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Chat log started at 24.9.2020 / 08:58:30

Conan Ruleset v1.65A.3310 for Fantasy Grounds Copyright 2020 Modiphius Entertainment, Ltd.
CoreRPG ruleset v3.3.11B for Fantasy Grounds Copyright 2019 Smiteworks USA, LLC
Volmalric: Well, I suppose we'll want to be in and out before the sun sets
Sigurd readies white burning powder to melt all the greenish mold around the door.
It is now 1605, Messantia Standard Time.
Meltam: Gentlemen, I suggest we secure the area before we delve into that tomb...
Slumbara: Slumbara is here, how much more secure can it get?
Asgrim: Secure it from what? The dead are not moving.
Meltam rolls an Observation test:
Target: 12 Focus: 3 Difficulty: 1 Complications: 0 Successes: 1 Momentum: 0 [1d20.11+1d20.18 = 29]
You did succeed!

Tack:
[1d20.20 = 20]
Volmalric rolls an Observation test:
Target: 9 Focus: 0 Difficulty: 1 Complications: 1 Successes: 1 Momentum: 0 [1d20.20+1d20.8 = 28]
You did succeed!
Slumbara rolls an Observation test:
Target: 9 Focus: 1 Difficulty: 1 Complications: 0 Successes: 1 Momentum: 0 [1d20.12+1d20.5 = 17]
You did succeed!
Meltam and Volmalric spot unusual footprints on the ground.
Detective-Hunter-Tracker Slumbara agrees.
Slumbara rolls a Survival test:
Target: 9 Focus: 1 Difficulty: 1 Complications: 0 Successes: 0 Momentum: 0 [2d20.12 = 24]
You did not succeed.
Detective-Hunter-Tracker Slumbara notes the footprints are kind of webbed and clawed and look a little like the fishpeople from the island.
Slumbara also follows the tracks of someone who is wearing shoes the same size AND was here just a short while ago. The tracks lead back to where Slumbara is currently standing!
Meltam rolls a Stealth test:
Target: 14 Focus: 2 Difficulty: 1 Complications: 0 Successes: 3 Momentum: 2 [1d20.1+1d20.10 = 11]
You succeeded and generated momentum!
GM: [10]
GM rolls a test:
Target: 10 Focus: 1 Difficulty: 1 Complications: 0 Successes: 2 Doom: 1 [1d20.1+1d20.19 = 20]
You succeeded and generated doom!
Meltam rolls a Ranged test:
Target: 9 Focus: 1 Difficulty: 1 Complications: 0 Successes: 2 Momentum: 1 [1d20.13+1d20.16+1d20.3+1d20.5 = 37]
You succeeded and generated momentum!
Meltam does damage with Crossbow (Pilfered):
Rolling 4d6 combat dice...
Total: 5 Effects: 0 [3d60.1+1d60.2 = 5]
Meltam: Beware friends, they lurk where your eyes may not see!
Slumbara: They're in my anus?
Slumbara spins around like a dog chasing its tail
Volmalric: Did everyone who entered your room last night also leave?
Meltam tries to keep a straight face
Meltam rolls a Discipline test:
Target: 9 Focus: 0 Difficulty: 1 Complications: 1 Successes: 1 Momentum: 0 [1d20.20+1d20.5 = 25]
You did succeed!
Meltam slides into the shadows, and no one really seems to notice. Then he finds a nice perch and fires an arrow, seemingly blindingly, into the hedges around the tomb. There is a scream of pain and a greenish skinned creature about half the size of a human staggers out with an arrow in its chest. It gurgles and topples over, quite dead.
Sigurd: By Ymir!
Asgrim: To arms!
Asgrim readies great sword.
Volmalric rolls a Lore test:
Target: 12 Focus: 2 Difficulty: 1 Complications: 0 Successes: 0 Momentum: 0 [1d20.16+1d20.18 = 34]
You did not succeed.
Volmalric: What are those creatures?
Slumbara: Hopefully enemies, because Meltam killed one
Slumbara: If they were friendly, that would be a dick move
Volmalric: True. I think there are enough of those in the city right now, we don't need more out here.
GM: [12]
GM rolls a test:
Target: 12 Focus: 1 Difficulty: 1 Complications: 1 Successes: 0 Doom: 0 [1d20.18+1d20.20 = 38]
You did not succeed.
