than if you were sitting in front of a television set!
Geiger Counter does not appear to have an "Inside Voice" option.
Pilot Jimmy swoops in and lands very nice and softly. Rockets do NOT immediately come out of the sky and vaporize the craft.
John (Asset 1101): So does he sound more like Halo or Portal?
GM: Is everyone getting out?
Asset 1101: I am
Agent R: Me too!
GM: The Geiger Counter -> Sounds a lot like Portal.
Agent P: Yes, I grab all my gear, and head out.
Agent R looks suspiciously at his Geiger Counter...
Agent P: Is it a rear hatch ramp type of exit?
John (Asset 1101): Need the classic sound effeects while exiting...
The exit is a rear hatch ramp, which sets down with a soft bump. A horde of winged aliens do NOT immediately fly out of the cliff dwellings to attack you.
Hat Trick: I cover them with my rifle anyway
Agent P: Well that's good.
Miranda Smith exits the craft.
GM: *RATHER IRONICALLY* There was such a gap between the last session and this one - *NO ONE* - remembered that the group had requisitioned a ground vehicle.
Agent P: I walk out and look at the marines, So, who's in charge here currently?
Agent R: They did not waste time...
ETOG Marine Sergeant Apone: Hello sir. Welcome to out little block of paradise.
ETOC Marine Hudson: Can we leave, I have like four weeks and I'm out.
ETOG Marine Sergeant Apone: Stow that shit and go back to what you were doing.
Agent P: We are here to do some preliminary research and secure the area until the full team arrives. I'm afraid we will need you to continue to secure the exterior while we take a look around inside.
Pilot Jimmy: Wow, that's some spooky foreshadowing. I'm going to get out of here. Hey, what is this sticky stuff that just appeared on the window? Did someone spit gum at my Avenger?
ETOG Marine Sergeant Apone: No problem sir!
Agent R: Notice [1d6 = 5]
Nessie (Agent R): I am off
Agent P takes a quick look around, specifically looking for the enterance to the alien ruins.
There does indeed, appear to be a chunk of gum stuck to the outside of the Avenger VTOL windshield. It is about the size of four sticks of Wintergreen Doublemint gum wadded together.
Asset 1101: So, whats the story on those two (points at aliens)
Agent P: Jimmy! Get out of there now!
ETOG Marine Sergeant Apone: So sir, we secured the area after a sharp firefight with four of the alien creatures. We were able to kill two, the other two were injured but fled back into the caves behind us and we did not have the equipment to flush them out.
Agent P: So there are still aliens about! Why didn't you tell us that right away.
Hat Trick: What's on the windsheild Jimmy?
ETOG Marine Sergeant Apone: Technically, I did tell you right away.
Asset 1101: So, do small arms hurt them, or do we need explosives?
Hat Trick: I scan the cliffs with my NVDs
Agent R: Wow everyone secured the area and had the same speech
Agent R: EXPLOSIVES!
John (Asset 1101): I think it was the loud voice bouncing off the cliff walls...
Agent R smiles happily
There are 9 Marines present. They are using the floodlamps provided by the researchers which are powered by a diesel generator.
Asset 1101: not me
It also looks like they all have helmet lights and nightvision goggles.
Asset 1101: I have a nice helmet light
Nessie (Agent R): no
Agent P: Seargeant, have any spare night vision goggles?
Hat Trick: I'm at the ramp, Jimmy is in the cockpit
Nessie (Agent R): I have NVG
Agent P: I want you to kill most of those flood lights immeaditly, makes you a sitting duck here as it gets dark.
ETOG Marine Sergeant Apone: Yes sir, we have three extra sets on hand. We secured the area without any casualties. The humans under the tarps are the original research crew. Based on the dossier, five of them are missing.
Agent P: Lets kill the flood lights and take a quick scan around with the night vision.
ETOG Marine Sergeant Apone: Yes sir.
ETOG Marine Sergeant Apone: Hudson, you heard the man, kill the lights. Everyone switch to night vision.
Asset 1101: no prob
ETOG Marine Hudson: Yes Sergeant!
Agent R places on his NVG's
Agent R: Notice [1d8 = 5]
ETOG Marine Worbetski: Sir, I believe someone should mention that the Buzzers do not show up on Infrared.
