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Chat log started at 23.5.2010 / 16:40:29

Savage Worlds Ruleset for Fantasy Grounds II
(c) 2009 Pinnacle Entertainment Group.
Conductor: Pueblo Station in one hour. Everyone getting off please gather your belongings.
It is about 0900 on the third day of the train ride from Dodge City.
According to the map of the Colorado territory that you have, the nearest station to Coffin Rock is Pueblo, so this is your stop. The train is due in at 0957. Isabella has not stepped out of her room, or been seen, since the train left Dodge.
GM: So if there is anything you want to do in the last 57 minutes of game time on the train, now is a good time to mention it.
GM: Zach Dallas is passed out in the lounge car, a tattered book lying on his chest while he snores blissfully.
Dr. MacVellian: We could always leave him here
Uriel Iscariot: Investigate[Book]
Uriel Iscariot: Kn Occult [1d6 = 5]
GM: Zach seems to have a much abused copy of "Hoyle's Book of Games" on his chest.
GM: So has anyone been doing anything strange or unusual with their presents from the end of last session?
Nick (Dr. MacVellian): Nope. Still think it's honey
Tack (Uriel Iscariot): I would like to try now.
Uriel Iscariot: Bless[Canteen of H20]
Uriel Iscariot: Faith {+2 Conviction} +2 (Novice Power Penalty -2, Raise on Spell -4) [1d6-4 = 4]
GM: Well, you create some Water in the canteen. You can't tell if it is holy water or not.
[w] Uriel Iscariot: GM slip canteen in Zach's belongings. He may need that.
[w] -> Uriel Iscariot: Done, as he is asleep and unable to make any rolls to defend himself.
Uriel Iscariot: Peacefully enjoy the rest of the train ride.
Conductor: Ten minutes until Pueblo station, keep away from the doors as they may open suddenly.
Several minutes later, the train coasts to a stop at the Pueblo railroad station. Isabella appears in the doorway between the railcars.
Isabella DeMerini: Good morning all.
Dr. MacVellian: Good morning to you as well.
She walks over and retrieves the book from Zach's chest, she neatly folds it and puts in back in her saddlebags.
Uriel Iscariot: May the Peace of the Lord be with You, Isabella. Feeling any better?
Isabella DeMerini: Relative to what or when?
Uriel Iscariot: Hrm. I hadn't thought about that, but specifically better than when you were in this paricular train...
Isabella DeMerini: Trains make me nauseous. It is best if I sleep through them.
Uriel Iscariot: Notice[Isabella's Current Style of Dress]
Uriel Iscariot: Notice [1d6 = 4]
Dr. MacVellian: I'm going to make sure my equipment is unloaded properly
Dr. MacVellian: leaves
Isabella is wearing her normal leather duster, pants, riding boots, shirt, and floppy wide-brimmed stetson.
Isabella DeMerini: This is the stop for Pueblo. You can follow the trail down to Coffin Rock. I have business in Denver, once I am done there I might swing down and pay you a visit.
Uriel Iscariot: I Look foward too it. May the light never leave your path.
Dr. MacVellian: to make sure everything's unloaded properly
Dr. MacVellian: Notice {+2 Alertness} [1d8+2 = 9]
Isabella DeMerini: You too preacher
Since MacVellian is there to watch, the porters take extra care to unload the gear nicely.
Uriel Iscariot: Make sure Zach gets off the train :: Smack with Bible.
Uriel Iscariot: No rest for the wicked, demon boy! Now get up before 'anotha one starts chasing you around!
Uriel Iscariot: Idle Hands and Minds are the devils own!
GM: Zach grumbles and complains, but manages to haul his sorry butt off the train. He curls up on a bench at the station and tries to go back to sleep.
Uriel Iscariot: Ok. Fine. You do that Zach.
Uriel Iscariot: Notice[Ass-kickin Black coffee]
Uriel Iscariot: Notice [1d6 = 3]
Nick (Dr. MacVellian): Pour holy water on him. Maybe he'll spontaneously combust!
Uriel Iscariot: Gosh Darnit! What sort of confounded backwards train station doesn't have no coffee!
Uriel Iscariot: Waits around near Zach for Dr. MacVellian to finish.
The station master points you in the direction of Coffin Rock. He tells you that the town is about five hours ride southwest of here.
Station Master: Although, in the past few weeks it seems that more people have been leaving Coffin Rock than going to it.
Uriel Iscariot: Anything more you can tell me, Mr Station Master? Any juicy rumors?
Dr. MacVellian: goes to find a wagon and horses to get us and our belongings there safely
Station Master: I heard something about a huge gunfight in Dodge City, if you know anything about that...
Nick (Dr. MacVellian): using Zach's money, of course
Uriel Iscariot: Storytelling
Uriel Iscariot: Smarts (Unskilled Modifier -2) [1d6-2 = 0]
Uriel Iscariot: So yah I was there, and this dude shot this lady. True story. I was there.
Station Master: Right...
Station Master: So yeah, two horses for riding, plus two draft horses for the wagon, plus the wagon. That will be $800.
Nick (Dr. MacVellian): brb going to look upstairs for vittles
Dr. MacVellian: points at Zach
Dr. MacVellian: He'll cover the bill
Uriel Iscariot: How eponymous your behavior has become....
Uriel Iscariot: Shouldn't you donate some too?
Dr. MacVellian: I guess
Uriel Iscariot: Persuasion [1d6 = 11]
GM: Who/What/Why are you attempting to persuade?
Uriel Iscariot: Donate moar to the Travel Fund
Kazemi (Zach Dallas): back
Uriel Iscariot: Well, Dr. MacVellian? Won't you contribute too? Surely we cant make Zach pay for it all
Station Master: Let's see, other rumors...umm...nice looking young woman named Shelly Daly passed through here a few weeks ago going to Coffin Rock. I remember her because she left me a big tip for taking care of her luggage.
Station Master: The Sheriff in Coffin Rock is a surly man named Bryce, good with a gun. Bandits in the area don't go near town.
Uriel Iscariot: Glad to see the long arm of the law is vigliant here.
Uriel Iscariot: Yes. We'll all pitch in for this....
Station Master: So, you want the horses or not?
Kazemi (Zach Dallas): How much are the horses?
Tack (Uriel Iscariot): 800 for everything
TADM: Two riding horses, two draft horses, MacVellian's wagon = $800.
Kazemi (Zach Dallas): that explains why it's so much more
Tack (Uriel Iscariot): I only have 200 that I can give, and id be ALL in
Kazemi (Zach Dallas): Doc isn't pulling her weight
Tack (Uriel Iscariot): Oh I agree
TADM: I'm waiting for the group to realize that they don't have $800.
Kazemi (Zach Dallas): I've got 360 and I'm pretty sure that Doc is completely broke
Nick (Dr. MacVellian): I'm not totally broke. But I don't have half of what Zach does
Kazemi (Zach Dallas): we do not have 800
Kazemi (Zach Dallas): neither do we have a ninja-theif
Kazemi (Zach Dallas): probably thief
Uriel Iscariot: Good sir. I am here on a higher authority than you could fathom. You really want to charge that much?
Station Master: You know, the good Reverend Cheval from Coffin Rock tried that line on me a few days ago, and I have to admit, he seems a lot holier than thou.
Kazemi (Zach Dallas): LOL
Tack (Uriel Iscariot): Well Fuck this guy
Uriel Iscariot: Lower Stat[INT]::Station Master
Uriel Iscariot: Faith {+2 Conviction} [1d8+2 = 5]
Kazemi (Zach Dallas): ROFL
Tack (Uriel Iscariot): Ok. Balls. Its up to you two.
[w] -> Uriel Iscariot: I'm not sure the Heavenly Hosts see humor in that...although I do.
Kazemi (Zach Dallas): I'm contemplating murder, but that probably won't go over too well. are we at the station?
Tack (Uriel Iscariot): Yes.
Kazemi (Zach Dallas): that would definitely be bad
Kazemi (Zach Dallas): I think by necesity we need something to tow the suit
Nick (Dr. MacVellian): Hence the wagon. New mods have yet to be completed
Kazemi (Zach Dallas): I don't want to be near Nick if he has to make Wierd Science checks every 20 feet while driving that thing
Kazemi (Zach Dallas): how many horses did we have pull the wagon last time?
Kazemi (Zach Dallas): can we settle for a wagon and a horse?
GM: Two
Kazemi (Zach Dallas): damn
Uriel Iscariot: Well.... Dr. MacVellian, Have you ever considered not bringing that accursed contraption?
Zach Dallas: How much would two draft horses and a wagon cost?
TADM: Okay, throwing you guys a lifeline here...(1) BARTER (2) You can all fit in one wagon with two draft horses (3) Persuade checks to lower the price.
Station Master: Two draft horses and a wagon will be $500.
Zach Dallas: Persuasion [1d4 = 3]
Zach Dallas is using a benny
Zach Dallas: Persuasion [1d4 = 7]
Dr. MacVellian: persuasion
Dr. MacVellian: Unskilled [Trait roll was a natural 1] [1d6 = 5]
Nick (Dr. MacVellian): n/m
Station Master: Well, now that you looked at the horses and the wagon, I accept your counteroffer of $400 for the lot of them.
Station Master: That is - the two draft horses and the wagon mind you.
Dr. MacVellian: Hmmm...
Station Master: I still want $150 each for my riding horses.
Uriel Iscariot: You wouldn't, say, have an interest in some Fine Tobacco from back east, would you?
Station Master: Ahh...possibly. I wouldn't mind a good smoke.
Uriel Iscariot: Well you can have all of mine.
Uriel Iscariot: Give[7 Cigars]
Station Master: Well thank ye kindly. I reckon those are worth a $2 each.
Dr. MacVellian: Do you want/need any Ghost Rock?
Station Master: Although what I could really use is a new well dug out back.
Kazemi (Zach Dallas): Note to self: When designing robots, focus on practibility
Station Master: If you could help me with THAT, I'd be pretty happy.