GM: [12]
GM rolls a test:
Target: 12 Focus: 1 Difficulty: 1 Complications: 0 Successes: 1 Doom: 0 [1d20.10+1d20.17 = 27]
You did succeed!
GM: [12]
GM rolls a test:
Target: 12 Focus: 1 Difficulty: 1 Complications: 0 Successes: 1 Doom: 0 [1d20.15+1d20.3 = 18]
You did succeed!
GM: [12]
GM rolls a test:
Target: 12 Focus: 1 Difficulty: 1 Complications: 0 Successes: 0 Doom: 0 [1d20.13+1d20.19 = 32]
You did not succeed.
GM: [12]
GM rolls a test:
Target: 12 Focus: 1 Difficulty: 1 Complications: 0 Successes: 2 Doom: 1 [1d20.2+1d20.5 = 7]
You succeeded and generated doom!
GM: [12]
GM rolls a test:
Target: 12 Focus: 1 Difficulty: 1 Complications: 0 Successes: 0 Doom: 0 [2d20.19 = 38]
You did not succeed.
Slumbara rolls a Parry test:
Target: 10 Focus: 1 Difficulty: 1 Complications: 0 Successes: 1 Momentum: 0 [1d20.16+1d20.7 = 23]
You did succeed!
Slumbara rolls a Parry test:
Target: 10 Focus: 1 Difficulty: 1 Complications: 1 Successes: 0 Momentum: 0 [1d20.13+1d20.20 = 33]
You did not succeed.
Meltam rolls a Parry test:
Target: 9 Focus: 1 Difficulty: 1 Complications: 0 Successes: 1 Momentum: 0 [1d20.13+1d20.2 = 15]
You did succeed!
Meltam: Back, fiend!

Feneril:
[1d20.7 = 7]
Ghoul 1 does damage with Clawed Hands:
Rolling 4d6 combat dice...
Total: 5 Effects: 2 [1d60.1+1d60.2+1d60.5+1d60.6 = 14]
Slumbara rolled a 5 of 8. [5]
One of them leaps through the air and grapples and envelopes Meltam's head, knocking him to the ground and biting viciously right into his forehead, probably giving Meltam a permanent scar.
Meltam is grappled with a DC4 Acrobatics check to escape, and takes 8 damage to the head.
Meltam used a Fortune point to add a Natural 1 to their dice pool
Meltam rolls an Acrobatics test:
Target: 11 Focus: 0 Difficulty: 1 Complications: 0 Successes: 3 Momentum: 2 [2d20.5 = 10]
You succeeded and generated momentum!
Slumbara used a Fortune point to add a Natural 1 to their dice pool
GM: [13]
GM rolls a test:
Target: 13 Focus: 1 Difficulty: 1 Complications: 0 Successes: 2 Doom: 1 [1d20.4+1d20.8 = 12]
You succeeded and generated doom!
Slumbara rolls a Melee test:
Target: 13 Focus: 3 Difficulty: 1 Complications: 0 Successes: 4 Momentum: 3 [1d20.12+1d20.13+1d20.14+1d20.15 = 54]
You succeeded and generated momentum!
GM: [13]
GM rolls a test:
Target: 13 Focus: 1 Difficulty: 1 Complications: 0 Successes: 2 Doom: 1 [1d20.13+1d20.8 = 21]
You succeeded and generated doom!
Sigurd does damage with Two-handed Sword:
Rolling 7d6 combat dice...
Total: 7 Effects: 2 [5d60.1+2d60.6 = 17]
Slumbara rolls a Melee test:
Target: 13 Focus: 3 Difficulty: 1 Complications: 0 Successes: 2 Momentum: 1 [1d20.18+1d20.3 = 21]
You succeeded and generated momentum!
Slumbara does damage with Broadsword:
Rolling 7d6 combat dice...
Total: 7 Effects: 3 [2d60.2+2d60.3+3d60.6 = 28]

Feneril:
[1d6.1+1d6.6 = 7]
Asgrim does damage with Two-handed Sword:
Rolling 7d6 combat dice...
Total: 6 Effects: 3 [1d60.1+1d60.2+2d60.3+1d60.5+2d60.6 = 26]
Sigurd and Asgrim run over to assist Meltam and hack down the creatures attacking him as if deftly manages to escape with only minor gnawing.