Hat Trick: Jimmy, will the wipers take that goo off?
Agent P: Good to know. I have Night Vision instead of IR goggles, but that is worth noting.
Pilot Jimmy: Not sure.
Hat Trick: I have NVG only
Pilot Jimmy flicks on the windshield wipers. The glob of goo flies off and smacks Hudson in the back of the helmet.
ETOG Marine Hudson: Hey, who's the asshole?
Miranda Smith seemingly is ignoring the conversation, walks over to one of the corpses, flicks the sheet back and begins inspecting the corpse.
Asset 1101 follows her
ETOG Marine Worbetski (gestures at Miranda Smith): Hey Mira, who's sleeping beauty?
Marcus Davidian follows asset
ETOG Marine Dempsey: No idea, careful she doesn't damage her nails.
Asset 1101: Do the aliens smell?
Agent P: Are the aliens wearing anything? cloths? suits? armor?
Marcus Davidian: man are they ugly
The Alien corpses smell of sulfur and chloroform.
Asset 1101: What is their footwear? Shoes, claws, hooves, ?
Agent P: Hey guys make sure to get a sample of any materials the aliens have.
Asset 1101: Any strange noises, or strange absence of noise?
Agent P looks around for cover of any sorts, rocks, bushes, etc. Walks over and kneels down.
Asset 1101: Oh, and what weapons did the aliens have? Ray guns? Claws? ?
The aliens are seven and a half feet tall, with serpentine heads that have thick muscular necks. Their arms are powerfully muscled and end in two fingers with an opposable thumb. Their feet are in hidden in combat boots, and they are wearing pretty impressive looking combat armor. The armor is pretty beaten up, you spot a lot of 5.56mm, 9mm, and .45 bullets that are embedded in the armor but don't seem to have penetrated it.
GM: You notice a strange absence of animal noises around here.
Agent P: Sergeant how di you kill these two?
Hat Trick: What colouration do they have?
Near the alien corpses are a pair of odd looking guns. One end looks like a sword while the reverse end has a hollow tube that looks like a grease gun. There are a number of buttons and grips on them, along with some blinking red and green lights. The aliens are similar in coloration to rattlesnakes that would be found in the Arizona/New Mexico area.
Asset 1101 thinks there's a lab monkey's wet dream...
ETOG Marine Sergeant Apone: A lot of small arms fire, and aiming for the exposed bits. The armor stopped a lot of what we were throwing at them.
Asset 1101: Anyone have a flame thrower?
ETOG Marine Sergeant Apone: The two we wounded that fled into the caves were hit by grenades. One of them lost an arm - it is just inside the cave over there - and the thing kept firing as it fled like it didn't notice.
Agent P sets up near a rock puts on headphones and starts scanning the cliff side with a parabolic dish.
Hat Trick: And we are in a jungle-y area
You are in a mountainous region in Chile, and relatively high desert in climate.
ETOG Marine Sergeant Apone: None of us have a flamethrower sir.
Hat Trick: Do all of these openings in the cliffs connect?
Miranda Smith pries open the mouth of one of the dead aliens, reaches in with a pair of pliers, and begins pulling out teeth and other gooey bits.
ETOG Marine Sergeant Apone: I believe so sir, but we have not attempted to search through the cave area. We have shined floodlights down the various ground level openings to see if we could flush out the escaped aliens. The researchers might have notes or journals scattered in the debris of the campsite that can provide some information.
Asset 1101 Reminds me of a girlfriend my buddy had in Bulgaria...
Hat Trick: Where did the aliens come from? The caves?
Miranda Smith finds what she is looking for, yanks it out and gently puts it into a thick plastic container.
Asset 1101 continues daydreaming - he did end up with nice false teeth, though...
Asset 1101: Miss smith, what were you looking for?
ETOG Marine Sergeant Apone: They had attacked the researchers and fled into the caves. When we arrived they did attack from the caves.
Asset 1101: tracking device? alien filling? poison tooth?
'Asher' connected
Agent P: Well I don't think we can leave 2 of those on the loose in the caves. After we've throughly checked this area out, we should probably go in after them.
Asset 1101: and recover the research, it must be valuable...