Uriel Iscariot: Well Why didn't ya say so!
Zach Dallas: HAHA
Uriel Iscariot: :chop chop:
Uriel Iscariot: Go Dr. MacVellian
Uriel Iscariot: This is your calling,
Uriel Iscariot: =)
Dr. MacVellian: Grrr fine.
Kazemi (Zach Dallas): This should either be really easy, or suicidal
Dr. MacVellian: goes over to suit
Dr. MacVellian: Pushes big start button
Dr. MacVellian: Weird Science [1d8 = 2]
Kazemi (Zach Dallas): lol
GM: RrRRRRRerrrrRRRRr--- thunk. Machine failed to start.
Uriel Iscariot: Though you can keep the Cigars. Enjoy. (offer matches)
Dr. MacVellian: hmmm... maybe i won't need that today
Dr. MacVellian: Ghostrock Finding {+4 Nose for Rock,+2 Alertness} [1d6+6 = 13]
Station Master: Well thanks preacher, maybe you are holier than Reverend Cheval. He's never given me a nice see-gar like that.
Uriel Iscariot: Not a problem. Judging by the terrain here, I can see where good stuff is hard to come by
Nick (Dr. MacVellian): That was for Enviro, not for the drill
Nick (Dr. MacVellian): hence the Ghost rock detector roll
Dr. MacVellian: Now, for the drill
Kazemi (Zach Dallas): suuuuuure
Dr. MacVellian: Weird Science [1d8 = 13]
Uriel Iscariot: Notice[Rock formations]
Nick (Dr. MacVellian): Vvrrrooooomm!!!
Uriel Iscariot: Notice [1d6 = 2]
TADM: No kidding, Pueblo still looks like some random hick town in the middle of nowhere. It's two claims to fame are: (1) The Federal Government Printing Facility (2) The Army Chemical Weapons storage facility.
Zach Dallas: Notice [Trait roll was a natural 1] [1d6 = 4]
GM: Okay, the suit powers up and the drill starts whirring.
Uriel Iscariot: Does not look happy! The Machine could trump faith!
Uriel Iscariot: Notice[Rock formations]
Uriel Iscariot: Notice [Trait roll was a natural 1] [1d6 = 3]
GM: Yep, there are rocks in this area.
Dr. MacVellian: How deep did you want it? And where?
Station Master: About forty feet deep, behind the station. You'll see a hole about five feet deep, just dig there.
Uriel Iscariot: Use[Relic Crucifix]:: Rock formations (Tap 2x, Wait)
Dr. MacVellian: walks over to hole and starts digging
Dr. MacVellian: Fighting [1d6 = 2]
Station Master: And that is a mighty nice drilling device, you on your way to sell it somewhere?
Dr. MacVellian is using a benny
Dr. MacVellian: Fighting [1d6 = 4]
Dr. MacVellian: Nope. Still a work-in-progress
About two minutes later, the rail station of Pueblo has a nice new well.
Uriel Iscariot: Awww Shucks!
Station Master: Wooowheee! That was spectacular.
Station Master: Say, how about $284 for the Draft Horses and the Wagon?
Uriel Iscariot: Dr. MacVellian, I can give you a loan. Would that help?
Kazemi (Zach Dallas): lol you beat me to the punch
[w] -> Uriel Iscariot: Water starts dribbling from the rock you tapped. A very small trickle.
Dr. MacVellian: A loan? But I did all the work!
Zach Dallas: And it was not quite enough to get the necessary gear
Station Worker: Yeah, you should keep right nice care of her, she's a woman who actually does work, and frankly is a bit homely for the work most women in these parts do
Dr. MacVellian: :(
Station Master: Now now...you get back to work.
Station Worker: Right sir.
Uriel Iscariot: I agree, I will contribute all I can, but I don't see where we need your toy. The lord provides......
Dr. MacVellian: When we leave, make sure to tell him this machine can also dig graves. So, he might want to keep that in mind when making such comments
Zach Dallas: I'll toss 100 in. I trust you'll be able to at least earn tht much with your machine
Kazemi (Zach Dallas): who is that to?
Nick (Dr. MacVellian): The worker
Nick (Dr. MacVellian): Well, the master to the worker
Dr. Freud: Ah yes, I can tell just from the nature of the drilling machine that Doctor MacVellian has incredible penis envy.
GM: Shoo! No psychological profiles of the PCs.
Tack (Uriel Iscariot): Wait wait is this an Electric complex?
Dr. Freud: Auf wiedersehen.
Kazemi (Zach Dallas): lol
Dr. MacVellian: Anyway...
Uriel Iscariot: I will donate 100$ to this.
Dr. MacVellian: I'll throw in the last 84, then
Zach Dallas: You owe us, Doc
Zach Dallas: and I charge interest
Uriel Iscariot: Zach and I do want to know one thing
Uriel Iscariot: What do you call that robot?
Zach Dallas: The Chippe
Dr. MacVellian: C'mon. You'll win that back in like 10 minutes
Uriel Iscariot: Becasue we are more than happy to sponsor it's transit if it is "the Chipper"
Uriel Iscariot: If not...
Zach Dallas: Like hell. I can't manage to get out of this "Dead Man's Hand"
Kazemi (Zach Dallas): If I draw a poker hand, to test that, what do I get?
Dr. MacVellian: Anyway, lets getting going. We can figure it out along the way
Uriel Iscariot: Ok. Thank you Station Master. Hopefully, we will all return to your fine station sometime soon.
Uriel Iscariot: Now then, Let us ride on.
Station Master: Thank ye kindly.
As you ride outside of Pueblo down the path towards Coffin Rock, a wind picks up and blows north-south, sending tumbleweeds and dust in your path.
Uriel Iscariot: Notice[Wind] Is it suppsosed to be blowing in that direction? Does it match the weather?
Uriel Iscariot: Notice [1d6 = 5]
GM: Yes
About ten minutes into this, one of the horses starts bucking, then drops to the ground and starts trying to roll - as well as it can while harnessed to the wagon.
Zach Dallas: Notice [1d4 = 2]
Uriel Iscariot: Notice[Horsey]
Dr. MacVellian: Notice {+2 Alertness} [1d8+2 = 7]
Uriel Iscariot: Notice [Trait roll was a natural 1] [1d6 = 8]
Kazemi (Zach Dallas): I see nothing
Tack (Uriel Iscariot): On another looking at it, If it Beast "friend" it, it will be a mere sacrifical lamb....
The horse has four walnut sized bugs stuck on its leg. They appear to have been blown there by the wind and latched on to the horse. They look like miniature porcupines.
Uriel Iscariot: Kn Occult [1d6 = 11]
Uriel Iscariot: What on God's green earth.....
GM: Uriel is 100% certain these are not Occult creatures. Although he does remember hearing someone mention "saddle burrs" while he was in Dodge.
Kazemi (Zach Dallas): Check the other horse
Zach Dallas: Notice [1d6 = 5]
Nick (Dr. MacVellian): Any way to get them off?
Dr. MacVellian: Smarts [1d12 = 5]
GM: The other horse seems fine, as the bugs all stuck to this one since it was the northward horse.
Uriel Iscariot: HRM
GM: MacVellian thinks pulling them off and crushing them might work.
Uriel Iscariot: I have a plan
Uriel Iscariot: Beast Friend [Bugged Horsey]
Uriel Iscariot: Faith {+2 Conviction} [1d8+2 = 9]
Uriel Iscariot: Calm now, good boy, do not be afraid
GM: The horse communicates with you that it is in a lot of pain.
Uriel Iscariot: Light a match and try to get the bugs to detach, as you would with leaches
GM: The burr skitters away from the match.
Uriel Iscariot: Healing [Horsey]
Uriel Iscariot: Faith {+2 Conviction} [1d6+2 = 7]
GM: The horse stands back up and feels much better now.
GM: It conveys gratitude and offers you a sugar cube.
TADM: WAIT - WE CAN'T HAVE AN ANIMAL THAT DAVE BEFRIENDS LIVE.
GM: Just then, a freak lightning strike out of the blue sky incinerates the horse.
Dr. MacVellian: waits for the Graboids to attack
TADM: Okay, back to normal.
TADM: (Just kidding, the horse is not incinerated - yet.)
Uriel Iscariot: Well, Well, Dr. MacVellian, could your "science" have calmed that beast like that?
GM: Okay, the bugs are skittering around on the ground, what are you going to do with them?
Tack (Uriel Iscariot): SMASH EM! CRUSH EM! STOMP EM TO BITS!
Zach Dallas: capture them
Uriel Iscariot: Ok Zach, Grab em!
Uriel Iscariot: Boost Stat[Agility] Zach
Uriel Iscariot: Faith {+2 Conviction} [1d8+2 = 6]
Dr. MacVellian: As they say, "Where there's a whip, there's a way"
Zach Dallas: Pulls out a bag
Zach Dallas: Agility [1d10 = 8]
GM: Okay, you successfully herd the burrs into the bag without getting skewered. Now that they are in the bag, their quills poke out of it.
Uriel Iscariot: You be careful with those Zach...
Zach Dallas: Just sleep with one eye open
Uriel Iscariot: My guess is that they won't last more than a week or so unless they feed as well, so whatever sort of mischief you are going to do with them....
Uriel Iscariot: Aight then, Lets move on! To Coffin Rock!
The group makes it to Coffin Rock without further incident. As you get closer to the town, you notice that the normally reddish rocks of Colorado seem much more....blood-colored...than normal.
Uriel Iscariot: Kn Occult [Trait roll was a natural 1] [1d6 = 2]
Dr. MacVellian: Ghostrock Finding {+4 Nose for Rock,+2 Alertness} [Trait roll was a natural 1] [1d6+6 = 14]
Zach Dallas: Notice [1d4 = 6]
Uriel Iscariot: Ooh! pretty reds! It must be festival time soon.