Slumbara impales a ghoul on his broadsword, and tears it free in a wide slash, cutting down a second as he turns to face the rest
Volmalric pulls out a small pipe and blows into the face of the ghoul across from him, blinding powder poofing across its face
Volmalric rolls an Alchemy test:
Target: 13 Focus: 3 Difficulty: 1 Complications: 0 Successes: 2 Momentum: 1 [1d20.12+1d20.6 = 18]
You succeeded and generated momentum!
GM: [12]
GM rolls a test:
Target: 12 Focus: 1 Difficulty: 1 Complications: 0 Successes: 2 Doom: 1 [1d20.1+1d20.13 = 14]
You succeeded and generated doom!

Kazemi:
[1d6.3+1d6.4+2d6.6 = 19]
Ghoul gets distracted by the blinding powder, but avoids the worst of its effects.
Slumbara: Volmalric, get the door open, we can force them into a choke point
Volmalric: A good call
Volmalric: Don't touch the handle with your bare hands if you can help it!
Volmalric used a Fortune point to add a Natural 1 to their dice pool
Volmalric rolls an Alchemy test:
Target: 13 Focus: 3 Difficulty: 1 Complications: 0 Successes: 5 Momentum: 4 [1d20.13+1d20.3 = 16]
You succeeded and generated momentum!
Volmalric pours a cleansing acid along the hinges, handle, and the edges of the tomb.
The mold covering the doorframe and hinges burns off shockingly well, Volmalric is on top of his alchemical game today. The door opens on its own at the end of the round, swinging inward. A strong pungent odor of stale air and rot bursts out of the tomb.
Volmalric rolls a Resistance test:
Target: 10 Focus: 2 Difficulty: 1 Complications: 0 Successes: 1 Momentum: 0 [1d20.11+1d20.6 = 17]
You did succeed!
Volmalric considers it, "Not worse than that time I set my nose hairs on fire" and ignores the nasty smell.
Volmalric coughs in the fumes, quickly covering his face and pulling out a protective mask
Slumbara rolls a Melee test:
Target: 13 Focus: 3 Difficulty: 1 Complications: 0 Successes: 1 Momentum: 0 [1d20.18+1d20.8 = 26]
You did succeed!
Meltam rolls a Resistance test:
Target: 10 Focus: 1 Difficulty: 1 Complications: 0 Successes: 1 Momentum: 0 [1d20.12+1d20.9 = 21]
You did succeed!
Slumbara does damage with Broadsword:
Rolling 7d6 combat dice...
Total: 7 Effects: 1 [2d60.1+2d60.2+2d60.3+1d60.5 = 17]

Feneril:
[1d6.2+1d6.5 = 7]
Slumbara: Meltam, where are you going?
Slumbara: Go into the scary tomb
Meltam: I'm looking out for more of these!
Meltam rolls a Persuade test:
Target: 10 Focus: 3 Difficulty: 1 Complications: 0 Successes: 0 Momentum: 0 [1d20.16+1d20.19 = 35]
You did not succeed.
Slumbara rolls a Persuade test:
Target: 9 Focus: 1 Difficulty: 1 Complications: 0 Successes: 1 Momentum: 0 [1d20.16+1d20.8 = 24]
You did succeed!
Slumbara rolls a Discipline test:
Target: 10 Focus: 2 Difficulty: 1 Complications: 0 Successes: 1 Momentum: 0 [1d20.14+1d20.7 = 21]
You did succeed!
Meltam rolls a Discipline test:
Target: 9 Focus: 0 Difficulty: 1 Complications: 0 Successes: 2 Momentum: 1 [1d20.4+1d20.9 = 13]
You succeeded and generated momentum!
GM: [11]
GM rolls a test:
Target: 11 Focus: 1 Difficulty: 5 Complications: 0 Successes: 4 Doom: 0 [2d20.1 = 2]
You did not succeed.
GM: [11]
GM rolls a test:
Target: 11 Focus: 1 Difficulty: 4 Complications: 0 Successes: 2 Doom: 0 [1d20.11+1d20.8 = 19]
You did not succeed.
GM: [13]
GM rolls a test:
Target: 13 Focus: 1 Difficulty: 2 Complications: 0 Successes: 0 Doom: 0 [1d20.16+1d20.19 = 35]
You did not succeed.