Miranda Smith: These things have a highly toxic poison sac. We are hoping to get some fresh samples to create an antidote for it. At present if bitten, you have about a 10% chance of survival.
Agent P: How long does it take to create the antidote?
ETOG Marine Hudson: Not me man, I'm short. Send in an android or something.
Miranda Smith: No idea, we have not been able to synthesize one as yet.
Asset 1101: 2+meter snakes with poison fangs AND ray guns. Lovely...
Asset 1101: And combat armor, don't want to forget that...
Geiger Counter: I will be happy to go looking for aliens! Just strap me to something as I have no locomotive capability of my own!
ETOG Marine Sergeant Apone looks at the Geiger Counter.
Hat Trick: Well, we could try and get in one of the upper entrances, leave the Marines down here and flush them down. If we go in ground level they could be in either direction.
Agent R: poison sac in teeth or skin or..
Miranda Smith: They have one in their teeth for sure.
Agent P: I like the idea of starting from the top and working our way down.
Agent P: Any way up there? or would we be repelling out of the VTOL?
Agent R starts muttering to self the last three poision antidote assignments he worked on.
Pilot Jimmy keeps reading a magazine with the back hatch still open.
ETOG Marine Sergeant Apone: You could take the scaffolding and ladders up to the top sir.
Agent P: Yes, those. Good idea Sergeant
Agent P: And perhaps we should have Jimmy take off and circle until we've secured the other two aliens?
Hat Trick: If we can get them high enough. Otherwise aerial insertion is possible.
Agent P: Jimmy how long can you circle before fuel becomes a problem?
Hat Trick: It's VTOL, we can basically back right up to an entrance.
Hat Trick: Or at least secure the HATCH!
Agent P: Yeah... I actually like that idea better than climing up the scaffolding
Agent P: He could drop us up there, then circle the area.
Asset 1101: 900' up, right?
Pilot Jimmy: Well, I probably need to head back to a nearby base and refuel. I am down to about 20 minutes before I get into the reserve tanks, and then I have to fill out forms in quadruplet about why I did it.
The top of the cliff dwellings only goes about 200' - not the entire length of the cliffs.
Agent P: Well if there is a nearby base, that would work fine. You could drop us at the top, go refuel, and then wait for our call.
Asset 1101: sounds good to me
Pilot Jimmy: Sounds like a great plan!
Pilot Jimmy: If their fax machine is not broken, I can send in this life insurance policy and also the copies of my lottery tickets to my wife, so she can watch the drawing and see if we are winners.
Asset 1101: take care Jimmy....
ETOG Marine Worbetski: Hey Mira, do you get a sense of impending doom?
ETOG Marine Dempsey: Absolutely.
Agent R: Get fuel quickly, I feel like we will need you. How long will it take for you to leave, refuel and come back?
Pilot Jimmy: Probably about two hours or so.
Agent P: He's dropping us off at the top first right? We are hoping out of the back hatch to one of the upper openings?
Agent R: okay survival mode for two hours...and go
Geiger Counter: I love this plan! I think it is a great plan! Also, the ambient radiation level has increased by 10% in the last two minutes.
Agent P: I look down at the geiger counter.
Asset 1101: hmmm
ETOG Marine Sergeant Apone looks at Geiger Counter again.
Hat Trick: It what?
Agent R: the Aliens are getting closer the rad is going up.
Agent P: Uh guys, I'm not moving around any, but the radiation is increasing.
Geiger Counter is reading a 10% increase in radiation.
Asset 1101: prepare to repel aliens?
Hat Trick: Did you turn on your portable microwave to make a hot pocket?
Agent R loads weapons
GM: I have to admit, I find the Geiger Counter highly amusing.
Agent P: Okay lets load up quick and get to the top.
Agent R: To the top!
Agent P: Here sergeant, I want you to wear this video camera so we can keep aprised of what is going on down here.
Hat Trick: Steps aside to let every one in.
Marcus Davidian turns safty off
ETOG Marine Sergeant Apone: Yes sir. Thanks for leaving us to get eaten for science!
Miranda Smith flips up the tarp of one of the researchers and begins performing an autopsy, clearly not paying attention to anything going on around her.