Uriel is quite convinced the sun casts interesting shadows. MacVellian finds no trace of Ghost Rock. Zach feels uneasy about the landscape.
Uriel Iscariot: Notice [Horses] - animals are the first to know...
Uriel Iscariot: Notice [Trait roll was a natural 1] [1d6 = 8]
The horses seem a little skittish, but nothing that strange.
Zach Dallas: readies a gun and burrs
The group turns a corner on the trail and finds that the town of Coffin Rock is about a hundred feet in front of them. There is a grandiose wooden building next to the road, a large painted sign announces that this is the "Jewel Theatre."
Zach Dallas: Notice [Trait roll was a natural 1] [1d6 = 3]
Dr. MacVellian: Notice {+2 Alertness} [Critical failure!] [1d8+2 = 3]
Tack (Uriel Iscariot): Ah hell,
Uriel Iscariot: Notice [Critical failure!] [1d6 = 1]
Kazemi (Zach Dallas): WOW
Tack (Uriel Iscariot): SNAKE EYES!
Nick (Dr. MacVellian): We just got kicked in the face by the die's ENERGY LEGS!
This seems like a perfectly normal town with nothing unusual going on here. Coffin Rock seems like a great place to raise a family. In the distance, you even see a large white church with a tall steeple housing a bell-tower.
Kazemi (Zach Dallas): on the church:
Zach Dallas: Notice [1d6 = 5]
Nick (Dr. MacVellian): We're DOOMED!!
Kazemi (Zach Dallas): YES NOT A 1
GM: It is a church.
Kazemi (Zach Dallas): excellent
Kazemi (Zach Dallas): any sign of people?
GM: The steeple and bell tower are a bit unusual for Western architecture.
Uriel Iscariot: Notice[Minarette] Is this a Minarette?
Uriel Iscariot: Notice [1d6 = 11]
GM: No, it is not an Islamic Mosque or a Jewish Synagogue.
Dr. MacVellian: Notice[people]
GM: There are people wandering the streets, somewhat furtively and not many. With this outlying buildings in this town, it looks like it might have a population of 500 or so.
Dr. MacVellian: Notice {+2 Alertness} [1d8+2 = 8]
Zach Dallas: Well, let's find an inn, I suppose
GM: MacVellian notes that the buildings might support 500 people, but it looks like 80% of them are abandoned. You only see a couple saloons open, instead of the fifteen that dot the town.
Zach Dallas: wait, were we promised free room and board?
Uriel Iscariot: Nope.
Zach Dallas: damn
GM: The party is at the "P" location on the map.
Uriel Iscariot: I dunno you two
Uriel Iscariot: I always think the best place to start is in the saloons
Uriel Iscariot: Find one, sit down, soak up everything like a sponge
Zach Dallas: Well, we need someplace to put this armor, don't we?
Uriel Iscariot: Ugh....
Uriel Iscariot: Did it ever occur to you Dr. MacVellian, that the Lord takes care of everyone?
TADM: Wait, I know. You should split up. Then you will all get to roll new characters next week.
Zach Dallas: Hehe, so we'll store it at the church!
Uriel Iscariot: Do the birds of the sky seem fettered? No, for the lord careth for his creations...
TADM: Err..wait, I mean, nothing bad is happening in this town that you can see with the notice checks so far...
Uriel Iscariot: Notice [1d6 = 2]
Zach Dallas: Notice [1d4 = 2]
Dr. MacVellian: Notice {+2 Alertness} [1d8+2 = 8]
Okay, MacVellian's notice check comes back with the shiny map you are looking at. The two story building in front of you has a sign stating that it is the "Cry a River Hotel"
Kazemi (Zach Dallas): what an endearing name
The school house and library are boarded up.
You hear the sounds of people praying in the church. The church has a lot of stained glass. Music is coming from the Jewel Theatre.
Uriel Iscariot: Hrm.
Uriel Iscariot: Ok folks. Time to decide.
Uriel Iscariot: Theatre or Church?
Zach Dallas: Red, Theatre. Black, Church
Zach Dallas: Gambling [1d8 = 19]
Dr. MacVellian: I'm going to go to the hotel, thanks
Uriel Iscariot: ....
Zach Dallas: I vote for God's House
GM: Seven of clubs was the card pulled.
Uriel Iscariot: Zach! You have seen the light!
Zach Dallas: Seven of Clubs, man
Zach Dallas: Doc, let's see if we can house your mech here first
Zach Dallas: then we can grab a room
Uriel Iscariot: Somehow, I don't think this is going to work as youd expect it to..
GM: So you are going to the church?
Tack (Uriel Iscariot): yes
Kazemi (Zach Dallas): yes
Dr. MacVellian: The hotel manager or owner might know a good place to store it
Zach Dallas: Suit yourself
Nick (Dr. MacVellian): nope. pulling a Nate at the moment
Kazemi (Zach Dallas): I'm fine with it. That mech is a pain
The church sign states that it is the "Brotherhood of the New Covenant." A pair of ornate double doors are propped slightly open. There is a large amount of stained glass in this church, and a tall bell tower.
Uriel Iscariot: Notice[Prayers eminating from church]
Uriel Iscariot: Notice [1d6 = 9]
The people within the church are offering up prayers for the town's deliverance.
Kazemi (Zach Dallas): deliverance from what?
Zach Dallas: Notice [1d6 = 4]
GM: The various evils plaguing the town.
Uriel Iscariot: Kn Bible[Stained Glass] What Scenes are being depicted?
Uriel Iscariot: Kn Bible [Trait roll was a natural 1] [1d6 = 5]
GM: The scenes on the stained glass are mostly from the Book of Revelations, with sinners being punished by the judgment of God.
[w] Dr. MacVellian: Coffin Rock was 5 hrs away, correct?
Uriel Iscariot: I think I will like this church....
[w] -> Dr. MacVellian: Yes
Uriel Iscariot: I suggest we go in
Zach Dallas: Sure
Dr. MacVellian: Have fun you two
TADM: And MacVellian dies...
Inside the church you see about a dozen people in pews praying. There is a tall, attractive man garbed as a deacon leading them in prayer. He is standing next to a pulpit next to an Altar that looks like it is made of copper.
Dr. MacVellian: heads to the hotel to get us some rooms, and find a place to set up shop
The deacon stops taking as you enter and gestures to you. The congregation stops praying and turns to face you. They all smile.
Deacon Robert Plume: (yells) Greetings and welcome to the New Covenant church. What brings you to our community?
Kazemi (Zach Dallas): Boredom
TADM: Huh?
Uriel Iscariot: I come seeking the opportunity to serve the light, our God.
Kazemi (Zach Dallas): OK, so technically luck
Zach Dallas: I'm with him
Deacon Robert Plume: (yells) What? You need some light? We have candles to spare.
Zach Dallas: I think he's like how you were for a bit
New Covenant Follower: He looks like a priest!
New Covenant Follower: Ooohh...A priest!
Kazemi (Zach Dallas): oh lol
Uriel Iscariot: No Father, I am the light, and I have come to make the shadows flee, wherevereth they be.
New Covenant Follower: Yay! Reverend Cheval will be happy to meet you!
Uriel Iscariot: Light[Self]
Uriel Iscariot: Faith {+2 Conviction} [1d8+2 = 9]
Kazemi (Zach Dallas): oh you cheeky bastard
New Covenant Follower: Ooooh!
New Covenant Follower: Aaaaaah!
Deacon Robert Plume: (yells) Then when he returns from seeking the source of the Evil that afflicts this town Reverend Cheval will be happy of your acquaintance!
Uriel Iscariot: Excellent!
Tack (Uriel Iscariot): Go ahead zAch
Uriel Iscariot: I saw that speech cloud
GM: Notice checks...
Zach Dallas: What sort of Evil has been causing so much trouble?
Uriel Iscariot: Notice [1d6 = 2]
Zach Dallas: Notice [1d6 = 3]
Uriel Iscariot is using a benny
Uriel Iscariot: Notice [Trait roll was a natural 1] [1d6 = 8]
The light coming through the stained glass windows bathes the entire church in a rainbow, giving people a surrealistic look. Uriel notices that the mixture of reds, oranges, and yellows makes it look like everyone in the Church, including Zach, have just been beaten to a bloody pulp.
Uriel Iscariot: Kn Occult [Critical failure!] [1d6 = 1]
Tack (Uriel Iscariot): SNAKE EYES!!!
GM: This doesn't seem odd at all.
Nick (Dr. MacVellian): What he's seeing, or what he's rolling? Lol
Deacon Robert Plume: (still yelling) We welcome you brothers! Join us in prayer!
Uriel Iscariot: Sure.
[w] Uriel Iscariot -> Zach Dallas: Play along
Zach Dallas: Of course
Uriel Iscariot: Join them in prayer for a bit, making notices
Uriel Iscariot: Notice [Trait roll was a natural 1] [1d6 = 5]
Zach Dallas: Notice [1d4 = 2]
Kazemi (Zach Dallas): WHAT THE HELL
Zach Dallas is using a benny
Zach Dallas: Notice [1d6 = 14]
Kazemi (Zach Dallas): So, basically I can see so well that I notice Nick being slaughtered by a bunch of zombie cultists down the street
The prayers, the deacon, the followers, everything in this church seems perfectly normal - EXCEPT - The Copper Altar is a bit weird. The surface of it is reflective and shiny. It takes you about a dozen "Our Fathers" to realize that the reflections from the Altar are too good. They are not distorted by the contours or edges of the Altar. It is like one giant mirror that looks like it is in the shape of an Altar.
Uriel Iscariot: HRM
Uriel Iscariot: Notice[Quality of Glasswork - Stained Glass]
Uriel Iscariot: Notice [Trait roll was a natural 1] [1d6 = 2]
Kazemi (Zach Dallas): This is a really bad day for noticing things
Kazemi (Zach Dallas): Do we get the chance to approach the mirror?
GM: The glasswork looks to be of good quality.