Sigurd does damage with Two-handed Sword:
Rolling 7d6 combat dice...
Total: 5 Effects: 5 [1d60.3+1d60.4+2d60.5+3d60.6 = 35]
Sigurd shrugs off the effects of the miasma cloud these ghouls are emitting and hacks down the two near him with a sweep of hits greatsword.
Sigurd: HA! I claim your lives in the name of Ymir of the North!
Asgrim coughs and sneezes and feels a bit sick, and does not engage in any cool Viking-like behavior.
GM: [12]
GM rolls a test:
Target: 12 Focus: 1 Difficulty: 1 Complications: 0 Successes: 2 Doom: 1 [1d20.10+1d20.8 = 18]
You succeeded and generated doom!
Slumbara hands Asgrim a face mask
GM: [12]
GM rolls a test:
Target: 12 Focus: 1 Difficulty: 1 Complications: 0 Successes: 2 Doom: 1 [1d20.4+1d20.7 = 11]
You succeeded and generated doom!
GM: [12]
GM rolls a test:
Target: 12 Focus: 1 Difficulty: 1 Complications: 0 Successes: 0 Doom: 0 [1d20.16+1d20.18 = 34]
You did not succeed.
Ghoul 1 does damage with Clawed Hands:
Rolling 4d6 combat dice...
Total: 5 Effects: 2 [1d60.1+1d60.2+1d60.5+1d60.6 = 14]
Ghoul 1 does damage with Clawed Hands:
Rolling 4d6 combat dice...
Total: 2 Effects: 0 [2d60.1+2d60.3 = 8]
Ghoul leaps on Asgrim and knocks him to the ground and pins him in place with a wrestling move.
Meltam rolls a Melee test:
Target: 12 Focus: 1 Difficulty: 1 Complications: 0 Successes: 1 Momentum: 0 [1d20.17+1d20.2 = 19]
You did succeed!
Slumbara used a Fortune point to add a Natural 1 to their dice pool
Slumbara rolls a Melee test:
Target: 13 Focus: 3 Difficulty: 1 Complications: 0 Successes: 6 Momentum: 5 [1d20.12+2d20.5+1d20.8 = 30]
You succeeded and generated momentum!
Slumbara does damage with Broadsword:
Rolling 7d6 combat dice...
Total: 3 Effects: 2 [1d60.1+1d60.3+3d60.4+1d60.5+1d60.6 = 27]

Feneril:
[1d6.2+2d6.3+1d6.5 = 13]
Slumbara rolls a Melee test:
Target: 13 Focus: 3 Difficulty: 1 Complications: 0 Successes: 6 Momentum: 5 [1d20.13+1d20.2+1d20.3+1d20.7 = 25]
You succeeded and generated momentum!
Slumbara rolls a Melee test:
Target: 13 Focus: 3 Difficulty: 1 Complications: 0 Successes: 2 Momentum: 1 [1d20.7+1d20.8 = 15]
You succeeded and generated momentum!
Slumbara does damage with Broadsword:
Rolling 7d6 combat dice...
Total: 9 Effects: 0 [3d60.1+3d60.2+1d60.3 = 12]

Feneril:
[1d6.3+1d6.5+1d6.6 = 14]
Meltam is convinced his macing caused the ghoul to be hacked to pieces .
Slumbara rolls a Melee test:
Target: 13 Focus: 3 Difficulty: 1 Complications: 0 Successes: 4 Momentum: 3 [1d20.17+1d20.3+1d20.5+1d20.9 = 34]
You succeeded and generated momentum!
Slumbara does damage with Dead Man's Stare:
Rolling 3d6 combat dice...
Total: 3 Effects: 1 [1d60.2+1d60.3+1d60.6 = 11]
Ghouls scream in terror as Slumbara barrels through them like a fire through a house full of kindling.
Sigurd looks really impressed.
Sigurd: Now that was some fine killing there.
Volmalric: Well, it seems the choke point wasn't all that necessary to begin with
Volmalric: Is anybody hurt?
Slumbara charges to Meltam's side to protect his friend, hacking through the ghoul nearest Meltam before pirouetting into a slash against a second, and catching a third in his follow through. Tearing the head of the ghoul he charges the remaining three and lets out a battle cry
Sigurd: Have you considered joining the Church of Ymir? We have orgies on Tuesday and mass murdering on weekends.