Agent R gets in the ship ready to go up...
Asset 1101: want me to quickly rig up explosives with a trip wire at the entrance?
Hat Trick: Just remember it when we come out.
Asset 1101: yes...
Agent R: I can help...
Asset 1101: Demolitions [1d8 = 7]
Agent R: I don't have extra supplies but I have skills
Agent R: Demolitions [Trait roll was a natural 1] [1d6 = 5]
Asset 1101: two more big booms after that one...
GM: Asset 1101 wires up a nice trip wire trap at one of the entrances. Agent R wires one up, but not nearly as nicely and resorts to using a granny knot.
There are four entrances at the ground level. The one that the Aliens fled into is the one that Asset 1101 has placed a tripwire across.
Asset 1101: yes
GM: One of the other ones Agent R has setup with a Tripwire.
ETOG Marine Dempsey offers Asset 1101 a half dozen grenades.
Asset 1101: sweet!
ETOG Marine Hudson: Wait, our belts only hold 5...where were you keeping the last one?
ETOG Marine Dempsey: Wouldn't you like to know?
Asset 1101: so they will be wired up such that they can be relateively easily disconnected if you know about them
ETOG Marine Sergeant Apone: Excellent sir.
Agent P: Okay... guess it's time to head in and check this place out.
Pilot Jimmy flies the group up to the top and drops everyone off at the top most cliff dweller entrance.
Asset 1101: Bye bye, Jimmy...
Pilot Jimmy flies off to base to refuel.
GM: So what would the group like to do now? Pilot Jimmy has just left.
Agent R: Start at the first cave and work our way down?
Asset 1101: check out the entrance up here, quietly
Asset 1101: demolition
Hat Trick swaps to pistol once inside
Agent P: Lets start searching the top floor. I'd like to find the center and try something.
Agent P pulls out shotgun.
Asset 1101 has the ak47 at the hip, Russian gangsta style...
Asher (Hat Trick): one handed sideways? That'll be interesting on full auto.
The floor slopes down gently before coming to what looks like it might have been a large communal dwelling area. There are strange cave drawings on the walls that you cannot really make out without getting closer or having better light.
Agent R has weapons locked and loaded.
John (Asset 1101): Aziz, light!
Hat Trick: Is there enough ambient light that NVGs work, or are we resorting to flashlights?
Asset 1101: get closer first?
There are two passageways curling down, three sloping back out (counting the one you came down), and the ceiling is about twenty feet above you. You get a faint glimmer of starlight coming through the roof through a couple openings. There is enough ambient light here that you can use your NVGs, but if you go farther down you might have to use flashlights.
Pilot Jimmy (radios in): Hey guys, I'm going supersonic and up to evade trouble. There are eight Buzzers behind me, and once I lose them they might come looking for you.
Asset 1101: Buzzers?
Agent P: Buzzers?
Asset 1101: Miss Smith, whats that?
Agent P: Sergeant you and your men should go stealth and take whatever cover you can.
ETOG Marine Sergeant Apone (radios in): Buzzers. Dammit, look up and out people, eyes to the sky. Hudson, you take two other marines and watch the entrance.
Agent R places on NVG's
Nessie (Agent R): he is dead...
Miranda Smith is not with the group, unless someone dragged her along she is continuing to perform an autopsy on one of the researchers.
Asset 1101: Ah, ok
Miranda Smith is not wearing a radio, as it might muss up her hair.
Agent P: Sergeant, get Ms Smith and find some cover. And what are Buzzers?
ETOG Marine Sergeant Apone: Yes sir. Dempsey, go get Cinderella over there and get her into cover.
ETOG Marine Dempsey: Yes sergeant!
Hat Trick: Small, single pilot alien fighter craft.
Hat Trick: I'm guessing.
Asset 1101: Eight is a lot...
Agent P walks over to the center of the room and slams something down onto the floor.
Asset 1101: Shhh!
ETOG Marine Sergeant Apone: Buzzers are an alien insectoid. Imagine a mosquito with armor plates that is about the size of pony.
Agent R looks for signs of attack...
Agent R: Notice [1d8 = 5]
ETOG Marine Hudson: Don't forget to mention that they breathe napalm.