Kazemi (Zach Dallas): altar, pardon me
GM: No one stops you from walking up to the altar.
[w] Zach Dallas: I'll Hunch the altar
Uriel Iscariot: Zach, Take my hand, Walk in the valley of the darkness....
GM: As you walk up to it, your reflection is perfect and not distorted at all by it.
[w] -> Zach Dallas: Okay.
Zach Dallas: Bows at the Altar
Zach Dallas: Spellcasting [1d8 = 5]
Uriel Iscariot: Enviromental Protection[Self]
[w] -> Zach Dallas: Make a Spirit Check and a Vigor Check.
Uriel Iscariot: Faith {+2 Conviction} [1d8+2 = 13]
Zach Dallas: Spirit [1d6 = 15]
Zach Dallas: Vigor [1d6 = 2]
Zach Dallas is using a benny
Zach Dallas: Vigor [1d6 = 14]
Kazemi (Zach Dallas): AHAHAHAHAHAHAHHAHAHAHHAHA
Kazemi (Zach Dallas): double box cars and a pair of twos
Kazemi (Zach Dallas): score
[w] -> Zach Dallas: You cast Hunch. You get a sensation of being terrified and depressed. Then you get a sense of being thrown in a pool of molten lava and burned alive.
[w] Zach Dallas: those are what triggered the checks?
[w] -> Zach Dallas: Yep.
Uriel Iscariot: Ok Zach, get ready.
[w] -> Zach Dallas: Good thing you were successful on all those.
[w] Zach Dallas: did those both come after I Hunched?
[w] -> Zach Dallas: THAT was your Hunch.
Zach Dallas: Sure thing
[w] Zach Dallas: OK
Uriel Iscariot: Starts praying near the altar
Deacon Robert Plume: (yells) You there, by the Altar, our guests. I am not sure what trickery you are up to, but this is a House of God!
Zach Dallas: Pardon?
Uriel Iscariot: I am but a Man conversing with my maker! Bear witness to the true light of God!
Deacon Robert Plume: (he is pointing at Zach)
Deacon Robert Plume: (yells) I felt the pull of Evil as you knelt in front of the Altar! You are consorting with Devils in this Church!
Deacon Robert Plume: (yells) GET THEE GONE SATAN!
[w] Zach Dallas: Wait, shouldn't that have come from my own reserves?
Uriel Iscariot: Raise[Light]::blind everyone via super reflective surfaces
Deacon Robert Plume: (yells) Preacher, detain your friend that we may Exorcise him of his taint!
[w] Zach Dallas: or do I use Manitou for that anyway?
Uriel Iscariot: Faith {+2 Conviction} +2 (Novice Power Penalty -2, Raise on Spell -4) [1d8-4 = 7]
[w] -> Zach Dallas: You cast a Huckster spell near the Altar, the effect is the same whether you deal or not.
[w] Zach Dallas: OK, so Huckster spells count as evil either way?
[w] -> Zach Dallas: In the presence of this Altar, yes.
Deacon Robert Plume: AHHHH!!!
Uriel Iscariot: That was more light
New Covenant Follower: Shiny!
New Covenant Follower: Bright!
New Covenant Follower: It is a sign from God! We must pray harder!
Uriel Iscariot: Are they blinded for a second?
Uriel Iscariot: Notice [1d6 = 5]
Kazemi (Zach Dallas): lol
GM: Yes
[w] Uriel Iscariot -> Zach Dallas: RUN INTO THE ALTAR
[w] Zach Dallas -> Uriel Iscariot: what?
[w] Zach Dallas -> Uriel Iscariot: wait, you mean behind the altar?
[w] Uriel Iscariot -> Zach Dallas: Just RUN into it.
[w] Zach Dallas -> Uriel Iscariot: like, crash into it?
[w] Uriel Iscariot -> Zach Dallas: Yes.
[w] Zach Dallas -> Uriel Iscariot: can't I just collapse?
[w] Zach Dallas -> Uriel Iscariot: I don't like that Altar
[w] Uriel Iscariot -> Zach Dallas: this reminds me of a portal from a Dark Sun campaign. Youll be fine.
[w] Zach Dallas -> Uriel Iscariot: it gives me the heebeejeebees
[w] Zach Dallas -> Uriel Iscariot: The only sense I got out of this was as if I were burning in Hell
[w] Uriel Iscariot -> Zach Dallas: Youll be fine
[w] Zach Dallas -> Uriel Iscariot: I'm not fireproof!
[w] Uriel Iscariot -> Zach Dallas: You will be though
[w] Zach Dallas -> Uriel Iscariot: I have a stick of dynamite in my coat. If I catch fire you're screwed too
[w] Uriel Iscariot -> Zach Dallas: You suck. Ya know....
[w] Zach Dallas -> Uriel Iscariot: why don't YOU run into that...thing?
[w] Uriel Iscariot -> Zach Dallas: Becasue I want to steer this flock to be our tool. If everything pans out, You'll be playng Sherlock, and I'll have them conviced I exorcised you
[w] Zach Dallas -> Uriel Iscariot: but why am I running into the Altar? What if it IS a portal and they're the cultists who guard it jealously and murder anyone who discover their secrets?
[w] Uriel Iscariot -> Zach Dallas: Youre the buglar, go in there and burgle something!
[w] Zach Dallas -> Uriel Iscariot: I don't have stealth. It was SPECIFICALLY added as a D4 to prevent that chain of 4 eights again
[w] Zach Dallas -> Uriel Iscariot: a D4-2, that is
[w] Uriel Iscariot -> Zach Dallas: Zach Dallas has rolled a 34 on stealth.
[w] Zach Dallas -> Uriel Iscariot: Yeah, but that was back when I was rolling a D8
[w] Uriel Iscariot -> Zach Dallas: Fine, Then youd better run OUT of the church before they gain sight again
[w] Uriel Iscariot -> Zach Dallas: You drew aggro, I'm giving you an out
[w] Zach Dallas -> Uriel Iscariot: why can't you just "Exorcise" me?
[w] Zach Dallas -> Uriel Iscariot: you're the experienced Holy Man who glows with God's Graces
[w] Uriel Iscariot -> Zach Dallas: religion is showbussiness. If you "dissapear" before their eyes, I am the showman, and I have their attention
[w] Zach Dallas -> Uriel Iscariot: but what about when they see me in the town later? Why not have me exorcised right now and purified with "God's Light" or something?
[w] Zach Dallas -> Uriel Iscariot: I bet Nick's going to be jealous when he reads all this
[w] Uriel Iscariot -> Zach Dallas: Hrm. But im le curious.
[w] Uriel Iscariot -> Zach Dallas: I mean, Ok, goofy light stuff, perfect reflection mirror jazz, you investigate, they get pissed
[w] Uriel Iscariot -> Zach Dallas: Its gotta be somethin, and I want to know
[w] Zach Dallas -> Uriel Iscariot: it's because I cast a spell. Apparently "Hucksters are evil" or something like that *shrugs*
[w] Uriel Iscariot -> Zach Dallas: up to you
Zach Dallas: I say pretend-exorcise me
Nick (Dr. MacVellian): Stop your whispers of DOOM!!
Kazemi (Zach Dallas): that was supposed to be a whisper
Kazemi (Zach Dallas): Ignore that, Nick
[w] Uriel Iscariot -> Zach Dallas: As you wish
Dr. MacVellian: I say real-exorcise him
Uriel Iscariot: As you can see, my brothers and sisters, I have cleansed this man before you
Uriel Iscariot: He is purified and clean before the LORD
Zach Dallas: collapses on the ground
Kazemi (Zach Dallas): >>
Kazemi (Zach Dallas): <<
Deacon Robert Plume: (yells) Then carry him out of here. He is not allowed back into this holy ground until the Reverend can verify he is free of taint!
Kazemi (Zach Dallas): well, at least there's no major problem there
Kazemi (Zach Dallas): Dude, you gotta find out where he went
Uriel Iscariot: As you wish. When could I talk to Reverend Cheval?
Kazemi (Zach Dallas): it's up to youuuuuuuuuuu
Kazemi (Zach Dallas): take the initiative
Deacon Robert Plume: (yells) He will return in God's Own Time. He is seeking the source of Evil! He is not travelling with a man possessed by demons!
Uriel Iscariot: Thank You, Brother.
Uriel Iscariot: :Drags Zach out of the church:
New Covenant Follower: Get ye gone Satan! (dumps a bucket of Holy Water on Zach as you drag him out of Church)
Kazemi (Zach Dallas): great
Kazemi (Zach Dallas): now my dynamite won't light
Meanwhile...over at the Hotel.
Kazemi (Zach Dallas): AW HELL MY CARDS
Nick (Dr. MacVellian): yay!
As you enter the hotel, you notice a layer of dust everywhere, it is not thick, perhaps a couple weeks old. It sounds like someone is crying upstairs. There is no one at the desk, but there is a small bell with a note that reads, "Ring Bell for Service."
There is a dusty mirror behind the counter, MacVellian sees her reflection in it and jumps. Her reflection looks paranoid about something and her eyes are bloodshot and tired looking.
Dr. MacVellian: Hmmmm... interesting
Dr. MacVellian: rings bell
A chair creaks upstairs, then you hear a shuffling gait. A thin, worn looking man who looks heavily inebriated staggers down the steps. He looks at you for a minute until it feels awkward to be in his gaze. Then he starts to speak, with a melancholy voice that rings of despair.
Carl Testeverde: Can I help you?
Dr. MacVellian: I'd like three rooms, please. Are you alright, sir?
[w] Uriel Iscariot -> Zach Dallas: Well, the church is full of whackos. Want to try the theatre?
Carl Testeverde: Rooms are a dollar a night. I'm fine.
Dr. MacVellian: You sure? It sounded like you were very upset about something
Carl Testeverde: There's no food to be had, you can get it at the Saloon or the Theatre.