Meltam begins to wonder how Slumbara's side lost that little spat against his mercenary company/
Slumbara: Go on
Asgrim: Meltam did a good job spotting the ambush and upsetting it though. Good work by everyone.
Volmalric: What are these things, anyways?
Volmalric rolls an Observation test:
Target: 9 Focus: 0 Difficulty: 1 Complications: 0 Successes: 0 Momentum: 0 [1d20.13+1d20.18 = 31]
You did not succeed.
Slumbara: Yes, for once Meltam was correct. Slumbara's plan to fight them in a choke point was silly, Slumbara should have known that the best plan is to always attack with as much violent murder as possible
Volmalric used a Fortune point to add a Natural 1 to their dice pool
Volmalric rolls a Discipline test:
Target: 10 Focus: 2 Difficulty: 1 Complications: 0 Successes: 3 Momentum: 2 [1d20.18+1d20.3 = 21]
You succeeded and generated momentum!
Slumbara puts the ghoul head into his pack
Sigurd: Well good Slumbara, after we are rich from plundering this tomb, I will introduce you to the glories of Ymir and how the Frost Lord values strength and virlity above all else.
Slumbara: Slumbara is very strong and virile
Volmalric: Okay, there are bad things in the crypt that are trying to compel me to enter
Volmalric: I imagine any who are not strong willed are likely to run straight into a death trap
Slumbara: Slumbara will gladly run into a trap
Slumbara: Slumbara is not afraid
Meltam rolls a Resistance test:
Target: 10 Focus: 1 Difficulty: 1 Complications: 0 Successes: 1 Momentum: 0 [1d20.18+1d20.8 = 26]
You did succeed!
Kazemi (Volmalric): holds up a sign of Mitra
Volmalric holds up a sign of Mitra
Slumbara: Volmalric, this Ymir sounds much better than your Mitra
Slumbara looks into the tomb
Slumbara rolls an Observation test:
Target: 9 Focus: 1 Difficulty: 1 Complications: 0 Successes: 1 Momentum: 0 [1d20.16+1d20.8 = 24]
You did succeed!
Meltam: Well, did we bring torches in our plundering kits?
Volmalric: I've got some
Volmalric rolls an Alchemy test:
Target: 13 Focus: 3 Difficulty: 1 Complications: 0 Successes: 3 Momentum: 2 [1d20.1+1d20.5 = 6]
You succeeded and generated momentum!
Asgrim: Yes milady, I will deal with the problem.
Sigurd: Err... what's that?
GM: [13]
Volmalric pulls out several sticks, wrapping them in cloth and cracking them to flare the lights on
GM rolls a test:
Target: 13 Focus: 1 Difficulty: 1 Complications: 0 Successes: 2 Doom: 1 [1d20.3+1d20.7 = 10]
You succeeded and generated doom!
Volmalric: Slumbara, stop him!
Slumbara goes to take Asgrim's sword
Asgrim hacks at Volmalric with two handed sword.
Slumbara rolls a Parry test:
Target: 10 Focus: 1 Difficulty: 1 Complications: 0 Successes: 2 Momentum: 1 [1d20.3+1d20.7 = 10]
You succeeded and generated momentum!
Meltam: Wait what?
Slumbara: Assgrab, get a hold of yourself!
Meltam: We don't even have treasure yet to fight over!
Slumbara rolls a Persuade test:
Target: 9 Focus: 1 Difficulty: 1 Complications: 0 Successes: 2 Momentum: 1 [2d20.8 = 16]
You succeeded and generated momentum!
Slumbara attempts to disarm Asgrim
Volmalric: Something has taken hold of the man's mind!
Volmalric: This tomb is not to be trifled with
Slumbara rolls a Melee test:
Target: 13 Focus: 3 Difficulty: 1 Complications: 1 Successes: 1 Momentum: 0 [1d20.11+1d20.20 = 31]
You did succeed!
Slumbara does damage with Broadsword:
Rolling 7d6 combat dice...
Total: 5 Effects: 4 [1d60.1+2d60.4+2d60.5+2d60.6 = 31]
Slumbara smashes into Asgrim's arm with his sword to try and "disarm" him, fortunately his arm greave manages to absorb enough of the blow that Asgrim keeps his arm.