Hat Trick goes back out to the entrance and scans the surrounding area
ETOG Marine Sergeant Apone: Oh yeah, that too.
Hat Trick: Notice [1d6 = 4]
Asset 1101 thinks and probably have horns that shoot laser beams... My little ponisquitos!
GM: Nope, the ones that have laser beams and horns are the Unikitties.
GM: But as long as they are thinking happy thoughts, you are okay.
Agent P: How's the geiger counter look? Also check with the Sergeant about how his looks?
Asset 1101: I thought his looks were going, but he probably has a few good years left...
Agent P: Has anyone checked out the paintings/drawings on the walls? See if aliens appear in any of them?
Geiger Counter: I am happy to report that radiation is remaining constant! Also, I like the way you hold me, it makes me feel loved and appreciated!
John (Asset 1101): love the geiger counter!
GM: The answer to Agent P's question is -> No.
Agent R loads his H&K and Colt 1911
ETOG Marine Sergeant Apone: No sign of the Buzzers yet, but they are down in the canyons because we can hear them.
Agent P scans the wall drawings/paintings.
GM: The group notices that they hear what sounds like a swarm of locusts reverberating down the hallways from outside.
Asset 1101: do we want to shoot at Buzzers from up here, or go deeper soon?
Asset 1101: oh
Agent R: Anyone fight the buzzers before? Any weaknesses?
Agent P: I think we want to search as much of this place as we can before we are overrun.
Agent P: Not have any idea what these buzzers are though, makes it a hard decision.
Asset 1101: Sergeant, where's your PIVAD?
Agent R: How many egresses?
Agent P notices that the cave drawings depict a large number of humans and aliens living together. Although the humans appear to be more along the lines of "chattel/snack food/manual labor" then a peaceful cohabitation. At least, based on the pictures you scan quickly.
GM: Three tunnels coming in from the outside and two more than slope down to the lower levels.
Agent R: Okay there are 5 tunnels, everyone take a tunnel.
Agent P: I take a quick picture of the wall with my phone.
ETOG Marine Sergeant Apone: Aim for the soft, squishy underbellies. Try to avoid the head and tops. Also, if one of them stops and begins hovering...dodge because it is about to breathe.
Agent P: Hey if we could lure them in here, they'd be more vulnerable right?
ETOG Marine Dempsey: Cinderella is under cover.
Asset 1101: to a big boom, yeah
Agent P: Perhaps we should set a trap/bait for them and lure them into one of these hallways, or even this room.
Asset 1101: rig up a a demo pack in this chamber?
Asset 1101: any obvious perches, or something like that flying creatures would land on?
Hat Trick: we probably should avoid destroying the ancient cave drawings if at all possible.
Agent R: anyone have nets so we can trap them and dissect them alive?
Agent P: How strong are those demo packs? I don't want to bring the cieling down on us or the floor out from undeath us...
Hat Trick: you know, in case they lead us to cydonia or something later.
Agent P: Yeah I'm thinking we should lure them in and shoot them. Explosives might be a bit to dangerous in this confined space.
Asset 1101: aw, no funsies...
Agent R: all of my explosives would kill us all...
Asset 1101: maybe just a frag grenade then?
Asset 1101: little boom...
GM: The demo packs will probably not collapse floors or ceilings.
GM: Emphasis on *probably*
Agent R: que critical fail with the little boom...
Asset 1101: no tamping
Agent P: So who wants to be the bait?
Hat Trick: I say we run and gun down, link up with the marines and find a secure position to search for the missing scientists from
Agent R: I vote princess...
ETOG Marine Sergeant Apone: Here they come.
Agent P: We need bait that's up here, to lure them in here.
Asset 1101: i say catch them in a crossfire while they attack our marines
Agent P: if they are incoming now I don't think we have time to get down to the marines.
Agent P: Okay I'm good with that.
Asset 1101: from up here
Asset 1101: assuming you can see them with the goggles
ETOG Marine Sergeant Apone: Catch them while they swoop in Marines - aim for the squishy bits and be ready to run if they stop to hover.
Agent P: lets take positions near all the enterances.
ETOG Marine Hudson: Right sergeant!