[w] Zach Dallas -> Uriel Iscariot: sure thing
Dr. MacVellian: That should not be a problem
Carl Testeverde: Fine. Take some keys off the wall. Leave your money on the table.
He turns around and heads back upstairs.
Uriel Iscariot: Ok Mister Dallas. Something not quite right is happening in there for sure....
Uriel Iscariot: Maybe we can find out more at the theatre.
Zach Dallas: Are you kidding? I was burned alive when I checked out that altar
Dr. MacVellian: Very strange. I have a bad feeling about this place. (to myself)
Zach Dallas: After severe depression
Zach Dallas: You should find out when they got that cursed thing
Dr. MacVellian: Takes three keys off the wall and leaves $3 on the table
Uriel Iscariot: I'm more baffled why it was made out of copper.
You notice that the Hotel has no other guests.
Zach Dallas: Not the burning alive thing or the wierd reflections?
Uriel Iscariot: Even impoverished churches will use other metals usually
Zach Dallas: You have an odd thought process
Uriel Iscariot: Hey, Youre the devil boy.
Uriel Iscariot: I think YOU have odd processes
Zach Dallas: I'm not even possessed this time
Zach Dallas: that was horribly unfail
Uriel Iscariot: "this time"
Uriel Iscariot: :eyeroll:
Zach Dallas: I've been caught once
Zach Dallas: Actually, care to play a hand of Poker?
Zach Dallas: I want to test something
Uriel Iscariot: Listen, the burning thing is just some healthy reflection on your sinful life.
Uriel Iscariot: ...Ok...sure
Uriel Iscariot: Gambling [1d6 = 5]
Zach Dallas: Gambling [Trait roll was a natural 1] [1d6 = 3]
Kazemi (Zach Dallas): do I draw anything odd?
Zach's Dead Man's Hand loses to Uriel's Straight.
Zach Dallas: Awwww
Uriel Iscariot: Well damn it is a good day, we should both go head to a saloon.
Uriel Iscariot: But I'd hate to make us stand out more in this place yet....
Zach Dallas: Sounds like a plan
Zach Dallas: I'm not going to play Poker, that's for sure
Uriel Iscariot: HRM
Uriel Iscariot: Let's get Dr. MacVellian
GM: What is MacVellian up to?
Zach Dallas: Notice [1d6 = 4]
Dr. MacVellian: checks out the three rooms, taking the nicest (aka most secure) one for myself
Uriel Iscariot: Notice [1d6 = 9]
Uriel Iscariot: Come Zach, lets fetch her and see what the local entertainment is like
Uriel Iscariot: Oh Dr. MacVellian? Are you here?
Zach Dallas: What a nice place
GM: Okay, Uriel, Zach, and MacVellian find each other at the "Cry a River Hotel"
Uriel Iscariot: It's called Coffin Rock, did you expect bunnies and burrows?
As soon as Uriel says, "It's called Coffin Rock" you all notice a large butte overlooking the town that is shaped just like a giant coffin. At this time of day it has an unslightly reddish hue and casts a long, strangely skull-shaped, shadow over parts of the town. It does not take any special ability to notice that the "Coffin Rock" does not exactly match the shadow it casts.
Uriel Iscariot: Dr. MacVellian, How are you doing?
Zach Dallas: I'm officially unwelcome in the church
Dr. MacVellian: This is not a very happy place
Zach Dallas: Do we have to stay here?
Uriel Iscariot: Where else is there?
Zach Dallas: well, we're here looking for Wyatt's friend, right?
Uriel Iscariot: And indeed, so far, this looks like a perfectly good place to get lost or otherwise vanish.
Zach Dallas: Well, why don't we find him now, then?
GM: What is MacVellian doing with her mech?
Zach Dallas: we can probably get a better idea of what we're dealing with that way
Uriel Iscariot: I agree, we should get on the move, but haste maketh much waste
Zach Dallas: and also a place to put that mech
Dr. MacVellian: agreed
Nick (Dr. MacVellian): that way, right?
Zach Dallas: To the mayor's office!
Uriel Iscariot: Hrm.
Uriel Iscariot: Ok.
GM: Notice checks
Dr. MacVellian: Notice {+2 Alertness} [1d8+2 = 11]
Uriel Iscariot: But according to what Wyatt said, he owns the mine. Can't we find the mine?
Uriel Iscariot: Notice [1d6 = 10]
Zach Dallas: Are you a fool?
Zach Dallas: The mine isn't going to be in the town
Zach Dallas: it'll be offsite
Zach Dallas: and most mine owners don't work in the mines themselves
Zach Dallas: especially when they're also the mayor
Uriel Iscariot: 0.0
Zach Dallas: Notice [1d6 = 3]
Uriel Iscariot: Ok satan boy, mayors office it is.
As you are walking by the abandoned school, you hear a small girl scream.
Kazemi (Zach Dallas): That is the second line of thought today that I've been completely unable to follow
Zach Dallas: checks
Zach Dallas: quickly
Uriel Iscariot: Notice [1d6 = 5]
Zach Dallas: Notice [1d6 = 5]
Dr. MacVellian: Into the school!
Running into the school house, you find the building is covered in a layer of dust. Desks, cupboards, and chalkboards look very unused. You are the first people to enter the school house in weeks. The scream does not repeat.
Tack (Uriel Iscariot): So the school house is empty?
GM: Absolutely empty, of living creatures, as there are plenty of school-related items here.

Zach Dallas: This is rather unfortunate. I can't do anything if I don't have a target
Uriel Iscariot: Search[Teachers Desk]
Uriel Iscariot: Smarts [1d6 = 11]
Everything has been neatly put away. The teacher's desk is neat, tidy, and bereft of any clues or information.
Uriel Iscariot: (-2)
Zach Dallas: Well, let's head back out, then
Uriel Iscariot: Notice[Windows]
Small Girl: [2d4 = 7]
Uriel Iscariot: Notice [1d6 = 5]
This is a small, single room school. Uriel bends over to open one of the teacher's desk drawers for a second look when a book flies off the shelf and nails him in the back of the head.
Zach Dallas: HAHA!
Dr. MacVellian: checks for hiding places, or for other footprints on the floor
Dr. MacVellian: Notice {+2 Alertness} [1d6+2 = 17]
Uriel Iscariot: OUCH
Zach Dallas: Anything in your arsenal for dealing with a ghost, Preacher?
Uriel Iscariot: Yep.
[w] Zach Dallas: can I sense Manitou in the region?
[w] Zach Dallas: or ID when one of them is causing such shenanigans alone?
MacVellian digs around for a few minutes, looking for hiding places or other footprints. She opens up a supply cabinet and finds the dessicated corpse of a small girl.
Small Girl: DAMN YOU ALL!
Zach Dallas: That would explain a lot
GM: Fear checks.
Uriel Iscariot: Guts {+2 Seasoned} [Trait roll was a natural 1] [1d6+2-3 = 2]
Zach Dallas: Guts {+3 Seasoned/True Grit} [1d6+3=-3 = 5]
Dr. MacVellian: Guts {+1 Novice} [1d6+1-5 = -1]
Kazemi (Zach Dallas): the corpse is talking, right?
The corpse is not talking.
MacVellian doubles up in fear and starts vomiting. Uriel suffers a crisis of Faith. Zach feels weak in the knees but otherwise suffers no penalties.
A whirlwind of pens, books, and desks begins.
Small Girl: [2d4 = 6]
Zach Dallas: I am annoyingly incapable of dealing with that
Uriel Iscariot: Spirit [1d10 = 9]
GM: Making you Shaken.
Small Girl: LEAVE ME BEHIND WILL YOU! STUFF ME IN A CLOSET WILL YOU!
Small Girl: DIE DIE DIE
Dr. MacVellian: But we didn't put you in there
Small Girl: YOU LEFT ME SCHOOL MARM! DIE DIE DIE
Round 1
The deck has been shuffled.
Dealing cards...
Zach Dallas
[w] Zach Dallas: Deal for Deflection
Zach Dallas: Spirit [1d6 = 5]
Dr. MacVellian
[w] Zach Dallas: can I get dealt cards?
Dr. MacVellian: Spirit [1d8 = 7]
[w] -> Zach Dallas: Nope, the Spirit check is a full round action.
[w] -> Zach Dallas: But you passed.
Small Girl: DIE DIE DIE
[w] Zach Dallas: OK, that's fine
Small Girl: [2d4 = 4]
This time everyone gets pelted, but it does no additional damage.
Uriel Iscariot
Uriel Iscariot: Spirit [1d10 = 5]
Zach Dallas
Round 2
Dealing cards...
Dr. MacVellian
Dr. MacVellian: I have an idea, but I don't think I'll like it much.
Zach Dallas: Don't worry, I got this
Zach Dallas: Delving into history is my forte
Dr. MacVellian: Why don't we take you outside?
Zach Dallas: me?
Dr. MacVellian: moves to pick up the corpse
Zach Dallas: That's probably a very bad idea, just from the perspective of the townsfolk
The corpse is wedged in there pretty good. You are going to have to either pull the corpse or the cupboard apart to get it out.
Dr. MacVellian: takes out tools and starts taking apart the cupboard
Zach Dallas: Stop that
Zach Dallas
Zach Dallas: Walks over to the body
Zach Dallas: pokes
[w] Zach Dallas: Hunching
Zach Dallas: Gambling [1d8 = 20]
Tack (Uriel Iscariot): ULTIMATE WARRIOR
Kazemi (Zach Dallas): technically wrong button
Kazemi (Zach Dallas): but I'll take it
Kazemi (Zach Dallas): oooh, a Novel
You see a young girl and her family out enjoying a picnic. They are near the church. Many people are there and it is a nice sunny day. The girl runs off to play with some friends of hers. She hears a moaning sound in the distance. The girl runs off to investigate and sees a man that looks like he is badly burned laying on the ground. He reaches up and grabs her arm. She ignites into a human torch, screams, and collapses. The man stands up, picks up her corpse, walks over to the school house, and stuffs her corpse in the cupboard. The girl materializes next to him and he tells her, "Stay here until the Dead Man arrives, then bring them in the School. Once the Dead Man is dealt with you will be freed."