Meltam rolls an Insight test:
Target: 11 Focus: 2 Difficulty: 1 Complications: 0 Successes: 1 Momentum: 0 [1d20.11+1d20.17 = 28]
You did succeed!
Slumbara: Do not make me harm you Assgrab, you are good drinking buddies
Slumbara rolls a Discipline test:
Target: 10 Focus: 2 Difficulty: 1 Complications: 0 Successes: 2 Momentum: 1 [1d20.15+1d20.2 = 17]
You succeeded and generated momentum!
Meltam rolls a Discipline test:
Target: 9 Focus: 0 Difficulty: 1 Complications: 0 Successes: 2 Momentum: 1 [1d20.4+1d20.8 = 12]
You succeeded and generated momentum!
Slumbara and Meltam feel something trying to alternate between commanding them to run into the crypt and something commanding them to kill Sigurd and Volmalric. But they realize both of those would be bad ideas and choose to ignore it for now.
Sigurd smashes at Asgrim's head with the flat of his blade.
GM: [13]
GM rolls a test:
Target: 13 Focus: 1 Difficulty: 1 Complications: 0 Successes: 2 Doom: 1 [1d20.10+1d20.13 = 23]
You succeeded and generated doom!
Sigurd does damage with Two-handed Sword:
Rolling 7d6 combat dice...
Total: 4 Effects: 2 [1d60.2+4d60.5+2d60.6 = 34]
Sigurd smacks him on the head and he drops to the ground like a felled steer.
Sigurd: Sorry mate, rest well and dream of large women.
Meltam: you did a good thing.
Volmalric: He'll be here when we're done with this
Sigurd: Are you sure? There could be more of those creatures around, I would hate for them to drag him off and eat him while we are gone.
Slumbara: Carry him
Slumbara: Yes, but we should loot this tomb and begone as soon as possible
Slumbara: Before Slumbara starts getting the urge to do murders
Meltam: Oh don't be bashful, you always have that urge!
Slumbara grabs a glow torch from Volmalric and leads the way into the tomb
Slumbara ventures into the tomb
Slumbara rolls an Observation test:
Target: 9 Focus: 1 Difficulty: 1 Complications: 0 Successes: 1 Momentum: 0 [1d20.14+1d20.5 = 19]
You did succeed!
Sigurd: Sure, I'll just toss him on the ground if combat starts. I will listen for changes in the background music.
Sigurd fireman lifts Asgrim.
Volmalric hands a glow torch to Sigurd, and another to Meltam
Meltam: Uncommon wisdom there.
Meltam: Well, in we go!
Asgrim: Ohh... Brunhilda, your shoulders are so broad. Can I hump your ears?
Sigurd: Don't even think about it.
Meltam rolls an Observation test:
Target: 12 Focus: 3 Difficulty: 1 Complications: 0 Successes: 3 Momentum: 2 [1d20.2+1d20.5 = 7]
You succeeded and generated momentum!
Volmalric tosses the spare glowstick down the stairs to the bottom
Slumbara bravely walks down the short flight of stairs (maybe six) and is in a small antechamber with three doors leading away from the entrance. The walls are covered in the sticky, strange green mold and the air is quite stagnant. Evidently the mold does a good job of acting as a sealant. The glowstick sputters and flickers when it comes in contact with the damp moss, but remains glowing and casts perfectly normal looking shadows on the walls. The walls are covered in glyphs and warding symbols in a language that looks slightly familiar to Volmalric and completely alien to everyone else.
Volmalric rolls a Lore test:
Target: 12 Focus: 2 Difficulty: 1 Complications: 0 Successes: 2 Momentum: 1 [1d20.10+1d20.8 = 18]
You succeeded and generated momentum!
Volmalric: I think some kind of sea creature was entombed here. Atlantean, maybe?
Volmalric: The runes are Archeronian, though
Sigurd: Oohh! Both of those are old and people pay a premium for them.
Sigurd: From my earnings, I'm going to open a shrine to Ymir and sign people up for blood sports and sacrifical de-virgining.
Meltam: Three of them?
Meltam: Hahaa, I don't question opening three venues, but what's up with three different doors?
Volmalric (To Meltam): Think he's being controlled, or is that normal Sigurd?