Agent R is looking down his sight down his tunnel
Agent P: Since my shotgun will not do that great at range, how about I cover the two exits behind us, to make sure we don't get flanked by the ones still alive.
Asset 1101: sure, i am thinking the sniper can take out several...
GM: The sound of weapon fire echoes oddly in the cavern.
Asset 1101: and maybe some bullet sprays from me will do something...
Hat Trick switches to sniper and scans for targets
Asset 1101: Sergeant, we are going to take some out from up here...
Agent R waits to see his target does want to hit a stray marine
Geiger Counter: Sir! I am pleased to report that the ambient radiation level has increased another 20-25% in the last thirty seconds. Also, my battery life is now 95%.
Asset 1101: great.
Nessie (Agent R): At least she is saying we are all going to die with a smile!
Geiger Counter: Also, would you like me to download an update to my Operating System? It includes new versions of PONG and Swinekeeper!
Agent P: Not now Gieger Counter, just keep counting geigers.
Geiger Counter: This may delete your high score on SimGarden though. I will check the rest of the patch notes.
Asset 1101: any way to tell if the radiation is from outside, or inside the tunnels?
Geiger Counter makes happy buzzing speed reading noises.
ETOG Marine Sergeant Apone: Dempsey, you and Cinderella need to get out of there or she really will be a Cinder!
ETOG Marine Dempsey: Yes sergeant!
Hat Trick: Notice [1d6 = 8]
Agent R: Notice [1d8 = 15]
ETOG Marine Worbetski: Covering fire with the M60! Blake cover those!
ETOG Marine Sergeant Apone: Sir, three Buzzers coming your way down the tunnels - you should see them now.
Round 1
Dealing cards...
Asset 1101
Three Buzzers appear on your NVG. They indeed to look like armored, pony-sized, mosquitos.
Asset 1101: Fire!
Agent R: In the hole!
Asset 1101: Shooting [1d6 = 11]
GM: That would be a hit with a raise.
Asset 1101: AK47 (7.62) damage [1d6+2d8+1 = 21]
Asset 1101: Good slavic weaponry!!
One of the Buzzers explodes quite gratutiously. The residue from it hits the walls and the stone begins steaming as if some highly concentrated acid just was splashed all over the place.
ETOG Marine Worbetski (over the radio): AAAGGHGHHHH!!!!
Agent R: Ouch...
ETOG Marine Sergeant Apone: Damn it Worbetski, Dempsey, see if you can get her! Careful people, we want to drop them, not explode them. Their death can be lethal.
ETOG Marine Dempsey: Yes sergeant - running into open field of fire!
Agent R
Agent R: Shooting: H&K G3 (.308) [1d8 = 5]
Agent R: H&K G3 (.308) damage [2d8 = 4]
Asset 1101 thinks like a G3, like a G3...
GM: That is a hit - but the bullet bounces off the head.
Nessie (Agent R): I suck...
Buzzer makes suitable scary buzzing noises and swoops in to attack.
Asset 1101: just wimpy NATO weaponry, I think...
Nessie (Agent R): my new character will be...
Nessie (Agent R): lol
GM: Fortunately, both of the Buzzers miss their intended targets this turn.
Hat Trick
John (Asset 1101): The Joker!
GM: 80s Space Man Benny?
Hat Trick takes aim
Hat Trick: Shooting: Sniper Rifle [1d8 = 5]
GM: That hits
Hat Trick: at the closest one, anyway
Hat Trick: Sniper Rifle damage [2d8 = 9]
Buzzer #1 appears to be stunned and slowly drops to the ground.
Marcus Davidian
Marcus Davidian: Shooting [1d6 = 5]
GM: Also a hit
Marcus Davidian: MP40 (9mm) damage [2d6 = 16]
Nessie (Agent R): that is an explosion...
Hat Trick: Holy crap
Asset 1101: he knows how to wield his little gun!
Buzzer #2 explodes, but not quite as violently as the one that Asset 1101 shot.
GM: Agility checks for all involved to dodge the explosive acid.
Marcus Davidian: Agility [1d6 = 7]
Asset 1101: Agility [1d6 = 2]
Agent R: Agility [1d8 = 11]
Asset 1101: oh darn...