Uriel Iscariot
Zach Dallas: Oh you're kidding me
[w] Zach Dallas: what's the guy look like?
Uriel Iscariot: Stun[Area around Corpse]
Dr. MacVellian: the Dead Man? who's that?
Uriel Iscariot: Faith {+2 Conviction} +2 (Novice Power Penalty -2) [1d6 = 5]
[w] -> Zach Dallas: The guy looks like he is a crispy black and burned corpse.
[w] Zach Dallas: and do I get a name?
[w] -> Zach Dallas: Nope.
Zach Dallas: Vigor [1d6 = 5]
Dr. MacVellian: Vigor [1d6 = 8]
Small Girl: [2d6 = 9]
Small Girl: DIE YOU FILTHY WHORE!
GM: Spirit Check MacVellian
Uriel Iscariot: Thou shalt tremble in fear of your LORD, thy shall bow to him alone!
Small Girl: Intimidate [1d10 = 9]
Zach Dallas: My, what language
Dr. MacVellian: Spirit [1d6 = 4]
Dr. MacVellian is using a benny
Tack (Uriel Iscariot): U GONNNA GET RAPED.
Dr. MacVellian: Spirit [1d6 = 5]
Nick (Dr. MacVellian): Ummmm....crap
Dr. MacVellian is using a benny
Dr. MacVellian: Spirit [1d8 = 4]
Nick (Dr. MacVellian): Fine! N/m then!!
You have failed your Test of Wills check. The little girl has just scared the crap out of you. MacVellian does, indeed, soil herself.
Small girl: [2d4 = 5]
Nick (Dr. MacVellian): Damn. And this shit's a beast to clean
Zach Dallas: I bet
The Test of Wills check makes MacVellian shaken. The flying debris spins around the room and smacks everyone again. Zach and Uriel are undamaged, but MacVellian takes a second Shaken result and becomes wounded.
Round 3
Dealing cards...
Dr. MacVellian
Dr. MacVellian is using a benny
Dr. MacVellian: Spirit [1d8 = 7]
Small Girl: Preacher - your faith is WEAK!
GM: Test of Wills check versus Smarts on Uriel.
Small Girl: Taunt [1d10 = 8]
Uriel Iscariot: Smarts [Trait roll was a natural 1] [1d6 = 5]
Uriel Iscariot is using a benny
Uriel Iscariot: Smarts [1d6 = 13]
Small Girl: [2d4 = 6]
Uriel Iscariot: The Mind of a Preacher is Unknowable, for it is the will of the divine!
Kazemi (Zach Dallas): Are you a cultist of Cthulhu?
GM: The flying debris again hits everyone for a Shaken result.
Zach Dallas
Zach Dallas: Spirit [1d6 = 11]
Tack (Uriel Iscariot): I see we are in "high" season for rolls this round
[w] Zach Dallas: Deal for Deflection
[w] -> Zach Dallas: You pulled a straight as your best hand
Uriel Iscariot
Uriel Iscariot: Spirit [1d10 = 6]
Round 4
Dealing cards...
Uriel Iscariot was dealt the Black Joker! Go whenever you want this round. You also get: Joker Trait/Damage Bonus [2]
The deck has been shuffled.
Uriel Iscariot
Uriel Iscariot: Notice[Girl's body] How easy would it be to dislodge it from her hidey cupboard with some fierce winds?
Uriel Iscariot: Notice [1d6 = 3]
GM: Probably Hurricane force winds would do it.
Zach Dallas: Hm. You know, this would explain why this place is abandoned
[w] Zach Dallas: do I get to use the remaining 4 power points to maintain my Deflection?
[w] -> Zach Dallas: Yes
Uriel Iscariot: Miracle[Windstorm] Get all objects out of the room so they cant be used against us
Uriel Iscariot: Faith {+2 Conviction} [1d8+2 = 9]
Uriel Iscariot: So ill spawn it right outside the door.
Tack (Uriel Iscariot): WILD CARD WARZ(TM)
Kazemi (Zach Dallas): oh, I wasn't arguing about your plan
Kazemi (Zach Dallas): go for it
The Windstorm pushes a lot of the smaller debris out of the room.
Dr. MacVellian
Uriel Iscariot: We mean you no harm, calm thy fury and thy temper!
Dr. MacVellian: Spirit [1d6 = 4]
Small Girl: Take away the small objects and I'll just use bigger ones!
Small Girl: Spellcasting [1d10 = 17]
TADM: Nice, a 17 on her spellcasting check.
The desks and chalkboard lift off the ground and fly at Uriel.
Tack (Uriel Iscariot): Ya know, were boned. We should just run. Shes not being hurt by anyone (the usual reason to answer a scream)
Small Girl: DIE PRIEST
Small Girl: [3d4 = 7]
Tack (Uriel Iscariot): I have just been "Schooled"
Kazemi (Zach Dallas): booooo
Tack (Uriel Iscariot): (oooh bad pun)
Zach Dallas
Nick (Dr. MacVellian): more like "taken to school"
Zach Dallas: Persuasion [Trait roll was a natural 1] [1d6 = 3]
Round 5
Dealing cards...
Uriel Iscariot
Kazemi (Zach Dallas): nope.
Uriel Iscariot: Spirit [Critical failure!] [1d10 = 1]
Kazemi (Zach Dallas): ROFL
Kazemi (Zach Dallas): AHAHAHAHAHAHAHAHA
Uriel Iscariot is using a benny
Uriel Iscariot: Spirit [1d10 = 8]
Uriel Iscariot: Quicken[ Dr. MacVellian ]
Uriel Iscariot: Faith {+2 Conviction} +2 (Seasoned Power -4) [1d8-2 = 3]
Dr. MacVellian
Dr. MacVellian: keeps taking apart the cupboard
Dr. MacVellian: Fighting [1d6 = 7]
MacVellian smashes apart the cabinet. Another round of that and you could get the corpse out.
Small Girl: [3d4 = 9]
The flying debris makes everyone Shaken again.
[w] Zach Dallas: even with +2?
[w] -> Zach Dallas: Well, now that you have deflection up, you realize that it is of no help against this attack.
Small Girl: AHAHAHAHAHA!
[w] Zach Dallas: wow, really? It adds armor to AOE attacks
Small Girl: I shall kill the Dead Man and his Friends!
Small Girl: AHAHAHAHAHA
[w] -> Zach Dallas: Yes, deflection does not help against Swarm style attacks.
Zach Dallas
Zach Dallas: Notice [1d6 = 11]
Zach Dallas: locate her
Zach Dallas: Can I borrow some Holy Water, priest?
Uriel Iscariot: You've already got some. =)
Kazemi (Zach Dallas): oh, score
Kazemi (Zach Dallas): I didn't realize you answered that
She's standing behind Doctor MacVellian.
Tack (Uriel Iscariot): The Lord works in mysterious Ways
Nick (Dr. MacVellian): Ruh roh!
Zach Dallas: dip a bullet in holy water, take a shot so as not to hit Doc as well
Zach Dallas: Shooting [1d6 = 5]
GM: You hit, roll damage.
Zach Dallas: Colt Peacemaker damage [2d6+1 = 7]
Small Girl is using a benny
Small Girl: HAHAHAHAHAHAHA!
Zach Dallas: Persuasion [1d4 = 2]
Zach Dallas: Spirit [1d8 = 5]
Kazemi (Zach Dallas): ignore that shot
Kazemi (Zach Dallas): I have recovered from my Shaken status
Small Girl: YAY! I get my benny back!
Round 6
Dealing cards...
Dr. MacVellian
Dr. MacVellian: Spirit [1d6 = 13]
Kazemi (Zach Dallas): Am I the only one here who would rather not fight her?
Tack (Uriel Iscariot): I vote to run if you do
Nick (Dr. MacVellian): cabinet destruction imminent!
Uriel Iscariot: Its silly being in her playhouse letting her play "home alone" in her cloud of CC
Dr. MacVellian: Fighting [1d6 = 8]
MacVellian smashes the cabinet apart. The girl's corpse falls to the floor. The head breaks off and rolls away from the body.
Small Girl: NO!!! YOU BROKE MY BODY! YOU BITCH!
Kazemi (Zach Dallas): that, was a bitch slap
Small Girl: FOCUS FIRE ALL RAGE ON OBNOXIOUS SCHOOL MARM WANNABE!
Zach Dallas: lol
Zach Dallas
Zach Dallas: Doctor Marm
Kazemi (Zach Dallas): same spot as she was last round?
GM: Yes
Kazemi (Zach Dallas): do the holy water+bullet thing again
Kazemi (Zach Dallas): actually....
Zach Dallas: I use some of the Queens of Spades that are coated in Holy Water
Zach Dallas: Throwing [Trait roll was a natural 1] [1d6 = 2]
Zach Dallas: Hm. Cards don't fly as well when wet
GM: You hit Doctor MacVellian. Nothing happens. Except that one sticks on her back.
Small Girl: BURN!
Small Girl: Spellcasting [1d10 = 8]
Small Girl: Immolate Power Damage [4d6 = 22]
GM: Yes, the holy water results in half damage as Doctor MacVellian starts on fire.
Zach Dallas: for the girl's name:
Zach Dallas: Persuasion [Trait roll was a natural 1] [1d6 = 3]
Kazemi (Zach Dallas): NEVER MIND
Uriel Iscariot
Uriel Iscariot: Spirit [1d10 = 14]
Tack (Uriel Iscariot): SNAP INTO ACTION
Uriel Iscariot: Notice [ Dr. MacVellian ]
Uriel Iscariot: Notice [1d6 = 5]
Kazemi (Zach Dallas): I'm very bad at talking. Maybe you guys need to try.