Hat Trick: Agility [1d6 = 9]
Nessie (Agent R): I can't kill anything but I can jump out of the way!
GM: Would Asset 1101 like to spend a benny?
Asset 1101: yes!
Asset 1101 is using a benny
GM: Reroll away
Asset 1101: Agility [1d6 = 8]
GM: Everyone survives the spray of acid without injury!
Agent P
Asset 1101: my sveldt thinness may have saved me...
Agent P is on overwatch covering the ramps that lead up behind us.
Round 2
Dealing cards...
Buzzer: Spirit [1d6 = 5]
Buzzer recovers and sprays a cone of a flaming napalm from its probiscus.
Asset 1101: duck everyone!
Hat Trick: the not dead one?
GM: Yes, the only one left that is not dead.
GM: The dead and exploded ones remain dead and exploded. But I can understand needing to check that.
GM: Agility check for everyone not Agent P
Asset 1101: Agility [1d6 = 5]
Marcus Davidian: Agility [1d8 = 5]
Agent R: Agility [1d6 = 3]
Nessie (Agent R): cj was forced out...one moment
GM: Would Agent R like to spend a Benny?
Agent R: yes
Agent R is using a benny
Agent R: Agility [1d6 = 4]
Nessie (Agent R): better but not by much...
Agent P
Agent P: Takes a quick look over his shoulder to make sure everyone is okay and continues to cover the rear enterances.
Agent P sees a tall creature that looks like it has a Snake-like head coming up the corridor, weapon at the ready.
Agent P: I shoot it
Agent P: Shooting (+2) [1d4+2 = 15]
Asset 1101: sweet!
Agent P: SG Slug (SG Shot Med) damage [3d6 = 14]
Serpentine Scout recoils in pain and staggers backwards, hissing and cursing.
Agent P also notices that this one looks like it was missing an arm already.
Marcus Davidian
Agent P pumps the shotgun and waits to fire again.
Marcus Davidian: Shooting [1d6 = 4]
GM: That hits the Buzzer near Marcus.
Marcus Davidian: MP40 (9mm) damage [2d6 = 5]
Buzzer ignores the bullet that plinks off its armor.
Hat Trick
Hat Trick: Is the alive one up here a valid target or are there more coming?
GM: Your current valid targets are a Buzzer near Marcus and a stunned, one-armed Serpent Warrior that Agent P blasted.
Agent R
Agent R: Shooting: H&K G3 (.308) [1d8 = 7]
GM: That will hit either target.
Hat Trick: Agility [1d8 = 7]
Hat Trick: Shooting: Sniper Rifle [1d8 = 2]
Agent R: Shooting: H&K G3 (.308) [1d8 = 12]
Agent R: H&K G3 (.308) damage [2d8 = 3]
GM: Hat Trick dodges the fire spray of the Buzzer but his shot goes wide.
Agent R: [1d6 = 2]
Agent R shoots the Buzzer but the bullet deflects off the armored carapace.
Asset 1101
Asset 1101: at buzzer
Nessie (Agent R): cj and I are useless tonight...
Asset 1101: Shooting [1d6 = 5]
GM: I blames your Internets or Fantasy Grounds.
GM: That hits the Buzzer.
Asset 1101: AK47 (7.62) damage [1d6+2d8+1 = 8]
Asset 1101: ugh
Asset 1101 shoots the same spot that Marcus and Agent R did, but evidently they loosened the armor plating enough that the creature appears to be Stunned now.
Serpentine Scout: Spirit {+2 Combat Reflexes} [1d6+2 = 5]
Serpentine Scout recovers from being stunned and takes cover.
Round 3
Dealing cards...
Agent P
Agent P: Fire again into the wounded one that I shot at last time
Agent P: while advancing slowly
Agent P: Shooting (+2) [Trait roll was a natural 1] [1d6+2 = 6]
GM: That will hit.
Agent P: SG Slug (SG Shot Med) damage [2d6 = 6]
GM: This time it appears that you aimed for the center of mass, because your shot seems to have no effect.
Buzzer: Spirit [1d6 = 5]
Buzzer buzzes about angrily, and seems to recover from being Shaken.