GM: MacVellian is on fire. The doctor will probably start screaming once she is unshaken. She took a wound last round and will continue to burn.
Kazemi (Zach Dallas): stop
Kazemi (Zach Dallas): drop
Kazemi (Zach Dallas): and roll
Nick (Dr. MacVellian): stop next to your friends, drop them with a quick fire punch, then roll on top of them?
Uriel Iscariot: Heal[Dr.]
Uriel Iscariot: Faith {+2 Conviction} +2 (Novice Power Penalty -2, Multi-Action Penalty -2) [1d8-2 = 3]
TADM: That's nothing...wait till you see what happens if the fire kills MacVellian. She would totally be a Burning Ghost haunting your asses.
Nick (Dr. MacVellian): Yay!!
Kazemi (Zach Dallas): oh, hell
Kazemi (Zach Dallas): we can't even take out the ghost of a little girl...
Uriel Iscariot: What be thy name, child?
Uriel Iscariot: Persuasion [1d6 = 3]
Uriel Iscariot is using a benny
Uriel Iscariot: Persuasion [Trait roll was a natural 1] [1d6 = 3]
Kazemi (Zach Dallas): for the record, we tried for a peaceful resolution. We really tried.
TADM: For the record, the little girl Ghost is probably the third nastiest fight in this adventure.
Kazemi (Zach Dallas): really?
Round 7
Dealing cards...
Dr. MacVellian
Dr. MacVellian: Spirit [Trait roll was a natural 1] [1d6 = 4]
GM: [2d6 = 5]
Dr. MacVellian: fall on ground
The girl continues to concentrate on MacVellian. The fires burst larger.
Kazemi (Zach Dallas): hm
TADM: Hmm...it smells like...burning mad scientist!
Zach Dallas
Kazemi (Zach Dallas): a common smell
Zach Dallas: I will take off my soggy duster, run right through the girl, and cover Doc with the holy-water-soaked coat
Kazemi (Zach Dallas): does Holy Water hurt ghosts?
Kazemi (Zach Dallas): Let's find out!
GM: Hmm.....
The girl's Ghost dissipates as you run through it. You drop the duster on MacVellian. Doc screams in pain and passes out, but the fires vanish.
Small Girl: (cries)
Kazemi (Zach Dallas): before that: Persuasion
Zach Dallas: Persuasion [1d6 = 5]
Small Girl: (crying fades away after a few seconds)
Small Girl: (puts sunglasses on) I'll be back.
Small Girl: (As soon as I roll a 4+ on my D10 Spirit Check with Wild Die)
Kazemi (Zach Dallas): going for her name
Uriel Iscariot
Uriel Iscariot: Girly, cease your jealousy and your anger...
Uriel Iscariot: Pick up remains, run towards #8 Graveyard
Round 8
Dealing cards...
Small Girl was dealt the Black Joker! Go whenever you want this round. You also get: Joker Trait/Damage Bonus [2]
The deck has been shuffled.
Tack (Uriel Iscariot): Dissymmetry of Information
Small Girl: Spirit Check [1d10+2 = 10]
Kazemi (Zach Dallas): ROFL
Kazemi (Zach Dallas): "All Tack had to do was---oh hell"
Small Girl: WHERE ARE YOU GOING WITH MY BODY!
Small Girl: HELP!
Rocks and debris start flying at Uriel.
Uriel Iscariot
Small Girl: [2d4+2 = 4]
Uriel Iscariot: Agility [1d6 = 5]
GM: The little girl's debris attack is not doing any damage at all on that roll.
Dr. MacVellian
Uriel Iscariot: Ashes to Ashes and dust to dust: Know that thee are dust, and that one day thy shall return.
GM: MacVellian regains consciousness. She has second degree burns on her legs.
[w] Zach Dallas: I'm starting to think that the Dead Man thing is prearranged in the Campaign and I just happened to get shafted.
Tack (Uriel Iscariot): Don't worry Nick, 15 min grace period for wounds. Im sure I can heal you up.
[w] -> Zach Dallas: BINGO
Nick (Dr. MacVellian): hour grace period
Dr. MacVellian: ow. ow. ow.
Zach Dallas
Zach Dallas: You take care, I'll take my coat, and I'll meet you back at the Hotel. I'll be at the graveyard.
Zach Dallas: Agility [1d8 = 7]
Round 9
Dealing cards...
Zach Dallas: gives chase
Small Girl: [2d4 = 3]
GM: The little girl's debris attack spins at Uriel, but not hard enough to hurt him.
Small Girl: HELP HELP! SOMEONE HELP ME! THAT NAUGHTY PRIEST IS DOING BAD THINGS TO MY BODY!
Tack (Uriel Iscariot): Official motto of the church:"No childs behind left"
Nick (Dr. MacVellian): ewww
Uriel Iscariot
Uriel Iscariot: Agility [1d4 = 3]
Dr. MacVellian
[w] Zach Dallas: any damage to my duster?
Dr. MacVellian: crawls toward door/window/closest exit
It will probably be two rounds until you get into the graveyard. The graveyard is very nice looking, with wrought iron gates, a nice iron fence decorated with angels, crosses, and stars.
There is a large central mausoleum with the words, "Daly" written on it. There are a large number of freshly dug graves here, with simple wooden crosses marking them.
Zach Dallas
Zach Dallas: Agility [1d6 = 7]
[w] -> Zach Dallas: No
Zach Dallas: Notice [1d4 = 2]
Kazemi (Zach Dallas): trying to find the girl
[w] -> Zach Dallas: But you get the distinct feeling you need to replace the dynamite...
Round 10
Dealing cards...
Zach Dallas
Zach Dallas: Agility [1d8 = 6]
GM: You catch up to Uriel.
Zach Dallas: keep up the chase
Zach Dallas: Notice [1d6 = 4]
[w] Dr. MacVellian: I just realized something: Did my parry go up when I raised my strength?
Kazemi (Zach Dallas): find the ghost
Zach Dallas: Persuasion [1d4 = 2]
[w] -> Dr. MacVellian: No, parry is based entirely off Fighting skill.
Kazemi (Zach Dallas): one day, that skill will go through the roof
[w] Dr. MacVellian: Oh.
Kazemi (Zach Dallas): and our greatest foe will become our ally
GM: [2d4 = 7]
The debris attack causes you both to stumble and fall.
Nick (Dr. MacVellian): I just had the greatest idea for the next mech upgrade!!!
A man wearing a sheriff's badge walks up to the school house. He sees MacVellian crawling towards the door.
Zach Dallas: Out of curiosity, where do you want your body to be?
Marshal Bryce: And who the hell are you?
Dr. MacVellian: Long. Story. Pain. Immense.
Dr. MacVellian
Dr. MacVellian: If you help me to the nearest doctor, I'll be glad to explain
Marshal Bryce: Uh huh. So you committed trespass and set yourself on fire. This is my problem how?
Marshal Bryce: But seeing as how you can't be fined if dead, I'll lug you over to Doc.
Nick (Dr. MacVellian): *sigh* I miss Sheriff Earp and Marshall Masterson already
Tack (Uriel Iscariot): (Marshall)^2 comming to the SILVERDOME
He picks MacVellian up (exceptionally harshly, causing waves of pain to course through MacVellian's body) tosses her over his shoulder, and walks in the direction of the Doctor's office.
Nick (Dr. MacVellian): Is he performing with Marshal Mathers?
Uriel Iscariot
Tack (Uriel Iscariot): OH SNAP!
Uriel Iscariot: Spirit [1d10 = 6]
Zach Dallas
Round 11
Dealing cards...
Zach Dallas
Zach Dallas: Spirit [1d8 = 4]
TADM: Quick! Hand off the body like it is a football!
Small Girl: [2d4 = 5]
Zach Dallas: what about the head?!
GM: Her debris attack does not injure you this round.
Uriel Iscariot
Nick (Dr. MacVellian): Rugby. Bounce it off the ground first!
Marshal Bryce: So, criminal, any other criminals come with you?
Uriel Iscariot: Clutch my new toy in hand and RUN, Trying to find an unclaimed grave
Uriel Iscariot: Agility [1d4 = 5]
Small Girl: HELP HELP! THE PRIEST IS DOING BAD THINGS TO ME!
Dr. MacVellian: Pretends to pass out so I don't have to answer stoopid questions
Kazemi (Zach Dallas): yeah, get ready for some vigor checks to maintain that charade
Marshal Bryce: And what the Hell is that little girl rattling on about? So help me, if I find some random priest wandering around this town I'm going to shoot him just to get the little girl to shut up.
Dr. MacVellian
Zach Dallas
Round 12
Dealing cards...
Dr. MacVellian
Zach Dallas
Zach Dallas: Spirit [1d8 = 6]
Zach Dallas: Wait up, Uriel!
Zach Dallas: Agility [1d6 = 3]
Uriel Iscariot
Tack (Uriel Iscariot): Am I in the graveyard yet?
Kazemi (Zach Dallas): to see if she'll call a truce if we stop moving her body
Zach Dallas: Persuasion [1d6 = 5]
Uriel runs into the graveyard. The debris attack ceases.
Kazemi (Zach Dallas): um. does it cease on both of us?
Small Girl: NOO! (cries) Don't put me in the ground! (sobs uncontrollably)
Small Girl: I want my mommy! I just want to be held!
Dr. MacVellian
Round 13
Dealing cards...
Uriel Iscariot
Kazemi (Zach Dallas): this sounds like ample opportunity for talking
Zach Dallas: Alright, now that we don't have to worry about schoolwork or fire....
Uriel Iscariot: Tis the fate of all humanity: you will soon forget the embrace of your earthy mother for the everlasting embrace of your heavenly father; do not be fearful child
Kazemi (Zach Dallas): dude, let's alieve her fears first
Uriel Iscariot: Bury[remians]
Zach Dallas: NOOO!
[w] Zach Dallas: doesn't he have rock spells? Also, weren't there open graves?
GM: No, fresh graves, not open graves.
[w] Zach Dallas: ahhhh
Marshal Bryce: Hey Doc, I found this criminal. She set herself on fire.
Zach Dallas: Let's talk. I know why you were stuck in that cupboard
Doc Osgood: Hmm...oh...my what lovely skin. Why did she go and set herself on fire like that?
Nick (Dr. MacVellian): My aunt's last name is Osgood. I already know this won't go well
Zach Dallas: My name is Zach Dallas. This is my buddy, Preacher Iscariot
Marshal Bryce: Yeah, just patch her up so I can fine her for trespass. If all else fails she can work it off at the brothel. I'll need to pat her down for weapons first Doc. Wouldn't want her to wake up and hurt you.
Zach Dallas: We promise not to bury you if you talk with us
Small Girl: (sniff sniff) Don't bury me!
Dr. MacVellian: I didn't set myself on fire. I was exploring your fine town when we heard a scream in the schoolhouse
Debris clatters against the iron gates.
Marshal Bryce: Well lookee here, she's awake.
Dr. MacVellian: We went to check it out, and we encountered the ghost of a little girl. If you want to verify the story, I'm sure my companions are at the graveyard putting her spirit to rest
Marshal Bryce: (Pats MacVellian down, takes everything remotely of value, gets in a couple gropes also)
Zach Dallas: You said you wanted your mommy, right?
Marshal Bryce: Right. Necro-pedo-philes in the graveyard. I'll go talk with them in a bit.
Small Girl: I WANT MY MOMMY!
Small Girl: (sniff, sniff, cry)
Kazemi (Zach Dallas): to get her name
Zach Dallas: Persuasion [1d4 = 2]
Zach Dallas is using a benny
Zach Dallas: Persuasion [1d6 = 5]
Doc Osgood: Umm..if you are quite done, I'm going to need to sedate her and work on her injuries.
Marshal Bryce: Yeah, I reckon so.
Dr. MacVellian: ...Crap.
Marshal Bryce: After all, I got to go deal with her accomplices.
Marshal Bryce: (he leaves, carrying all of MacVellian's cash, guns, tools, and anything that might be worth more than $2)
Doc Osgood: Despicable bear of a man. Here, drink this lady. It will settle your nerves.
Dr. MacVellian: I better get that all back.
Small Girl: My name's...Samantha...sniff sniff.
Doc Osgood: I doubt it.
Dr. MacVellian: looks at vial
Dr. MacVellian: Notice {+2 Alertness} [1d8+2 = 5]
Dr. MacVellian: drinks it
It tastes like honey.
You pass out for a second or two.
Your eyes flutter open, the Doctor looks at you strangely.
Doc Osgood: That is...umm...amazing. What is that stuff?
Dr. MacVellian: I got it from a very nice lady. She's a friend of Wyatt Earp
[w] Dr. MacVellian: This isn't like the honey from Futurama where if you drink it three times you never wake up, is it?
[w] Zach Dallas: Hunching the corpse for ID and location of family
Zach Dallas: Spellcasting [1d6 = 5]
[w] -> Dr. MacVellian: Hmm...guess you'll have to find out.
[w] -> Zach Dallas: The family left town after the little girl came up missing. They probably went to Denver given the conversation you overhear.
[w] Zach Dallas: do I get a name?
[w] -> Zach Dallas: Evans
[w] Zach Dallas: OK
Small Girl: I want my mommy!
[w] Zach Dallas: "Family relatives?"
[w] Zach Dallas: do I get a date?
[w] Zach Dallas: I assume it was right about when the school closed.
[w] -> Zach Dallas: Dallas No, but the weather looks similar to today, so probably sometime this season.
Uriel Iscariot: Poor thing....
Small Girl: Give me back my body! The burning man said that as soon as I kill the Dead Man I could be with my mommy!
Small Girl: I want to be with my mommy!
Zach Dallas: Who is the Dead Man?
Small Girl: You. You have a mark. I can see it on you.
Small Girl: (sniff sniff)
Zach Dallas: ugh
Uriel Iscariot: :raises eyebrows:
Uriel Iscariot: OH really....Samantha, What is this mark? You must tell me.
Kazemi (Zach Dallas): I did not purchase that disadvantage. As far as I know.
Uriel Iscariot: Persuasion [1d6 = 5]
Small Girl: There is a blue skull floating above his head. The burning man said that the Dead Man would have that mark.
Small Girl: Don't you see it?
Zach Dallas: looks up
Zach Dallas: Notice [1d4 = 3]
Small Girl: WAAAAAHH! I want my body! I want my mommy!
Zach Dallas: Hm. I think we can find your mommy
GM: No, you don't see anything above your head.
Uriel Iscariot: What was your Mommy's name?
Zach Dallas: Evans
Zach Dallas: well, family name, anyway
Small Girl: Eek!
Uriel Iscariot: Zach.....Look around here.....
Zach Dallas: Hm?
Zach Dallas: Notice [Trait roll was a natural 1] [1d6 = 2]
Kazemi (Zach Dallas): NOTHING
A squint faced man with a Sheriff's badge walks up to you. He is carrying Doctor MacVellian's revolving shotgun.
Kazemi (Zach Dallas): pointed at us?
Marshal Bryce: Ah, you must be the criminal's accomplices. Put your hands up.
Zach Dallas: Criminal?
[w] Zach Dallas: do we still have our Dodge City badges?
Marshal Bryce: Trespass, disrupting the peace, causing some little girl to yell a lot and give me a pounding headache.
Uriel Iscariot: Now just a darn minute here...
[w] -> Zach Dallas: Nope.
Nick (Dr. MacVellian): I need to remember to fix those like I did Zach's guns. IF i get them back
Uriel Iscariot: Now wait up there Chief....
Zach Dallas: I think it would be hard to disrupt the peace of this fine town
Uriel Iscariot: Heal[headache]
Uriel Iscariot: Faith {+2 Conviction} [Trait roll was a natural 1] [1d6+2 = 7]
Zach Dallas: and what do you mean by tresspass?
Marshal Bryce: Hmm...thanks priest. I guess in exchange for that little blessing of yours, I'll let you go this once. There's a $50 fine for each of you and we can still be friends.
Zach Dallas: A fine for what, exactly?
Marshal Bryce: Talking. And its $65 for you now.
Marshal Bryce: The priest kept silent, so I'll drop his to $35.
TADM: Be careful, he has Bennies left...
Uriel Iscariot: Hands 35$
Zach Dallas: Does being a sherriff give you the right to toll travelers?
Zach Dallas: I wasn't aware of that in the handbook
Tack (Uriel Iscariot): SHUT THE FUCK UP
Zach Dallas: I might have taken advantage of it while I was a deputy in Dodge
Marshal Bryce: It gives me the right to shoot travelers. (cocks gun)
Uriel Iscariot: [Lay hands on Zach]
Uriel Iscariot: STUPIFY[ZACH]
Uriel Iscariot: Faith {+2 Conviction} [1d6+2 = 7]
Zach Dallas: Spirit [1d8 = 14]
Tack (Uriel Iscariot): -1 int
Uriel Iscariot: Zach, I think you should be quiet and pay the money.
Zach Dallas: Ch
Zach Dallas: pulls out the money
Zach Dallas: That is an interesting gun you have there
Marshal Bryce: Thanks. You two can get back to fornicating with the corpse or whatever it was you were doing. Just don't cross me again.
Marshal Bryce: (he backs away, keeping gun cocked and pointed at Zach)
Uriel Iscariot: Nice guy.
Small Girl: (blows raspberries)
Tack (Uriel Iscariot): (SAID UNDER BREATH)
Marshal Bryce: Eh, what's that? Must be hearing things. (speeds up his retreat)
Zach Dallas: Hehe
Dr. MacVellian: Will that be all, Doc? I'd like to get my stuff back
Doc Osgood: Well this lady friend of yours must be some super-doctor.
Doc Osgood: Do you have any more of that? Or can I buy it from you?
Doc Osgood: (looks at vial) Doesn't appear to have any ghost rock or vapors in it. I wonder what it is.
Dr. MacVellian: I think I'll be needing it, but if I see her again, I'll try and get you some
Doc Osgood: Yes yes. Certainly.
Doc Osgood: Well, you look to be in perfect health. No reason for you to stay here. Take care of yourself.
Dr. MacVellian: I'll wait for the sheriff to return. Don't want to get fined or arrested for resisting arrest.
Doc Osgood: (he squats down and pokes at your legs, which are exposed since your clothes are burnt)
Doc Osgood: My, how did the skin grow back, and such a healthy color?
Doc Osgood: Hmm..oh yes, don't worry about the sheriff. He'll probably forget all about you in 10 minutes or so.
Nick (Dr. MacVellian): If the NPC isn't sexist, then he's a pervert. Figures.
TADM: Honestly, this guy is neither, he has a very specific dementia.
Dr. MacVellian: Yeah, except that he has all my stuff!
Doc Osgood: Hmm...well, stuff can be replaced, lives cannot. Well, although I wonder..maybe if you pour some of that elixir on a corpse?
Doc Osgood: Hmm...would you be willing to try that?
Dr. MacVellian: Ewww no.
Doc Osgood: A shame.
Dr. MacVellian: takes bottle back before he gets any more ideas
Dr. MacVellian: Thank you for your time, Doc. I need to go find the sheriff and reclaim my...property. Oh crap!!
Doc Osgood: Yes yes. Have a good day.
Dr. MacVellian: runs out of the room like I'm on fire...again
Dr. MacVellian: makes a beeline for where I left the cart
The cart is missing. The wagon tracks indicate that it was taken towards the Church, but you do not see it outside the building.
Nick (Dr. MacVellian): F!!!!!!
Dr. MacVellian: Investigation [1d6 = 4]
The cart is behind the Church. The horses are tethered up. Your suit is nowhere to be seen.
Dr. MacVellian: goes to the sheriff's office to attempt to reclaim my property
Campaign saved.