Asset 1101
Marcus Davidian (Marcus Davidian): hes getting food one sec
Agent R: Shooting: H&K G3 (.308) [1d8 = 3]
Agent R: H&K G3 (.308) damage [2d8 = 11]
Nessie (Agent R): AHHHHH!
Asset 1101: at buzzer
Asset 1101: Shooting [1d6 = 5]
Asset 1101: AK47 (7.62) damage [2d8+1 = 10]
Asset 1101 and Agent R tag team the Buzzer and kill it in a non-explosive way.
Agent R: woot!
Agent R
Serpentine Scout: Shooting [1d6 = 2]
Asset 1101: Good one!
Serpentine Scout shoots at Agent P and a beam of superheated plasma burns past his torso, narrowly missing him.
Geiger Counter: Sir! I feel the heat sir! I am only rated to 150 degress Celsius! I am a sensitive piece of equipment!
Agent P: The heat's getting hot.
Hat Trick
Agent P: Don't worry GC, when the heat gets hot, I got your back.
Hat Trick: How far away is this serpentine and can I see it?
You can see it, and it is Short Range for your Sniper Rifle, but does have some cover against you.
Or Long Range for your pistol.
Hat Trick: I turn and fire at the serpentine
Hat Trick: Shooting: Sniper Rifle [1d8 = 6]
Hat Trick: Sniper Rifle damage [2d8 = 10]
Serpentine Scout recoils in pain and staggers backwards.
Marcus Davidian
Marcus Davidian: Shooting [1d6 = 4]
GM: That will miss at Long Range.
Round 4
Dealing cards...
Agent P
Agent P: Have I advanced to close range yet?
GM: Yes.
Agent P: Okay firing.
Asset 1101: any news of the marines? or silence...
Agent P: Shooting (+2) [1d4+2 = 5]
GM: That will hit
Agent P: SG Slug (SG Shot Shrt) damage [3d6 = 18]
Serpentine Scout falls into a bloody lump of reptilian pieces.
Asset 1101: yeah!
ETOG Marine Sergeant Apone: Sir, how are you doing up there?
Asset 1101: no one hurt, 3 buzzers and a snake down
ETOG Marine Sergeant Apone: We have two wounded, one pretty badly. The Buzzers out here are dead.
Asset 1101: how about down there?
Asset 1101: do you have a medic? Maybe Ms Smith helping them, I hope?
ETOG Marine Sergeant Apone: Ms Smith is tending to Worbetski, who had most of her right leg was melted off.
Agent R: I have healing...
ETOG Marine Sergeant Apone: The other injury can be explained as "no need for a new hair cut or eyebrow wax" for a while.
Nessie (Agent R): I logged out who is in trouble?
Agent P: Well we best make our way down as quick as we can
Hat Trick: I think we should head down there anyway... we're still 200' above them
Hat Trick: and one of the snakes is down
Asset 1101: proklet
Asset 1101: sergeant, stay focused. we took out the wounded snake, but there's still at least one more...
ETOG Marine Sergeant Apone: Okay sir, we will continue to maintain the perimeter and watch for the second Snake.
Asset 1101: descend thru tunnels?
Agent P: Yes, lets go. Shall we enter teh tunnel this guy tried to come up? Or the other one.
ETOG Marine Worbetski: Wow, I feel great, are you asking me to dance?
Agent P: Or do we split up and go down both?
Hat Trick: Yeah. I'll take rear guard in case more buzzers arrive
ETOG Marine Dempsey: No, that's just the 1000mg of morphine that Miss Smith just injected in you.
ETOG Marine Worbetski: That seems like a lot.
ETOG Marine Dempsey: Only because you can't count past 20 normally.
ETOG Marine Hudson: Well, fifteen now.
ETOG Marine Dempsey: Hush you.
Asset 1101: i say stay together
ETOG Marine No-EyeBrows: It's all good, chicks dig scars and no head hair.
Agent P: Okay lets go down then the passage this guy came up. And I'll leave one of the motion activated cameras covering the other one.
ETOG Marine Hudson: You definitely have both of those going for you now.
ETOG Marine No-EyeBrows: Thanks Corporal.
Agent R: I staying with everyone else because I can't hit the board side of a barn right now...but I can dodge it or heal it!
Campaign saved.